This is the demo's version playthrough 2022 so before anyone asks - no this is not the current state of the game as we're very close now to early access. This is for those that haven't watched the game last year to recap and refresh. New gameplay will be available very soon and of course on my channel too! :) Cheers
they have release date for April, so dont tell me that it will be early access game and not an actual release date. Open alpha shouldnt be announced as release date. Im quite sad about it, because was looking forward for this game so much.
You better lower your standards. Or you will be very disappointed. Not a peep about this game, 2 months left. And people thought this game would be ready in December. Early access. The great excuse.
@@jose2226The person is complaining on a 2 hour showcase of a demo with an early access release 2 months away for an indie game about delays and lack of info. He is either a "AAA" dev or just a hater.
@@Mohtellawi I doubt Kings would be walking around their Kingdoms haha they'd most likely be protected in their palace and taken by cart to other castles without seeing much.
I just started watching and already loving the organic way of building. Not some stupid grid or honeycomb pattern. On my wish list already. Thanks for posting this.
One little trick I use, is to put a logger, and a forester next to storage in the middle of town. Then I leave a little space between my buildings in town. The trees will be planted in those little spaces, and I always have wood right in my village. Saves space, convenient, and I think it looks nice to have trees around.
@@Zephoid- I've played Banished years ago, should probably go back to it. I just like that you can walk around and the whole village is yours, instead of being a 'god' in the sky controlling everything.
I stumbled across your channel on the your Frostpunk videos (which I’m loving) and have just binged out this video! Loving your play style and your videos, keep it up!
-Medieval ages -Chill games -Builder, strategy, simulator, and have story -Very very nice medieval BGM (most important for me). -Nice execute on all aspect at the moment I dont't know how to say it anymore dude. Just superb and exited!
those furnaces are white-ish because they were made of clay, its actually kinda historical, I cant wait for the full release of this game, great video!
@@rexrexxar8957It's excellent. But coding and gaming has moved the needle so that even though it looks wonderful Manor Lords is on yet another level of aesthetics. Can't compare gameplay because I've never played Manor Lords. Very much looking forward to the day I can.
In less than two months...we will finally get to play this masterpiece. I played the demo as well and I loved it. There are some stuff that I hope are changed but overall it was a pleasure to play.
@@Not_Lewis It a word that just gets thrown around nowadays. In reality there are only a few games that deserve that title. Although to be fair that's high subjective.
I always wish that in games like this you could select individual trees that you want to keep for decorative purposes to prevent them from being cut down or automatically being despawned when building a road or building. Maybe you could then give it a name if you want, so that when you build a street next it or a building, it wil be named after the tree. Maybe villagers can do special animations with it, like napping under the tree when their idle. Obviously it would be a bit useless gameplay wise, but would be great for worldbuilding.
I hope this game will shake up the industry. I hope it will make more people realize how much they are getting scammed by big studios nowadays who are charging you $70 for a game, claiming they had to increase the price because modern game productions are so expensive. It's all BS. Look at most settlement building games... they aren't necessarily bad, but they have hundreds of people working on projects and then you still end up with the generic grid-based system which I find completely embarassing in 2024 and refuse to play. You don't get a deep and realistic economy. You don't get dynamic weather and beautiful graphics... you just never feel like you are getting your money's worth and I wonder every time I see a new game: "Where did all the money go?" Never forget that this game is being made by ONE guy. ONE guy who is not even an "accomplished" developer that has spent decades working in the industry and making a name for himself. This is one dude with a dream and lots and lots of passion. No money wasted on layers upon layers of useless management structures... Project management fools, approval processes and auditing nonsense... just a guy making the game of his dreams. How do people keep buying modern games and give these companies money? I refuse to pay for games that clearly are not worth the price they are asking for. And then the have the audacity to ask for even more money when they release content that should have been in the base game already? I wish Manor Lords all the success in the world. We need more games like this that prove that all these big studios and publishers are just taking the piss and advantage of their significant market share and power in the sector to keep selling their below average products.
I hope they get rid of the camera shake effect when you place down a building (or at the very least that they let us disable it). I’m generally not queasy but for some reason, it’s giving me instant vertigo…
My only complaint (which it really isn't) is that this demo doesn't show the combat mechanics of the game. As a city builder, this is just another "run-of-the-mill" medieval village/city planner game, there's countless others. However, what sets this game apart is the Total-War-esque combat, and THAT'S what I'm looking forward to. It will be EPIC
In turms of graphics looks great, I definitely will buy it. But also it looks a bit arcadish. If you wish, you can compare it with Ostriv. I know, I know, Ostriv is a game of kinda similar, but another genre. But! I so like complexity and reality of production chains in Ostriv. And of course I'm so excited about atmosphere in Manor Lords. Thanks for your video.
Only way I can think to make this game better at present is to introduce a "task manager" or a scheduling ledger. If you have tasks queued up you should be able to click and drag to the top of a list if you want something done first, and of course multiple things can be worked on at once if you have resources + manpower available for it. Also, being able to customize how many people are specifically on each project helps, but this game probably has that. Good example is civ/mil factories screen in HOI IV.
the terrain looks like southern parts of Ireland.. and honestly I don't know the proper words to describe in short way how much excited I am from seeing this! I mean finally! now all this "anno" or "settlers7" alike useless scam can be flushed to drain forever! we've been waiting for this game over 20 years.. the developer definately deserves "the man of the year" award!
Hasn't he done such excellent work building this game? Long may his chimmney smoke! Great vid, thanks! Nice planning of your town! Best one I've seen yet.
I dislike how you can’t option to kill your chickens and goat for food. Depending how big your person’s yard is. Or half eggs and milk and half food. Option for breeding would be cool. A barn breeder. Also to sell your barn animals in the market or butchery.
Well, it's better than the last colony builder I saw. In that one you added sand or clay to fields to make it more fertile. IRL that would just make concrete, and even separately, neither of these is good for soil. You can tell this one is still being made by uninformed urbanites though, leaving tree stumps in their fields, when any half competent farmer would uproot these.
Tools are required for farming but not for the trades like wood cutting, mining, building houses, or hunting? I think this is something the dev's could potentially tweak somehow.
I got some little ideas here I think the game should give a little more depth to the villagers, for example, when one works a certain occupation, they get experience in it, and the longer they are in the same occupation, the more efficient in it they are, this way, you will end up specializing your people And another thing would be to get tools to help villagers, clothes to help them in winter, or specialized clothes for better efficiency in work, carts for traders, these stuff of improving the lives of your village dwellers. There can be a way of interacting with your dwellers when you in 3rd person and like they chit chat with you, telling them of some personal needs, or what stuff they like or dislike, and to have the villagers interact with each others as well.
45:49 I love this series, but I would imagine historically there would have been more villages in the river valley than on the hilltop, but not exclusively of course. I would be interesting to see your next village grow around a winding river, more like in Ostriv, though I understand the defensibility of the hilltop village is significantly better.
I'm still amazed this is not vaporware considering the last years there has not been any gameplay and people on discord were behaving like this was the second coming of jesus without playing the game. Then out of nowhere gameplay was put on youtube and i guess i was proven wrong.
I thought this game was more political in nature, like being a literal lord of the land where you enact policies, establishing your influence and dynasty while also retaining the city building gameplay. seems like it's just a simple city builder and resource allocation game.
if only you could fight in your own battles, or even start fights in your own city lolll. That would complete my dream game. Like an age of empires meets mount and blade meets total war. Someone please make that game. Manor lords is pretty close
@Nivarias Please mate can you talk to the devs if they can give me access just for 1 weekend 48 hours? I just wanna try it and see if my pc can handle it or should i upgrade
The meat had a minimum limit of 20 (probably to ensure you don’t hunt them to extinction) and that’s why the hunters stopped hunting for a while and would only go out when the game count went above 20 :]
i hadn't even heard of this game until yesterday, looks amazing, im super excited to give this a go, hopefully it runs nice, Cities 2 runs terrible and this game looks it has so much more detail.
Can the villagers do the thing the Sims's bots do? That would be so cool if they can. Just found your channel and looking forward to more video of this game 👍
You shouldn't set all of your fields to be on the same fallow rotation. Otherwise there will be a year with no harvest at all. Also I'd recommend destroying one hunter lodge, and rotating your game herds. Only have one hunter lodge, and have them focus one herd a year, letting the other repopulate.
Lovely game. Is anyone else bothered by the fact he's ruining the defensive use of the bailey by having buildings that are being exposed by building them in place of parts of the wall?
I hope they have made it more about the Lord part as I really hoped this game could give you a immersive Lord experience live the life as a lord would have while building your village this video did not meet those expectations but hopefully this has been improved??
Hey Nivarias, I was wondering why aren't you covering New Cycle on this channel anymore? Don't you like the game? There's been some nice updates to it in the past month.
Curious to see how this will compare to Ostriv which for me has been the best Banished-like we’ve seen so far (happy to be corrected on that point though).
I have wished my whole life for clash of clans to be like this game. But, that does not feel ever going to happen. Any other game like clash of clans on PC ?
This game is dangerous, I don’t see a game like this since the 90’s, I thought the gaming industry was gone, I seriously fear losing lifetime playing this game cause seems addictive
This is the game i keep forgetting the name of! Im so excited for it to be released but i know I'll forget the name again by the time it does! 😂 Thanks for the gameplay, reinvigorated my love for it again
Over a hundred? Ich. I was hoping for thousands so I don't think this game will be for me. Thanks for doing the lets play so I could see if I wanted it or not.
The manor house does not have a window at the rear for defensive purpose, it would negate the point of the wooden palisade if an attacker could simply climb through a window.
they are not hunting because the animal count fell to 20 and if you click on the hunting cabin it shows stop hunting when count reaches 20, my suggestion is hunt one area and let the other area repopulate, then switch, moreover do not cut trees where animals or berries are
*Bro's building Logging Camp Nivarias: We just have 2 Log here. *Me Looking the Looging camp blue print just like a tent *Then out of nowhere the Ox pulled the log *Me react "damn. must be the most realistic-survival game I've ever seen" *Saw the Log Cabin being build
Would be a good feature with the granary's to be able to prioritize whats stored there, meaning one could be use to store flour and grains, whilst the other has the fresh food, could probably do the same with the general store too