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FE6 Chapter 7 is Hard, These Plays Can Help (Guide) 

Mekkah
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A breakdown of how you can play the first couple turns of FE6 Chapter 7 on Hard Mode to vastly increase the chances of coming out on top. After this chapter the game is much easier so if you can get through here, you're usually fine.
Notes:
1) I forgot to mention the wyverns have 2-move AI, meaning they will move if they could reach a player or NPC unit within 2 moves. You can stop the left one from moving by not moving into the chokepoint left of the arena. However this will cause more enemies to flood the right side, so that's why I think choking the place around the grass is a better idea.
2) In my opinion having a couple of earlygame units die in this map is acceptable if it means getting through with important units alive. So if like Treck or Wade goes down, I wouldn't be too bothered.
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29 июл 2023

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Комментарии : 90   
@MrCactuar13
Despite being one of the most dreaded maps in the series, it's also one of my favorites just for the sheer amount of accomplishment it brings for beating it
@chaosflash912
Even though I only play on Normal Mode and still find this game annoying, I often find myself using the opening trick you and Dondon used to recruit Zelot and Treck usually on Turn 2. Big props!
@seejayxd2505
I dread this one map every single time. Ive always found it so unreliable and inconsistent that i end up making savestates even though i hate using those. Thank you! I will save this for the next time i play fe6.
@swiftsaturn
I will say that Marcus having D axes isn't necessarily required for the turn 2 zelot recruit, it does however make the map considerably easier. If for whatever reason your Marcus doesn't have D axes what you can instead do is have marcus chip down the armor knight with the silver lance on turn 1 pp, and drop roy below him with shanna and clarine/sue, with shanna to the left or roy and clarine/sue below him. On enemy phase the armor will go for shanna and the jav soldier will go for roy, ensuring the survival of both. The armor moving to attack shanna will leave space for the merc to attack marcus on ep, which of course puts him in range to be killed on turn 2 player phase. This does leave an extra enemy on the map to kill while also leaving shanna injured so it's of course a worse solution, but if your Marcus doesn't have D axes then it's a good alternative solution.
@NotBoeDusky
I can finally beat fe6 thanks mekkah you got another subscriber😊
@DuelingShade
One thing I found made this map far more consistent in my iron man attempts was Merlinus. Yes, really. Enemies are practically guaranteed to go after Merlinus when he's in range and he's the only unit who returns when killed. I put Merlinus on a forest within range of the wyverns on turn 2 and to buy an extra turn to deal with one of them, or both if he gets the roughly 45 % chance to dodge the first one. He's practically a once per chapter phantom.
@nightazday7988
I dread that one chapter where you recruit Echidna more, though I guess you can choose to skip it
@DoTtA1123
I've always had a great time with this map and view it as one of the best ones in the entire series.
@ravenkurisu5682
I just love abusing the arena here. Who needs low turn count anyway? :D
@rhettbutler5397
@rhettbutler5397 День назад
I just did this chapter not that long ago on my hard mode, bow only users playthrough which is also a 100% recruitment run. I needed ALOT of luck and stupid, unconventional plays just to make it work
@Redfire8338
>What a game huh?
@Neefew
The thing which absolutely helped me most in this chapter is the Roy rescue drop trick to get Zealot on turn 2 that was shown in Dondon's old FE6 LTC
@dylantramel42
Thanks Mekkah for this video! It came in handy for me today beating this chapter.
@davidcollins1
I'm loving this! This content type feels well within your wheelhouse. Would love more of this
@ImportedCheese
Marcus with shaky hitrates and missing doubling threshholds as early as Chapter 7!
@tf7340
I really like this kind of video, I hope you’ll make more in the future (though idk how many other chapters warrant it)
@Hanesboi
Really the turn 1 strat to recruit Zealot and Treck makes this chapter much better.
@ReisHeredia
Love you too Mekkah thanks for this guide 🤗
@MrGosamaru
I'm currently trying to beat this map on hard for the first time, and, yeah, it's a challenge!
@jedisalsohere
Finally beat this chapter on hard thanks to this!
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