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Mixamo Animations to Human Generator Models 

LukeyAnimates
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28 авг 2024

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Комментарии : 69   
@virtual_intel
@virtual_intel 2 года назад
I understand why it worked. The sizing of the character model is the issue for bone mapping/retargetting . Meaning the retargetting of bones seems to have issues with different size meshes to bone dimensions. So since you moved his mesh to Mixamo then exported their rig to Blender with bones mapped for his actual body type/size. Rokoko remapped it perfectly. Great job 👍🏽 I was just trying to figure out why this was failing for me via Mixamo to Blender for the Human Generator add-on. Glad someone figured out the issue. You just solved my MetaHuman model issues with Mixamo as well. Thanks bro subbed for sure!
@lukeyanimates5308
@lukeyanimates5308 2 года назад
Thanks! lol i didnt understand all the logic behind it except that it worked for me and im glad it works for others
@mehmetonurlu
@mehmetonurlu Год назад
Absolutely!
@WomanOfMetaXX
@WomanOfMetaXX 2 года назад
Thanks you so much. I just lost two days of my life trying to figure out Maxamo to Human Generator. Losing the will to live trying to use Rigify. Then I found you. Bless you x
@DisintegratorFilms
@DisintegratorFilms 2 года назад
Great tutorial. At first I saw how the Rokoko suite was super expensive. I didnt realize they had a FREE plugin! Super awesome. Thank you.
@rileynoname3529
@rileynoname3529 Год назад
Thank you so much! This works without a hitch. Lifesaver.
@clausbohm9807
@clausbohm9807 2 года назад
Thanks so much for the effort to find out what works, I am almost giving up on this but you are helping me to get some confidence back! Subscribed for your efforts. I do still see the notorious foot slide so that will need to be resolved, also the bends in the body seem a bit rough. Still more work to be done ... or back to laboring in Maya, or monkeying around in Daz/Iclone and never get it decent. In 1996 I started working on Poser with Daz characters into 3DS Max using Lifeforms/tru-bones BVH to retarget and mocap, then Mimic Pro for lip sync ... it was even easier then and got same results if not better, it has not gotten better in nearly 30 years! Shame on the animation industry for not developing any practical standards in this stuff or any kind of body mechanics that actually work. Everyone does their little piece of the pie but no one got it all together in any quality output. I can show you an animation I did in 2002 that is just as good as now, and much easier to do. That software has changed or no longer exists.
@lukeyanimates5308
@lukeyanimates5308 2 года назад
Happy to help, i also spent a long time trying to find solutions and this worked. There is a few things that look a bit dodgy but with good camera work im sure these errors can be hidden or with more work it can be made good. Appreciate the comment.
@shivafool
@shivafool 2 года назад
Thank you for sharing this. It works! I'm glad I found it before I wasted too many more hours reinventing the wheel. May your kindness be returned a thousand fold :-)
@vintageclouds9510
@vintageclouds9510 2 года назад
Was thinking the same thing and you did it before me and you add few other points. Thank you
@aadarshn4310
@aadarshn4310 2 года назад
The lagging is because of the subd modifier on the human mesh and clothes from the human generator. I had similar issues. Bevel, mirror, subd a bunch of other modifiers get into a loop of auto updating the mesh for every frame. I turn them all off for the previewing the viewport animation. Hope this helps.
@lukeyanimates5308
@lukeyanimates5308 2 года назад
Thanks alot! this really will help me
@giovannibavai2783
@giovannibavai2783 2 года назад
@aadarsh Can you help me what exactly should I deactivate? that I currently do 5fps? thank you
@paulwebb311
@paulwebb311 2 года назад
Nice one. This has been bugging me for days. No idea why it only affects the arms, but both scaled to 1 and it works perfect. Many thanks
@EventHorizonn
@EventHorizonn Год назад
Sorry, what u mens to scale to 1?
@kat74809
@kat74809 6 месяцев назад
I am stuck in the same situation. Did you find a solution for the arms?
@danshuri4979
@danshuri4979 5 дней назад
Hi, to fix this issue you have to export your .fbx with the "With skin" option.
@sebastianpatrickp
@sebastianpatrickp Год назад
Bro you saved my life with this! Thanks!!!
@mostlyharmless88
@mostlyharmless88 9 месяцев назад
thanks for this... the arms collapsed in was killing me.
@kat74809
@kat74809 6 месяцев назад
I am stuck in the same situation. Did you find a solution for the arms?
@SantiagoMiler
@SantiagoMiler 2 месяца назад
@@kat74809 were you able to solve it?
@NicWerdVFX
@NicWerdVFX 2 года назад
Very very interesting. I just got human generator and have spent hours trying to figure out how to use its rigify with mixamo but this technique looks sooooo much faster! Thanks for the hook up mmmmah boy
@lukeyanimates5308
@lukeyanimates5308 2 года назад
No worries took me long to and i tried rigify too but doesnt seem to work
@robbetz
@robbetz Год назад
Just saved me countless hours. Thank you!!!
@Mr_Mijagi
@Mr_Mijagi 2 года назад
Thanks for the work! But I keep up ending (after retargeting) with a character which has it's arms twisted behind the back. The bone list is correct tho. Strange.
@ogre1890
@ogre1890 Год назад
Did you find the reason for this?
@kat74809
@kat74809 6 месяцев назад
I am stuck in the same situation. Did you find a solution for the arms?
@danshuri4979
@danshuri4979 5 дней назад
Hi, to fix it you have to export your mixamo animation "With skin" and as "FBX7.4".
@kat74809
@kat74809 6 месяцев назад
Are you saying you loaded the HG model into Mixamo and exported it as a Mixamo model? Then you utilized the HG model which now has the Mixamo rig and retargeted the animation into the original Hg model rig? Because the characters are of the same size, then the rigs aligned the same during the retargeting process? Is this the workflow?
@VelocityVFX
@VelocityVFX 3 месяца назад
Hi, thanks for tutorial, I keep getting no foot root, rebuild bone, and wen I click rebuild bones same thing happens? What could be going wrong.
@aksnayudu
@aksnayudu 3 месяца назад
Thank you so much, it works!
@enigmawstudios4130
@enigmawstudios4130 2 года назад
Wow, yeah dude. This definitely did work. Many thanks!
@lukeyanimates5308
@lukeyanimates5308 2 года назад
no worries
@user-mu4ni8mp3n
@user-mu4ni8mp3n 2 года назад
Genius!
@johnp.2351
@johnp.2351 2 года назад
Genious solution. However, despite everything being great in viewport and render preview, when i go to render, the body object, hands feet and head, disappears, as if hidden from render. Have tried everything i could think of, with no solution. Any ideas anyone?
@tomgirl366
@tomgirl366 2 года назад
Resizing issue has a simple solution, while importing just change scale to 100 in size option. Everything will be fine. Human gen is a good addon but the only reason I don't like is it's poor muscle customisation. It can't even resize abs. It has option to increase muscle which is very poor ,u just look big with no 3d details in muscles. So it's only good for clothed human or lean human. But I will agree it's texture materials are of high quality
@NukeMediaUK
@NukeMediaUK 9 месяцев назад
ohhhhh nice one!! I've tried everything all yesterday and I couldn't get mixamo to accept my model, no other tutorials mention to use just the original skin separately (Im new to character animation).... Thanks a lot! If this helps anyone, if you save your character in the HG interface, then add it again next to your original and then delete the clothes, it will give you the base skin as your HG model is without the boobs! Minor thing but maybe better....
@justinm4867
@justinm4867 2 года назад
Hey! Been trying to figure this out for days. Is there a way to export from blender with full color? Meaning no grey
@ExoformStudios
@ExoformStudios Год назад
I would like to know this as well.
@NickHeinOfficialPage
@NickHeinOfficialPage 2 года назад
Good job. 🤜🤛
@SantiagoMiler
@SantiagoMiler 2 месяца назад
The arms are upside down... What is the solution?
@danshuri4979
@danshuri4979 5 дней назад
Hi, to fix this issue you have to export your .fbx with the "With skin" option.
@jamalsutter
@jamalsutter 2 года назад
Very nice and easy-to-follow tutorial. Unfortunately for me, my arms always come out twisted once I retarget the animation. The arms are always the only thing to be messed up. I tried different Mixamo animations, tried syncing with an fbx both with and without skin...but the result is always the same.
@lukeyanimates5308
@lukeyanimates5308 2 года назад
Sorry to hear about this, thats what happened to mine before this method, if you try and make sure all the bones are paired to the correct one in the rokoko plugin
@jamalsutter
@jamalsutter 2 года назад
@@lukeyanimates5308 Yes, I double checked each bone to make sure they were matched properly...seemed like they were all good. I'll go through your tutorial again to make sure I didn't miss anything. It may be some error on my part, but I'm 90% there right now.
@SudevNadar
@SudevNadar 2 года назад
@@jamalsutter Have you tried auto rig pro?
@jamalsutter
@jamalsutter 2 года назад
@@SudevNadar I have not. Tbh, I haven't been on Blender a lot since initially giving this a try. Have you had success with Auto Rig Pro?
@SudevNadar
@SudevNadar 2 года назад
@@jamalsutter Yeah. But needs a lot of manual tweeking. And it's easy. We can even re-rig the model
@VelocityVFX
@VelocityVFX 3 месяца назад
If you have iclone 8 could you do the same, it seems like it is harder with Iclone to blender animation.
@madsyntstsa5764
@madsyntstsa5764 2 года назад
Hi there, I'm not sure why but if I retarget my main character to the imported walking fbx character, they both walk but only walk in place.. When I import the animated walking character, the position of the character moves but as soon as I retarget the position keyframes seem to not exist.. Please help
@soggybreadst1cks812
@soggybreadst1cks812 6 месяцев назад
It doesn’t work anymore. Been trying to figure this out the whole morning. The arms get all messed up when retargeting.
@SantiagoMiler
@SantiagoMiler 2 месяца назад
were you able to solve it?
@paulbeeley6210
@paulbeeley6210 Год назад
Great tut!!! Thanks :-)
@digital360europes.r.l7
@digital360europes.r.l7 2 года назад
Thank you so much!
@tatsuyakoshiishi8809
@tatsuyakoshiishi8809 Год назад
Greetings, I was wondering how to get Mixamo and Human Generator to work together and came across this RU-vid. Great suggestion. Thank you very much. Now, as has already been mentioned in past comments, I am encountering a problem with the arm twisting. Please let me know how to solve this problem. Best regards.
@kat74809
@kat74809 6 месяцев назад
I am stuck in the same situation. Did you find a solution for the arms?
@khan_pro
@khan_pro 5 месяцев назад
big like
@user-sd4ii7xz9o
@user-sd4ii7xz9o Год назад
Thanks for your kindness! I faced a problem after retarget animation, the shoulders transform into body, they are not rotate correct, and I can't fix it...
@kat74809
@kat74809 6 месяцев назад
I am stuck in the same situation. Did you find a solution for the arms?
@danshuri4979
@danshuri4979 5 дней назад
Hi, to fix this issue you have to export your .fbx with the "With skin" option.
@ricardosalles2416
@ricardosalles2416 7 месяцев назад
blender 3.6, I bought the auto rig pro, but it didn't work, only this rokoko works.
@rickydj9357
@rickydj9357 2 года назад
thanks a lot for this video !!
@ece11132sbit
@ece11132sbit 2 года назад
Hey thank you so much...for this...i was looking to resolve the same from very long time. Also did you have any method to import BVH motion file directly to Human Generator models.
@lukeyanimates5308
@lukeyanimates5308 2 года назад
No worries... but i do not use BVH motion but possibly if you import it in the same way and use the plugin hopefully it will work if not im not sure what i could suggest :)
@alipharma1942
@alipharma1942 Год назад
didn't work with A pose in my pc how to solve this problem
@kunemann
@kunemann Год назад
Same for me. Killed a day trying to fix this
@swven
@swven 2 года назад
How do you export it with all the materials to other files
@ANGEL-fg4hv
@ANGEL-fg4hv Год назад
Couldn't you just use Auto Rig pro ?
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