Another great offering from one of the best creators in the verse. The level of commitment to learning and polishing the gameplay mechanics are exceptional. The willingness to share and teach via participation and documentation are why we all love the SC community. o7 to you and all participants for presenting this to everyone.
Had the pleasure of being part of this salvage op. The dedication from the org for making all this happen is inspiring. Most of all the good spirits and humour that floats to the top despite the pressure... I didn't know or care what profit we made, it was a joy to behold! Top draw vid as per Loud! (smashes Louds button while sensuously biting bottom lip) ;D
Absolutely brilliant. The commitment you and your org put into ops like this one is why I am a prospect. Hope to fully join once 3.18 arrives! Thanks for yet another great video o7
Another option to offload cargo is to have 2 extra reclaimers on standby, with just a captain. The crew would basically hop ships while the captain either went and sold or dumped his cargo. (This would require 2 extra people and 2 extra reclaimers just sitting around otherwise though so…)
Brilliant, well done you guys!! This is what lots of us have been waiting for. Can't say it enough, well done!! I'd love to part of this and I'm sure many more would as well!!
A tactic i've used against player hammerheads is spamming them with missles from a talon shrike until either they are out of countermeasures or they don't think its worth it. Then once the missles are hitting, another org member launches his torpedo. Quick and easy kills
Yeah missile spam can often confuse the enemy, but these AI (at least in PTU) seem way more switched on and can identify that S9 vs the missiles and focus it.
We’ve been trying the small scale version of this. The 200k+ high threat beacons. 1 reclaimer and 1 Corsair. 2 people on the reclaimer as a distraction turret and the Corsair doing the bulk of the damage
@@LoudGuns I believe it was roughly equivalent to salvaging a c2 for rates and maybe a few more boxes. The arms connecting the reclaimer engines was an unexpected treat. Massive salvage rate there
It's amazing that you managed to organise 15 ships and 41 people for 3 hours to run this. I can barely do bunkers with 1 or 2 friends for 3 hours before 30k or bugs or crashes.
i knew this video was gonna be amazing the minute you showed off the idris salvaging fleet, absolutely crazy Edit: we aint getting ship sharing till CIG feels comfortable to not have to sell ships for real money, so never lol, jk im sure it'll come eventually but CIG is gonna wait till the last moment to do so i imagine
I wonder, with the addition of the hull c, the cargo aspect of this might improve in efficiency, both being able to load easier and carry a whole lot more than the hercules
Yeah that could well be true - the only thing is we’d need something like cargo deck transfers working so that we could then shuttle the RMC planetside to sell
I believe you. In 3 hours I can make a couple million solo mining, or running bounties, or doing bunkers. But one day when they get the balance right (as they’re looking to do with mining in 3.19) multi-crew and more complex multiplayer ops will pay out a lot more than soloing - when that day comes I already want to be experienced at the thing which is long term going to be best. Plus…it’s more fun 🤩
I was intrigued by the sum of money your squad made, even after splitting it among all crew members, each receiving about 400k. But what blew me though was that you did that in about 3 hours with time to spare if you'd improve on setting up the whole operation. All of this screams to me that salvaging will be pretty profitable once 3.18 works properly.
Best way to maximize your return is to keep the lasers running as much a possible. I would humbly suggest testing a few strategies: 1.) reduce QT time by staying on each wreck longer (despite the declining efficiency) 2.) offload while actively salvaging (rather than 2 at a time in deep space). Separately, once we get Live, I think each salvage wing need constant protection. If the reclaimers end up staying longer on each wreck, you won’t need to generate them as quickly and can reassign some assets from attack to defense.
Yep so many little tweaks to make, rates do really fall off after that first half hour though, then it goes significantly down after the next 30 mins. We tried making those eggs a variety of ways. The in situ offloading was where I did like the caterpillar but it does require those combat escorts.
A very enjoyable and educational op... I know CIG are trying to control the economy by setting caps on how much can be earned per hour in each gameplay loop but watching 1 SCU boxes being shifted by human bucket brigades within and between industrial-scale ships is truly painful. I hope that one day there will be some degree of automation, and cargo elevators, on the Reclaimer to expedite unloading. Preferably everything about the Reclaimer would be upscaled when larger SCU boxes appear - no more single 1 SCU boxes being pooped out of the 'machine' then being manually fired out of the butt-flap :) So, from my perspective, make industrial-scale ships industrial - automation of repetitive stuff, scale and efficiency! But that begs the question - did the players enjoy shifting boxes back and forth for three hours (I know you mentioned changing location every 45 minutes or so)? Or would they rather have had something a bit more engaging?
From my org's experience. When we tried to sell cargo from a different ship and it would not let him sell more than 1 scu. The rest was considered stolen. But when returned to my ship I could sell it with no issues. How did you overcome that?
9:18 Why did the rancher who claimed to use the whole buffalo throw away the horns and hooves? Because he wanted to start a new trend of "half-buffalo" utilization!
Yep, but one of the things I like to consider is that the game rn is highly unbalanced. And balance passes over time will most likely reward more complex multi-crew gameplay > solo / simple gameplay. Just looking at mining, for the last 2 years I’ve been encouraging people to MC despite it being less profitable because it’s about learning the skills. Those mining changes for 3.19 onwards are hopefully going to be the start of that rebalance there and those people who were just solo mining because it was the best aUEC/hr are going to either start earning less or have to learn the skills my org already have.
A very good video. Informative, interesting. Without component salvage and munching mechanics, this is just boring . But I guess dogs will even eat their own $hit when there is nothing else....
I put water in the kettle and flicked the switch, rinsed out my cup and dropped a PG tips triangle bag into cup, removed milk from fridge in preparation....kettle not boiled before the intro finished. Next time I'll just grab a glass of milk. 👍🏻
Sorry mate I was under the impression the auto subs on YT were doing a good enough job but I’ll check out how it works. The only issue is I write the script but I don’t then always follow it 💯
Don't want to snipe you with another creator, but did you see the other creator's video that salvaging those small ship parts is much more profitable than salvaging actual ship derelicts?
No worries - always good to point out other ways. I actually also have a solo salvage guide in the mix where I’d recommend doing the same and going for those pieces. There is a distinction though between the procedurally spawned derelicts and wrecks from ships you take down. Ships that you kill have far more scrap left on the hulls than the spawned in ones so the amount of RMC you can get out of them is much higher than those high quality shards.
Very nice! I'm glad you're pleased with this op it's great to see groups this large working together training for the future in this Ludacris space game. Thank you, LG 🪐
How did you handle the issue of cargo showing as "Stolen" when you move them from one ship to another? We've run into this over and over, with different configurations of ship ownership.