Thanks Gaijillionaire! Playing "Zombies Ate My Neighbors" (US NTSC) on the featured console right now. Nice to have given the old girl a modern upgrade :)
Recently I have noticed some trouble when playing specific games. In my case it was "Shadow Dancer". Here's the first part of what may end up being a two or three part series on trouble shooting the MegaDrive++. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Qx26ms2QTsQ.html
I'm considering doing the mod to a VA7 model 1 ( along with RGB bypass & a few other things ). The VA7 model 1 is very similar to the MD II, in that it has many of the same cost reduced chips etc, all be it on a different main board. I recently got the 8BitDo wireless Ctrl pad ( very cool ) but none of the button combos to change region work :(. So I'm considering doing a conventional PIC Chip mod. It would mean no in game reset and no wires to the control pad. If I decide to go ahead with the PIC Chip, I'll design a PCB and get 10 fabricated. If your still going ahead with the MD II, I'd look at the instructions & diagrams on SEGA-16, or www.mmmonkey.co.uk/mega-drive-2-2-regions-switch/. The process ( traces to cut and solder points etc ) is the same, the difference is that your wiring to the Nano rather then to a switch. I'm hoping to get around to the mod some time before the holidays, so If you can wait it might prove to be a better alternative to the MD++. Sorry for the long answer :)
@@GameTechRefuge Thanks for the reply Dermot! I see this little instruction but it makes no sense to me and uses a different chip github.com/SukkoPera/MegaDrivePlusPlus/wiki/Installation-on-Mega-Drive-2 Im thinking about just following this one assemblergames.com/threads/sega-megadrive-2-50-60hz-and-region-single-switch-mod.54571/ though it's not a switchless mod but has clear instructions/steps. Though i would much prefer to use Megadrive++.
I have a Mega Drive Model 1 PAL-B Asia VA5 version (these are Japanese MD's modded to PAL for Asia region, cut traces and such) which i restored back to Japanese. Will this guide work the same for my Mega Drive?
It should work fine. I'm currently investigating an alternative to this mod. Working on it in my spare time and I should have some more info later this spring. I have a VA5 PAL-B. Mine is fairly beat up, so I mostly use it for testing.
@@GameTechRefuge Thanks for the reply mate! Mine was pretty beaten up when i got it but works like a dream. Since it's Japanese i have to cut different traces on the JP pins to your PAL one yes? I know JP4 was cut which i restored do i undo this? So cut JP1 and JP4?
@@shanomacdaddy Only two out of the four Jumper / JP are connected. These will be different but should be easy to find. If you cant see them clearly, buzz the out with the Multi-meter.
@@GameTechRefuge Oh btw little off topic i've timestamped this ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-2bfXsDYmv6A.html but for the factory clock trace that normally gets cut for the PAL-B versions instead of cutting the trace they just ripped out the smd that is circled here does that matter at all? imgur.com/a/5o5llrz picture is taken from the vid above not my console.
I believe the one on Gthub was updated, as the pin allocation in the code has changed. I'd go with that one. I did some follow up videos on this but I'd go with the latest wiring diagram on github. There should also be some notes on in this in the comments of the code.
@@GameTechRefuge Ok thanks for replying I have another question how upload it the code in to nano there's any thing needed to change like name or option on Arduino IDE I didn't succeed upload the MegaDrivePlusPlus code I checked nano with another code and uploaded with no issue