Such a lovely series! It is worth to set your trains to stop at near-end of the station at terminus stations, especially when they are twelve tiles long for four-tile trains. When setting up the public transport in the city, cover the whole city with busstops and bring the Passengers to the train station with "transfer" orders for maximum efficiency.
Something I have learnt joining lines just before a hill, where the train has to climb therefore are slowed, holds the line up. Helps if they join 1 train length after. Loving this series 😊
Speaking of breakdowns. In my opinion, it is much more difficult to play without brutal terraforming than to set up a 2-and-a-half depot and level mountains just like that. Try to somehow play with minimal terraforming and without breakdowns.
Hi, you mentioned forcing trains to go into a depot. In my off the main line depots, trains seem to rather want to wait until the main line is open than take the route that will force them into the depot. Am I doing something wrong?
I know it has been a few months since this was posted but my other "cities" (not towns) do not grow when serviced. I have sped it up several decades but is says not growing and population number never changes.
For the new vehicle testing, if you're in a game on your own then why say no to new trains? I know that their reliability is down for the first year but it improves after that
It's habit. If you accept one and then don't use it you are less likely to be offered first in the future. And from my testing the reliability does not increase any different whether you use it or not.