Don't mind me just committing crimes against humanity. This map was part of CromulentVille 2: www.runthinkshootlive.com/pos... Music featured in this video: • Ambient Emotional Musi...
I know some of you may question why this is a first channel video but honestly I loved this map. For the limited amount the creator had (48 hours) it's a brutal mod with a great aesthetic, genuinely amusing dialogue and a plot that makes you think. I was genuinely surprised it ended the way it did.
I was waiting for an escape opportunity to appear, like in Portal or a kind of obvious twist that all this time the "intruders" were good people and the voice on the intercom was bad and you were supposed to save them.
For anyone wondering, the map is named/based off of the Milgram Experiment, famous in psychology for demonstrating how normal people can do terrible actions when given positive reinforcement from a perceived authority figure (in the case of the experiment, subjects were told they were giving electrical shocks to a person in a separate room, while hearing distant screaming & pleading for it to end). This map is a really great offshoot of that
Not really positive reinforcement. It was more like vague pressuring. "You have no other choice, you must administer the shock" stuff like that. Also, it wasn't just distant screaming. They have pre recorded sounds of the subject screaming in pain but there's also an actor pretending to be the subject on a screen
@@UnnamedReisS looking at this my confident guess is that those are pre-baked lighting and shadows(via some software like blender or 3dmax), embedded in the textures and exported in the game
"Can I maximise her suffering..?" * _pulls lever_ * "Pull it again..? No..? Unfortunate." Something tells me Jolly has never heard of the Milgram experiment - and I can't decide if he'd be an awful- or a great- subject…
For anyone who does not get it: The first law of robotics goes as follows: A robot may not injure a human being or, through inaction, allow a human being to come to harm. The robot can not injure a human so it has build a deathcamp in which jolly is enslaved and operates the switches to kill people. That way it never actualy breaks the rules.
@@bubbles8871 honestly i really only watch anymore just to see his overwhelming stupidity. honestly some of the stupidity in his vids is shit you cant write
What if, that hole is the security measure for other subjects? The brick you dropped killed the last subject who did the same thing (killing intruders), and next time it will be you being the last intruder?
Milgram: "ah yes, people will do things they don't want to if told by authority" Wangcore: autonomously pulls lever without prompt "can I maximize her suffering?"
I really appreciate that the map doesn't go for the somewhat obvious "wait, this is wrong! maybe I shouldn't do this" option where you rebel against the machine, escape and destroy the robot so that no one ever dies ever again. It's a nice subversion of expectations to have you go back to your cell and continue your "work" the next morning.
Maybe that is the unsettling Part which also kinda plays into the Milgram Experiment. Nobody tells you sth. you are doing is wrong. That is exactly why you question what you do without the game rubbing it in: you're basically just an obedient Individual in an Experiment about how far you might go when given the right prompt and justification for an Action but you can not be sure that what you did was "the right thing".
Milgram was a quack, his experiment has been debunked multiple times. The data that he didn't publish showed that most of the people who continued to "shock" the "test subject" had figured out that the whole thing was a hoax and were just playing along.
"Be quick or else the intruder might escape" Jolly: Okay "That's a little joke. Nobody has ever escaped. Nobody. Will. Ever. Escape." Jolly: **nervous laughter**
Because I'm assuming the concept was based on Stanley Milgram's psych experiments with conformity and listening to an authority figure I loved how immediately Jolly wouldn't comply with the order to pull the lever, not necessarily because of the authority figure alone, but also be cause he felt he'd fuck it up. Enjoyed the playthrough.
This is exactly like the experiment, basically we learned that Jolly could be convinced to partake in a genocide, at least according to the hypothesis of the experiment
At the end, I thought the voice would say something like "please stand on the square to proceed with your duties" and when you do, a block of concrete falls on your head. The ending would be a black screen and a far off voice saying "congrats, you killed all the intruders"
6:50 yes Jolly, living meat can start to rot under various abnormal circumstances (excessive blood loss, open wounds, amputation, gangrena, extreme cases of anemia, leucemia, scurvy, etc)
@@MultiKbarry it is considered living meat as long as it retains its functions as part of the body. So even if it's rotting, meat can still work to some extent for a while.
I just realised The box in the starting room that says "stand here" is to keep you stationary in a small space, so that you can easily be hit in the head with a brick
Reminds me of the old experiments from the 50s where they would tell people to push a button and they would just hear people screaming and being tortured, but the people would push the button anyways as long as they were told to.
"Nobody has ever escaped, nobody gets out, nobody gets in." Sounds to me like you're wrong, considering the presence of people and especially intruders in the facility.
This reminds me of that social experiment where an authority figure orders the subject to deliver electrical shocks to the person they think is a test subject. "I was only following orders" is no excuse for atrocious behavior.
@@ursa_margo the key lesson from the Nuremberg trial of Nazis was; Following orders is not an excuse for killing civilians, even under duress of death.
@@zakaruahbones3142 That wasn't the point of the Nuremberg trials at all. The trials where originally only for 24 people, all of which had high positions in office or military, 3 of which were acquitted for having no significant participation in the planning or execution of the war crimes committed.
@@ursa_margo I do not agree with that conclusion. Everyone should accept culpability of their actions. It doesn't matter if an authority figure orders you to commit an atrocity, you're still personally responsible.
I remember learning about the Milgram Experiment in a psychology course I took in college. The experiment consisted of a teacher and a learner. The teacher would read off random sounds from a script and the learner would repeat them back each time the learner got it wrong they were administered a shock, with each additional shock increasing in voltage. What the volunteers didn't know though was that they were always the teacher and an actor played the part of the learner. The actor would internationally get them wrong and realistically act out the pain and screaming, even begging for the teacher to stop at dangerously lethal voltages. If the teacher showed hesitation, the researchers, from their position of authority, would tell the teachers that they had to push on with the "experiment". The real purpose of the experiment was to test what people would do when faced with choosing between their morals and an authority figure. It's infamous in the psychological community because of the mental stress it put participants though.
This is a refferrence to the Milgram experiment, an experiment that was performed in the 1960 forcing strangers to potentially harm other strangers. Plainly difficult made a Video on this, you should watch it and youll get the premise of this map better
Damn those last three videos are very different to the usual, it sure is a big change, but honestly i think i like it more the way it is now. The shorter format, with less dum jolly part, it's cool, I like it :)
Pretty sure the ending brick and the beginning of the mod implies that you’re killing the previous person who “killed the intruder”. At the start of the mod you can see a hole in the ceiling with a “stand here” decal on the floor.
The Milgram experiment on obedience to authority figures was a series of social psychology experiments conducted by Yale University psychologist Stanley Milgram. Its a very interesting experiment about authority and seeing what people will do when told
Woah this is pretty neat. Someone did a map based loosely off the milgram experiment, which is not only an experiment on the subject but ALSO about the test giver. Neat little experiment yall should check out sometume
Isn't there a real life experiment like this? Where they push a button to shock an actor and the actor fake screams and most people just do what they're told till the actor "dies"
At the end the same voice saying please kill the intruder could’ve been heard muffled. A trap could be opened in the players room. Instructed to stand on the market. Brick falls. End
Two things to talk about here. One: is the game talking about violence in games. And how they are never ending hell for all the characters. Two: removing the human elements and puppeteer caricatures that a story makes; the contains of the story sometimes is just plain creepy.