You played it correctly (2 damage on the heroes with most damage), but that Lingering Venom card is often misplayed due to how choice events work in LotR LCG. When given a "must choose either A or B" choice, you must choose an effect that can be FULLY resolved. For Lingering Venom, the first effect says to exhaust each damaged character. You can't fully resolve this unless every damaged character is ready (i.e. if Eowyn is damaged and already exhausted then you can't pick this option). That means you must choose the deal 2 damage option unless every damaged character is ready. It's a messy rule and very often misplayed (not just this card, but other similar choices also).
You my friend are a rules guru!! I also messaged Caleb about your other one and you were right! Obviously!! Haha so I'm going to make a subtitle. Should have killed gleowine!
@@MeetMeAtTheTable Nice. Since FFG hasn't updated anything in years and there's no normal way to get rules questions answered, perhaps you can shoot a question to Caleb that I've asked in the forums but nobody can give an official response. Question: X on a card is treated as 0 unless granted a player choice or by card effect. Cards in the victory display, encounter deck, and discard are considered out of play so their card text is not active. This is often a benefit when you must discard a card from the encounter deck and get to treat X as 0 (or sometimes a negative when discarded from a player's deck). However, this breaks some quests. For example, in The Old Forest (print on demand saga quest), you need 5 times the number of players victory points to advance to stage 3. The problem is that one of the locations, Wall of Trees, which has multiple copies has victory value X where X is the number of players. So, it should have value 0 when in the display since its card text isn't active. This makes the quest unwinnable at higher player counts as there aren't otherwise enough points left to advance. So clearly, X still must be the number of players even when out of play for this quest to function. Is this an errata to that quest, some other rule that's applying, or is X = # of players always active since it's not a variable thing unlike most X effects? The general consensus in the forums is that victory value text still applies when in the victory display but all other instances of X = number of players is still 0 if not in play. Perhaps that's correct but I like rules to be well defined with less ambiguity when possible. Sorry for the treatise and love the videos!
Completing this quest with a single deck, single player, only containing core set cards, and with no campaign boons, was the moment I fell in love with this game. Tough, but careful planning and clever deck building got me through!
Also, just a quick rules question. If an unguarded "Guarded" card is in the staging area, does the next card revealed from the encounter deck then go on top of the unguarded card? i never know how to play that so would be good to know!!
Although I strictly play 1handed I enjoy the videos better 2 handed. As for player cards I think as long as it’s from the repackaged stuff it’s fine. The only decks I don’t enjoy watching are the power decks with cards I can’t even get my hands on lol.
I also vote for 2 handed and only cards of the Dreamchaser box. I would love if you can also make a video on the two scenarios of the "The Dark of Mirkwood" scenario pack to continue the core box campaign.
@@MeetMeAtTheTable that is correct. The Dark of Mirkwood is meant as a 2 quest extension to the core 3 quest campaign. It is very well done. You would love it. I consider it a must have.
Totally prefer the two handed playthroughs. It will be some time before I watch dreamchaser though as I want to finish it myself first :) As of deckbuilding options, I noticed someone who had build a One Deck with only the revised stuff. That might be smart to build it with the rereleased stuff only. That makes it less restricted but still easy for newer players to follow along and copy the decks.
Great playthrough, Colin. Loved it. As far as I am concerned, just continue with the 2 player setup. I prefer that because of the possible interactions.
Lol how they lowered the difficulty. Try old one solo. I dont get that novadays initiative to make every board game easier. Meh, good old pre-asmodee ffg. Normaly one of your heroes was captured, you started with only 2 heroes, without any boon. Btw when revealed effects are not resolved if the card is put into zone.
Btw i just played it, the old one, and i get butchered af by this scenario. I am playing secrecy hobbits, otherwise pro deck. This scenario is crazy for solo. Old one ofc.
None of the FFG LCGs play very well true solo for my personal taste. Too swingy and lacking in quality deck building options. I enjoy using a deeper card pool, building fun tribal decks, utilizing ranged and sentinel, etc.