This video comes out right after my team has given me a "go a whole game without squid rolling" challenge as an intervention for my excessive kickflips mid-match... it's definitely more harmful than good since it also locks your direction to a certain extent, sometimes it looks like I'm TRYING to be splatted by a bomb because I absentmindedly squid roll into it and then can't change direction fast enough to avoid it.
Lmfao. Try varial flipping or tre flipping (is it trey? Been forever since I skated) Basically you can rotate the stick well squid jumping off something (left stick after snapping direction change and you legit can varial off of high objects and get like two rotations. It's stupid addictive so be careful. I try and save them for the beginning of matches or after salmon run timer 😂
You can also use squid rolling to get you a little past your paint like jumping over a gap or a grate. Learning to forward squid roll is pretty useful for traversing uninkable terrain. The other point I don't hear people talk about is that you recover ink while squid rolling as fast as swimming. If you know you need to drop off a tall ledge you can squid roll off to keep recovering ink while falling.
I'm glad you made this, you're helping me reinforce that I need to substrafe. I've been practicing in salmon run it's so much better than squid rolling
Rules for going fast in Splatoon: 1. Spend as little time not swimming as possible. 2. Traverse as much of a distance by swimming as possible. Only two exceptions: 1. Jump onto any wall you want to climb. 2. Jump and/or strafe forward when painting. i.e. just keep swimming just keep swimming just keep swimming swimming swimming
why does this video look so damn good? did u switch to HEVC/H.265 or AV1 from H.264 recently or something? or is this bc 1440p degrades the quality of content significantly less than 1080p looking a lot better?
Squid rolling has one more situational advantage over sub strafing: ink refill. In a squid roll, you never leave squid form so you keep the max ink refill rate. This makes a noticeable difference in, e.g. Salmon Run tornado waves, being able to throw eggs faster if you squid roll (instead of sub strafe) while picking them up.
I've seen a different video mentioning that it takes the same amount of frames to squid roll as it does sub strafe. Are they aftually the same speed or were they just wrong? I agree that sub strafing is better in scenarios that dont explicitly need a jump, but I question the point on squid rolling being "slower".
I think the best possible squid roll is identical to a sub strafe, but if you start from not-max-speed, you'll get a slower squid roll. Squid rolls also have a lot more lag frames and it's easy to bop into walls if you try to use them in close quarters.
Actually, most of the movement tech shown in this video is pretty forgiving with the timing. Obviously you don't need to know any of it to have fun with the game, but I'd definitely recommend taking a couple minutes to try some of it out in the lobby, or simply practice a little between matches. Splatoon's movement is the most unique aspect of the game, and can be a real blast to master.
Controversial take; they need to patch out sub strafing as it’s a hanky and obtuse non-mechanic and now that squid roll exists, squid roll should be the quick turn option. Then buff squid roll too, make it faster and easier to do.
I'm pretty sure if you run intensify action it makes squid rolls easier, as well as more efficient I believe. So If squid rolls get buffed it would be very small.
I don’t see how removing a movement option in a game about movement would be a good thing. It’s really not obtuse, just a little tricky to get the hang of, and has different use cases than squid roll. Personally I think it’s very cool to have both in the game
How is it obtuse??? It only requires you to hold R while swimming out and in. You dont need any timing you can just hold R until you dont need to substrafe anymore
Not sure if "non-mechanic" is really accurate since you can also do basically the exact same thing just by standing up while swimming, just a bit slower and losing more speed. So it's the byproduct of being able to use intended movement mecahnics very quickly.