Yea I remember I was playing scout one time I was trying to use the crit cola but well I couldn't get close then a medic ubered me and I killed 5 people in like 10 seconds
@@facyual9061 these type of explanations would be so helpful because it gives you more nuance to how you respond to enemies, wish id see that more for power classes such as demoman laying stickies for preemptive defense, and soldier simply rocket jumping away from danger
i absolutely love the clip at 1:07. he got launched all the way back behind the enemy lines, saw a teleporter and just went "welp. time to get down to business" lmao
9:50 Nothing screams "Medic Main" more to me than playing a completely different class and still openly salivating wherever you see a player on your team pulling shit like this
The other Medi-Gun being specialized is actually the reason that the quick fix was banned in 6's because the damage in 6's is way less and there isn't any sentry nests to destroy, another thing is that you can pocket a roamer and pretty much keep diving on their medic with no consequence because the soldier you're pocketing can just fly away and keep you out of danger.
Honestly that is probably more due to 5CP and KOTH dominating 6s than the setting itself. If 6s had more attack/defend or payload oriented, the Quicky-Yiikie wouldn't be banned. Devastating for sure but not as devastating
I’ll be honest, I never really considered that you can get creative with invulnerability. It's just a kind of power where people don't usually use any special tricks to make it work better than normal. But now that we've got the ability to create and control it however we want, I'm starting to see some potential uses for this that are pretty cool.
Something i have great shame with as medic main . that i'm more efficient with the vaccinator than stock uber . what is not bad but vaccinator has its limitation and use and the uber is important card that i should learn more how to use it . unironically . you need more game sense and understanding of the battlefield to use the uber effectively .
Dude, you have no clue how much this helps. I’ve been trying to improve as Med, but only have maybe 10 hours on him. This guide definitely helps, and you should really be proud of it. On behalf of all rookie Meds, thanks.
Man, even after 600 hours of basically only using Stock.... There is so, SO much I need to learn.... I need to watch this video a few more times. Also need to learn to hit those crossbow shots. Especially on airborne allies. On a side note, speaking the the tele-frag thing.... A Pyro I Ubered today fell victim to that. I COMPLETELY forgot that was a thing. He just walked over it, and died instantly.
36:35 An understated quirk about the stock Medigun is it's perhaps the worst Medigun at 0% Uber. It means you have a lot of reason to swap it with somebody's dropped Uber on the floor. Theory-Y here grabs a Kritz at 56%, so he's only 14 seconds away from a follow-up Kritzkrieg. Compare with the 40 second build time of a 0% stock Uber, and you can see a clear advantage.
I think it's important to point out that invulnerability not only prevents death, it prevents damage. It's WAY better to maintain a team at high health than to use the über to save yourself or someone else from dying while they are at low health. If you über 2 or 3 guys starting from already high health, you can use the damage prevention to gain an advantage and have a massive health advantage even after the invulnerability wears off. Despite his class name, Medic's design at its core is more about empowering others and preventing damage in the first place than about treating already damaged people. If you're constantly preoccupied with keeping low health teammates alive and cannot make big pushes, you and your team aren't really doing something right and are just stalemating the game. (Works on A/D defense, I guess.) This doesn't mean that hurt people are to be ignored completely and that flashing a low health guy for a second to tank a hit that would kill them can't be useful. It's just that caring about them isn't actually Medic's main job. Medic isn't solely responsible for teammate deaths. He can't prevent them all and doesn't need to. Usually when you have a disadvantage, you want to retreat to heal up and gather for a big push when possible, instead of staying and trying to keep people on the edge of death.
Medic has become my fav class to play over the years because of how much complexity there is under the surface such as how many things you need to actually pay attention to in order to help your team better.
Talking about using Uber on the MVP reminded me of the time I ubered a revolver Spy and he killed three people. He was *by far* the most competent member of my team.
I've played for 1.4k hours, mostly on Medic, and I've always struggled with my stock and kritz ubers. Those were always my weakest parts of playing medic. With this in mind I'll try to implement your advice more in my next games, especially with trying to think of specific uses for uber outside of "ok I want to start winning now"
I love the quick-Fix. Healing everyone on the team to full health in 4 seconds just makes me feel good. And if burst damage is not an issue, I can even counter the enemy uber.
32:00 Hold up... did you just *pick up* the uber from a dead medic!? You just went from 0 to 60 from picking up the gun! I had no idea you could do that.
8:02 I liked how he pushes in ahead of the demoman here to make sure he draws the sentry fire and tanks the pushback to let his teammate have a good clear shot at it. He'll probably mention this element later in the video, but it's a mark of good play as medic. I am a medic main, and am looking forward to watching the rest of your videos!
This shit is too good I've actually improved as a medic main watching ur vids and applying your tips, it's been 4 months i think since I first started watching These vids are pretty comprehensive and I appreciate it There isn't enough quality vids on bettering your medic skills out here Arrayseven taught me how to play medic many years ago You taught me how to carry as medic You deserve 100k subs easy
It's definitely not you but there's a guy in a community I'm in who uses the same image of Redmond Mann for a profile pic and for some reason I read this in the tone and personality of him
I don't play tf2 anymore, but i really enjoy the process of people explaining stuff in-depth thought process/strategy of a specfic charater or class. Great video btw!
NGL one of the most satisfying aspects of your videos is watching a medic player heal/uber someone who isn't the default heavy with 20 hours, but the people who will do the most with it, or appreciate it the most (cleaner's carbine snipers, frontier justice engies, widowmaker engis etc.)
I have been looking for a medic tutorial like the series you have made for a while now, as I really like playing medic and being support, and I have been looking to see how I could learn to play more effectively as medic, as it seems to be one of the most practical options and even though I may enjoy unconventional strategies, I also want to be able to play practically too, as that can also be fun, and I’m really interested in the medic play-style and want to learn more about it. I always lean towards a supportive role, even if the class was made for support or not. (I.E, spy checking, going pyro to rid of those pesky spahs harassing my engineer, helping my engineer setup and/or upgrade his nest or being engineer when we don’t have one and should, giving my dying teammates a sandwich at every chance I get, focus on keeping our medic safe and alive at all costs, denying an area with a sentry and make a safe retreat for my team as engineer, get rid of a sentry our team can’t deal with for some reason (casual moment), going mad milk scout to help my team a bit and extinguish flames if need be, trimping in out of nowhere to distract their team as demoknight to get an important pick, annoy the living hell out out the enemy team, use the conch or buff banner and buff my team for a push, use the disciplinary action and focus to get our slower classes to the front lines, switch to medic and to keep our team and/or biggest assets alive, fake our teammates deaths with the deadringer, cover my engineers sentry guns and buildings with stickies and detonate them if there is any sign of a spy, sneak behind enemy lines with holiday punch to confuse and stun the enemy, ETC..) so thank you, Medic Uncle Dane, I can confidently say that I can start my advanced medic journey.
Clicked for Medic gameplay, satisfied to see all that here. Good guide for all levels of play. There's little left to say but maybe these: 1. Battle medic. 2. Medi-beam kept short when going around corners (as in part when going deep). That helps against snipers too, they could just wait until you show up (with long beam). Now that you can see the enemy, just adjust you position or pop right away. 3. Fake end uber. You just popped to save lives, but there's no other team close by. You could just switch weapon and let the enemy think you just run out of uber but switch back just in time to prevent any dmg. 4. Body block a spy trying to stab your patient. Aka getting in-between the two while sawing the spy in half. As shown on video it's done using an uber, but either style is fun.
as a heavy main; when the spacemaker was being explained i realised that that happens to me a lot; usually i feel bad for wasting the uber and the medics tend to seem competent; but people always run and get split up; and sometimes it helps our team push a lon way forwards and i take down an engi nest
Thank you for pointing out how versatile stock Uber can be! So many times I've gone to Uber someone as a defensive measure and they instead take it as a cue to charge directly into the enemy team guns blazing, accomplishing nothing and getting both of us killed. Sometimes I pop Uber on a fellow Medic as a distraction, a last-ditch effort to keep the enemy team occupied while waiting for stronger teammates to show up and hold the line. Sometimes I pop Uber because me and the Engie somehow got trapped waaay behind enemy lines, so we can use the invulnerability to escape to safety. Sometimes I flash Uber on everyone in my vicinity because the enemy team is pushing in unexpectedly and we need to hold our position. Uber, especially stock Uber, is about so much more than just "go commit mass murder"! I wish more players understood that. When it's just me and you, Sniper, it's okay if you don't get a quad kill when I Uber you! Let's just get out of this danger zone!
After watching you videos on how to play Medic, I'm sure to say that ive been doing much better. I'm paying attention to flank routes of incoming enemies, spies, and escape routes. Ive been hitting my Crossbow shots more consistently and ive been keeping the team more alive than ever! (I still have things to improve) Your Videos have inspired me to play more smartly and more relaxed, using the Über instead of hogging it or dropping it. Watching your videos are always super Fun and helpfull! I really liked the editing the commentary and the usefull tips! I know that this you posted this video almost 2 years ago, but i hope you don't push yourself to post new videos, take your time, your Mental Health is one of your highes priorities!
Btw quick tip to every medic. PLEASE PAY ATTENTION TO YOUR UBERS AMMO COUNT. I’ve had many moments where a medic will Uber me and want to push even though I’m a heavy with 45 ammo and a banana.
Honestly I think stock is perfect for beginners for 2 reasons 1 it gives the new medic a safety net for when they eventually make a bad choice or mistake and if they did manage to live to 100 it rewards them for surviving by giving that last resort safety net which leads to my 2nd point 2 it teaches the new medic how to be a good medic because it has the longest build up time u need to learn how to survive for long and this helps teach the medic that if he wants a uber he needs to learn to survive and learn the medics strengths and weaknesses and due to the long build time by popping and getting that one good uber push rewards the medic for surviving and playing it safe and not dumb I also personally think the stock has the most nuance in terms of uber because of the ability to flash being able to flash your teammates will make your uber shorter but will let you have more teammates during that push but it's not optimal for every push which is its own skill of its own to learn when to flash or not and all tho technically all of the other medi guns can do flashes aswell I think the stock medis flash provides he most difference in most situations of course that doesn't mean it's the best medi gun all medi guns are equal level with there own skill,playstyle,meta etc I also agree with experimenting with your ubers I remeber I was alone with a fellow spy on mossrock and we were pretty much both overextended because of a enemy uber push I realised that we are too far away to run back to our team so I try running away the spy I was with was about to die to a scout and I knew that I just run and pop to save myself someone wil most definitely kill me so I decided to uber that spy and he kills the scout and charges into the attacking teamsnest and with his le'tranger he manages to kill 4 enemies and forcing the enemy medic to waste his uber while also killing the 2nd medic,a soldier the engineer and his buildings and a heavy and after the uber we both got killed but after me and the spy had a good laugh after that in chat and this spy isn't even that good at spy he's around mid of the scoreboard and yet that uber actually had a major effect on the game
There was an Uber not discussed that I like that I call The Guarantee. Pop on an already popping Kritz med. if the enemy team has smart players that focus your kritz med, just keep him and his chosen murder machine alive. Another one I like is called The Bait. If you have 2 uber meds and they kite (dodge) your teams ubers, communicate with your other med and pop a bad uber on purpose. The enemy med, ESPECIALLY kritz meds, will wait until you pop for them to pop, and some less skilled meds will pop as soon as you do. Which makes the other uber the perfect follow up.
Kritz can be on the same level of keeping your teammates alive, as kritz eliminates the danger but the other mediguns minimize it and/or delay it. But the one problem is the effectiveness of the kritz is much more apparent on the player rather than other mediguns. But still a kritz enthusiast cause I love funny numbers.
Once Uberd a spy who managed to confuse the team of engineers and quickly sap everything. Which might of been the only play too. With that many sentries, there was no way we could out damage them all in one uber. However, since they were all momentarily sapped the whole team could push onto the point and help destroy them. So yea, on some rare occasions any class can make a big play with Uber
Big Earner spies can pop off with a stock uber too. The downside of being fragile getting totally negated means they can use their absurd speed to get some silly stabs, especially if you're flashing scarier power classes which take their attention off the spy. If they're good and can do matadors/strafe stabs you can almost guarantee at least 4 kills as long as there's no knockback sources.
One thing I like to do on an Exchange defensive Uber is to "minimally flash"- As a teammate is Ubered the enemy Uber tends to ignore him. That's a chance to completely Switch the Uber to a teammate that's about to get damage and is at 50-100% HP. Finally I might do a final switch as the enemy switches targets again, either to the original or another target. This leaves me around 7 seconds of Uber, but I used it to block a massive amount of damage from key players that are going to stay and fight the post Uber with me. The tactic you outlined of using the Uber to look around is key here- but instead of gathering information on the enemy, I tend to look at my unubered teamnates and the enemy damage coming their way, to find the Juiciest targets to switch over to.
Such a great video and impressive footage. There were so many times when you saved someone falling by shooting them with a crossbow mid-air, and also you rocket jumping using enemy rockets
As a Medic main, thinking on behalf of my team is way too damn hard sometimes. That's why I've grown used to just unga bungaing double ubers and watching the enemy just scatter like flies. Makes space for me to think.
I love how this game gets in depth guides to this day. Just shows the complexity of this game. As a day one player, I’ve always contemplated getting on the RU-vid grind but I’ve just never been able to get inspired. Thanks for the excellent content. Btw how do you make your medi beams look so bright?
as an engi main, i needed to wacth this to study the mind. just because you arent the main of another class does not mean you shouldn't learn them. quite the contary
When the pub isn't a total sweatfest, I like übering the newbies at the end of setup instead of the MVPs. Getting übered for the first time while still inexperienced can truly feel like a trial by fire. The stress of responsibility overcomes the comfort of invincibility, but it's one of these feelings that makes you grow as a player and pulls you back into the game.
i dont like watching a lot of guide videos about clases because everytime i just get flashbacks on how bad i play. But this one instead help me to see medic in whole different way
Really appreciating the high amount of Chrono Trigger music in this video because I'm both a medic main (even though I have more time on heavy and engie, a lot of that is ctf shenanigans and I don't really count it lol) and Chrono Trigger is my favorite JRPG and has been since I first played it 15 some years ago. I had a SNES as a kid (I'm 26 for context) and the summer of my 14th bday I worked hard for my grandfather doing odd jobs for him around the house to earn money for 2-3 months to buy a hard copy of that game. I sold my SNES some years ago, but I still have a hard copy of the PS1 version. :)
Today I decided to goof around rather than playing 'well'. Doing unnecesary or too risky rocket jumps, playing demoknight and just charging at people like a madman, using the huntsman while being basically in the frontline with sniper. Then I decided to play Medic for the first time. The team was full and I was the only medic. Red Cross pop ups inundated my screen, the chat and audio was just 'MEDIC!' all the time, I was dominated by two different players (Including one who seemingly always knew where I was and we were magnets attracting each other) It was so much fun. And now I got recommended this video of what seems to be a series of Medic advice. So despite being an Engie main, I'm sure I'll give Medic time to shine every so often
Great video. Very informative. Clearly a lot of effort went into making this, and I shudder at that kind of dedication. Hopefully you're not suffering from burnout. Remember, it's always okay to take breaks.
For the using Uber part oddly enough the targets I find the most useful are scouts and pyro cause when under the effects of stock Uber it seems like they just have a mental shift in their head to go full agro and make a push or hold off a advance. Some times it’s good for heavys demos and solders but heavy tends to be too slow and the other two just jump away half the time making the Uber less effective. Good flash targets go to spies engi and snipers letting them survive a incoming volley or a lined up shot they don’t see coming / can’t avoid is good feeling.
Sweaty scouts have a unique synapse in their brain that is triggered when hit by Kritz or Stock Uber to make them hyper-aggressive. Which is always good when they can hit their shots. Holding beam on a guy while he whips through the enemy team too fast to hit and invincible to splash is very satisfying. Only downside is knockback. But if you've cleared the sentries, you should be safe to let loose the little piranha scout to rip up stragglers.
I just wanted to say I love how in a majority of your videos, you always emphasize that you should pocket and pop on the player who is the most effective. People really underrate how effective some classes can be, by just giving them a little focus with your heals. I've ubered a competent scout that pretty much gave us the momentum we needed to win the game. I love how you also pointed out which classes tend to be more effective during a pop. I swear a lot of medics I see are just allergic to ubering other classes than the heavy. Sure he's fine, but demo, soldier, and even pyro can just get the job done better in a few more scenarios because of crowd control or being able to close the gap. Anyway, these are great guides and keep them coming!
Soldier and Demo spend an inordinate amount of time reloading due to their limited clip size. Oh, and good luck ubering them against a suicidal Pyro that airblasts effectively - he can turn every projectile back. Sure he can't airblast quick enough for Demo's pipes, but that's at least half the damage denied from your precious uber time. Heavy and Pyro don't run out of ammo easily, and Heavy rips through Pyros attempting to uber-deny like a paper bag. More importantly, among the power classes Heavy's got the best capability by far to take care of his Medic in a casual setting. If he takes care of me and proves to be a reliable and competent player, why shouldn't I expect better synergy between the two of us than me with a random roamer Soldier who let his Medic die to get frags? There's a reason the HeavyMedic combo has been part of the meta since day one.
I still use quick-fix a ton in pubs as secondary medic or when flanking with soldiers/pyros! Stock medi-gun is my other pick for when we need a good push or I’m playing pocket on front!
It's finally here, after 4 months in development hopefully it is worth the wait-- pretty good video, I only skimmed it somewhat at this moment, will watch more in depth later, but yeah this one is great. Got a good chuckle out of the Demo bad uber clip XD another thing- I'd use the Ubersaw but I'm awful at meleeing and usually suffer noregs out the wazoo so I just don't bother, 99% of the time it's not worth it for me to try to melee with the Ubersaw because then I just end up dying anyways. I'm not experienced or skilled enough yet to make good use of it. So I rather use melees with utility such as the Amputator or the Solemn Vow.
Thats just how it goes, 99% of the time you do die if you are forced to use melee as medic. You basically just wanna use it on spys or any single enemy that gets too close and there is limited chance of death. The vow provides more general utility and i really wouldn't recommend the amputator but use what you like because it really doesn't matter much.
Feeling like the keystone of the entire team while playing with the mentality of a tactician! Medic has always been my favourite, games feel like way more of an intelligence game than just fragging
Have to watch every video twice, once to listen to what he says, and once to watch the gameplay. So many great little moments like spies getting their backstabs stuffed and people getting ubered frames before lethal damage.
Given the advantage given to the team that has an ubercharge ready, I could imagine a fake 'ubercharge ready!' callout being effective as a way to direct your enemy's behavior
A fresh install w+m1 pyro is a really good pop in causal more often than you'd think, they scare the fuck out of the enemy team and will brainlessly rush in trying to get more kills. Their desire for points and frags hasn't yet been tainted by risk/reward management, metas or matchups, and they don't need to aim to get them.