So good I had to watch it twice. Clean tracking, scary blink punches and sticks. Elims and cuts being synced to bpm without being jarring or over edited. Nice work.
lol the new nerf has made it hard for me too. I have a tracer aim playlist and ingame tracer warmup drills that will totally help you out. Get grinding!
It’s weird Cus whenever I upload to yt it looks significantly worse than the raw file. Look up a yt channel called Shandyy. He has an obs and rendering guide that I used to produce the video.
Goated music taste, and saw the movie that samples this music, highly recommended. I've managed to hit diamond 3 with 80 hours of total comp time at the time of playing overwatch. for refference, I was voltaic masters and nova reactive and gm precise. I've noticed that past that point, there were diminishing returns, but I was only grinding the benches at the time. is it worth playing playlists other then grinding benches? (Edit: it was from only one tricking soldier 76)
Putting time into game specific playlists is absolutely worth it. I’ve made a tracer playlist (on the channel) but mostly finding good scenarios for your self / goals will work best.
Haha thanks bro. I’ve made a few videos on tracer, how to improve aim & mechanics. I do want to stress that the video shows only my highlights. There’s many times I mess up on tracer and you just have to push through it to get good.
I’ve got a kovaaks playlist for tracer on my channel. Build up your reactive tracking and focus on movement aim. My grip is a mix of fingertip and claw I think. Been told it’s very odd lol
I thought it looked too blurry tbh. I added RSMB onto the video. Rendered using Vokouder. If you look up a channel called Shandyy he has a rendering tutorial.
jesus your sens is high, i used to play 1600 3 and thought that was on the high end, lowered to 1600cm 2 and i feel much more consistant. insane that you can even aim like that on cass with this sens
It’s a universal way to identify someone’s mouse sensitivity. So for me it takes 22cm to do a whole 360 in game. This method makes it easier for people to understand as different games use different measurements but cm will always stay the same.
@@r00tgod WHAT na that’s wild. I’m a FDPS player but been putting more time into Tracer this season with 50/50 on her and Genji so far and same rank, but you’re far more mechanically trained than me I notice against click timing heroes (Cas, Ashe, Genji, etc.) you don’t dodge strafe at all, is this simply because you’re confident you can kill them before they kill you so you do it all the time or just a Kovaak’s habit?
@@6torthor been stuck masters for ages now. I recently learnt about movement aim and have been abusing that to get kills. So just mirror strafing and anti mirror seems to work well for me. I used to dodge and do somewhat random strafes but I die far less now with my current technique
@@r00tgod In your observation how important has timing been for you ever since focusing on movement aim? I’ve felt that while it’s the proper way to aim, it can still get you killed relatively bursted down fast against 1taps especially if you’re not timing with tank engagements. That’s probably my #1 struggle right now on Tracer and tryna gauge other people’s perspective on it
@@6torthor I’ve spent most my time learning mechanics and how to execute as landing pulse bombs and ensuring you get picks is vital and the core of tracer. (and brings me more enjoyment) Had to find out the hard way just how important working along side the team is. Understanding when to dive and when to back off. It’s something I’m still working on to do this day. It’s so so important as tracer to understand what your team is trying to do so you can execute along side them. Timing is everything. Despite using longer strafes and mirror aiming I seem to die less than when I used shorter strafes.
Edited on Davinchi Resolve Used colour corrector, Dragon Colour2 on the timeline. Added RSMB for the motion blur. Rendered using Vokouder. A channel called Shandyy has a good tutorial that shows the motion blur and render.
My ingame graphics are low, it’s just editing settings to make it look nice. I’ve left the editing settings on some of the other comments if you’re interested.