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Lost in Random (Zero Punctuation) 

The Escapist
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This week on Zero Punctuation, Yahtzee reviewed Lost in Random.
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20 авг 2024

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Комментарии : 321   
@theescapist
@theescapist 2 года назад
Watch this week's episode of Zero Punctuation on Kena: Bridge of Spirits - www.escapistmagazine.com/kena-bridge-of-spirits-zero-punctuation/ - Watch it early on RU-vid and support our content via RU-vid Memberships for $2/month.
@Sound_Tech
@Sound_Tech 2 года назад
Morning Nick
@chriscangelosi9438
@chriscangelosi9438 2 года назад
Speaking of experimenting, what do you take before doing a review 🤣
@StrikeWarlock
@StrikeWarlock 2 года назад
>"Tell him he's a prick!" >He says he thinks you're sharp That gave me a sensible chuckle.
@dmcgee3
@dmcgee3 2 года назад
I’d 100% be interested is a game where footballers are employed in every level of society. But who would our protagonist be? The hooligans or a lone confused American footballer?
@KeithFraser82
@KeithFraser82 2 года назад
A new recruit in the vitally important Guild of Referees, who has to hunt down a rogue striker as their first assignment, but discovers a nefarious match-fixing conspiracy and has to save the entire world from being kicked into oblivion!
@southparkkenny2
@southparkkenny2 2 года назад
Have it be the American and the random fights/encounters happen because they keep accidentally calling it 'soccer' in conversation.
@LARAUJO_0
@LARAUJO_0 2 года назад
Sounds a lot like the show Ted Lasso
@Nyghtking
@Nyghtking 2 года назад
I could imagine it as a sort of puzzle game where you have to line everyone up correctly so one person kicks the objects to the next and so on until it gets to the goal.
@tomsmurf4225
@tomsmurf4225 Год назад
Reminds me of the story "17776" where everyone on earth suddenly became immortal, and now thousands of years later they all constantly play ridiculously elaborate variations of American football because it distracts them from the crushing ennui of immortality.
@scoman91
@scoman91 2 года назад
When Tails of Arise poked its head in from offscreen, I honestly read it as "Tales of Arse" and thought it was a clever Yahtzee edit.
@LeadHerring
@LeadHerring 2 года назад
It's really fun to cover the 'i' in the title
@EvilPikachu
@EvilPikachu 2 года назад
....why isn't there a Tales Of Arse?
@midasvijfwinkel6116
@midasvijfwinkel6116 2 года назад
@@EvilPikachu because that would be an *entirely* different type of game.
@SaURoN-lh1dl
@SaURoN-lh1dl 2 года назад
@@EvilPikachu Because Nier:Automata already exists
@nickdixon1597
@nickdixon1597 2 года назад
I love that after 15 years you still play the intro and extro music obnoxiously loudly.
@HonkeyKongLive
@HonkeyKongLive Год назад
@@Delightfully_Bitchy copyright killed that, sadly
@MazeFrame
@MazeFrame 2 года назад
Reminds me of GameDevTycoon: "Randomness and Action are an okay combination"
@Antiphar
@Antiphar 2 года назад
The moment you realize that Yahtzee needed a seating apparatus for the evil queen and his first instinct was to image search for "bone throne"
@garthmarenghi9040
@garthmarenghi9040 2 года назад
"the latest instalment of Broody Anime Sword Boy And The Hottie He Persistently Fails To Snog Adventures" After finishing Tales of Arise, this line is pure gold.
@chuck9550
@chuck9550 2 года назад
Yeah I mean, the one single time a Broody Anime Sword Boy MANAGES to snog the Hottie...
@Evilnor7
@Evilnor7 2 года назад
Though there's no shortage of other broody anime boys that fail to snow their own hotties in that game. The others just don't have swords.
@gaymerkitty6240
@gaymerkitty6240 2 года назад
🤢🤮
@Aphasial
@Aphasial 2 года назад
Yu-Gi-Oh Hunger Games in the world of "No Game No Life" beats my fanfic.
@revzsaz9418
@revzsaz9418 2 года назад
Yeah, but this world of "No Game No Life" could just as easily have been designed by someone like David Lynch...
@Joshua_Shadow_Manriguez
@Joshua_Shadow_Manriguez 2 года назад
Pretty sure that's just Yu-Gi-Oh 5D's and the Synchro Universe in Arc-V, with an emphasis of the Hunger Games and No Game No Life elements in the Arc-V version.
@MOPFACE
@MOPFACE 2 года назад
I'm beating my fanfic at the thought
@gus.smedstad
@gus.smedstad 2 года назад
The thing about making a card-combat game like this *interesting* is cards that make for weird combos. I've seen quite a few collectable card games that utterly fail to understand this lesson, and just include a selection of cards with increasingly large numbers. Naturally, since they want to make money, the cards with the largest numbers are the rares. Sounds like "Lost in Random" went through all the trouble of making this dice-and-cards system without bothering to hire someone who was halfway decent at designing card games.
@asthmeresivolisk3129
@asthmeresivolisk3129 2 года назад
Well, since this game also has elements of combat, i'd wager to say the most effective way to build the game is to not make it like a traditional training card game. You should use the variety of foes and their different capabilities, passive effects and tactics to get the player to use a variety of options to engage them. Since the system is structured around real time action combat with dodge rolls and what not, make the card system simple, but give the cards a variety of effects that change your capabilities in battle. Combos would be too tedious, and there would likely be "that one combo" that would just work on 99% of your opponents. Sounds like the game has a serious case of DPS race and the only good options are the ones that deal the most damage. This is likely because enemies don't make that approach ineffective. You could have all of these wacky combos, but who would bother with them if they don't do anything useful, which in all likelihood they won't. So no, I disagree that you want combos. What the game really needs is a more thought out balance of conflict between player and foe, using your cards as resources to solve various problems your enemies put in front of you. That's far more important to the health of good gameplay.
@NinjaGidget
@NinjaGidget 2 года назад
Depends on how you play: you can just go hard on the big old twatting stick (that sounded dirtier than intended) or you could experiment with different combinations of hazards, buffs, and weapons . This is especially useful in later chapters where you're likely to run into bigger groups of mixed enemies instead two or three of the same type. It's not super customizable, but you're still likely to hit on a favorite combo or two based on how you like to play.
@Drekromancer
@Drekromancer 2 года назад
@@asthmeresivolisk3129 Well said. Maybe you need a skill that breaks an enemy's armor before you can deal them physical damage - or maybe they don't take much fire damage unless you've already doused them in oil. Maybe opponents will move you around, or block certain types of attacks, or just be more aggressive. Maybe enemy attacks are harder to dodge, but you can stun them to get some breathing room. Maybe some enemies poison you, and you have to forego a generic attack in order to get rid of that DoT. There's a lot of options here.
@kodaxmax
@kodaxmax 2 года назад
id argue interesting synergies is essential for most combat systems. even something considered traditionally simplistic like cod, has stuff like flashbangs, that apir nicely with automatic weapons.
@asthmeresivolisk3129
@asthmeresivolisk3129 2 года назад
@Benjamin Lambert I'll address your comments to help give more insight to the design process, and how thinking ahead can help you avoid pitfalls in design. Just know i'm expounding on things you suggested for educational purposes and i'm not criticizing or belittling your input as I found much of it very valid. [Requiring a specific ability to get through armor] This we can broadly define as gate skill. Essentially it's a skill design to counter a very specific condition without utility beyond that. This is a pitfall in design as, instead of improving complexity, it just adds asm extra step to the process and makes combat more tedious. Once you break the armor you'll just fall back on the "meta-tactic", here by referring to any attack/ability/combo that can be used efficiently in the majority of situations. There are two ways to improve this concept. The first and laziest is to tack on additional elements to the armor breaking move so it's not a one trick and has a greater breadth of utility. If done well it is a multitool that's fun to use. If done poorly it's less effective than the meta-tactic and still essentially a one trick. Your other option is to expand interaction with the armor mechanic. Maybe, instead of an armor breaking move you need to employ a mixture of tools tactically to handle it. For some foes they're only armored in the back so you use a move that freezes foes in place or a move that teleports you behind a targeted foe to make hitting their weak point easier. Or for hoards of weak but armored foes you use your other idea of drenching them in oil and then blasting them with a wave of fire. This would better encourage greater utility of your toolbelt and its the preferred option. It's also harder to implement because it requires a lot of thought, consideration and testing to get right. [Enemies moving around] enemies should be relatively mobile in any action game, but this mobility can be used to deter stale tactics and can be used as a tool for the enemies. When it comes to tactics you can have powerful moves that require you to line up shots to hit multiple targets or have spread area moves that require appropriate timing and positioning to get the most out of. For enemies, ranged attackers can keep distance and stay behind beefy melee units to give themselves defense. Super squishy targets can move quickly and be hard to "catch". Enemies could leave a trail that when stepped on damages the player. You can have foes that rush the player and push them around, or crawl on the ground/float in the air making certain moves wiff so you can't disarm the same thing over and over. Movement has a lot of design space for utility [Poison that requires cure] This is generally a pit fall, you don't every want to waste space in design for niche circumstances. And players don't want to waste time and "deck space" countering a very specific ailment that pops up from time to time. So, unless your game is structured heavily around such an interaction I wouldn't create a random resource tax like that. Lastly [Blocking certain moves] for similar reasons to the poison, you don't want to do this either. Having options suddenly become completely invalidated for seemingly no reason is not fun. But you can punish players for using moves at the wrong time or in the wrong context. Like shooting fire at an enemy carrying a bomb in an enclosed space, well you can probably see where that's going, but it makes sense and the player won't feel like it's unfair. Or trying to attack an enemy winding up for a powerful strike, probably not a smart idea. That's all I got for now. But I hope that adds something of substance to the discussion.
@OfNoImport
@OfNoImport 2 года назад
Oh, I'm so glad I wasn't eating or drinking at the end of this that was peak Yahtzee.
@pastnastification69
@pastnastification69 2 года назад
It's genuinely pleasant when Yahtzee is able to be nice to a game even when it's bad
@wisesquirrel4986
@wisesquirrel4986 2 года назад
Though it is just a personal guess of mine, perhaps Yatzhee dislikes recycling formulas, which leads him to be more critical of titles that brings more of the same.
@Nerdnumberone
@Nerdnumberone 2 года назад
@@wisesquirrel4986 Well if game X is like game Y, but worse in several ways, why not play game Y instead? Meanwhile, if game Z is completely unlike any other game, but has some flaws, you don't really have an alternative if you want to experience the type of game that game Z is. There is also the chance that if game Z attracts interest, then someone will use the good ideas from it and make a much better game in the future. Plus a lot of indie titles that take risks are a fraction of the cost of safe AAA games, so the cost of trying out a novel experience isn't as high.
@sid6645
@sid6645 2 года назад
Also the story wasn't completely braindead, unlike most games. Yahtzee reall likes games (as in becomes a bit more forgiving) in which they put effort into the stories from my experience.
@Drekromancer
@Drekromancer 2 года назад
@@Nerdnumberone Well said, king. 👑
@Daretobestupider
@Daretobestupider 2 года назад
A genuine effort was made by the game, and he respects that, at least.
@bobmcguffin5706
@bobmcguffin5706 2 года назад
I haven't played this game but it does kinda remind me of Dicey Dungeons. The whole setting (or rather the limited setting of the dungeon) is based around the dice and the randomness associated and the main antagonist is Lady Luck herself. You also go around gathering cards (although they're more like pieces of equipment if you're anyone other than the Jester) and you roll dice in combat to use them to varying degrees of success. The stories are worlds apart and I'm certainly not calling LiR a rip off but part of me thinks the "randomness setting" and combat system sounds like it makes more sense in a contrived roguelike dungeon created for the amusement of a sadistic goddess than an expansive world where The Grand Old Days Before everyone had this kind of combat ability.
@shaydystheshadowqueen9584
@shaydystheshadowqueen9584 2 года назад
I'm glad I'm not the only one that immediately thought "Oh so it's Dicey Dungeons-like"
@Gogoroth2
@Gogoroth2 2 года назад
I'm just happy whenever American McGee's Alice gets mentioned! It was such a good game. I'm glad it hasn't been forgotten
@foomp
@foomp 2 года назад
The Earthbound town names reference.
@McBeelzebub
@McBeelzebub 2 года назад
I doubt this was a game I’d ever play myself but I did enjoy a few minutes spent watching other people play it. It’s very pretty and had some haunting story moments that produced a kind of nostalgia in me, for things like watching The Dark Crystal as a kid.
@khandimahn9687
@khandimahn9687 2 года назад
As someone who lived in San Francisco and took the bus everywhere... I can verify that comment is accurate.
@Grymbaldknight
@Grymbaldknight 2 года назад
_"Lost in Random"_ is among the most Millenial-sounding game titles i've ever heard, alongside modern classics such as _"What the Actual Fighter: Warriors of Meh"_ and _"I Can't Even Simulator: Unmastered Edition"._
@NeuroticPixieSlasher
@NeuroticPixieSlasher 2 года назад
*wheezes in Milllenial*
@adrianjas284
@adrianjas284 2 года назад
Haha, along with "League of Literally all the Legends" and "Call of Duty: Mood 'n Warfare" and maybe "Fortnite amiright?"
@eggsandtomatoeswithcolesla5669
@eggsandtomatoeswithcolesla5669 2 года назад
*this is top tier comedy right here*
@azzzanadra
@azzzanadra 2 года назад
"Warriors of meh" Doraleous and associates flashback
@demonintellect9834
@demonintellect9834 2 года назад
Don't need to italicize and quotation.
@mesonoxianvisitor
@mesonoxianvisitor 2 года назад
I'm actually really enjoying these reviews of smaller, rather unknown games. It's interesting to see how they compare to the big triple-A games, and how they even compare to other smaller names.
@Nitrinoxus
@Nitrinoxus 2 года назад
Having now finally played _EarthBound,_ I get the joke Yahtzee made about the numbered cities.
@BaioWithMayo
@BaioWithMayo 2 года назад
the kitty laser at the end is what got me haha
@9872efr
@9872efr 2 года назад
I don't how, but this game managed to make KH: Chain of Memories seem more straightforward in its gameplay.
@10puppyluv
@10puppyluv 2 года назад
Glad i wasnt the only one that looked at this game and said "didn't kingdom hearts do that for one game and everyone hated it?"
@BrickBreakerXX
@BrickBreakerXX 2 года назад
@@10puppyluv well to be fair CoM wasn’t bad but it’s like if the next major Devil May Cry was just a fleshed out version of the board game from DMC4. Potentially interesting but why do we need to play it to understand the story in DMC6?
@android19willpwn
@android19willpwn 2 года назад
@@10puppyluv I wouldn't say everyone hated it. A lot of people really liked it. Everyone else did hate it though. It was the kind of weird bullshit system that's either a really engaging change of pace from what you're used to, or its a frustrating mess getting in the way of you figuring out how Sora went from running through a field with Donald and Goofy at the end of KH1 to half-dead in a big pod at the start of 2.
@0ctopusComp1etely
@0ctopusComp1etely 2 года назад
Wait, you're telling me that the developers deliberately avoided the sublime pun potential of playing as the boy instead to rescue/ save your sister, or in other words, "Get Even"? Or was it all a setup for the not-quite-as-good-but-still-acceptable "Taking the Odd one out" of the village?
@deebzscrub
@deebzscrub 2 года назад
This game sounds like a bit of a mess, but I do appreciate the attempts to innovate.
@TheKrossRoads
@TheKrossRoads 2 года назад
Yeah, this sounds like one of those "Wait for the sequel where the devs have ironed out the gameplay and taken out the more annoying stuff" situations. Good idea, needs more time to develop.
@asthmeresivolisk3129
@asthmeresivolisk3129 2 года назад
It sounds like Kingdom Hearts Chain of Memories. When trying to put cards as the restrictive element of your actions you need enemy design to be more engaging. Both these games just boil down to, choose the most efficient option for dealing damage, which isn't particularly fun after the 10th fight on. Put in enemy design that justifies the use of other mechanics than raw DPS and you've got yourself something more palatable. Sadly I have yet to see this done effectively.
@EvilPikachu
@EvilPikachu 2 года назад
'I don't know where I'll be in nine seconds, I've lost control of my life' was the moment where Yahtzee hit the full 100% my spirit animal.
@bearcataquatic
@bearcataquatic 2 года назад
This was actually one of the games I've been looking toward the most. I got it when it came out and loved it. I love that it's getting a bit more attention because although flawed I honestly love it :D
@DeathofInk
@DeathofInk 2 года назад
I liked it too! Shame there's no wiki so far.
@Aphasial
@Aphasial 2 года назад
Side note: For the longest time I thought the "Alice Returns" review and a few around them were done by a stand-in since Yahtzee's voice was so different. Glad American McGee's Alice got some loving(-ish) mentions here though.
@hazukichanx408
@hazukichanx408 2 года назад
Those games were rather held back by a lack of... development time and funding, I imagine, probably due to publishers not wanting to sink too much into a somewhat niche-y title that isn't part of some enormous, established-fanbase-type franchise. That said, I quite liked how Madness Returns would just give you a triple or quadruple jump and plenty of checkpoints so you could focus on exploring the kooky, fantastical, often beautiful environments... and the bit where the executioner card guy chases you down hallways but then you have some cake, turn giant, step on him and go on a rampage... pure brilliance. Dark and macabre, to be sure, but some people like it that way, and I find myself not minding it much, taken as a whole with all the gorgeous locations and weird dialogue and whatnot. I hope the third game happens some day, and that it gets more of a chance than the first two, but I kind of doubt it to be honest... more likely it'll be another wonky mess with potentially redeeming features, if it happens at all.
@madhatter6790
@madhatter6790 2 года назад
@@hazukichanx408 it's gonna happen, McGee is going to make a 3rd game called Alice Asylum set after the events of Madness Returns, you should check his youtube page.
@hazukichanx408
@hazukichanx408 2 года назад
@@madhatter6790 Truly? Well, I won't stake my sanity on it, but if he and his team do manage to finish the third game, I will likely get it at some point and probably enjoy the scenery a lot, if nothing else. Something to look forward to, in a back burner of my mind sort of way. Here's hoping! =)
@espio87
@espio87 2 года назад
1:33 I see what you did there. Crap, now I'm wanting to replay Earthbound...
@aBucketOfPuppies
@aBucketOfPuppies 2 года назад
I saw the town names and the Onett theme immediately started playing in my head
@buriedintulips
@buriedintulips 2 года назад
As someone who remembers the SF Muni system in the 90s, I must say: Oh, you sweet summer child.
@RevokFarthis
@RevokFarthis 2 года назад
Me, the entire vid; "He hates it." Yahtzee, 4:46; "I don't hate it."
@denmark1226
@denmark1226 2 года назад
Neat to know that the numbered city's are all just the places from Earthbound
@TheCreepypro
@TheCreepypro 2 года назад
I'm officially getting a mace so I can label it twatting stick
@Renkinjutsushi
@Renkinjutsushi 2 года назад
Since you didn't like this real-time-action-card game, you should do a retro-review for Lost Kingdoms on the Gamecube.
@HolyGoddessMotherAnne
@HolyGoddessMotherAnne 2 года назад
Yahtzee doesn't do requests mate sadly.
@NekoiNemo
@NekoiNemo 2 года назад
2:10 Unless your next sentence is telling me i can snog the dice in this one - i'm going back to the pretty anime boy games, thank you very much.
@ibrahimoshodi4472
@ibrahimoshodi4472 2 года назад
Just play D&D and snog dice in real life
@hazukichanx408
@hazukichanx408 2 года назад
@@ibrahimoshodi4472 As your advice got me kicked out of several D&D groups, I'm afraid I must give said advice the lowest possible score... 8/10. Sorry.
@ibrahimoshodi4472
@ibrahimoshodi4472 2 года назад
@@hazukichanx408 If you're getting kicked out of D&D groups for snogging dice, it's because you're not confident in the action of snogging dice. If the sight of you making sweet mouth love to your d4 doesn't inspire awe, adoration and a bit of envy, you have only tour poor technique to blame. Unfortunately, I must only guess your technique is anywhere between a 4-6/10. But don't worry, you'll get better in time. Keep snogging dice, disregard all other stimuli
@sluttyMapleSyrup
@sluttyMapleSyrup 2 года назад
@@ibrahimoshodi4472 instructions unclear; got snogged by dice in D&D.
@jordanhunter3375
@jordanhunter3375 2 года назад
@@sluttyMapleSyrup At least you only got snogged. I somehow got dice stuck up my butt....and they weren't even mine.
@theelike4302
@theelike4302 2 года назад
Not gonna lie as someone working on an original concept but is having quite a bit of trouble building the world around it I fear my game will meet a similar fate. I hope leaning into the silliness of it all will hide those flaws but the only way to know is to put out a finished version.
@KigerStudios
@KigerStudios 2 года назад
I'm really hoping next week's episode is a review of In Sound Mind, since it's quite interesting but plays on a high-end PC as well as Warzone on a low-end PC. Plus it is not super clear what you need to do in many places, so I expect Yahtzee to tear into it like a perfect Thanksgiving turkey smothered in gravy.
@leevaughngraves1069
@leevaughngraves1069 2 года назад
The conclusion of this review inspired joy. 😂
@joshuadavid1804
@joshuadavid1804 2 года назад
Ugh I hate how for some reason I can't get RU-vid to notify me for these new videos...I've tried everything. How many bells must I ring RU-vid gods?!
@2CPhoenix
@2CPhoenix 2 года назад
Lol even Yahztee is throwing some vaguely positive comments Pokemon’s way. That new Legends trailer must be better than I realized.
@peterkirby7546
@peterkirby7546 2 года назад
I really like that Magritte. Used to have a print of it on my wall when I was a younger and still living at home. So that was an unexpected bonus in this one for me.
@armchairgravy8224
@armchairgravy8224 2 года назад
At 4:27 you're clearly jumping when earlier you said you couldn't jump.
@Tyler-gg6xt
@Tyler-gg6xt 2 года назад
Great... now I think I might need to try this little widget series.
@MM-lv7iy
@MM-lv7iy 2 года назад
… you know, that soccer( or football) player as a delivery boy/ jack of all trades actually seems like a good video game idea. 🤔
@SuccubiPie
@SuccubiPie 2 года назад
To be fair, the MC does marry his waifu at the end of Tales of Arise.
@Sigilstone17
@Sigilstone17 2 года назад
Yeah but does he actually knob her or is it one of the joyless/sexless affairs where she finds another man while staying married because he's too wrapped up in himself (like the Goku/Chi-chi/Piccolo triangle in DragonBall Z)
@Keykey70
@Keykey70 2 года назад
@@Sigilstone17 they seemed pretty happy, and the story basically indicates that they're soulmates
@hoodedman6579
@hoodedman6579 2 года назад
@@Sigilstone17 Goku had several kids, what are you talking about?
@SnuSnuDungeon
@SnuSnuDungeon 2 года назад
This game sounds like a more fleshed out version of Dungeon Dice Monsters from YuGiOh
@hoodedman6579
@hoodedman6579 2 года назад
That game was strictly turn-based though.
@Beefyrulz
@Beefyrulz 2 года назад
This sounds like they wanted what Dicey Dungeons had, but not as well executed.
@Player_kai_gaming
@Player_kai_gaming 2 года назад
I played the game. Game was really slow at combats. Took me forever to finish a fight. Story and animation was cool and lots of dialogues. Felt like playing a visual novel at times.
@briandalion366
@briandalion366 2 года назад
Got it on sale and def worth for the sale price
@Player_kai_gaming
@Player_kai_gaming 2 года назад
@@briandalion366 enjoy the game mate
@Tyr_Archalion
@Tyr_Archalion 2 года назад
Hey Tales of Arise innovates too! Broody Anime Swordboi actually manages to snog the hottie in this one.
@josephshaw2537
@josephshaw2537 2 года назад
This sounds like a combination of Megaman Battle Network 1 and Phantasy Star Online ep3 with sprinkles of "like God of War but."
@nielsmichiels1939
@nielsmichiels1939 2 года назад
Sounds a lot like dungeon dice monsters.. Somebody call Duke Devlin.
@negspirito
@negspirito 2 года назад
Well, at least Yahtzee mentioned a Tales game for once.
@thejayst3r
@thejayst3r 2 года назад
To quote a littlekuruboh line; “So it’s just like duel monsters?”
@nuclear_wizard
@nuclear_wizard Год назад
"I don't know where I'm going to be in 9 seconds, I've lost control of my life!" 2020 to Current be like
@VonOzbourne
@VonOzbourne 2 года назад
I suppose it's an unfortunate testament to how Coraline and Kubo never became very popular, or perhaps as a non-movie guy, Yatzee just gravitated to the Alice comparison, because the art style reminded me very much of LAIKA style stop motion animation. [if they had collaborated with Tim Burton of course]
@kordeyne
@kordeyne 2 года назад
Bow before fluffy. He is the ender of worlds.
@amedeo909
@amedeo909 2 года назад
Have used the San Francisco buses: can attest, you are correct
@svenbtb
@svenbtb Год назад
I mean the football example that Yahtzee gave is literally just Golf Story lol
@isaactolkien1752
@isaactolkien1752 2 года назад
An other card game that came up recently with a lot of experiment is korean and named : library of ruina. You should definitly check it, be aware that they are a lot of sword fighter but they use the cyberpunk excuse for that.
@vinnythewebsurfer
@vinnythewebsurfer 2 года назад
It’s been funny seeing more and more mtg card references in Yahtzee vids
@minias1444
@minias1444 2 года назад
Now, you said there's no jumping again... are you crazy sure this time?
@Baggytrousers27
@Baggytrousers27 2 года назад
This brings back memories of Dicelord from that Escapist webseries Doomsday Arcade from ... oh geeze that was a decade ago.
@umokwhy2830
@umokwhy2830 2 года назад
I lost it at "what do you mean 'get out of my petshop?'"
@Hondavid.
@Hondavid. 2 года назад
can confirm, the SF bus system is exactly like this game... except the vomit stains.... ugh
@Suika_Ibuki_The_Drunk_Oni
@Suika_Ibuki_The_Drunk_Oni 2 года назад
This games combat system feels like they have no idea what they wanted it to be, so just crammed it all together despite the fact the elements dont jell at all.
@alexreilly6121
@alexreilly6121 2 года назад
BWHAHAHAHA THAT PETSHOP LINE HAS ME DYING LAUGHING
@xRiizo
@xRiizo 2 года назад
Football hospital joke got me. Well played.
@KeithFraser82
@KeithFraser82 2 года назад
*Zero Punctuation indie rock track of the week:* *Not Enough Points For The Twatting Stick* by the *Trained Fighting Roosters*
@CWargh63
@CWargh63 2 года назад
Oh Yahtzee, everyone knows that destructo beams emanate from the kitten's *EYES* not it's cute widdle mouf...everyone but you, Yahtzee.
@nicklager1666
@nicklager1666 2 года назад
This games aestetic makes me think of both American McGee aswell as Tim Burton.
@lysander3262
@lysander3262 2 года назад
This sound like Battle Network with extra steps... Faffing about a land of numbers and bullshit makes me want to see what an indie dev could do to make a Phantom Tollbooth game. Perhaps a point and click adventure in the Kings Quest style broken up by some real time conflicts with various rude and smug inhabitants of the various domains. Maybe the puzzle elements could circumvent the dice rolly encounters if you find the right sequence to appease the tastes of the Vizier of Primes or Count Conjunction. That way younger kids could still fall back on beat em up combat while older kids can feel smart helping their younger siblings skip tough fights. And it could add replay value when those young kids grow up and figure out how to tile a plane or whatever so they see the game in a whole new light. Add some Professor Layton esque art work, a Fantasy Dizzy crossover, the Number Demon and you're in $2M Kickstarter territory, easy.
@Katstandfield
@Katstandfield 2 года назад
Holy shit, I literally picked up my copy of Phantom Tollbooth today and started reading it to my young son, I was wishing there was a way to kind of, bring it back to newer readers. There's no copies in any of our local libraries so I figured it was pretty much forgotten.
@almudd
@almudd 2 года назад
So glad you reviewed this!! I think it was an interesting experiment, great art style and interesting combat, certainly original
@THESILVERNARUTO
@THESILVERNARUTO 2 года назад
Laughs at Todd Goes back to work
@Celador
@Celador 2 года назад
Publisher is EA, barely any gameplay videos after a month since release and whenever I look at a couple that do exists - I can't even find gameplay, it's mostly cutscenes. Also overpriced on steam and not a single friend bought it. And it's apparently very short. Not the best combo.
@raz1572
@raz1572 2 года назад
Just what card games needed, even more rng...
@klissattack
@klissattack 2 года назад
Those town names are from Earthbound. Very clever
@swaggleboon
@swaggleboon 2 года назад
Using "dice" as a singular noun seems like the kind of thing Yahtzee would usually get really uppity about.
@joe--cool
@joe--cool 2 года назад
I was just about to comment that, lol. A dice is just as wrong as two sheeps.
@silencespeaksvolumes6122
@silencespeaksvolumes6122 2 года назад
Drop LSD and disassociate harder than Subway did from Jared and this game makes ABSOLUTE sense.
@dairoleon2682
@dairoleon2682 2 года назад
3:20 With that leadup, I legit thought you were about to reference Undertale.
@KeithFraser82
@KeithFraser82 2 года назад
*Zero Punctuation prog rock album of the week:* *Suffocating Wastes Of Time Called Sidequests* by the *Trapezoidal Doorways*
@MissingInterval
@MissingInterval 2 года назад
It’s hard to believe that I’ve been watching this series for 13 years
@whyme777x
@whyme777x 2 года назад
An Earthbound reference! Finally, fast-talkey-boy speaks to me
@SavageGreywolf
@SavageGreywolf 2 года назад
"I only review indie games, you've probably never heard of it" - Yahtzee > published by EA > the game's marketing department recently sponsored a video by ProZD, beloved voice actor and writer of amusing skits with a RU-vid subscriber count thrice that of The Escapist
@sasukesarutobi3862
@sasukesarutobi3862 2 года назад
It took Yahtzee saying the word "random" about four times in a row for me to realise that it's supposed to be a pun: like "kingdom" but the word "ran" instead.
@crimzonpegasus9714
@crimzonpegasus9714 2 года назад
I'm currently in the middle of this game and I'm having a pretty fun time with it. Granted I'd say I'm about halfway-ish done, I never intended to be playing it as long as I have. I think the real time combat is fun and has interesting synergy with the deck building. The world is interesting and a bit different but without a jump button and a map that doesn't help you, traversing said world isn't the best. I just really enjoy the combat to put up with its flaws
@nicholasstommel1924
@nicholasstommel1924 2 года назад
Yeah but Tales of Arise is actually really good. It's the best new game I've played all year.
@oendj
@oendj 2 года назад
That burn on SF.......so true.
@rcbob9258
@rcbob9258 2 года назад
1:33 I had to do a double-take on that one. I almost missed it! Somehow...
@Wolfs0n
@Wolfs0n 2 года назад
Card games like this with the random chance elements and no broken Meta are like a crucifix to a vampire for them competitive twats. I'm sure several Yu-Gi-Oh players had a heart attack as Yahtzee explained the mechanics.
@jesselangham
@jesselangham 2 года назад
All of us in San Francisco are still smarting from that bus burn.
@MajesticDemonLord
@MajesticDemonLord 2 года назад
Well... American McGees Alice is one of my favorite games
@genkaiba15
@genkaiba15 2 года назад
1:32 Awesome! 😂
@BlueDog241
@BlueDog241 2 года назад
Would it have killed them to ad a "You are here" marker on the map? So far that my only complaint. Just started playing the game yesterday and love it so far.
@TheRandomguy17
@TheRandomguy17 2 года назад
I know this is probably not a popular request but do No One Lives Under The Lighthouse! Especially now for Halloween would be great!
@ralanr7
@ralanr7 2 года назад
The story in the game really sold it for me. It was rather cute and enjoyable. Not really any major twists, but for the price it offer I think I got my money's worth. No real reason for it to have multiple save files though.
@blitzcha0s308
@blitzcha0s308 2 года назад
Well, A for effort. Atleast they tried experimenting instead of churning out the same bollocks everyone is doing.
@jahronsamuels9453
@jahronsamuels9453 2 года назад
I figured he'd make one on Eastward by now. I feel like Eastward would be up his alley
@Katstandfield
@Katstandfield 2 года назад
I've seen a bunch of screenshots but haven't heard anything on the gameplay. Wondering if I should pick it up or not.
@hackcubit9663
@hackcubit9663 2 года назад
Sounds to me like someone drew inspiration from Chain of Memories, but decided that only you can have a deck, and forgot to make cards that actually make deckbuilding interesting.
@johnfrankel5869
@johnfrankel5869 2 года назад
Tails of iron might be a good quick review.
@casualbird7671
@casualbird7671 2 года назад
This one was nice, but I still really want an Outer Wilds review, I know he played it >v
@coreysierchio4650
@coreysierchio4650 2 года назад
Magic the Gathering & Earthbound references, Yahoo for Yahtzee!
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