[98] Today we play through 3 maps that aren't quite long enough to be full videos, but have cool mechanics to them! ▬▬▬▬▬ Twitter: / angory_tom Patreon: / angorytom Twitch: / angorytom Reddit: / yogscast Merch: store.yogscast...
The almost-misplay with the wave patterns early on in the first map reminded me about how in the ocean, Rogue Waves form from overlapping small waves of different speeds meeting at a single point. The way that they can suddenly just form, slam into ships with no warning at all, and then vanish in what seems to be otherwise relatively calm waters is properly terrifying.
@@TheLordPage Right!? It's _crazy_ how long things like that can be something that's known about but officially unconfirmed. The ocean has the most of those sorts of things, since we explored on it for ages, but it's still full of mysteries. I've wondered if some stories of ancient sea monsters were from encounters with large squid attacking boats, since they would assume they were whales before large boats became larger, faster, and more commonplace at the surface. Things like that are harder to confirm beyond conjecture even when we know things like giant & colossal squid exist.
Rogue Waves weren't necessarily considered myths, as there have been numerous accounts of them occurring all over the world for centuries; but because they're so rare (you need a pretty nasty storm and then a lot of bad luck in order to encounter one), cameras are a fairly new invention so they'd never been caught, and conventional mathematical models said they were next to impossible, the scientific community didn't take it very seriously. That is, until in 1995 measuring equipment on a gas pipeline support platform near Norway caught an impossibly huge 'green water' wave (dense waves that are all water, as opposed to simply spray which is largely air) forming out of seemingly nowhere and smacking into the rig during a storm, causing some minor damage (read: stripping the paint off the pylons) before vanishing again without a trace. The wave was called the Draupner Wave after the name of the platform. Rogue waves have been recorded on camera and other equipment a few times since, by similar platforms and cargo ships, there's even a couple clips on YT that are bizarre to watch. The inverse of a rogue wave, called a 'rogue hole' can theoretically also happen - they've been reproduced in laboratory settings - but they haven't been caught in a similar manner in the wild yet.
Honestly if you want functionality, cut paths into all the muffin tray holes, maybe half as deep as the holes themselves. As for actually using it, I have some rubber plugs designed for those paths. Just take them out when you want to clean and whatever soap and water you use will fill in the holes themselves. (I mean they have to in order for you to fill them up completely with soap and water but we don’t talk about that.)
Aw Tom, I played that second map with the cursor without even thinking you could boost that! It took soooooooo much longer dragging creep around the map to cut of sections from the power grid and dealing with the anticreep party pool than that little trick - I actually felt a little disappointed in myself for not trying boosting the nega-emitter!
You're kidding right? I enjoy watching Tom play creeperworld mostly for the banter, but he plays only the easy maps. (I imagine he seaches for the tag fun.) I'm at best a mediocre player, (at over 500 hours in CW4, and over 600 in CW3) and it is at times nearly unbearable to see how horribly inefficient, poor, and ignorant his planning and understanding of the game's mechanics is. To the point where I suspect him to just be trolling at how bad and ignorant he acts.
@@DKArmstrong Why would I? There's almost 3000 custom maps in CW4, with more being added every day, most of a quality I won't equal because F*** learning the programming language for CW custom. It's also a nonsensical response to give. That's like telling me to create a computer operating system for pointing out someone doesn't know the cut, paste, undo, window switching, and explorer keyboard shortcuts on windows.
@@palmtree476 Why would I? There's almost 3000 custom maps in CW4, with more being added every day, most of a quality I won't equal because F*** learning the programming language for CW custom. It's also a nonsensical response to give. That's like telling me to create a computer operating system for pointing out comeone doesn't know the cut, paste, undo, window switching, and explorer keyboard shortcuts on windows.
Only 2 types of map designs. 1) COMMANDER, please come QUICK!!! The creep, its coming, it just overran the Zardian defense line, and its moving on the capitol city! 2) Muffin pan lol
7:59 Sadly you can just boost the emitter next to the rift lab and win that way. Cursor doesn't even get to exist. Edit: seems like the cursor at least got a little smile at the end.
I feel like he didn't understand the power that was held Fithian the first emitter on the second map. It literally mad roughly 2.4 k every second with 61.0 every .03 seconds
Daily reminder that Tom is an amazing person and to thank him for all he has done/will do - Day 833 OOO I like this collection of smaller maps, like a Creeper World Warioware XD. It's not just fun though, but also gets to shine the light on the smaller maps :D XD Creeper Man certainly is goofy XD Well that map was indeed "hard", my goodness XD