@@cjdripado8700 Excuse me for asking so directly, but I never got to meet a person from Brazil who'd have played Max Payne 3. How do you feel about its portrayal of São Paulo? To me it looked like they were trying to go for something that works for a video game story, but I have no idea how close it is to truth, or if it happens to be offensive. The level of corruption in the police force seemed like something that could be real, though maybe not to the level of creating a whole human-organ harvesting facility.
@@ChadVulpes @Chad Vulpes I'm from São Paulo. In the general, Rockstar did a really good work. But to be honest, the only thing the looks like São Paulo is the first chapter. Now, the Favelas is too more like Rio de Janeiro, and the rest of the game too. I don't know why Rockstar didn't choose Rio de Janeiro for Max Payne 3. About the corruption and violence, yes, sadly, is just like in the game. Nowadays is worse... Max Payne 3 is one of my favorite games. I love to think that Max is chilling in somewhere of Brazil. The "poor bastard", is finally in peace. ( Sorry for my bad english ).
Health are fucken unbelievable for a band that had 0 zero experience doing soundtracks for projects. They deserve to be doing OSTs for blockbuster films and games
In all my playtime (over 100 hr on steam, and about 150 offline), Checkpoints 7 to 14 of Chapter 2 are my single most replayed part in any game ever. This music is about 40% the reason for that
I finally got a decent PC again after all this years, and decided to give MP3 another go. I finished the game in one week back in the day on my PS3. I was absolutely blown away, the game supports so many new graphical features that make it look like a 2020 release. It's absolutely mindblowing how good this game is. This music alone that plays during the rooftop-chase, it almost makes me tear up.
No wonder Album version drums are 1/4 of the whole track, but thus was not enough to spoil it, so health added 1minute duration fadeout effects on drums - fucjing idiots
Dude, I always thought Blasphemy sounded amazing from stage 3, but goddamnnnn this unrealeased version goes hard. Always love the hard hitting drums of these songs. Matches the moment when you play on Hardcore
The highest difficulty of this game is basically to shuttle through the rain of bullets, In the most difficult impression, the protagonist will die with up to 2-3 bullets without painkillers.
Remember being blown away at this game back in 2012 on the old PS3! Recently bought it on PC and am running everything at max settings, honestly it still blows me away even today, just the attention to detail and physics alone really makes this game stand out even today, even puts some new games that are coming out now to shame! But I’ve started a new playthrough recently and have enabled the cheat to have bullet cams on every single kill and having those slowed down cams with all the great music playing in the background while your bullet slowly makes its way over to the target and seeing the enemies bullets slowly passing yours really gives you a whole new perspective and makes the game feel even more amazing! 10/10. Will always be one of my top 10 games of all time!
Hi, I've got a few questions and I was hoping if you were still active. Did you find this in the game files unedited and already compiled, or did you rip each part of the instrumentals and compiled it all manually in an audio editing software? Because I want to get this version in lossless quality, thanks!
Yeah it's as Castlemilo said, OpenIV to extract the instrumentals and mix them in editing software as you want. I would've linked the original for you but I haven't got it anymore :(
@@HiCectic I already know about how to operate OpenIV and extract audio from MP3. What I'm really curious about is how you remixed the files in a DAW. I would've liked asking for the original DAW project files, but as you said, they're long gone. So thanks for the answer!
tbf, I used to be so irked over the changes that occured in Max Payne 3.. but realized that man, they handled what was an IP now fully theirs under great care. They cultivated the series in their own signature style which makes it worth appreciating. It is a _Rockstar_ game, and it is wonderful despite its flaws. The real thing we gotta bitch about not being Max Payne is the fucking movie. That shit felt like blasphemy. Sam Lake really had a great point with one of his remarks about Max Payne 3: *It would be more uncomfortable if they tried to make it a Remedy game.* And I like it for what it is.
They should remake that Max Payne trilogy same way they remade the Resident Evil series lately. But nope seems like Rockstar cant do anything but RDR and GTA these days
Came across this as a youngster on one of the trailers and I'd been looking for it for years. Damn, it played in my head every time I worked seriously or went after a woman in a club. My sharp focused eyes staring into her soul as I buy her a drink, intentions very clear. We're doing the dance tonight!
Max Payne 3 was a good game. A very serious and brutal game. Too serious for my taste. I was missing the sarkasm, the funny jokes, the strange characters and scenarios in between the serious scenes to make it lighter. 1 and 2 had that. 3 didn't.
This game is close to perfection , the narration of max , the soundtrack, the mechanics , graphics were ahead of the time, based on real locations and reality of brazil, its a piece of art.