Another way to hold the ends of the knots fixed while randomizing the other points is to select the end points of a cloned spline then create a Vertex Map (%0) and add it to Fields of the Displacer (made child of cloned spline) and add Noise as a shader (Space:World).
Interesting! Thank you for this. I have a stitching plugin that I made.a few years ago with very similar functionality. Apply to any poly object, set number of spline helix's around stitches, and so on.
Thank you for this amazing tutorial! I'm using it to create a Ski Mask simulating a close up of the mask, however i'm strugling to figure out a way to get the cut out of the eyes and mouth to work, do you have any thoughts on the best way to do this? I appreciate it!
Thanks so much for the tutorial. Have an issue with rendering in Octane and the setup doesn't seem to be rendering when sent to render (but works in viewport).
Would it also be possible to simulate a pattern instead of the green material? I tried a few approaches, but it doesn't work for me. I am pretty new to RS... Thank you very much!