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When I was working on the Driving through walls video, Weatherton and Forest64 were actively trying to jump that wall. I'm glad to see their hard work finally paid off!
Game: "There is a 1 in 90k chance of this working." Speedrunner: "So you're saying there's a chance?" Game: "No I'm saying don't bother trying." Speedrunner: "Oh okay I'll just break the level even worse then."
Can we take a moment to appreciate the name of this new shortcut? The "tenko" in "Desertenko" comes from shortcut speedrunning legend Greg Ihnatenko. Greg was instrumental by inspiring Weatherton to find the lap skip on Choco Mountain which was coined the "Weathertenko" - a portmanteau of their last names. Adding "tenko" to the end of anything else makes it sound like some novel gymnastics or ice skating skill that was first achieved by the USSR back in the 70s or 80s and has become something of a meme in the MK64 community. MK64 has a long history of people naming new discoveries after themselves (e.g., the "MyleStyle"), but despite Greg being more or less "retired" and having absolutely nothing to do with this new discovery, we have the "Desertenko". Greg, Weatherton and Forest are all absolute legends.
I'm not a speed runner but I've been watching speed running content for 15 years. Karl's presentation style simultaneously inspires fascination, love of the game, admiration and a sense of community at world record pace.
Karl and Summoning Salt are my favorites. Apollo was good too and there is another dude but I can't remember his name. I've been watching for only ~7 years thanks to Werster and his Pokemon speedruns. What did you use to watch 15 years ago? It was probably really tough to find decent quality content
I remember seeing these shortcut videos in the late 2000's for this game and wondering if we would ever reach a point where one big skip would be discovered for each map. I always loved that most of those tricks were relatively easy to accomplish which I think makes breaking this game enticing. Kalimari desert was one of 2-3 maps I always thought we'd never find a skip for given it's simplicity but here we are.
Welp I’m honestly surprised it wasn’t Abney who hit the 3/3, considering he hit the first person to hit the weathertenko on Choco mountain, and the first to hit it 2/3 and 3/3
Imagine you were one of the devs on an old game like this and you made all the geometry in a level or something and decades later people from all around the world are finding tiny little flaws in the work that you did. It must be surreal
If I was a dev, I would consider speedrunning to be the ultimate compliment of my game. Speedrunners, and especially the people who plan routes and find new glitches and exploits, know the games they run inside and out. You have to be incredibly devoted to a game to be a speedrunner for it.
@@xXEliminatorXx99 that's the beauty of game dev, filmmaking, or almost any creative work in general. So much of it is convincing the player/viewer/etc of that world's legitimacy while trying to hide the duct tape and plywood just out of frame
Poor Dossey spent countless hours banging his head against the fence, only to have his triumph last less than a year! And then, to have the literal first thing said when the new technique is used, "Dossey's dead! Dossey is dead!", has got to be salt in the wound. Guess that's speedrunning, though! 😄
Sometimes, it seems like whenever a really horrifying and inconsistent skip is discovered, the kind that makes the discoverer make a formal apology to the speedrunning community for that game, a far easier skip is eventually discovered to restore the balance. And then there are times when ZFG discovers a hover in Desert Colossus that makes Max% Child hell, and it looks like the garbage fire will burn forever.
I mean, at least it's a category that he himself basically made in the first place.... lol And didn't he outright say they should probably make separate leaderboards for Guay hover/fire arrows and non- Guay hover? At least it's an INTERESTING run though. Unlike modern any%...
This whole thing is fascinating to me.. I've never thought about doing a speed run and I wouldn't but to know there are still so many people playing these games is shocking and kind of endearing. I love these.
I remember as a late teen in the 90s doing the huge rainbow road skip for the first time and my friends were all shocked that something like that worked. Now I love seeing how absolutely demolished this game can get with all the mechanics and quirks, even to this day. Well done as always!
Man, that muscle memory thing is so devastating. It's so hard to pick the controller back up after that. My friends and I all had jailbroken Dreamcasts as teenagers, with a disc which contained the entire library of NES games. To reset, you'd press L+R+Start. I was on the last boss of Ninja Gaiden without using save states, and with two lives left. I know that's no speedrun, but I'd only been playing the game for 10 days, while also playing other games at the same time, and Ninja Gaiden is extremely difficult. Hence, there was a lot of resetting in that game in particular. Combined with resetting in other games, many we were playing with save states so that resetting was no big deal, it was serious muscle memory, as it had become almost a game itself amongst my friends to reset as fast as possible once all hope was lost, as we were taking turns every 15-20 minutes instead of after a game over. So when I got to the final boss, it was only my second time there ever, counting playing the game as a young child. I knew I had two lives, so I was trying to play defensively and learn as much of his pattern as possible, not expecting to win. But once I got the life lead, nerves and adrenaline kicked in, and I became super focused on beating him. The fight was extremely close, but he killed me. I was so disappointed, and the muscles in my hands and fingers immediately hit L+R+Start before I could stop myself. I gasped, mouth agape, eyes wide, dropping the strange shaped controller to the ground. I was so devesated, I didn't believe I'd ever play the game again. But a couple of weeks later after beating other difficult games, I came back to it, this time starting out playing with save states. I was able to get to the boss in my first run, save state, and fight him multiple times until I could best him fairly consistently, over 2/3 of the time. After that, I started playing again without save states. I had developed a technique which prevented all of us from accidentally resetting the game. Inspired by HOF NFL HB Jim Brown, who would lay on the ground for about ten seconds every time he was tackled, so the opponent would never know if he was injured and slow to get up, I too started counting to ten every time I died, which took some getting used to, but eventually led to no more accidental resets. Within a week, I finally beat it with no save states. Very satisfying.
Whenever I’m doing a repetitive save scum on a game (i.e. getting amiibo armor in Zelda BoTW), I always wait 5 seconds after the outcome so that my muscle memory doesn’t fuck me over. It’s helped out so much.
The only dumb stuff I do because of muscle memory is saving over my previous state when I die. I fixed that problem by immediately loading the state right after saving a new one. That way my cursor is hovering over "load state" instead of "save state" so when the muscle memory kicks in I don't screw myself
Congratulations yet again to Forest64 and crew for demolishing Kalimari Desert in a new way. While I did initiate the fence fluke madness in 1997, I never managed to do what you guys are doing with the newest trick in time trials. And I tried lots of ideas, including things carried over from Frappe. This newest finding does indeed remind me a lot of the "Mylestyle" trick in Luigi Raceway. Fortunately I did record one of many successful hits, but the best part is that it was against a much older ghost of mine from 2001, so that you can clearly see 2 different approaches on the same screen at the same time. Maybe that will encourage alternate methods of doing so in Kalimari?
I did a huge double take when I saw your name in this video. I remember scouring your website for tips and glitches DECADES ago. You are the giant on whose shoulders today's speedrunners are standing.
Having a video of this history of all the discoveries in this game would be cool. There’s so many and it would certainly highlight this past year considering barely any were found in the past decade. Thanks for documenting this in such great detail!
"As someone who played it when it first came out, that makes me feel extremely old..." I feel you there, man, but all the negative feelings about age come nowhere near close to stacking up against all the joy I felt as a kid being able to play MK64 and countless other N64 classics when they were released!
The way these techniques are developed is amazing. They come about in a process that is basically exactly what research scientists, mathematicians, etc do. Someone shows a hint in one direction using a modified version of the problem and using tools that can't be used on the actual real problem (like using an animal disease to model a human disease which manifests as a similar disease, like working with SIV to find approaches to work with HIV), then they do some limited precise test to see if that can actually be brought over to the real problem (like testing antiretrovirals in cell culture), then they try to put it all together and develop a strategy that will work in the actual problem (clinical trials in humans).
I've never really been into speedrunning and honestly I haven't even played most of the games you present on your channel, but the theory behind everything is always interesting and overall your explanations and presentations are superb, that alone is enough to watch the videos, especially since it's something I can often do kind of in the background.
17:59 “Mr Pitt had no clue what he was doing. But he was fearless and determined. Sometimes that’s all you need. Mr Pitt would never make it over that wall.” We love you Mr Pitt, one of us.
As someone who isn’t to into the speedrunning scene I love that whenever something miraculous happened I’m like up to date and have a lengthy video to watch about it ! Love the work man!
The Ultra Bounce giving me early childhood memories of Royal Raceway. When we were kids, me and my siblings discovered you could get a really high bounce after you jumped off the giant ramp in Royal Raceway back in the day. We'd be so satisfied when we got it.
It's funny that when you're a kid, you find all of these tricks and mechanics by accident, and thus, being a kid you tell no one of them for years. I knew of the mega jumps and how to replicate for almost a decade now, but never thought to tell anyone else.
Yo the super jump discovery is actually pretty cool to find out how it works. I played an extensive amount of Mario kart 64 as a kid and I remember the very rare bounce thru the air that was just way higher than anything else. Love this game.
such an informative video! im impressed how accurately you portrayed how easy but hard this shortcut is, because there are so many aspects of both. im definitely biased but i love your MK64 content :) perhaps you'll have to make another followup video if someone can replicate the TAS yolo strategy, i wonder if abney or martin could get something there...
I really love this. Thanks so much. My only concern is that you did such a good job that Summoning Salt might decide not to cover this. I'll happily watch both because you are both such good story tellers
I've said it before, and I'll say it again, the speedrunning community as a whole is an amazing thing to behold from the outside, and it blows my mind the amount of passion and effort that's on display. I don't really have the urge to get into it myself, but I just LOVE watching it, it's simply a wonderous thing, and I also love all the talented content creators out there keeping us abreast of the latest news and discoveries. As someone who has never in my 40 years on this earth been interested in watching regular sports, I kinda feel like this last decade or so have given me an understanding on why other people find sports so fascinating.
yes, I'd absolutely love more mario kart content from you. maybe even a series where you tell the stories of speedrunning progression through individual levels. you could compile some of the ones with shorter stories together. (just throwing out ideas). are there any of the other mario kart games that have an active speedrunning community?? what about the other catergories for 64, how has the all cups record been improved and have there been any big discoveries??
I love speed running so much. It's a cross section of all the coolest aspects of games. (Glitch hunting, execution, route planning, and of course a very big welcoming community)
@@richardli4038 Altough i appreciate every second of the content of this channel, I’d love for it to steer away from cheating stories and instead wish a comeback of those crazy breakdowns. Just like this 🔝
14:37 - "David Wonn 2001" Way to kick me right in the nostalgia bone Karl! His website was my jam back in those days. I still have some gameplay photos displayed there! Awesome content as always, thanks LEGEND!
Karl, you should totally check out a boneworks glitchless run. VR speedrunning is nuts because it looks like IRL parkour in game worlds. The precision and mechanics of boneworks speedrunning is extremely unique thanks to the physics focus of the game.
Speaking of old games with tumbling records, FFVII speed-runners just found a way to cut nearly 20 minutes off their game earlier this month. Just goes to show that, it's all still going on - even with these venerable old games. There are always discoveries to be made.
@@Vitorruy1 only reason I don’t think that will happen is because it was the first 3-d Mario kart game and Mario games are still made to this day so as long as Nintendo and video games as a whole exist then people will still work on the speed run.
"let me know if you want to see more Mario Kart content" you know you're going to make it and post it anyway, you can't help yourself, the scene is just too good. still appreciated and please do.
I had heard about speedrunning when I was a kid but never really looked into it. One day years ago I watched AGDQ and have been fascinated by it ever since. Your channel has made learning about speedrunning so much better for me. You break it down and explain everything in detail and explain it in a way people outside the speedrun community can understand. I love it and your channel. Thank you for your videos I look forward to every single one thank you for what you do.
I definitely love to see the faces/reactions of these absolute legends going at each other's throat to be the first to reach the elusive WR. What a community.
This channel is great, it covers the interesting speed running developments across many games and explains the important information to understand why it is impressive. I don't really follow speed running much but love hearing about the crazy stuff speed runners figure out, so being able to get all the info on one channel with links to relevant videos if I want to dive deeper is excellent :). Keep up the great work :).
Same here, been following it for a long time now, and it is one of the few channels I have notifications on, so I can see what is uploaded almost immidiatly (man I can't speel that word)
I didn't use to "get" speed running but the more I watch the more respect I have for the people that do it. No matter the game they are pushing the limits all the time and have such massive skill that is a result of hard work and practice. Hats off to all of them.
This feels like Wind Waker to me. A run breaking strategy that is so unreliable it makes people quit doing runs altogether, gets replaced with one that is faster, more reliable and thus bring back in elapsed runners.
Its amazing that this decades old game can still provide new mechanics, and not just this game either, and of course a new Karl video just made my morning! :-) you absolute legend.
How do we know the star causing the finish line to return to it’s default state of expanding indefinitely is an easter egg and not just a glitch itself?
In my opinion, that's game design. Think about it. The player gets a star and is eager to cut through the tunnel, ignoring any incoming train. It's fair that the lap does count. To prevent any abuse and not so fun strats such as trying to avoid the train in the tunnel, it's also logical that it doesn't apply in normal circumstances. For me, it's more of a super shortcut you can only perform with a star.
So this explains the Super Poomp!! I've always done on Royal Raceway after the bridge jump. I've been doing that jump since Kid Stop in 1st grade. Who knew I was doing frame perfect jumps for nearly 25 years! I've had people ask how to do it for a long time and all I ever said was jump right when you land after you jump at the edge of the bridge for extra height.
I’m glad to see you returning to your core continent, Karl. The controversy videos are good too, but these are why I sub to you with notifications. Cheers!
These are some of my favorite videos to watch in the world. Karl videos are interesting and well put together which is more than 90 percent of the world today. Karl is the one who is an absolute legend.
I thoroughly enjoy your content in general, but as someone who also grew up primarily around the N64, your N64-related content strikes a stronger cord, especially Mario Kart 64, which was one of my favorites. Always looking forward to more shortcut breakthroughs!
IMathi: *orgasm noises* Martin Ki: *dead silent* Seriously, though, huge props to everyone for finally breaking one of the unbreakables. Who knows now if Koopa Troopa Beach will manage to stand the test of time as the one stage with no faults?
i'm 99% sure i've known about this "super bounce" thing since i was a child. on Royal raceway, if you hit R from when landing the big jump at just the right time, you would bounce super high.
I know this video will be good and I haven’t even watched it yet I was very glad when you spoke in the discord and asked about it this shortcut is honestly the most amazing thing ever
Seems fitting that the guy responsible for the old farce is the same person who fixed it. Good on him for putting that kind of effort and care into the community.
Karl always explains these things so well. The history, the mechanics, the progression..... and then combines it all together. Great content as always 👌🏻
I want to see a Mario Kart 64 mod that makes you have to worry about things like damage, tyre wear, brake lock, wheelspin... Basically, turns it into F1, but with "weapons"
What if forest64 waited to release this skip until someone finally made it, just to watch the speedrunning community burn. PR experiment of the decade.
Imagine being the guy who choked on a guaranteed record, then being the guy who actually pulled it off afterwards, just to be beaten by an easier shortcut that's more in line with standard MK64 strategies. All that time spent on what you felt would be an unbeatable record because no one would ever bother trying to grind out a better time wasted because the community decided to find a different shortcut altogether and outmode the nearly impossible train track fence skip.