That's the skill Zero gets from Warp Vulpex For instance, if Zero performs this pose at the same time an enemy or a projectile from this enemy hits him, then he warps and strikes the attacker from behind, that's why the name the name "Warp Strike" for this skill If no one or anything hit him while on this pose, then Zero stay vulnerable for a short time as seen in the video
@@stussyswaan que yo sepa la mayoría de las armaduras de X se obtienen a medida que avances en el juego y buscando, por lo que aún seguiremos con la duda hasta que alguien se pase el juego al 100%
I mean it makes sense that they'd be focusing on one thing at a time. More efficient to focus all your efforts on one part and get it done quickly rather than jumping around and doing little pieces of everything. Not as entertaining to watch but it's easier on the dev team and helps keep the levels cohesive
@@sammyay-man2754they've focused long enough when development is done to the standard of quality they want. They haven't gotten there yet, and that's fine. Would much rather have a few samey streams if it means that the full release will be better
It's not for a better release when it will never release. The game is stuck in development hell because the devs keep pushing the bar back. Starfish was tested multiple streams before and was already marked as completed on the Google spreadsheet. Going back to add a new attack is in bad taste. Meanwhile Warp Vulpix and the Sigma stages have gotten barely any development. You can say "be paitent" all you want. It been 15 years and there's still nothing the reassure any followers. Community good will and viewership only lasts so long. The dude is lucky Capcom is such a shit company. Fans starved for official content is the only reason we tune into such miniscule changes.
@@DavidLe-i9eI mean like. Nobody's forcing you to watch the streams either though. I think it's going at a solid rate for a small team of devs with full-time jobs, game development takes a LONG time. Going back to refine things or add new stuff that works well later is a great idea, if that upsets you then you can just. stop tuning into the streams
@@stussyswaan Regardless of difficulty, something that takes almost half of your life bar in one go should not have this much health. That's bad design.
You couldn't be more wrong, @@DarkEinherjar. It's original on their part. Even without the Sigma Class difficult, they made it known for decades this 💩 gonna be WWAAYY harder than any MegaMan X game we've ever played. Meaning, sμi+ ain't for the weak. If you and others still feel that way, just state that & simply don't play. But keep in mind, y'all type of mindsets is the reasons why we not watered down versions of games like D-M-C 3, instead of how it's originally suppose to be I terms of difficult.
@@DanKen139 I've played and beaten X6 on Xtreme Mode, so I know BS design when I see it. That starfish needs either less health or to be easier to stun, especially considering all the other stuff going on in the fight, such as the boss himself, the mechaniloid tentacles and the falling debris. In fact, this is easily going down the X6 route, where the player will be inclined to use damage boost (take a hit and abuse invulnerability) to avoid the starfish. No matter how you look at it, it's still bad design.