You can find the Fusion randomizer here: forum.metroidconstruction.com/index.php/topic,5376.0.html Metroid Videos Playlist: ru-vid.com/group/PL5SwsDGcTXkzIrAGGHUcnZxw_8oMuHNwR
The link on the forum didn't work for me, it took me to a website that was blocked by my antivirusprogram (which wasn't the case for any other rando, including the old version of this one) :(
It was so nice of the Galactic Federation to leave all those power bomb expansions, missile expansions, and e-tanks just lying around on the BSL. Just in case Samus needed them.
it's not that your charge does more damage the closer you are. It's because when you shoot the charge, there's a muzzle flash like an arc that follows the bottom of the arm cannon. It has a secondary hitbox of equal damage to the charge itself. So it's the equivalent of hitting two charges at the exact same time.
I'm sorry, but Sector 5 is the land of frozen pee. Can't unsee it. Thanks for uploading a run Jup, this looks great, I love the updates to the randomizer
Absolutely love that these past few years have been so, SO good for the randomizer and rom hack community. Can't wait to binge this instead of getting stuff done at work
imagine if they would also randomize level hatches within the item pool for example arachnus gives you yellow hatches, while the yellow hatch control room gives out power bombs, also wished they also fix the softlock problem in destroyed ARC data room, youre toast if you dont have space jump and fall into the main data room from above...happens quite alot
First time here gota say loooove the content already this run was the first I’ve ever seen on fusion and it was pretty great hope to see more of your runs
Great run, Jup! Always nice to spice it up with some Metroid runs. During the run, you mentioned about the crazy amounts of power bombs in this game specifically. The real reason as to why they spam so many near the endgame is becuz suit upgrades don't count towards the item percentage, and also becuz of how the missile upgrades stack, so no super missile expansions like Super and Zero Mission. Also explains the reason as to why there's so many energy tanks as well
It's funny because you are a 100 times better at this game than I am but I think you made the SA-X fight look much harder than it is I usually just charge shot him, jump over him, rinse and repeat until he dies without me taking any damage. He'll be stuck in this endless loop of missing his screw attack, turning back and getting hit. This rando looks very fun, I'll give it a shot soon I think!
9:32 No cap this might be the coolest color I've ever seen on a Core-X It looks like a white blood cell with a red blood barrier, it's so satisfying to look at.
Put an ungodly amount of hours into the first randomizer (think my pb for diff 5 full random was 28 igt) and I'm glad the issue with bosses was fixed. After a while you figured out which bosses were most likely to give powerups and even on e-tank powerup runs I found myself never fighting most of the bosses because you'd get all the powerups necessary to beat the game way before them. I'd straight up reset if I thought I had to fight certain bosses (nightmare, yakuza, and core x in particular) because they were never worth fighting.
have you ever done a low% run of Fusion or Zero Mission? I remember trying them both back as a kid and having fun with them, even though I got stuck and never finished either run.
PLEASE play more of these! They're so fun to watch, and its a nice bit of variety. Side note: iirc you use the Sector 5 Data room twice in base game. How does that transfer over to the rando?
Question. If you created a situation where u trigger broken sec six, can those data rooms which have now been broke have in logic/go mode items that if you were to destroy them that u end up soft locked?
Great run! For the record, the SA-X doesn't take extra damage from close-up charged shots. The "flare" in front of Samus's gun is always strictly Charge-type damage, and the SA-X only takes damage from beams with Plasma. (The vanilla game lies about this! Adam has told you plasma will work, but you actually need the _full_ beam combo; if you hack yourself into the SA-X fight with anything less, you'll do no damage. Kazuto decided to implement this plot point correctly.)
Nah, I'm not turning my pc on every time I wanna make a new rando. I'll care when its online like the SotN one but for now it's in the pile with Wind Waker for me ¯\_(ツ)_/¯
aaaaaaaaand they still didn't bother to give us the main deck's actual theme, huh. was REALLY hoping for that to be on the todo list........................
Am I missing something? If you are in the arachnus boss room with no way out and without morph ball, it is guaranteed that it is one of the 3 items, otherwise it is a softlock
Yeah, Missiles at start guarantees Morph Ball near Arachnus to avoid the softlock you describe. This was my first Fusion rando in about 1.5 years, so I was still in the process of relearning details like that one.
Saving often is advised for just this reason, Fusion logic only makes sure a seed is beatable. If it prevented all softlocks from exploration, the randomizer be much more linear. My recommendation would be saving at the start of every sector, that way you'll never softlock & won't lose more than a few minutes worst-case.
@@JupiterClimbMy complaint was not about softlocks but about hardlocks, i.e. saving in an area you can never get out of. Logic needs updating in that case.
@@StarTailsI don't think what you're asking for is actually possible. If you have, say, the equipment to enter Ridley's area but not wave beam, the game has no way to stop you from going in there and saving, trapping yourself. I guess you could try having the game disable save rooms if you don't have the equipment to leave the area, but that's more dynamic programming than most randomizers are able to put into the game. IMO, rather than looking for a more "organic" solution, the best way to prevent hardlocks is the all-purpose kludge of a warp-to-start option. It's foolproof and much less intrusive than edits to the game map itself. Warp-to-start has ended a lot of arguments in the Prime 2 community (and when it comes to soft/hardlocks, that's a game that tells Fusion to hold its beer).
this has got to be the worst color rando i have ever seen. it hurts my eyes even more then aria rando, i never thought that possible. i hope this will be banned in tournaments.
The thing that was worst whit this game was the lack off good/cool music. If it had the same music as the original NES version it would have been awesome.