Go mode being such low requirements is actually pretty interesting to me. It's like, ZM's sequence break-heavy design has knock-on effects onto shuffling the items. It's my favourite Metroid but Fusion is probably my favourite randomizer for the series, the linear design seems to randomize better.
39:00 True, but in Bunny Must Die the first upgrade allows you to turn around. It's optional, the game can be finished with very limited ability to choose which direction you're facing. I feel that's similar :)
Love seeing the Metroid content lately! The cheese for the black/elite space pirates was super cool to see! Those guys give you such a hard time right at the end.
I want to say Samus looks like a zora from legend of Zelda, but really she just looks like she poured cyan paint on herself before starting this mission
Was the room where Gravity Suit was found changed? I'm pretty sure the floor has bomb blocks for you to go under the speed blocks in the normal game, so if you entered from the left, you just require either bombs or PBs + High Jump to get it. It's also probably the intended solution to get the ball spark missiles, since the method you used is annoyingly close to the room transition trigger.
15% normal I usually go for speed booster and a super missile tank, last time i played 15% hard i think i did screw attack and an extra missile tank? been a little while since i played that shit's brutal
it should just start you with morph ball as it's required past two screens anyway and you can't do almost anything in the game without it. this would then free up an item in those first two rooms to be something else. Also long beam should just be a given, to you. No other game other than the first one even 'had' it.