Ya melady and rutger are known for hard mode bonuses turning them from good to extremely good but Percival becomes quite a good unit even when rng screwed and a absolute monster if rng blessed.
Fe6 hard mode bonuses:have plus 2 or more to all of your stats you deserve it for playing hard mode Fe7 hard mode bonuses:here's like 3 extra points overall have fun dealing with all the peg knights!!
@Triumph this is what makes FE7 more fun to replay to me though, because you have more different viable options for each playthrough while FE6 has those characters it's hard to go without.
HHM applied bonuses by just giving enemy recruitables extra level-ups so their stat bonuses are random. So sometimes you can end up with a Guy who gained a whole point of Skill, and sometimes Harken activates his nanomachines in every stat.
FE8 Hard Mode bonuses: lmao what bonuses? Game's already too easy. It's high-time you started to play competently. Though I do wish there were hard mode bonuses. Joshua, Cormag and Marisa would be bonkers, especially the later would appreciate it
Not really. Melady is still arguably within top 3 in NM since many of the other strengths she possesses in HM are still present there(good growths, usage of killer lances and swords, flier, lack of competition for elysian whip), its just that because of no HM bonuses she is not leaps and bounds ahead of the majority of the cast statistically and many can match her performance combat-wise(e.g. Allen and Lance, Shanna). She is still in my opinion a very good unit in NM to have because flier utility is whack and it helps to gain a second solid flier in time for one of the most painful chapters in FE history.
@@NinjaAO42 i played a normal mode playthrough in pretty close proximity the hard mode playthrough I just beat, and yea Miledy is still a great unit in Normal mode. But her bases there are frankly a lot less impressive. No where near the titan she is in Hard mode, her viability seriously spikes in that one. This is def anecdotal, but I found the Delphi shield to be a better tool for Shanna than Miledy in normal mode, while Miledy won it over from Shanna in hard mode.
yep; pretty much all the wyern rider girls have been my enjoyment in the series in terms of what they can do for the group. favorite will still always be Minerva though; lore and all that.
My favorite description of HM Melady is "NM Melady with an entire Wendy stapled onto her". It highlights how stupid these bonuses AND how garbage Wendy is. Her stats are bad enough to function as a promotion item.
@@agitwap6413 very nice. good for you. now consider the following: gwendolyn doesn't cap speed on average until level 20/20, her speed cap isn't even that good, getting her anywhere near that point is nigh impossible because of her awful bases, 4 movement, being lancelocked, and joining right before you enter axe hell, she's very likely to get rng screwed even if you do train her, you have to give her a knight crest, which is one of the most competitive promotion items in the game and one that the cavaliers almost always have dibs on, and no matter how lucky you get with gwendolyn or how much effort you pour into her, the best she can hope to be is a 5 move unit with kinda okay combat. even as someone who enjoys using growth units knowing full well how bad they are, i can safely say there is absolutely no reason to use gwendolyn. she is way too hard to train, doing so is frustrating as all hell, and getting her to the point where she can be mediocre requires way too much blood, sweat, tears, and luck for it to be worth it in any way other than sunk cost fallacy. the only reason i can think of to use gwendolyn is if you really liked general amelia but wished she was even worse for some reason. TL;DR; you getting lucky with a shitty unit's mid growths does not make them busted. personal experience means nothing.
Jill definitely won me over, she was amazing to make use of and her story really twisted your heart if you brought her along to fight former comrades and her father. Had Ashnard not been such a cheap son of a bitch with literal plot armor you can only remove through debugging, so other attacks actually have a chance to leave a scratch, I'd have given her the honor of finishing him off in non-coded gameplay.
@@Speedwinghere From her semi-antagonistic yet eccentric introduction, to her charming Supports, to her touching Base conversations and some very important enemy dialogue unique to her in every way, including a syke from the game that has the potential to turn her into a far worse opponent than her own father if you try to actually TALK to the guy without fully befriending Mist... She absolutely is. The fact she's also one of the better Wyvern Riders ever is a plus.
@@Posby95 Maybe, but in the best kind of way. Makes you truly treasure her if you can bring yourself to think "FUCK! NO! JILL! COME BACK!" and start the stage over.
Man, makes me miss enemy recruitment.....3H literally stripped that away to make it LesS cONfuSInG, but its 100% clear that the 3H only players kinda are in a whirl of "WTF is this?" the moment Lindon came along in Engage and they didn't know you could recruit enemy units LMAO.
FE6 is truly an irritating game where the units from your army are genuinely terrible. Milady, Percival, Klein, Rutger, and Echidna: Allow us to introduce ourselves; We're *not* from your army.
He doesn't get HM bonuses when he joins you, actually. I forget whether or not he has them on the map he's an enemy for, but because he joins you as a blue unit in the celestial arrow map instead of on the map he was a red unit on, he definitely doesn't get HM bonuses. IIRC, a recruitable unit needs to A. start the map red, B. not be on the map at chapter start, and C. not undergo the Hugh recruitment conversation in order to qualify for HM bonuses, as playable units getting HM bonuses is actually an oversight in fe6 (before it was seemingly made a feature in fe7 and then removed in fe8).
@@TruMikuel tbf, all three generals are good, Perceval is straight up Seth, but joins later and more powerful, Douglas is a Defense Juggernaut, and Cecilia is...... A... Staff bot, i guess?
Nah, she doesn't even WANT arena grinding- if you just feed her as many kills as you can in her joining map, you can easily get her to level 18-19 or so by the end of it. The next chapter is a desert map where she'll basically be the only good unit you have other than Shanna, so I recommend promoting her before finishing her joining chapter, although you can arena or boss grind her to 20 before promo'ing her for OCD purposes if you feel like it.
@@Speedwinghere She has a 45% speed growth and a pretty low speed cap as a wyvern lord, she honestly doesn't need them unless she gets speed screwed pretty hard or is instapromo'd. They make the initial kill feeding a bit easier, I suppose.
Rip and tear until it is done. She joins in chapter 13, not chapter 12, btw. Honestly, she REALLY starts shining in chapter 14, where she and shanna will basically be the only units you have with both half-decent movement capabilities and actual combat stats.
Between the bonuses and most Bosses getting a whopping +1 HP and nothing else Hard mode really doesn't feel much harder at all half the time I guess your slightly lessed blessed units like Fir might have a harder time But not like she's getting hit once you have a little investment anyway
@@vanjagalovic3621 I recall Murdock doesn't change any more than that either, nor the dude from the Aureola Gaiden chapter On that one, maybe it just wasn't enough difference to matter
Murdock changes too. The only reason Idunn and Zephiel don't change is their classes don't have class growths except 10% HP due to their special status, therefore their hard mode bonus levels add nothing but a single HP. Everyone else in all of hard mode gets big invisible bonus levels because they're in normal classes.