Camera: WASD Abilities: 1234 Summoners: ER Items: ZXC BNM Trinkets: F Recall: G Center Camera: Spacebar Attack-Move-Click: Q Been rocking this since S4
the re center camera with space bar is goated thats what i do too, the original key (Y) is just too awkward and you already have your thumb on or near the space almost the entire time. really helps with the camera control in dragging it back up to your POV
its a lot of muscle memory to break and learn. Like figuring out home row for typing. picking your hand off the keyboard, finding a key while looking at a screen, in a high tense moment where the next button you need to push in 0.2 seconds. People will feel better with standard keys becuase they do not need to pick and move their hand on the key board. But to be optimal objective. You can learn to float your hand over the key board and have like 50 different buttons to hit, and just hit them all perfeclty, but that is learning a whole side mechanic of playing the controller and not actually playing the game. But if you are being paid millions to play this game at an esport level, why not try that or a style of it??? for normies and casuals, ya good luck, but for pros???? Ya, they are just wrong and do not want to admit it.
@@INDRAyoutube349 that's what nidhogg was mentioning about the razer tartarus. it's a range of peripherals called keypads or gamepads that have a joystick attached
It's a good argument... having your fingers away from your important abilities just for the cam that you can already control with your mouse, that delay of moving your finger from cam controls to something like flash or a dash now away from your fingers due to this control scheme, you'd be screwed in that tight timing scenario.
@redeal6581 in what scenario are you moving your camera and casting an ability - presumably off screen since that's where your mouse will be - where that is going to make a difference? How often have you found yourself casting an while moving your camera as far away from the action as possible? Not at all, right? If the intention is to cast abilities, your mouse will be on the action and not moving camera (with mouse or keys).
@@redeal6581 It's a good argument only in the context of extreme, high level optimisation... for the average joe schmoe in diamond or hell even grandmaster there is a multitude of things that you could do distilled practise for, like wave manipulation, mechanics, clear speed, game knowledge, etc. that will upgrade your gameplay. This is only relevant for the chovy, faker, bin type players who are so masterful already at most of the games ystems
I just realized I've been doing this when I was playing Dota 1 due playing in low dpi and thought I have better camera movement compare to when I played League. I lost that habbit in League due to ease of locking in your screen (space bar)
I've tryied his setup and is good when you get ajust to it. I did years ago and took a long time to not flash by mistake, is good the change because IF you are casual you might not even use all Keys, so when you bind it you have it fresh in your brain so you adapt in a good way. IF you are low elo it might be good to get you more used to fast click on the keyboard. But also, fortnite and wow can do the same trick
This is why playing ADC is goated I dont need item activation xd F1 for warding 22 mins in - TBH MAN BRO IS RIGHT LOL I cannot be bothered to change my bindings, but I did it in custom tool and it is miles better without errors its just reflexes on your own abilities
His argument is using 4 fingers on the keyboard, I use 3 around the WASD keys pinky unused unless I need to press A which is to select a champion as target specifically for tower diving for example, I have bigger hands than most people so I readjust the camera in league a lot I don't like it to be center because I'm not going towards the center of my Camera I'm always trying to get things done, and I get more info not having it be center. The reason why hand size matters is that keyboards are all sizes are designed to suit all hand sizes generally so, I actually need a bigger keyboard as I'm permanently at risk of pressing multiple keys unintentionally which means if I use the arrow keys for camera movement, and just permanently center myself the camera movement is going to be less accurate, and I get less info it is just a double compromise with no benefit for me.
if your resting postion is on your camera keys instead of your spell keys, you might only be losing milliseconds , but you are losing reaction time on your spells, and im absolutely certain people would do some heavy complaining if they had to play on 10 ms ping while everyone else was playing on 3 ms ping. i cant see how slightly better camera control would be worth losing reaction time. unless you can do the set-up while still having your resting position be your spells, or maybe you can make the arguement that spell reaction time isnt as valuable on some champions, but using different keybinds for different champions would be pretty ridiculous
For your argument to hold, it would need to be common practice to move your camera while simultaneously casting abilities. How often do you actually find yourself casting spells while panning the camera to the edge of the screen-far from where the action is taking place?
@@LongJohnStevens huh? i dont think you understand what i said, whether you move your camera while casting or not, if your resting position is on camera keys, when you want to use a spell you need to transfer your fingers, it doesnt matter if you move the camera or not. its a miniscule difference but at the same time 0.1 seconds and 0.2 seconds could be a big difference
@@SplitPushLoLNot only is that a skill/APM issue, but it also implies that spells are being cast purely by reaction, without any premeditation based on game context. If you actually need to cast a spell quickly based on context, your hands would already be positioned on the spell keys. As for 'whether you cast while moving your camera'-no, my point is that NO ONE casts spells while actively moving their camera.
@@LongJohnStevens saying its an apm issue is incredibly ignorant, no matter how good your apm is you always want better reaction time, and yes there are plenty of skills that need to be casted purely by reaction, every movement skill and invulnerable/untargetable skill is like this. but i do agree that if someone can change their resting position based on the champion they are playing and still be comfortable, then they wouldnt lose anything, but i dont think thats possible for a human, you would have to constantly rebuild your muscle memory
@SplitPushLoL Let me address your points one by one: 1) "No matter how good your APM, you always want better reaction time." Absolutely, but you're treating APM and reaction time as if they're mutually exclusive. Improving reaction time doesn't mean sacrificing APM by having your fingers on different keys. As I said earlier, if you intend to cast an ability, your fingers should already be positioned on the relevant keys before you need to cast it. You don't need your fingers constantly on spell keys-you can shift as needed when it's contextually important. 2) "There are skills that need to be cast PURELY by reaction time." That's simply not true. Many abilities are cast in response to something, like Fizz’s E to dodge Annie’s stun, but this isn't purely reactionary. It's about awareness of the situation and making a conscious decision based on the game context. Saying it's purely reaction time ignores the critical thinking involved in when and how to use these abilities. 3) "If you can change your resting position..." I never suggested changing your resting position based on champion. What I said was that you should adjust your fingers in preparation for when you need to cast a spell. Your spells aren't active all the time, so it doesn’t make sense to have your fingers on those keys 24/7. However, something like the camera is always in use. 4) "You'd need to rebuild muscle memory." This is purely a skill issue. Rebuilding muscle memory shouldn't be a deterrent when there's a more optimal way to play. We've seen this with pros in Starcraft, who adapted to small changes in muscle memory for optimal play, as highlighted in this video (e.g., pros adopting muscle memory adjustments for cargo management).
one isnt strictly better than the other necessarily? you are just sacrificing keyboard control over mouse control. with the standard setup, you struggle if you want to mouse to a certain location but also move the camera. with this setup, you struggle if you want to use an ability/abilities and also move the camera.
"you struggle if you want to use an ability/abilities and also move the camera." so how exactly are you aiming abillities at an enemy when you are adjusting camera with your mouse at the edge of the screen?