The fact you can handle something in your hand and manipulate it is very, very important for games. Whenever i try a game with hand motions only, it just feels weird and inadequate, it lacks something
@@Garezinator quest is for entertainment, not for work... Vision pro is for dummies thinking that vision pro is faster than using your phone or laptop for basic tasks
I think stand alone VR is at a turning point now personally with AAA games beginning to appear along with all the clarity and detail improvements it has come along way since the Oculus Go released only 5 years ago, there is a lot more to hold people in there now. Meta for me has overtaken my usage of my Console slowly but surly over those years.
@@OldMushroomyou weren’t talking to me but i’ll toss some your way. Pavlov, after the fall, Gorilla tag (free) vr chat (free), rec room (free), Fnaf help wanted, job simulator, blade and sorcery, beatsaber, and questcraft (minecraft vr)
Let's hope so with AAA games. However don't wait that there will be a ton of them soon. I don't see it. Asgard's wrath 2 and Assassins creed VR are coming to sell more quest 3 probably. It's like what we've had in PSVR 2 - we've had 4 exclusives announced at launch. Two released quickly, two delayed. And after all - nothing for a whole year in terms of exclusives.
Pass through is cool. Quality isn't great, but my jaw dropped the first time I experienced mixed reality. I think the next version will be a game changer
I wonder if Ai assistants will become something big because of mixed reality Like how Blu tooth was a big deal back in the day for businesses men and online multiplayer games. I think it would be an upgrade over the Ai pin even if it's significantly more expensive.
I actually really disliked passthrough, it wasn't awful but the resolution looked very low to me. Also whenever you moved your head the quality would decrease, felt like looking through an iPhone 6 camera
becuase it's actually exactly that lemme explain the cameras are only 4mp in each eye making 8mp total the iphone 6's camera is 8mp so you're literally looking through an iphone 6 camera
The controllers can never disappear as you may need to have your hands out of sight. Say picking up items behind your head for a Bow, or your hips to get a new Mag for your gun. A hardware is still more accurate than having the headset try to see everything but couldn't, there's only so much A.I. can do when it comes to guess work for things the cameras can't see.
I've experienced the same thing with VR. I use it for several weeks and then it sits for months. It is the discomfort that you can only tolerate for so long. BigScreen aims some that, but it is PCVR only right now.
Same experience with the PlayStation VR. It was so cool at first, but wearing a bulky headset got old quick. Until they can implant a computer in my brain, I’ll wait.
Yep, a very good assessment of VR in general. I agree with the two cons here. Most people are on a device nearly every hour of the day. Whether it be in front of a computer screen or on their phone/tablet, these devices have become a part of our lives. Therefore battery life is important and to have a VR headset that can last for a whole day wirelessly, would make VR worth the investment in the long run. The other con regarding weight and size is also another driving factor. Most VR headsets at this stage is still too heavy which causes a lot fatigue but also risk of neck injuries under prolong use. The bulky size and how it hugs your face also causes tight pressure and facial fatigue even after an hour of use. You will be wanting to take it off which isn't what we want if we want to immerse ourselves in that digital world. There are headstraps that addresses this problem but it does add to the bulkiness. As tech develops further over years, we are beginning to see an increase in VR headsets that are close to weaering regular eyeglasses. This is definitely more ideal and comfortable to wear.
so we just need to drastically increase battery and reduce weight? Easy! In reality it is all a balancing act. Manufacturer will choose between comfort and battery life. Increase one - reduce the other. The situation very similar to handhelds today, by the way. Yeah in VR and handheld there more factors, but they are additional parameters to balance. For example new pancake lenses are lighter and smaller - cool! (+comfort) But they can pass less light - that's very bad. Okay let's increase screen brightness. It fixed brightness problem. (-battery life) Okay lets increase battery. Now it's (-comfort) So where are we again? And yeah it's a real thing, Quest 3 has almost 150% more battery than Quest 2, but in the end has less battery life. We need to have compromises and see the optimal balance between things. I think that quest 3 strikes the balance quite good actually. Just hear me out. Yea we are on devices every hour every day. But it doesn't mean that we should use VR all this time. Like you said, we have phones tablets and computer screens. So we can switch up from one to another. And yes VR is kinda bulky and a little uncomfortable. This both facts means that it is okay for this device to work only for an hour or two. No one expects you to sit in it whole day. It is more comfortable and powerful than it could've been if we push our balance more into battery life. And about future - I think it is a fairy tale to think that VRs are going to be like eye glasses. May be in 100 years? Or may be with some smart way to transfer data\energy wirelessly from somewhere in your backpack? Then it's possible. Just do not expect that the tech will be way smaller and better than it is right now in any nearest future. And another sad thing - may be in 5 years VR will be stagnant in its development, like phones are right now... In the end just don't sit and wait for a miracle. I don't want to sound overly pessimistic or VR hater. I love VR. I've had Quest 2, currently I have Quest 3 and PSVR 2. And I'll share my vision with you - I think VR is awesome in short burst of vivid experience. It is way brighter emotionally than the things we get from TV or game consoles or PC. And it is okay to obtain it in small doses. Otherwise we just get used to that. All is good and VR is good as it is.
I can be in Vr all day with two bobo VR hot swappable batteries. One is charging while the other is being used. Works great, eliminates the battery problem, the bobo vr headstrap, two batteries and a battery charger stand costs 100 euro. Bought the official charger for 129 euro, and now I can just grab it and go!
@@thedanyesful Yes you're right about the weight - it will be way lighter than motorcycle helmet. It won't break or injure someone's neck. If we imagine someone who works and\or spends his leisure time with headset, it means it will be worn for 5-10 hours daily. In this hypothetical situation it can lead to some problems with neck health. Yes motorcycle helmet is heavier but is not worn that much and it is heavier all around the head, while Vision Pro is heavier on your face, it is a different physics situation, that creates additional torque to head. Also in some VR games you need to move your head fast and often, with weight and added torque it can lead to injury for the neck, no doubt. Again, if it were like helmet - weight distributed all around, then it will be harder to turn head, but here is less the case. So it is more dangerous in that sense. In the end though I agree that this is all kinda rare cases. It will be just uncomfortable to use, no injures or long term problems, and no prolonged use :)
Same with shelving it for a while, but when I found someone to play with, I haven't put it down for over a year. Find that someone to play with and it will change you outlook.
You make pass through mode sound so good, it probably is compared to quest 2 but everybody that hasn’t used a passthrough mode before is shocked how bad the image quality is. If you haven’t seen it live and only videos like this one, it is nothing like it presented in these videos. The footage shown isn’t passthrough, its video recorded from a single camera and so looks like mobile video quality - live in the headset it is no where near that image quality. It’s good enough to see your surrounding and read text right infront of you but thats about. This is yet another video that presents the video captures as passthrough footage and doesn’t sufficiently prepare a potential purchaser for what they are getting. I understand it is great compared to other headsets but anybody that thinks they could actually work or type using it is in for a shock. It is great for games though as the real world is more of a background and thats where it shines. But buyers beware. First reaction is that its broken!
I came here to say that. He make it sound like it's a fantastic passthrough were the reality is more like that of a 640 pixels web-camera even with several lamps on. I got a Quest 3 last week, while the screens are absolutely amazingly sharp - the built in cameras are either a mixed bag with various production quality ranging from really bad to good, then they need to take a look at that soon.
If his rating is right then it would not compare to the most cheap android camera in low light (I mean it will look like low light even though the lighting is fine) though obviously its not the same thing as single camera tech@@jennifergala
What broken? It's a 3D space, with real world processing, not just some random cameras.... The idea is to get 3D interaction and Quest 3 offers the best in the market for that Vision Pro is better for me as someone who tried it but won't say it's vastly superior, it still suffers in similar areas where you try to get 3D space into your eyes rendered with depth sensors
So if visual clarity for Apple Vision Pro is around 8 and for Quest 3 is about a 7....that means the Apple Vision Pro is way too expensive. For that price and that pixel technology hype it should have been a perfect 10. But its good news for Meta.
either way i'm gonna buy the meta quest 4 or the next pro they will release soi gave them enough time to compete with apple and give us something more cheap
Look at competing prices in every other category. Other headsets of the same build and screen quality are massively more expensive. And apples has an army of software developers behind it. I also think it’s a “dev kit”. Only a couple sold, way more expensive than it “should be”. I feel it’s just so companies will start making apps and is why it’s the “pro” version
Give it some time - your brain will adapt and become comfortable. My main use for the Quest 2 these days is movies and TV shows that I'm serious about enjoying. I think one of the reasons I don't use it as much is that it can't be used while working or as a general laptop replacement. Which the Vision Pro may be better for. There's also the fact that I don't always have it on charge, and thus it's often off. Which creates a little friction in getting it on.
the apple vision pro put a lot of testers in tears i dont think you can say the same way with metas.. sure its expensive but its one thing to say its expensive another thing if its worth every single penny.. i fully understand if you hate apple and all its products and brandings as a lot people do..
But the Applevison headset is not worth every single penny. It has no established ecosystem, no vast library of games and apps, and it is currently a prototype with potential but nothing else. It isn't even the best headset coming out in the future as there are enterprise level headsets out right now that blow the Apple vision headset out of the water. Do they cost 2x what the Apple Vision headset is expected to sell for, yup but it is 3x better. Oh and I have been an Apple fanboy since 1993 with my Performer 475, and have sang their praises since then, way before there were iPads which I have owned 7, iPhones which I have owned 3, iPods, which I have owned 4. I was an Apple fanboy before there was an internet, when all they made were computers and most of the world were IBM, Compaq, and Gateway customers. I am still an Apple fanboy, but their upcoming Apple Vision is way too expensive for mainstream consumers to afford and they have no software to offer. Don't forget back in 2016 when the Microsoft Hololens first came out it was pretty advanced and more exciting than the other headsets that were available at that time and it was super expensive at $3,000. Do you wanna take a guess how many were sold? Do you know of anyone who bought one? The Apple Vision headset will be like that for the first few generations, but I do expect that when the price comes down to $1,500 and they have a library of apps and games to equal Meta and Steam VR then and only then will they be competition. It is not always about who has the best hardware, it is who has the best software. That is why the Nintendo Switch has sold more units worldwide than Xbox has.
I tried Vision Pro myself also own Quest 3 and owned over 10 VR headsets..... "Putting testers in tears"? Don't make laugh, 90% of people I saw in the event were people who never used VR headsets lol, they don't even know how it works...... Vision Pro for 3500$ better be the best by far in everyway in reality apart of their software + best hand tracking in the market I wasn't impressed by anything lol It's not about making testers wowed, it's about what these testers used before and sadly apple invited majority of non VR users, and the handful of VR users weren't that impressed
I disagree in “let’s get rid of the controllers in the future” As you also get rumble effect plus tactile feedback. Action games would not be the same on an airy experience
I'd love for the tech to run smoothly without the controllers but I'd never get rid of them completely. Mostly for gaming reasons, the tactile feedback/vibrations from games is a must in helping provide that immersive experience. If I just stood there pointing my fingers like a gun with no feedback, it wouldn't be nearly as satisfying.
I don’t know why you expect this. Apple has never launched a “Pro” model of any product first before launching a non-Pro version. If anything, they have launched both Pro and non-Pro variants at the same time.
just bought the 128, Id say if you want any larger games on the headset itself defiantly go for the 500. I play a lot of PCVR so the 128 is more than enough for me. The Oculus operating system takes about 20 gigs so think of it as you only have 100 for games...
Bro your not putting the headset on right as if you move the handles on the side up it helps off set the weight of the headset so it becomes more comfortable try it
It’s coming. Little expensive still but not as expensive as it was 2 years ago. I forget the new ones but we are getting there. It’s just still mostly a thing for PCVR / SteamVR
is hand tracking in Q3 different than on quest2? Because on Q2 it acts like a total horse shit, even with the latest update. So either there is a huge improvement in Q3 or this review is not a review but an advertisement for the device.
I have been a VR enthusiast since 2016 when I got the Oculus Rift CV1 at launch along with the superior HTC Vive headset. I have had all three versions of the Quest and the Oculus Go. Eye tracking is of course the future and going to be included in future versions of the Quest. The reason it isn't in the Quest 3 is the tech is way too expensive to include in an affordable $500 headset, and it is in the Quest Pro is because the Pro originally had an $1800 price tag. We all know that Meta is planning on ditching the controllers at some point in the near future once the hand tracking is perfected. As it is right now the hand tracking has vastly improved since the Quest 2. I totally disagree with you when you said that OLED is the future. It's not, it is a dinosaur. OLED was used in headsets of the past like in the Rift and Vive. It can still be found in some of the high end headsets that can mitigate the shortcomings of OLED by compensating with other expensive technologies. But OLED is not the future, there are other, better, screen technologies that will be coming down the pipeline which will replace both OLED and LED, that have all the benefits of LED along with the single benefit from OLED which offers the true deep black contrast that users want.
@@themangastand8475 Explain your reasoning about why you need controllers for games but don't for office use apps. I actually think that it would be the opposite and far more difficult to come up with dozens of hand and finger gestures to associate with dozens of many different types of office options where in gaming you usually only need right and left trigger buttons which you can still mimic the same exact way by using your same index fingers, you also usually only need one A button on each hand and thumbsticks which you can replace by either moving your thumbs the same exact way as if they were on the joystick or you could extend your hand in the direction you wish to go. Simple. So I would be interested in hearing why you think gaming isn't possible without a controller.
@@BaritoneUkeBeast4Life how do I do ultimate moves? How do I press something to do some weird aoe spells. Like if I want to do some sort of dash dodge. Quick reaction combat. I'm not going to be able to gesture these obscure combat abilities that other games have
@@themangastand8475 First off I am not a programer, second we are talking about this happening in the future. Meta is the one who has told us back when the Quest 2 first came out that they were planning on ditching the controllers in the near future and going whole hog into hand tracking, so go ask them! Plus are you so clueless that you are unaware that we have had pretty damn good hand tracking available in the headset since the Q2 and it improves with just about every update? We actually already have a few games in the Oculus store that take advantage of hand tracking in favor of controllers. As far as I know anything you do with your hands and fingers when holding a controller you can make the exact same motions without having a controller in your hands, this is VR for crying out loud, not a Ps 5 or Xbox. Hand tracking is already a thing, and has been for a while now, we just need to get more devs to implement it into their games, that's all.
Im starting to think it doesn't matter if the person knows if they cam see you or not. It's technology and they should assume you should. Only indicator needs to be for recording passthrough footage
Interesting that I don't own expensive Apple products, but I'm still categorically more critical about the Quest 3, even though I've been trying out VR headsets for many generations. I think it's still a brick on your face that feels like a bear trap after an hour of use with the default strap (the face gasket is abysmal, crushing my cheeks; the foam should be at least twice as soft), the passthrough quality is basically unusable for anything else than finding your mug or orienting yourself, and the Quest Store and software/UI in general is incredibly lackluster and clunky with missing basic features that would want me to pull out my hair if I still had any. Not to mention that the new lenses are better, yes, but still badly suffer from lens glow in views that have almost any contrast, which makes you feel like you're looking through greasy glasses.
I got the Quest 3 for my son for christmas and after trying it out I had to get one of my own. I had a original Vive back in the day but sold it so I could upgrade to something better but I just kept waiting for the next big thing. Well the Quest 3 made me buy one again so it's definitely something special. It will hold me over until something better comes out. I spent the past week working from within VRchat just sitting on my bean bag. My screens looked clear and easy to read and using text to speech for text input worked great. VR has come a long way from the OG Vive. I can't wait to see what else the future holds for VR.
i have a quest 2 that i rarely use, mostly when my little nephew is over because he likes to watch me play bonelabs that i stream to my phone, but i am definitely excited to see what quest 4 has to offer. I will probably pick up a quest 3 sometime this year, just for the quality upgrade.
@@jamesroberts3642 absolutely and I can't wait but for now holding a controller it is lolol. I like to have some weight in my hands too but I do think gloves are the way to go.
@@jamesroberts3642not all games make sense for gloves. Some do. Like we still need movement. Unless we have affordable walkable VR, and gloves. Then I might start getting to believe the controller won't be needed. Controller will always be a cheap option though
The never gets old with vr thing depends on what games you play or application. You can't blame the devices just because you leave it in the dust. VR potential is very masses even more than any other devices combined. Whether you want to be against vr or not, you can't deny that the lord of nature agreed that vr is the best powerful human tool that have yet to be at 5% potential. And no, it is not glasses is a headset.
i feel like controllers will only disappear if we were to make vr go from the current style to something like SAO where the headset instead just sends and takes information directly from your brain to do actions in a virtual world
7:40 Exactly The hype and fresh experience overcomes the unpractical nature of wearing those clumsy devices in the beginning. But as soon as the novelty factor ends, those negative points start speaking louder to the point you just won't bother wearing it anymore. I believe the VR/AR headsets, in the technological state they are right now, are still a niche thing for that reason.
Question for you and your audience! It feels to me and i am probably wrong, that we are in an interesting spot with VR/XR/AR/180/360/Spatial, where across the board we are are starting to see some issues with adoption resulting in a plateau in quality content videos, gaming or otherwise. Without going on a rant, I feel that the apple vision pro's success or failure might be a turning point either direction. Spatial video is great but do you foresee Apple or Android including a competitive/quality 180 or 360 video solution in their upcoming phones and would that coupled with an affordable headset or display conversion (think better google cardboard) without undercutting the AVP be the way to go?
VR is the real deal future, it is nothing that came before it in the market which is either a useless gimmick that is not as good as a desktop/laptop pc. VR is something that can really took over the personal computer as a king of device
Actually, AR is the future and will replace both the personal computer and the smartphone. VR however will continue to be improved but be relegated mostly to gaming in the future.
The controller disappearing completely means there is no way to game on the Quest 3. I hope they keep the controllers but continue improving controller-less interactions as well.
What are you talking about? Why couldn't you game on the Quest without controllers? You would use hand gestures or finger gestures to replace the measly 6 buttons on the controllers. Your hand could move forward or backwards or side to side to indicate movement like on the joystick. It's simple, Easy peasy.
@@MobikSaysStuff Sounds like a person who doesn't have any social skills or friends because they act like a dick all the time and annoy everyone around them. 🤣
unfortunately for Meta and Apple, Quest 2 did it to me over 3 years ago and I still feel no rush to upgrade, especially as big games still come to it. No. I don't care much for MR. I use it almost daily, mainly for games, but also some web and video browsing. I think I've now used VR headsets for so long that comfort is never a problem anymore - in fact I don't even use top strap on my Q2. It's like a never skip neck day routine... 😂
Every other review I’ve seen says the pass-through mode on the quest 3 is bad. That you can’t read your phone . Do you’re either experiencing something different from most other reviewers or you’ve got different standards
Kudos for meta for launching Apple Vision Pro before Apple Vision Pro. I am an Apple fanboy for decades but man, all this hype around AVP is for 90% the experience Meta has been providing for 2-3 years since quest2. The subtle improves in performance do not justify the limited features and pricey Apple device yet
4K résolution on the Quest 3 and 5K on the Vision Pro. No screen door effect. I think Apple has a problem. They need to bring down the price. Also no VR games for the Vision pro up to now.
They're on an exciting path, but both are still too heavy. The base Quest 3 strap is awful.. I've been using the BOBOVR head-strap, one of the best-reviewed, and still can't go for very long without discomfort. Need to get much lighter and also even better at calibrating to everyone's heads and eyes, imho. Eye tracking sounds great. I'm glad Apple is trying some heavy competition, I think it will make both of these companies' products innovate more and become that much better. I think the next Meta headset will be even more really amazing.
From what I've seen on reviews on the Quest and the Vision passthrough, having them apart by 1.5 units (7 to 8.5) is not very accurate. To be honest, this video looks heavily biased towards the Quest.
I love the box in the face of the Quest 2, feels like a cyberpunk anime, something out of Patlabor or Ghost in the Shell, hate the design of the Quest 3, so rounded, with those 3 black sections on the front, it doesn't look cool. The Apple Vision Pro has a cool front, that felt so disconnected from the rest of the device design, like two separate things put together by a third grader
I use quest 3 as a PCVR exclusively via wifi6e and virtual desktop with my 4090 PC rig. So I don't care about internal processor and standalone apps. The only standalone app I use is the amazing Big Screen Beyond. I only care about optics, tracking and display quality. All the heavy lifting is done by the PC. But once you experience HLA at 120hz on ultra settings or Automobilista 2 / project cars 2 / rally 2.0 at 90hz on high settings or Kayak Mirage at 90hz on ultra, there is no going back to standalone apps or PSVR2. But yes, you do need a terrifyingly powerful computer to run the VR at recommended 140% native quest 3 resolution with high/ultra in-game settings. So a 4090 / 7800x3D / DDR5 / wifi6e PC rig is not overkill at all when it comes to power hungry VR...
4090 is nice, I saw someone playing Cyberpunk 2077 in VR with that. Looked like it ran well too. A PC that costs half the price of a 4090 can run Alyx on VR comfortably. Aim higher!
Thanks for this video! This is definitely my problem and not yours, but I kept stumbling over your pronunciation. As a German myself, looking into English phonetics and phonology has really helped me overcome some pronunciation issues. Especially with the /w/ and the /v/ sound. I would highly recommend looking into this, because there might be some tiny nuances that if they're improved it will make a huge difference pretty fast.
I can see so many cool possibilities with MR. If the quest 3 was 399 I would pick it up now but at 499 and then getting a bobovr m3 I would be close to 600. I'm thinking of picking up a quest 2 for 250 and a bobovr m2 plus for a combined price of under 300... I had a quest 2 years ago but returned it after a week. Over the years I know Meta has pushed out a lot of updates to the Quest 2. Not sure it's worth jumping back in. My son wants VR for Christmas.
I'd say go for the 3. If you didn't like the 2 before you still won't. They've helped it but a lot of the issues are hardware and are fixed on quest 3. Specifically the lenses. God I love the quest 3 lenses.
Firstly you need the elite strap with battery pack because it balances out the pressure placed on your head where you don't feel it. Secondly mess up your hair? Collecting dust? Sounds like you aren't a gamer. Several games and things to do inside and outside of quests library. Steam, Epic, Ubisoft etc have several games and experiences. This is a wearable console for gamers please don't get it confused for an iPhone.
I had the meta quest 3 for a couple weeks, I promise you the pass through mode is not even remotely close to being a 7 out of 10. If you think the camera quality of a iPhone 3gs is close to perfect then you’ll love it. I returned the Meta quest because it was janky and frustrating use. Apple is clearly trying to revolutionise this technology and sure that will be felt when using it. Meta quest is simply just a better version of what we have already see before. I understand there is a huge price difference and I’m pretty sure that’s reflected in the quality of both headsets. We will see how the apple vision goes but after using meta quest I really don’t want people getting the impression that it’ll work smoothly the way apple is saying their vision pro will. Meta quest continues to feel like a gimmick
As someone wearing glasses and owning the quest 3: Get prescription lenses and don't wear your glasses when using the quest3 .. it's a so much better experience.
I don't think this guy actually tried the Vision Pro... he talks like someone who is regurgitating experiences other people spewed and has very cliché opinions that don't seem like they come from someone with an inside perspective on a matter... his review of meta's product, glazing over its shortcomings and excessively magnifying the imperfections of Apple's product just really seems fishy... not to mention, he said he would imagine not using the Vision Pro much, just like the other headsets... anyone who even hears the idea of spacial video and how Apple has prepped the future for this to become a new video format with its integration in iphones can easily see the "replay value" here (pun intended), let alone the fact he claims to have experienced Apple's demo of the Vision Pro's ease of use first-hand... i may be cynical, but i don't trust his testimony, and his accent doesn't help.
If fortnight developed a VR platform it’ll affect Minecraft and bring in more people to purchase the product to get those statistics and improvement feedback
We demoed the Meta Quest 3, the passthrough gets at best a 5 or even a 4. Resolution is notably grainy and pixelated. The B-roll samples you show in your review look much better than what you actually experience with the Quest 3. The latency, however, is very low. Impressive so Kudos to the Snapdragon XR2 team. The content and games are less than good to be very honest. Audio is decent and lack bottom end.
@@TRX25EX People can try for themselves. They will find my assessment is far from rubbish. Very much the opposite. You own 10 VR headsets? That's pretty funny. Low bar critic. ;-)
That’s like the people who doubted the iphone because it didn’t have tactile buttons for typing. You can’t comprehend being able to interact with things without a controller because up and til now we always needed a controller.
@@Estarossa300 no, you actually don't understand. The iPhone just changed physical buttons to virtual ones but you still have the buttons exactly where you'd expect them and when you press on a key, it reacts as you'd expect just like a physical keyboard on a BlackBerry. Not having a controller and using eye tracking alone is more like removing a keyboard and replacing it with voice control. And you know how perfect that works, right? (Sarcasm). The same reason Apple ridiculed the stylus as a method of input only to sell a "pencil" later. Apple is going to sell you additional controllers down the line, and charge you an extra £500, and being the smart person you are, of course you're going to give more money to Apple. Apple is good at one thing only: waiting until late, copying everyone's ideas, selling it for more, claiming it's better, saying it doesn't need things that the others need, and then selling those very things later on the 4th or 5th generation. Meanwhile you're basically being their unpaid beta tester - worse, you're PAYING THEM to beta test. Don't forget - the iPhone copied a LG phone. It only improved the UI. It didn't even have the app store, it didn't even support MMS or 3G. It simply had a better UI. It was because of jailbreakers/Cydia that Apple saw the potential of the apps market and then suddenly changed course. Apple is not innovative at all. They don't take any risks. They copy the ones that came first and put their own spin on it, in many ways it is simply unfair how they let everyone take risks and do the hard work while they just slap some lipstick over the same thing and charge 10x more. And only because most consumers are clueless and don't know better.
Been waiting for a hands on comparison video. As a quest 3 owner who can’t justify cost of AVP I’m anxious to hear how it compares. I use hand tracking a ton and can definitely see how eye tracked cursor control would be a much better solution vs having to use your arms as quest requires. I wish they could integrate the gaze pointer with hand gestures. That would be more like apples solution.
For media consumption it isn’t great, a very outdated Netflix app, mediocre RU-vid app (browser one is better but janky to use), they need to improve that stuff if they want to compete on the media side
You need a controller for certain experiences to be immersive. I think apples controllerless set-up sounds OK much like the xbox kinect did, but in practice is just a gimmick. You nailed the problem everyone has with VR - it's always cool when you put it on and I always think wow I should use this more often. But I don't, because it's a bit of a chore to wear. The one thing I thought for certain Apple would innovate in was the size and comfort of the headset...as that's the one thing keeping these things from being mainstream. But they focussed their energies in other areas and even said here have a battery to lug around with you or it won't work. Like they made it even worse than existing solutions. The biggest issue with other VR headsets isn't the controller, isn't the lack of eye tracking and isnt the pack of immersive applications....it's the headset itself. If they think pinch to select and 1080p 3D videos will revolutionise things regardless of headset size they truly are a stupid company.
"In the future it would be nice if the controller disappears completely" From a gaming perspective, which most VR is dedicated to, this absolutely isn't feasible option. Controllers are necessary for so many things especially haptic feedback and the use of buttons and joy sticks. No amount of magic can make hand tracking replace a controller for the majority of game inputs, nor would it be an improvement simply because its hands only. Hand tracking is a menu navigation tool, or for specific games that are built for handtracking(which will severely limit your options for the game). I find this review a bit overly positive, especially regarding the passthrough(it's okay) and the audio solution(it's barely acceptable, and needs a 3rd party solution for anything where audio is important).
What does a VR future look like for blind people? I feel like the eye-tracking navigation software is not friendly to blind people the way the touch based structure can be adapted on phones for blind people.
I have a brand new quest 3. Don't believe this review. The passthrough is not going to be a pleasant experience!! It is so blurry you won't be able to read your phone or pc screen (mainly due to contrast and blurryness).
"Controllers neeed to disappear" I disagree. Unless you can give believable haptics, using so called virtual controls is just so awful. Similar to how touch screen controls for phone games are just so difficult to use.
Hey guys, anyone is working in VR regularly? I'm just curious... From my experience, yeah, if you dont have a monitor then it's fine, but never better than just using a monitor. When will it be feasible, and will we really benefit from this? Are you guys hopeful for this? Because I'm not really. May be when I will be old, everyone will be working in VR, may be then it will be better and quite cheap at the same time. But I think we are far from that. May be like Quest 4 will be an option for someone who just needs 3 or more monitors at the same time. May be it will be nice just as a backup when you are away from your monitor... I dunno. But it wasn't there and it isn't there in my honest opinion. And even mindless scrolling browser is better on other devices. On tablet or even phone. VR is for games and socializing. That's the reality. And that's okay. So when we talk about eye tracking or ditching controllers - we need to think about it's benefits for playing games or chatting with friends.
I tried working in VR with both quest 2 and 3. Quest 2 is simply bad. Quest 3 is actually pretty ok. I use it when I code because the huge monitors allows me to have alot of code visible at any time. You can see text clearly from edge to edge and it works really well for many usecases. The resolution is still not the best, it's kinda like having 3 huge ass 720p Monitors. Whenever the quest 4 or 5 is around I will probably only work in vr