You can get at least 80-90% upkeep reduction for mercenaries as carthage, without to much trouble and just have stacks of noble swords, cav and elephants, which is pretty fun
@@tyrsgothi8991one of the Carthage families has a reduction to mercenary armies. You have to search online to know which one though because CA updated the game but never changed the in game stats to reflect the change.
31:58 I remember one time my defending army was almost wiped out, but I managed to keep one unit of spearmen and used them to block an alley and then sent a unit of plebs in the other side. It was the only time I’d ever seen a unit of plebs finish with triple digit kills.
I tried that the other day. Had some hastati/legionaries holding an alley. The plebs were chilling so I had them hammer the back of the units engaged with the actual soldiers. They broke real quick lol
@@wiseman46237 Oh yeah I was 100% expecting the plebs to break after the first hit and was just wanting to take down as many enemy as I could. I was blown away when they somehow managed to hold on long enough to break the final enemy unit instead and then mopped up the fleeing enemies.
@@kairon5249 I believe it was normal difficulty, it’s been years but I don’t think I ever set the difficulty to easy. It definitely wasn’t hard difficulty.
Attila: total war (That I actually liked it a lot more of Rome 2 even if it was left half broken and unoptimised) has factions that use poisonous arrows 🏹 as unique ability. An it will poisons the whole unit, not the single hit model. A youtuber tested with "controlled fire" and showed that 1 single poisonous arrow 🏹 can kill 34 men.
didn't they revamp that right now? because when I installed it it just reduce the army's MS and you need to have a high lvl spy to have it do the poison thing but it's not that effective now
I usually play as the Cornelii simply because of this lol. I love having armies mostly full of the auxilia units with a few legionnaires to soak up that damage.
@@aetius7139 Using Auxiliary units as meat shields is actually kind of a bad idea unless it's the normal or easy AI. They are very specialized units simply because Romes core units are heavy and super heavy infantry. It's best to use Auxilia to complement the legions ability to sustain heavy damage or prolonged melee by either using light infantry to flank and attack the rear of the main line or harass the ranged units in the back keeping the AI and possibly players from knocking out your best units. Basically, legionaries do the main fighting and then the auxilia harass and then pursue the routing enemy.
@@Mx12bi agree. I usually play on hard and tend to use auxilia to offset the deficiency of the Roman heavy infantry. So I'll have some Gallic heavy cavalry to fight off their cavalry or destroy siege weapons in their rear, a couple cretan archers to suppress their ranged units, and some Greek hoplites to either hold the center while the legionaries overcome the enemy flanks or defend the flanks from cavalry charges. Add a ballista or two to soften up their heavy hitters, and I'll usually win most battles with at most 2-3 hundred casualties. Of course i only give those armies to family members. Other faction characters I'll give regional armies for territory defense, mostly auxiliaries but with a few legionaries to stiffen them, and artillery to force enemies to attack. Autoresolve with those armies are usually defeats, but i manually fight those battles and can usually win even against superior troops. Makes it easy for me when they revolt. Cheesy but it works i guess.
The Seleucids are the most broken nation in the Grand Campaign. They can gain so much momentum by demanding tons of gold for peace from enemies and rebelling satrapies that it's almost impossible for the other player to catch up in a multiplayer campaign. And even though the Roman land armies are stronger, it's possible to win the game through naval superiority by blockading the main Roman trade port. I agree the auxiliary upkeep bonus makes the House of Cornelia 2nd or 3rd, though. Note that Antony has the same bonus in the Imperator Augustus campaign. Carthage is also a contender for #2 because they can just land a single general in enemy territory and instantly train a full stack of mercenaries.
You can stop rebellions by other families by making sure they’re happy with you. You can tell where they are in the family screen. The side bar on the left displays the other families’ members. Next to them should be a number that indicates happiness with your family. Doing actions like “secure promotion” or doing missions like diplomacy raises their disposition. You can completely remove the chance of any rebellions by making sure the other families like you.
@@trollmastermike52845 basically if I you check the politics screen there’s a number that indicates their happiness. When sufficiently negative there is a chance they rebel.
Socrates, the grand tinker of Athens, said to Ion, the Homer reciter."All good poets, epic as well as lyric, compose their beautiful poems not by art, but because they are inspired and possessed by a Muse or God."
Baktria's probably my favourite faction: Hellenic, but with good skirmishers. All round combined arms fun, with a mighty sledgehammer in Indian War Elephants. So I suggest them.
The counter to this is to just steam roll rome early before their economy builds. They wont have great auxiliary units to start. Play carthage and use the anti historical cheese of just loading some elephants and cav on some readily available boats in 5 turns youve taken southern italy, and ruined friendships along the way.
If you want a better version of this game, do the Divide et Impera overhall! it _completely_ changes the game, balances units better, and a helluva more variety of units for each faction/culture group. And it actually makes early rome much harder
Better is subjective, though it certainly adds a lot more depth. The campaign map end of play is excellent, and they’ve done an incredible job introducing genuinely new mechanics to the game. However, the devs have a very very specific idea in theirs heads of how battles in antiquity went and have done everything in their power to enforce battles to play out according to their vision. And said vision mixes with the game mechanics to become, in my opinion, slow, grinding, and *B O R I N G.* Not to say that Stak should never, ever play DEI on the channel. Just that vanilla has plenty of entertainment value.
That may or may not be my exact House of Rome I play in the multiplayer because my friends aren't as experienced in history as me so they don't know all the tactics that Roman employed so I use my game style to mostly protect them however if I don't want to be super powerful my backup is usually Sparta....why? because hoplite phalanx
If your willing to play something other then a historical TW then might I suggest warhammer 3? Play kislev and get full stacks of polar bears with people riding them with gaint halberds/spears and go kill some people or demons :D! However if you are going to play more rome 2 then I might suggest playing macedon and recreating alexanders empire? God I miss those spear walls and just watching the AI run into them so much :P
NO, I absolutely cant reinstall the game again. you cant make me thirsty for barbarian blood again. Tbh, the only group I never finished campaign with are nomads and Illyrians (and Dacia, but thats meh even as a car)
I know I'm currently doing a run with Athens. Currently made a superpower with Sparta and Egypt. Not sure if that could happen with a run for you. But it's currently fun for me so maybe give it a go for yourself.
24:49 Yeah this seems to be how Rome TW2 is built. Tactics and positioning don't matter as much as unit stats. This miffed a lot of old TW players and I think it's why Rome 2 is so controversial.
Tactics and positioning doesnt matter in this game? THAT SUCKS! Heck i remember when i was outnumber in shogun 2 only have 3 long yari ashigaru and 2 samurai matchlock against 2 fullstack army of samurai and ashigaru... We have the high ground and i use pike and shot tactics and use my generals to flank and kill archers i won but its a pyrhicc victory and i lost my general but its worth it since its change my entire campaign theres no threat for me to worry until at turn 10 a chosokabe army landing force land on my precious oda soil but we decimated them and won the campaign :D Would love to try Rome 2 if theres any mod out there that changes how the mechanics works
Prefer DEI, dont get me wrong. Radious is a good mod. But DEI done it better. Shame DEI cant work with other mods due to tweaks in morale system and unit stamina. But its just soo good. Flanking now really does hurt. Even a sh!!ty unit can really f-ed up your elite units if it gets behind you.
I have not played this game in years, and I don't even remember this, but man, this is not something that should pass the balancing team with an "OK", now is it?
Rome 2 is one of my most favourite TW games, good choice of making video of it :D However... Rome as a faction is that OP? I much prefer factions with more versatile unit roster. Rome has only good heavy infantry + cavalry, I like archers and other skirmishers ( maybe too much lol)
Think it means that you can’t manually save the game, but autosaves at the end of every turn still count. So you can’t quick-save, play a battle, lose, and then reload to before you lost. I think.
the one thing i hate about rome 2 is that your generals die after like 10 turns it seems like. 2 1/2 years, and generals die. That is broken in itself. In Thrones of Britannia for instance, your generals live to their 60's, like 100 turns. i dont think ive ever maxed out a general in Rome 2
hey i know imperator rome is basically a dead game at this point but i think you'd have a good meme time with if you played it the character system has a chaotic fun factor to it