@Lengko Short Animation OMG thats really heartbreaking but in practical you must have highly advanced tech that made you to be able to drop ur words among the earth's people from this far haha 😊 kidding..😂
Incredible as always! I've been playing with the beta this week and the fidelity of the cloth sim in real time feels like magic. Truly mind-blowing work guys! Can't want to put all my MD outfits to good use.
the metahumans and udraper along with their characteristics such as being able to dress our metahumans with the clothes of marvelus designer and cloth3d is incredible,
Hello thanks for your videos, really inspiring. I dont know what i do wrong but i cannot see my cloths in unreal.. i have an error (Error occurred: mesh contains orphan vertices.) and i cannot manage to do as easy as tou do. could you help me? thanks
@@al-mawhibacreativecommonvi3866 happy to help but it's difficult to do in the youtube comments. Please send me an email via uDraper.com In general please make sure you follow the tutorial here udraper.com/blogs/tutorials/using-clothes-from-marvelous-designer and especially exclude all the graphics and trims. See udraper.com/blogs/tutorials/using-clothes-from-marvelous-designer#03
I got the trial today and have been testing out a dress on a character I have. It has a pretty open chest area, and when I simulate in Marvelous, the dress holds up perfectly fine. When I import into UE, I simulate and the dress falls down to my characters waist as if the dress weighs 10lbs. I changed the weight from 120 to 5, added rigidity gain, and stiffness, but nothing is stopping it from almost falling off completely.
"Mesh does not contain recognizable geometry. Make sure your OBJ file contains correct mesh." error occurs while i try to import clothes in uneral engine
Need to investigate the mesh that you exported. Can you open that OBJ file separately? MeshLab or even Unreal Editor. Send us your mesh you you won't be able to figure it out.
Question: is this simply utilizing UE's cloth simulation proprerties or is the added benefit outside of streamlining the process with the removal of external DCC's that different fabric properties are respected (such as denim, rayon etc.) such as the preset options in CLO 3D & Marvelous Designer? I noticed a physical properties tab but that seems to have a limited pool of options that are quasi-current with properties in Marvelous/CLO. Information would greatly help
Thank you @triMirrorTv for this tutorial. When I tried to make a new costume in Marvelous Designer and import it in UE5, the costume is shrinking on simulating it. Any help is appreciated.
Hi Jim, it's a common situation when you forget to reset the UV to 2D arrangement. There are three scenarios, but in each one you need to Reset UV to 2D arrangement in the UV editor at some point before exporting your OBJ file. See udraper.com/blogs/tutorials/using-clothes-from-marvelous-designer#03
Oh gotcha! So once you’re able to get the clothes to fit the avatar and follow it’s movements, you then simulate the avatar dancing in UE right? You didn’t use any animations from Mixamo or iclone? All dancing was simulated mainly through UE?
Thanks, I just took care of the last issue. What I want to ask is how to get the fabric preset for the garment. It can be downloaded through certain means or I need to create it manually
you can use the samples provided or create your own materials as shown in this video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-lQ07GfuKP-4.html You can use your own textures and other resources in the web, Quixel, and Substance Source
Hi, when I try to import the collider mesh as an avatar I get the error that the meta human is not in an a or t pose even though it is. How do I fix this?
Hi Julian, I already answered your email. In the Marvelous Designer's import dialog, you probably need to uncheck "Add arrangement points automatically" option.
How can I import a simple Shirt with a Logo Graphic on it? I am not able to import the graphic into Unreal, all I have is a plane white shirt. However when I am doing it with "skip simulation" it is accurate, but I am obviously not getting the real-time sim.
in the OBJ Export dialog, select Graphics in Graphics and Trims. Then, bake the texture as described in Option C here udraper.com/blogs/tutorials/using-clothes-from-marvelous-designer#03 For tech support, pls use our Discord
@@triMirrorTV Thank you for your quick answer, but I still get the same Draper error when doing so: "Mesh does not contain recognizable geometry. Make sure your OBJ file contains correct mesh." Idk how to fix this.
Hey there, I followed all your steps but im getting the error "mesh is unwelded." when trying to import, although I have selected weld in the export of Marvelous?
I followed the video step-by-step, but when the scene was simulated, the following prompt occurred: The simulation kernel error in the scene. How should I deal with the problem Thank you
Please email us more details on the error and screenshots of how you configure the components. Also, an example of your obj file would help to diagnose the problem.
Hello, I keep getting this message when I try to import the garment into unreal even though I follow the tutorial and have reset the UVs to 2d View. Any advice? Your 2D patterns (UV) scale differs significantly from the 3D mesh. Make sure to reset UV to 2D arrangement in the UV editor before exporting OBJ file.
This happens when your UV map scale differs significantly from your mesh size. Make sure you're exporting using centimeters. Also, try to export without including any textures in the "Unified UV coordinates" section.
hey!great tutorial. I am having trouble to simulate the clothes, it starts glitching enormously. if I dont have the simulation enabled, everything works fine, just the clohtes is stiff. do you have an idea why this might be happening? thank you
Try to make the garment less complicated, avoid double layers. Start with simple garments to make sure the workflow is working on simple samples. For technical support, join our Discord discord.gg/CZsQVe4Y9Q or contact us directly.
Is this also working for a game? I am working on a performance-light experience with a character in an overall made in MD. My question would be if this would still work with a complete movement set of rolls, jumps and crouches while not killing the performance or looking off. Still this is a great learning source, thanks!
>>Is this also working for a game? Currently, we do not support packaging >>would be if this would still work with a complete movement set of rolls It works, but requires a rather powerful NVidia GPU. see e.g. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-rW64UkfSNKU.html, or ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-FRtaFr7f_Tw.html. There is also a possibility to cache he clothes simulation.
@@triMirrorTV I want to use this for digital filmmaking, which means applying motion capture to the metahumans and they run a repeatable movement everytime. Caching the simulation is perfect (and probably what T Unger would want as well). How does this work? how large are the cache files and would they be able to run in VR? Would there be a limit on how long (running time) a cache could be?
@@scottbarrett1073 Hi Scott, are we talking about the clothes simulation cache as described here udraper.com/blogs/tutorials/cloth-animation-cache? We've used the simulation cache in this video ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-yacBXNuc728.html (26 sec track at 60 FPS). The short jacket (7k faces) cache was about 70MB . The long coat (13.5k faces) - 160 MB. Didn't try it with VR though
hello, why i can not find the “import" button in the DraperGarment‘s detail property。i can only find Edit、NextGrade、Reload these three button。 i am sorry to ask this,waiting your answer。
Hi there! Another more simple question, when Im running the plugin (which works fantastic) my pc can barely handle the simulation. I have a pretty beasty setup, so I was wondering if you guys are either using a extremely powerfull pc or if I am using some wrong settings on the meshes to cause so much lagging? I exported my meshes from marvelous designer.
thank you! you can try to decrease the number of vertices in your collider mesh (use LOD or a custom mesh), use higher distance between vertices in your garments (lower number of vertices in the garments). If this won't help, contact me directly and we can analyze your scene
@@triMirrorTV That did the trick! What I am noticing is that the draping of the clothing does not align as smoothly to the colliding mesh, but I suppose that is because the LOD layers are less detailed than the top LOD layers. But very handy to get working with it and testing it out without worrying about processing times. Thanks for now! I might contact your support mail later on for more questions. Do you have a specific support line I could contact?
@@HeyItsEffy if you're exporting from MD, you may need to decrease avatar’s Skin Offset down from the default 3mm. You can contact via uDraper or triMirror websites
I'm stuck at import to UE, Draper Error : Your 2d patterns UV scale differs significantly from the 3d mesh. Make sure to reset UV to 2d arrangement in the uV editor before exporting OBj file
Make sure your Scale is set to centimeters (100%) when exporting from MD/Clo. Take a look at udraper.com/apps/help-center#hc-im-getting-this-error-message-your-2d-scale-differes-significantly-from-the-3d-mesh Also, make sure that you reset UV to 2D arrangements correctly as outlined here: udraper.com/blogs/tutorials/using-clothes-from-marvelous-designer#03
Is this suitable for regular gameplay: IE, not just rendering animations in Sequencer, but for publishing a game. Will it simulate on its own without having MD open?
It doesn't require MD to be opened of course. Once you exported an OBJ file and import it into UE, we use our own physics. However, we do not support packaging for games or standalone apps at this moment. It requires rather powerful GPU and Windows only, so, I'm not sure how it can be used for mass-market.
@@triMirrorTV Thanks for your quick response. The results look quite amazing for cinematic purposes so I may have to check that out. Shame it can't be packaged for standalone games, but I can understand that the requirements would make it not suitable for mass-market.
@@triMirrorTV So do we still need to Email you to get access in a week? Or will it just be available for everyone? Also, is there an option to make this perform well for games? I saw that you were only getting 30FPS with a single character on screen, so that's obviously not ideal.< Although MetaHumans are fairly performance heavy at default setting. So it's hard to guess how much performance impact the draper simulation has.
@@triMirrorTV Basically this: has the Draper Plugin been developed/tested to be used in video games on mid-range PC & Current Gen consoles? Or was it developed for simulations / cinematics / movies that are rendered on high end workstations?
You can save presets from the sample garments, create your own using, for instance, Adobe Substance, or use Override material option and use your own materials
Either you didn't select Weld options or you didn't exclude other 3D objects like buttons and zippers. Please refer to this page on how to configure the OBJ export: udraper.com/blogs/tutorials/using-clothes-from-marvelous-designer#03
@@triMirrorTV my draper plugin registration key/trial expired is there a way for me to extend this? even if I have to pay for it? also, do you have a discord server? thanks!
I wish to have get a remote help from you.. Would you be interested in giving me help on Creating a Skirt for my Character. I can pay a modest amount also 🙂
Unfortunately, we don't have time for this. There are many artists all over the world who can do it using Marvelous Designer. Check out Artstation or Upwork. Drop us a message via Discord or Contact page. We'll see if this is something that we might have already.