@@BenjaMan64 The boss itself was annoying, I had no clue the cylinders it held had the Spider Ball properties, so I tried to do it the hard way (Which worked once, so why stop trying it?) The other was using Morph Ball Bombs to suck into the vaccuum? Since Missiles didn't work, why would I try that?
@@Chaud31423 I think the chevron/tread patterns to indicate "Spider Ball here" are a carry-over from the Prime series (where it was limited to specific areas). This game never calls them out for that purpose though, so it's not necessarily intuitive. Plus the fight was about 5x harder than all the others up to this point, so... yeah it was great when he finally fell. 😌
Yup, Samus got pissed off big time with the Diggernaut when it just won't die! So naturally, Samus goes Badass and gives it a well deserved charged point blank Plasma-Spazer headshot.
@@SacredCharizard yhea but that chozo on the Dread trailer looks awfully familiar to the 2d/10 evil chozo from the Chozo Memories so maybe there is hope
So many little tricks with this fight that I had no clue were a thing on my first run. Using the Spider Ball to avoid that triple-tank damage from its VacuuSucc(TM) attack...sitting on the conduit points in the last phase to avoid getting zapped...oh, and while not shown here, you can use the Spider Ball to cling to the ceiling at the start of the fight, to make his very first move with the drill-arms completely ineffective. Looked up a video of this guy after beating him the first time (which itself happened after about 8 or 9 failed attempts), facepalmed repeatedly upon seeing the aforementioned tricks, got back up to him on Hard mode, and roflstomped him in one clean go. Once you know his moves and those helpful little tricks, Diggernaut's difficulty as a boss gets nerfed harder than Diddy Kong in Smash 4. The chase scene, on the other hand, is still one of the most stressful points in the game.
Yeah but that stuff could've been better informed in the game. So many parts of this fight aren't clear and it just leaves you wondering what to do, this is a level of bad game design i wasn't expecting here since the resto of the game was being amazing.
@@brinst_ar people like you that will sooner shout "bad game design" than simply go "oh, I didn't think about that, that's cool" really shouldn't be listened to at all. basically 10/10 times I see a youtube rando specifically say the phrase "bad game design" it's because they're pissy and insecure about not getting it completely 100% right the first time, even though if that was what the game expected from you, it would have simply killed you without mercy until you figured out every technique. you obviously don't know what bad game design actually is, and let's not kid ourselves, you're exactly the kind of person that would have complained if the game simply told you what to do.
I also question the amount of testing that went into this boss. So many of its phases seem like complete sucker punches with only a small fraction of the intuitivity or logic that every other fight in the game had.
to be honest, the amount of damage he does is insanely high, a few moves (stage 3 laser attack, stage 3 drill stomp, shooting his face in the rotating laser parts) require some pretty tight timing and/or movement, and the parts where you have to spiderball up the drills and bomb them always got me, especially since the drills deal a ton of damage even then. honestly, the way samus blasts that charge beam like "I'm done." was exactly how I felt with this boss, and also I feel like that's a good thing. it's hard but it's an interesting challenge. but now I'm dreading fusion mode...
Shiny-estro I never had a terribly hard time with any of the bosses except for the Omega Metroid, because I didn't realize you had to get super close to his membrane to damage it (well actually I did consider it, but dismissed it because I thought getting that close was insane). The final boss also confused me a bit because I thought there was a puzzle to him like the other bosses did, but it was as simple as just shooting it.
What? I did not know you could stick to him while his head was rotating as long as you stuck to the weakspot. I thought the entire thing was untouchable when he electrified.
Yeah, that was the part that got me really irritated as well. I waited many times for him to cycle and the last weak point to align, I thought it was just a horrendous mechanic. Seems I was wrong, but that specific part was very unintuitive.
Looking back on this, you can definitely tell it was the same development team as Dread. This boss is like a cross between Experiment Z-57 (from Dread) and Quadraxis. This game seems to finally be getting a lot more attention now that Dread is selling so well. It had so much going against it, being launched on the 3DS after it was already effectively a dead system. Looks like there is hope for a Switch port now though...
On god bro the diggernaut reminded me of experiment z-57 I will admit tho diggernaut was harder almost being a cuphead style boss with its difficult patterns and different ways to damage it but holy shit experiment z-57 had the best melee counter cinematic in all of dread
Huh, Spider Ball to escape the vacuum cleaner. Good to know, I jumped over it while hitting the touch screen to enter morph ball, then layed down my bombs and repeated that process until the boss was dead... worst thing is, I was stuck in the third phase for about 10 whole minutes, simply because I didn't see the second blue line in the inner circle around his "eyeball", and I had no clue that I had to line them up. I also had no idea that you can just sit on the bomb spots without taking damage. I made that boss way harder than it is, and I feel stupid now...
This video saved me from countless additional hours of frustration, but now I'm upset I didn't think of the spider ball sooner, the theme to this boss is killer!
The magic behind Metroid Samus Returns...is that everytime someone finish the game for the first time, they come to YT to watch boss battles and realize there are OTHER ways to do attacks and dodge. It's cool that everyone has it's own ways of doing things in this game.
I appreciate that there are different ways to fight bosses in this game, and that they were *actually* difficult. First game in many years that actually challenged me, it was great!
Sakamoto fucked up Samus's character in Other M, not Team Ninja. They just helped design the combat in it while Sakamoto wrote his masturbatory fan-fic. People need to stop blaming TN for Other M because they're the ones who helped with the gameplay which was the only non terrible thing about it.
Other M's problems all stem from Sakamoto...the guy who was so salty about us folks in America making such a damn good Sirius if metroid games (prime) that he said "not canon."
Annoyed that I had to look up how to beat his second phase. I should've figured out that I could use the spiderball to avoid getting sucked up. Great video!
I managed to defeat the boss without using the spiderball because i didn't know it can be useful. You just drop bombs while getting away from the vaccum, but it's a little hard to do and if you fail, you can say goodbye to 3 full tanks.
Gonna be honest I had to look up the spiderball thing too, I keep forgetting spiderball exists. I backtrack thinking I missed something to progress and them I'm just thinking "Oh right Spiderball"
Yeah uh, I never figured out the spiderball trick, I was just laying down as many bombs in front of the tornado as I could while running for dear life. Though in hindsight it's totally intuitive that forcefully sticking to the ground WOULD prevent you from getting sucked up. I guess I'm just an idiot.
Honestly the most fun I've had with a boss in a while. Can't believe I missed out on the ending animation though, I looked away for a bit and didn't realize that sick finisher was playing on my screen lol.
Dang. I just layed the bombs and stayed just out of range to not get sucked in. Didn't know spider ball prevented you from getting sucked in. That would have made it a lot less stressful for me lol. Maybe on hard mode I will do that ;)
According to TV Tropes, you’d easily be forgiven for thinking it wasn’t even possible (like I did), considering that enemies can knock you off a wall with just one touch.
eh staying out of the way is hard because the angle of the vacuum is different than your eyes interpret it, you end up getting sucked in when he speeds it up.
Man, this game was something special. It had not only the best character designs, but great gameplay, and then there's the diggernaut defeat cutscene. This game had heart. I kinda wanna replay it now.
Thank you for the video. I have played every Metroid ever published and this was by far one of the hardest Metroid boss battles I’ve ever completed. Took me a few hours. One tip. Save your shield until the third phase. It will only last a few hits but the life force it saves was the difference in my finishing him off.
@@unknownzarby1854 Hmm, I see what you mean, the Tester is similar to Diggernaut's front part which shoots the laser beams... I don't think I would have ever made that connection myself, as the Tester is basically just a disc...
Being a guy who is into engineering, I gotta say. As a robot built for digging and excavating, this thing looks like an absolute BEAST of a digger! This is pure eye candy for me! 😍
What I love about this game is 99% of the game you can choose not to use aeion abilities, yet you can if you want to. It's nice that they don't force you into it during normal gameplay like this, and they also don't force you to do lethal strikes if you want to get a fight over with quickly.
I love the fact that every move this boss does is a move referencing his excavation purposes. From using his “hands” to drill earth and rocks from a room, his sucking mechanism to clean territorry, up to using lasers to flatten the surface. Perfect boss design battle.
Thanks for this video. With it's help I made short work of Diggernaut (admittedly it still took me a few attempts and I needed the time slowing Aeion). I know many are saying this boss is really difficult, however now that there is a clear strategy to defeat it I bet in a few months time everyone will be wondering what all the fuss was about. I struggled way more with the first Omega Metroid
Excellent video. You didn't make it 35 minutes of blabbering while you explored the stage before. You didn't overdub it with your favorite music. You clearly practiced before doing the capture so you didn't show us the wrong way to do the fight while trying to show the right way. You didn't even say a single word of French/English. Subscribed.
I've played metroid for many many years and this game gave me the most deaths. But it was great. Finally figuring out how to win and then smashing them felt so badass and made the countless deaths worth it.
Finally defeated this boss phew... Also, when he does that thing at 0:51 rolling his arms from one side of the screen to the other, instead of jumping through the gap in the rollers, you can also go into morph ball form and hide in one corner of the room to avoid getting hit.
@@optimistprime3192 thats literally the first thing ive tried, because theres a safe spot in metroid fusion against this spider boss and in super metroid theres a safe spot against the plant boss. those both are very similiar. the metroid 2D series has a thing for safe spots like this. kind of an easter egg you could say. you can tell that mercury steam, the devs of this one did their homework.
The fact that it's such a hard boss and that you will need multiple attempts to best him is in my opinion the best thing about it. It felt so good when I finally beat him!!! I rather have that than bosses I can finish on the first try.
Probably the best boss fight in series history. Its challenging, but its also fun because of all his attacks once you know how to deal with them. Totally makes up for the lack of unique boss fights in this game.
I'll be honest when I say I loved fighting this thing in fusion mode. The damn thing hit like a truck and figuring out the patterns to avoid his attacks felt incredibly satisfying.
That was a really cool boss fight. It was hard, took me about 10 tries, but each time I managed to go further into to battle, and finally beat him and that was fully satisfying
I’ve played through this game several times since it’s release, and not once did I ever think of using the spider ball to avoid the vacuum Attack like that. And when it came to the 3rd phase, I thought your only hope was timing the morph ball bombs.
Holy shit, that finishing shot -- she doesn't even LOOK at the guy... how much more badass can you get? This gotta be one of the top 5 -- maybe even top 3 most badass Samus moments in the entire series.
Spoicy Metbol Depends on which doppelgänger. SA-X did give itself to Samus for survival’s sake, but Dark Samus was killed and destroyed with the planet Phaze.
What a beast! that last part. blowing up those 3 points got to me; but after watching this video i see i can just stay parked on one of them while it shocks the other areas between them.
Looking at the comments, I’m glad to see I wasn’t the only that couldn’t figure it out. You seriously helped out so many gamers with this 4 minute vid. Lol
4:04 con esta sencilla secuencia los creadores de este juego demostraron que sabrían a la perfección lo que todos sentiríamos tras derrotar a este molesto y malagradecido robot de una vez por todas XD... Lo que más me llama la atención es que, de alguna manera, Samus aún se las arregla para expresar cierta "delicadeza femenina" en ese remate tan badass xd.
Oh, right, spider ball. That... would've made the vacuum attack easier to do. I just placed four bombs, melee'd and leapt over the attack to start placing more bombs. I was _wondering_ why I had such trouble with the third phase...
At least we have a predecessor to the E.M.M.I’s there’s no way that they’re not meant to be related in some way, or that the dread team took inspiration from this fight
First thing I had to look up for this game. Got to the third phase after blasting both arms. Didnt realize the spider ball and bombs for him to suck up technique. Duh. Thank you
Probably one of my favourite boss fights in modern Nintendo, it really tests your knowledge of Samus' arsenal in this game and keeps you on your toes constantly. It's so refreshing to see such a challenging boss in an era of Nintendo where many of them in recent years have been quite easy. Plus I love the little touch of those creatures running away from the start and Samus finishing it off without looking at it, both details just ooze personality!
So, few years into the future here. I wanna come back to this fight since it's many things: 1. This is samus' first full 2.5D fight. Some could argue the Ridley fight from Super is 2.5D, but that only counts if you use the very end of the fight where Ridley flies away. This set a new precedent in Metroid games where you could do way more than a simple 2D fight, and lead into the Experiment Z-57 fight, which is also 2.5D. 2. Up to this point, the only other time Spider Ball was utilized in a boss fight was against Quadraxis in Prime 2. 3. If you want to compare AM2R to Samus Returns, compare new bosses and returning bosses as separate entities. In this case, I strongly believe that this boss is on-par with the Tester from AM2R, maybe slightly better. 4. That ending. If you want a single shot of Samus being a badass, that's it.
i always seem to get hit on the part where hes smashing his arms into the ground on the third phase i found a sweet spot in the corner that avoids it but i still seem to get hit like half the time i try and go to it
I just fought this guy today for the first time. Took me ages to figure out I needed to use spider ball at the end of the first phase, and then it took me almost as long to figure out the same thing in phase three. I never did realize you could use spider ball to just hang out inside his suction attack and spam bombs (I stayed one step ahead of it and lobbed five bombs at a time).
I don't get why so many people are complaining about this boss... For once, it was a challenge. To figure out how to beat a boss is part of the fun and I missed that feeling in videogames nowaday. And there is many phases, with many moves, and many weak points. It felt a bit like Quadraxis, which was (for me) the best boss in the entire Metroid serie. Let's be honest. Bosses in Metroid (except some minors exceptions) always were stupid in terms of strategy. "Shut shoot the thing down." It's not a challenge, it's not clever, it's not fun. Just spam your weapons. Diggernaut was interesting and it was a bit like solving a puzzle. That's the kind of bosses I like.
Hear, hear! I honestly loved the bosses in Samus Returns for being fair challenges. They kick your butt the first couple times, but each failed attempt teaches you something important about that boss, bringing you that much closer to beating it on your next try. The checkpoint system (starting you just outside the boss room, rather than all the way back at your last save point) only further encourages the "Just one more try!" mentality that prevents any one boss from becoming frustrating. Diggernaut was no exception. For example, when it starts shooting eight lasers in different directions... the first time, I didn't know what to do, so I space jumped like crazy and got punished for it. The second time, I tried using the spider ball on the walls to avoid it, but it did not work. The third time, I had recognized the pattern well enough that I could effectively use the space jump to reliably avoid the lasers every time. The entire boss fight is a puzzle like that, one that you put together one piece at a time, and I enjoy figuring this out for myself. It fits the themes of puzzles and exploration in Metroid games much better than just "Shoot this thing until it dies".
My issue with Diggernaut is just that his dangerous mechanics are easy to avoid once you figure them out, at which point the majority of the boss fight is simply waiting until he enters the right phase for you to begin experimenting again. It's not necessarily a problem for a boss to be a puzzle, the problem is mixing puzzle mechanics with cycling phases that force you to wait around doing the same thing you've already mastered a dozen times over until you figure out which weapon to use in which spot. Experimenting was only around 10% of this boss fight for me. The rest was replaying the same few phases over and over until it let me experiment again. Fun the first few times, but it just felt like padding after a while.
I thought it was pretty interesting, but the controls weren't quite as responsive as I would have liked during the fight, and I felt like I was taking stupid damage.