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Maya VFX Series: Fire Effect in Maya 

SARKAMARI
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- The scene files can be accessed via www.patreon.com/posts/source-...
- Check out my Maya VFX playlist via: • Maya VFX Series
- You can access our shop via: / @sarkamari
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Instagram: / sarkamari.cg
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In this comprehensive tutorial, we will delve into the versatility of fluid containers and demonstrate how to harness voxels to produce captivating fire effects within Autodesk Maya.
Bookmarks:
00:00 Get Started
00:14 Scene Explained
00:42 Creating a 3D Container
03:02 Creating an Emitter
05:24 Auto Resize
07:47 Tweaking Contents Details
10:57 Tweaking Shading Rollout
14:46 Troubleshooting the Render
18:22 Opacity
20:15 Final Touches
#sarkamari,‪@sarkamari‬ ‪@Autodesk‬

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7 авг 2024

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Комментарии : 116   
@KztrinAlejandro
@KztrinAlejandro 4 года назад
I can't believe I'm watching a tutorial with such a nice quality. I'm glad I've found your channel
@Lumberjackcompany
@Lumberjackcompany 3 года назад
man, you are awesome. Haven't even finished but already dropped by the comment section to say thanks for the good work.
@sarkamari
@sarkamari 3 года назад
You comment just made my day. Truly appreciate your kind words
@tanott
@tanott 3 года назад
Your channel is a hidden gem, thank you very much for all these useful tuts!
@sarkamari
@sarkamari 3 года назад
Really appreciate your kind words
@microbounce2009
@microbounce2009 3 года назад
we want more of these tutorials. they are the best i've seen, easy to understand and easy to do.
@sarkamari
@sarkamari 3 года назад
Thank you 🙏🏼
@ONHER247
@ONHER247 3 года назад
Awesome...can't believe the quality and the overall explanation of it...well done.
@sarkamari
@sarkamari 3 года назад
Thank you Kelby 🙏🏼
@YuzuLeMoon
@YuzuLeMoon 2 года назад
Thank you for taking the time in showing us your process. I really like your channel. I'm glad I found it.
@sarkamari
@sarkamari 2 года назад
Your comment just made my day. It's not everyday that you get a comment like this.
@asier7400
@asier7400 3 года назад
The best channel of VFX in Maya. thanks
@sarkamari
@sarkamari 3 года назад
Thank you
@amitanivfx
@amitanivfx 4 месяца назад
Omg omg This is easily one of the best tutorials I’ve ever watched on YT. No doubt you teach at ILM. Salute to you and so many thanks from India. ❤
@sarkamari
@sarkamari 4 месяца назад
Amazing to hear Amit🙌🏼
@yoyo-zv3tz
@yoyo-zv3tz 4 года назад
I really like your videos, really well explained. You deserve more subs.
@sarkamari
@sarkamari 4 года назад
Thank you very much for the encouraging words.
@gaelhernandez5410
@gaelhernandez5410 3 года назад
youre amazing bro, thanks greetings from Mexico
@EarthKingPrime
@EarthKingPrime Год назад
Thank you, i've learnt so much! Subscribed!
@foreversaint__
@foreversaint__ 3 года назад
Thank you for this 🙏🏻🙌🏻
@jyotsnanegi8299
@jyotsnanegi8299 3 года назад
wow it was just awesome how u explained so well. . best tutorials for fx
@sarkamari
@sarkamari 3 года назад
Thank you
@M1dorikun
@M1dorikun 8 месяцев назад
I'm Japanese. I want be CG creater in the future. so, it's a useful video for me. thanks, and I want more kind of series in Maya VFX.
@scaramcnamara689
@scaramcnamara689 3 года назад
i like the end result. i would probably speed up the "stabbing" of the flames. using a video for reference is essential. smaller flames tend to "stab" the air & disappear immediately after the oxygen is depleted.
@sarkamari
@sarkamari 3 года назад
I agree. Thank you for your valuable feedback
@naifox1
@naifox1 Год назад
too good to be true this guy ia amazing
@raol635
@raol635 3 года назад
Fx is my weakness in maya. I am not patient enough to work with them. I hope one day I can have same as your skills. Thank u for this easy step by step tut.
@aliiraq9655
@aliiraq9655 4 года назад
Awesome .. thank you ..
@MustafaJafarTD
@MustafaJafarTD 2 года назад
Thanks man♥
@marcobartolo5511
@marcobartolo5511 3 года назад
Thanks a lot man!
@jerbinjerard6855
@jerbinjerard6855 3 года назад
It was pretty helpful n easy a bit complicated at first though I did it ,I juz need to know that for Arnold rendering setting how much sample should we give to get a better result
@christophercraves
@christophercraves 3 года назад
play with 1.25x for normal playback . good tutorial
@sarkamari
@sarkamari 3 года назад
Thank you Chris
@ramencat7322
@ramencat7322 Год назад
Hello! Thx a lot for the awesome tutorial, it’s super easy to follow. I just have one question, when I render my flame, it looks like the particles are colliding with the box, making it rly noticeable, and there seems to be a lot of smoke (enough to fill the entire box making it even more obvious). How could I fix that? Thx again for the amazing vids :)))
@user-gl8zf9bn4t
@user-gl8zf9bn4t 2 года назад
Thank you
@akhilshekar8427
@akhilshekar8427 3 года назад
My VFX guru
@sarkamari
@sarkamari 3 года назад
appreciate it
@carolminussi3929
@carolminussi3929 4 года назад
THANK YOUUUUUU
@sarkamari
@sarkamari 3 года назад
Glad you enjoyed the video Carol.
@hamuArt
@hamuArt 3 года назад
Thank you so much for this tutorial! Is it possible to make the animation of the particle repetitive - loop animation?
@sarkamari
@sarkamari 3 года назад
The trick is not to move the camera. Animation 🔥 is straight ahead method. So no one should notice any cut
@hard1264
@hard1264 2 года назад
Best information
@sarkamari
@sarkamari 2 года назад
Thank you Avinash
@shakirovana
@shakirovana 10 месяцев назад
Great tutorial! Thanks! Can you share please how did you add an emissive effect? Is it some sort of light source there?
@sarkamari
@sarkamari 10 месяцев назад
Yes.a simple omni night with a simple expression to randomised the intensity
@alexanderlovejoy4163
@alexanderlovejoy4163 3 года назад
Great tutorial! I have a technical question when I try to render with my graphics card by changing the "render device type" in render setting i get a white box for the fluid container and the flame doesn't render. I am using a new PC i10 processor Nvidia 1080 ti, plenty of Ram and HD space. Any suggestions how i could make this work? I assume that a gpu render would be many time quicker than a cpu render currently each frame renders at about 1.3 minutes. Thanks for this tutorial its one of the best I have seen.
@Lumberjackcompany
@Lumberjackcompany 3 года назад
same here. please lemme know if you find a solution to that
@ww2-epicbattles
@ww2-epicbattles 3 года назад
I have two questions. 1. What should I tweak if I want the fire to emit some brighter light? 2. Will this work without errors if I group the emitter and fluids in an animated shot and parent constraint the group or do I have to do something extra?
@sarkamari
@sarkamari 3 года назад
Hi;To answer to your first question, lighting should be conducted seperatly. This scene has an omni light at the base of the flame and the illumination comes from there. Your 2nd question is explained in the smoke tutorial in the FX series.
@straightarrow372
@straightarrow372 Год назад
This looks really doable. Thanks for a clear presentation. I hope to try soon. One thing that's not clear to me is how you add points to the color and opacity windows.
@straightarrow372
@straightarrow372 Год назад
I did a fire, using these instructions, but it's too fast, so I tried to adjust the parameters and it wouldn't change. Then I lengthened it to 200 frames. I noticed that the later frames were slowed down, so I'm wondering if the ncache is somehow preventing me from changing the parameters in the first 120 frames.
@sarkamari
@sarkamari Год назад
You change the scale rate to fine tune the speed of your simulation
@benslater4348
@benslater4348 3 года назад
amazing tutorial thanks, I'm thinking of doing exhaust flames shooting out, are there any tips you could give me pls
@sarkamari
@sarkamari 3 года назад
،Thank you Ben. Follow the same workflow. What you might need is a seperate volume axis to be connected to your fluid container
@oguzhanbostan2521
@oguzhanbostan2521 Год назад
Hello, thank you very much for sharing this tutorial. I have a question. How can we increase the light intensity of the Fluids we have created? I want it to illuminate its surroundings, but I still haven't found how to do it.
@sarkamari
@sarkamari Год назад
The shortest hack is to plant a point light in the middle of your fluid and crack up the exposure. Fluids do not emit any lights
@piyushsoni7461
@piyushsoni7461 7 месяцев назад
Can you share a hypershade workflow for shading this as well as smoke, I tried to work with arnold shaders here but nothing changed in Render view. If I tried to change it using may attributes, it worked though like you did
@mangosdangoes6144
@mangosdangoes6144 4 года назад
Awesome tutorial. How would I increase the amount of light that the fire is emitting?
@sarkamari
@sarkamari 4 года назад
Fluids don't emit light. You need to use an omni Maya light to fake the effect.
@mangosdangoes6144
@mangosdangoes6144 4 года назад
Sarkamari I see, thanks!
@michaelc3963
@michaelc3963 4 года назад
Or brighten your yellows?
@magdalenadolencic8908
@magdalenadolencic8908 2 года назад
I find this tutorial very useful, however whenever I try to render my image/animation, the flames simply aren't there. Do you maybe know what the problem might be? I'm out of solutions... Thanks!
@theludonarrian
@theludonarrian 8 месяцев назад
Why not use the move and scare tools?
@keithyakouboff8755
@keithyakouboff8755 3 года назад
Are fluids really still being used? The technology is older and less efficient than the newer Bifrost, is it not?
@jaycal1920
@jaycal1920 2 года назад
Can the fire be the only source of light. My fire isnt appearing in the render. There is a mesh light used for the coals in the fire pit which emit light but the fire isnt appearing in a still frame render.
@albertolujan231
@albertolujan231 2 года назад
Nice to meet you, nice tutorial, I have a query, this only works for arnold by CPU, I try with GPU and no result. Thank you.
@sarkamari
@sarkamari 2 года назад
Hi Alberto, Iam glad you found this useful; Yes you are correct: fluidShape node is not supported on the GPU. To use GPU you need to use Bifrost Aero
@MIRTHEUZ
@MIRTHEUZ 3 года назад
How long did it take to render this sequence? Thanks!
@sarkamari
@sarkamari 3 года назад
Not long really. I believe it took about an hour with the resolution of 720p. Remember that your CPU plays a huge role
@MIRTHEUZ
@MIRTHEUZ 3 года назад
@@sarkamari Thanks for your quick reply! An hour is not that much for this result, I'll have it in consideration. ☺
@himavanthakhilsai7181
@himavanthakhilsai7181 3 года назад
Hi! I did everything but i don’t see any fire in Arnold render expect the polygon... please help
@worldrunner_visuals
@worldrunner_visuals 2 года назад
Same
@daphnediaz5341
@daphnediaz5341 3 года назад
How do you make the fire illuminate more?
@sarkamari
@sarkamari 3 года назад
You need to use Maya lights and fake the effect
@jcmontesor4891
@jcmontesor4891 3 года назад
What did you click to view the source in 11:56
@wandering3dartist
@wandering3dartist 4 года назад
Hi I'm not seeing the smoke in the viewport? :S I can see it in when I render
@sarkamari
@sarkamari 4 года назад
Yep! Don’t trust viewport 2.0 when it comes to fluids. Always render
@mahimamukherjee5101
@mahimamukherjee5101 6 месяцев назад
can we hide the emittor somehow?
@sarkamari
@sarkamari 5 месяцев назад
Turn off the primary visibility via the Att Editor window
@jasontompkins8888
@jasontompkins8888 2 года назад
In viewport my flame is lively and full but no color, in render I can see a bit of color, but very little flame is seen. Like basically nothing with little spots of yellow/orange. Any suggestions?
@sarkamari
@sarkamari 2 года назад
What counts is what you see in the render. I suggest you play around with input bias and incondecen colour widget to see if there is any change
@leonardoacosta1953
@leonardoacosta1953 2 года назад
Hello Sir, just a question, what is the attribute that let me have more influence as a Lightbringer in the scene, I just create the torch but the influence over the walls is not the best, and I want this to be like 70% of the light source in the scene, I need it to illuminate way more.
@sarkamari
@sarkamari 2 года назад
I'd definitely consider using a point as a source of light. Fluid sim doesn’t emit light, unfortunately.
@leonardoacosta1953
@leonardoacosta1953 2 года назад
@@sarkamari Do you recommend to me a way to emulate the effect of the "pulsing light" of a torch? I tried to set the point light as you say but it seems static and kind of fake, so I tried to use a Fractal and animate by "set key" in the color channel but it is not working, nothing is changing when I try to block the influence of white n black as an alpha. I'm gonna check if I didn't activate the checkbox to use alpha as luminance...
@jah_roar
@jah_roar 3 года назад
I can't see the smoke in 4:25 in the viewport neither in the arnold render... I followed the steps perfectly
@sarkamari
@sarkamari 3 года назад
Sounds like the viewport settings issue. Make sure ao and motion blur button s are off and you're not in the wireframe mode.
@zahhaksaeed1493
@zahhaksaeed1493 3 года назад
When i render a frame i only see a white box and no fire. Can anyone help me solve this issue. Everything is working fine in viewport
@sarkamari
@sarkamari 3 года назад
Two things to check: make sure to set your Temperature emitter to Dynamic grid ( usually gradient causes such effect). Also your approach will be slightly different if you are using Redshift
@skrohit752
@skrohit752 Год назад
When I tried the temperature section is inactive. What to do ?
@sarkamari
@sarkamari Год назад
You need to make sure the temperature is set to all grid on the emitter
@ridham9782
@ridham9782 2 года назад
Sire i made it but i can't able to get the fire's light in the nearby walls which i've kept.what should i do?
@sarkamari
@sarkamari 2 года назад
Hi The light can be easily faked. Just place an omni light in the middle of the fire and u will be sorted
@ridham9782
@ridham9782 2 года назад
@@sarkamari Is that a plugin thing or normal light in arnold?
@user-gl4bw6rf3u
@user-gl4bw6rf3u 2 года назад
Hello teacher, I would like to know how to remove the rising and burning animation in front of this fire animation, just the burning animation
@sarkamari
@sarkamari 2 года назад
Keyframe your emission rate attr on your emitter node
@fernandogarcia208
@fernandogarcia208 2 года назад
Hello, how can we activate or deactivate the fluid, it is for an animation and I am new to fluids, thanks 😁
@sarkamari
@sarkamari 2 года назад
Via the 3D container itself. I explain how in the 'Burning Wood' tutorial
@fernandogarcia208
@fernandogarcia208 2 года назад
@@sarkamari thank you
@zequi007
@zequi007 3 года назад
Can this work for a fire breath?
@sarkamari
@sarkamari 3 года назад
For that type of FX you need to utilise Volume axis field to give the fire extra push
@pratibimbaadhikaryadhikary7822
@pratibimbaadhikaryadhikary7822 2 года назад
When i render from arnold i dont see a fire but a cube shaped image. HELPPPPPPPP!!!!!!!!!!!
@sarkamari
@sarkamari 2 года назад
How you SEE your fluid when you render with Arnold goes back to the Shading roll-out in your fluidshape1 tab. Play around with colour, opacity and transparency.
@YuzuLeMoon
@YuzuLeMoon 2 года назад
Hi Sarkamari, I have rendering question. I'm trying to render this same fire animation in Maya Arnold using my GPU, but it can't seem to render properly. CPU rendering works just fine, but it takes a long time. With GPU, it renders everything perfectly except the area where my fire animation is happening. I updated my GPU driver already, but it still does the same problem. Script editor says "[gpu] shader name unknown to OptixProgramCache: MayaFluid // [gpu] shader name unknown to OptixProgramCache:MayaFluidData // [gpu] shader ignoring shader /fluid/fluidShape1/shader, node not supported on the GPU" Do you know how this could be fixed?
@sarkamari
@sarkamari 2 года назад
Hi Unfortunately fluid sims cannot be gpu rendered. Try Bifrost aero for gpu rendering your 🔥
@YuzuLeMoon
@YuzuLeMoon 2 года назад
@@sarkamari Thank you for the quick response, sir. I will definitely try that.
@redblue-karthick8924
@redblue-karthick8924 2 года назад
tempereture,fuel,color is off not show why
@dennislindberg527
@dennislindberg527 8 месяцев назад
Only thing i see when i render it is a white box lol
@mssinghmandeep
@mssinghmandeep 8 месяцев назад
i think you select GPU render instead of CPU. Select CPU rendering.
@dennislindberg527
@dennislindberg527 8 месяцев назад
@@mssinghmandeepthx bro 💪💪
@worldrunner_visuals
@worldrunner_visuals 2 года назад
Arnold doesn't render my fire
@sarkamari
@sarkamari 2 года назад
Change your opacity/ transparency settings under shading roll out and introduce more intensity via Incandescence
@dennislindberg527
@dennislindberg527 8 месяцев назад
you gotta use cpu
@sarkamari
@sarkamari 8 месяцев назад
Correct . One reason i did not use it in the tutorial. If you really want to use gpu then octane or renderman can be an alternative. Also bifrost is a great replacement if you need to have fluid sim with arnold
@BlenderUnreal
@BlenderUnreal 4 года назад
thnx
@BlenderUnreal
@BlenderUnreal 4 года назад
omg, best fire tutorial on youtube. you also solved some questions, i had
@sarkamari
@sarkamari 4 года назад
Iam glad I did. Thank you
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