Dear Mark. Thank you for this video. I noticed that the helicopters on RSP such as the R44, H 125 / H 135, Huey etcetera don't react properly on the Helicopter setting. Of course I opened Airland Fs. Is there a way to fix that or must I contact Airland studios
Many thanks for all your informative videos, especially of the helicopters. I personally use Flyinside’s Bell 47 and take it around the UK’s Lake District’s most superb scenery. As an aside, my brother-in-law trained on the ‘47 in the UK’s Army Air Corps and, due to it’s high inertia main rotor, when performing an autorotation landing, he could lift off again spin 180 then re-land! I’ve never managed this.
This is so confusing as a console player. My head actually started to hurt. No disrespect to you though. The video was very informational. But I just couldn’t figure anything out. I’m very new to flight sim games. So maybe that’s why I can’t figure this out on my own lol.
Mark to the rescue! Once again thanks for your time, effort , knowledge, and explanations of basic helicopter operations with our computer controls. I just purchased the Velocity FS1, but was overwhelmed trying to set it up for helicopters. Your mapping modes make sense and will certainly help me immensely. Thanks again Sir!
Hi Mark 😃 I can’t thank you enough! Without your knowledge and expertise I would never have gotten the Bell 407 off the ground. You’re a gem my friend thanks SO much! After your recommendations I thoroughly enjoyed my first flight in a helicopter 👍 Thanks so much! Happy flying!!
Very very nice video, thank you very much, I am part of a community of helicopter fans, and helicopters have been in flight simulator for over 1 year thanks to an external flight module, now many of them are being upgraded to SU11 with native flight dynamics... maybe you could do a video on the free helicopters available for MSFS ?, Please contact me if you need additional information...
Great stuff, helicopters do have throttles though, it’s a twist action on the collective. Unless you turn on the governor switch you have to manually change the throttle. 👍
As this is aimed at beginners and an introduction to heli’s and assumed the governor would be on, I have ignored the throttle config for this tutorial.
I’ve got a good few hours behind me in the choppers and am really enjoying it but have been really struggling to land the pesky bird, now I know why thanks to you . I had no trim reset bound. Thanks for saving my sanity 😂👍🏻
Thanks for the great video. Fixing the bug was the key. My T.1600 joystick had a pre-defined helicopter profile in the MSFS PC. There will be fewer screams coming from FSR now 🤣
Dear Sim Hanger FS, Thank you an excellent and very clearly presented video. I would very much appreciate your advice regarding settings (sensitivity, dead zone, neutral, extremity dead zone and reactivity) to give the most realistic experience for, a MSFS Robinson R22 used with R22-like cyclic, collective and pedal hardware. I realise that a MSFS couldn't be completely like the real thing but it would be useful to have it as near as possible. If you don't have the information for the R22 do you have anything for the Calibri? I know so many people suggest setting things to personal preference and everything is determined by the nature of the hardware but there must be some ball-park "realistic settings" out there that can act as a starting point for achieving realism. Thank you very much. Kind regards, Harald.
@@HaraldSurstrommimg I don’t, but check out my tutorial that will help you fine tune your settings. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-fOZfymIJR5U.htmlsi=hFcCJUWgzZVw6q3J
Thank goodness you made this video, I had given up trying to fly the new helicopters, they really screwed that one up with again with no information ! Well done again Mark. I just bought the F-35 and the B model is a delight to fly, took off from an airfield and landed VSTOL on two different types of aircraft carriers without any trouble.
First of all thank you for the video. I'm new to MSFS. I have my controller setting to gamepad (helicopters). I'm able to increase/decrease collective & throttle to lift off the ground but I can't seem to move the choppy forward. Been trying for the last hour. What am I missing, please help?
Another useful and excellent video. I use the VelocityOne but I should be able to follow this and setup it up on that. I haven't flown the helicopters yet but hope to do so soon.
Question: Are there CFG files in MSFS by other Simmers that can be downloaded and used to speed setup along? I seem to remember earlier version where this could be done.
Thank you for this excellent tutorial. I flew on a military helicopter (UH 1) for 16 years and understand the controls but have been frustrated by my inability to make them work on flight stimulators. This video has changed all of that. Hands off hovering and smooth flights with some fair landings are the result. Thanks again!
I use the new VelocityOne flightstick like yourself and found this tutorial invalable; mainly because I was configuring the wrong controls for helicopter and this has made things alot clearer. Thank you for the very helpful information and easy to follow presentation. I find the VelocityOne flightstick has to much tension in the flight control axes and is probably better suited to fixed wing craft.
I would appreciate a full configuration, cameras and all, it’s a bit overwhelming trying to set it all up with little to now guides. Only videos I find here are yours or someone reviewing it. Is there such videos or guides to help someone fully configure it to what they want, ie jets, helicopters, fighter jets.
Very useful control setup guide. I had to do a lot of research and ask questions at Sergio and Drew aka BelGeode and others to know all this that you nicely summarized in your video. Great job. This works great for the G2 & Bell 407. sadly enough non of the Hype ones so the H-135 & H-145 don't use these new controls. Those will stay in my hanger till they get with the program :-)
From my point of view, you have got it backwards. Get with the program? They have been ahead of the program. Hype had helicopters in MSFS over a year before Asobo finally pulled their heads out of their alternate stowage bins. They had to make their own controls schemes because the game neglected to include anything for vertical flight. I'm glad that helicopters finally are supported in MSFS but it only took them what, three years to get around to something that should have been included from the start.
@@jssamp4442 Yes, respect to Hype to build and made flight possible in helicopters even when they where not supported. But now they are and they just start to adapt in their latest beta 355 to use some of the new controllers bindings. I'll have to go fly it to test it. I bought the H-145 early access on day one to support them. Eventually all helicopters will work with the new controllers bindings. Hype H-145 Beta Build 355 - Implement trims in AFCS on and off modes (new helicopter bindings) - Fixes for high speed cruise - Fixes for NAV and HDG - Bambi bucket and cargo hook have dynamic weight Known issues: - Custom key bindings are still inop - Rotor startup and shutdown is VERY sluggish in comparison to the past - NAV is working but not properly handling the cross-track value, it will be fixed in the next one
Thanks a lot for this video. I LOVE helos but i didnt knew how to configure the correct controls. And now i may to flght It in the correct settings. Thanks and sorry for my english and the autorrect.. thanks.
Ok, great guide. Unfortunately, I don't have a stick (the VelocityFlightone yoke); I will try and use the settings you showed in the video. One difference is I'm only flying using VR, recently upgraded to HP reverb G2 and trust me, the whole experience of flying a helicopter is at a totally new level.
I have a Logitech Wingman Extreme joystick, and I noticed that there is a Helicopter profile for my joystick already in FS2020. I used that profile & I made some custom changes. The default profile uses the rudder whereas the Helicopter profile uses the tail rotor. I could not control the helicopter with the tail rotor without the helicopter spinning out of control with even the slightest twist, so I set mine back to rudder. That made it much more manageable.
Hi, You need one setting for the collective, and you also need a second setting for the throttle on the collective. This is necessary for autorotations and the like. I am trying to set up my "MaxFlightStick Helicopter Flight Simulator Control Systems" and am trying to locate the proper setting for the twist-grip throttle.
Than you SO much!!! I have been crying like 6 months that I can't bind good settings on my Velocity One yoke+quadrant. Now finally I can enjoy helichallenges too!!!
Thanks for the in depth tutorials, they are very informative and useful. after watching them I’m much more excited for my flight stick to arrive! Can’t wait to try this on MSFS and Elite
Mark the Master strikes again! Many thanks for a clear and concise beginner's rotorcraft tutorial. I'm just starting my foray into helos, so this was definitely valuable! I initially looked at the default V1 Flightstick Xbox helo profile and promptly got kind of glassy-eyed and slack-jawed...maybe with A LOT more flying time! 🙃 On my V1 Flightstick/rudder pedals, after playing around a bit with your suggested settings, I set Hat 1 for increase/decrease longitudinal (up/down) and lateral (left/right) trims. That keeps my right hand on the stick all the time, accessing all the lateral and longitudinal inputs, and frees up my left hand to control the collective via the left-hand lever. Still use Hat 2 for freelooking (thanks for the sensitivity suggestion!) and recentering cockpit and external views. I was going to ask about how to make a separate throttle assignment (the twist grip part of the collective) but I read further down in the comments that you wanted to keep this tutorial basic...I totally agree and we're glad you did! I'm not a "purist" by any means, but flying with the auto-throttle (governor?) engaged...does that detract from the overall realism of things? (LOL...not that I'm going to hop in the real thing next week or month for a test flight...). I see a few others have advocated using a binding under "propeller" for that input, but how to do that on the Flightstick in the same "plane" as using the left-hand lever for the collective is beyond me... Cheers!
Hi Mark, thank you for the valuable explanation! Do we need to change the flight model each time we want to fly a helicopter or doing it once is enough? This fix should be done for each helicopter?
Thanks for the tips and settings. I've been using the X52 under the old, pre-helo capabilities settings, so the transition to the new pro-helo settings is just easier using your findings. Cheers, and Happy Christmas, SHFS!
Dear Sir, I have been following your videos and excellent guidance since purchasing MSFS. I am in my seventies so its been a learning curve and without your wonderful assistance I would still be sitting on the end of the runway pondering my next move. I am using an Xbox S controller my grandchildren purchased for my birthday. I have finally progressed from my faithful Cessna 152 to Helicopters. I have revisited your videos with reference to ‘Sensitivity Settings’ and they have been so informative and useful with fixed wing aircraft on Xbox. Perhaps Helicopters at my age are a little beyond my capabilities. Sensitivity settings. Should I just stick with Xbox Heli Default Profile or are there a few tweaks to steady things? I have assists ON and practice regularly but I keep considering sensitivity is my issue. Any assistance would be sincerely appreciated.
Try turning sensitivity for rudder and cyclic down to -50% to -70%…leave your collective (throttle) straight line. Also the default helicopters in MSFS are overly sensitive.
Hi Mark. I've just bought this flightstick and I am wondering what you are using for clamping the stick. I have the wheelstand pro (honeycomb version) as well as the prosimrig quad monitor mount for conventional flying an I am just wondering if I could make some sort of modified clamp from what I already have to secure the flightstick or whether you have any ideas yourself. I've tried to go completely tableless for flying in order that I can move my gear out the way when not in use but I do have a small table that I could perhaps utilise. Any suggestions welcome. Take care and Kind regards.
@@SimHangerFS Thanks for response mark. I went for a more primitive solution. :) I got a board of 9mm hardwood cut to the width of the Honeycomb Alpha (27cm) and slightly longer than the unit to support my streamdeck XL on it behind the stick itself so I could use that with the h145 profile by Guenseli on flightsim to. I then mounted the flightstick with the 3 mounting points on to the wood board. I removed the outer left and right hex bolts on the top of the alpha and drilled 2 holes into the wood where they aligned with those holes. I then bought a couple of thumbscrew M4 x 20mm bolts for quick removal. It's simplistic but, completely functional and very stable. It's mounted on the wheelstand pro honeycomb version so I can easily lower the entire thing to suit my seating position.
Hi Mark, love this video. Do you intend do produce a specific video setup for the Virpil helicopter controls with MSFS 2020. That would be very helpful for all virpil users including me. Keep up the good work.
Thanks for the video instructions. I have the Logitech flight yoke and rudders. I setup everything exactly how described as well as set the model to Modern (it was such already, but set it to legacy and back to Modern after restarting each time). I am still unable to have a stable take off. Even with very slowly getting to ~60% power and making very minor adjustment, the copter goes unstable by rocking left and right mostly then I crash. I tried a flight that was initiated at altitude to narrow it down to ground effect. The first few seconds are OK wit a lot of active control (very small inputs). But also quickly lose control. Can't tell what is going on other than I admit that I can't fly them. But really, I am not new to flight simming! Am I missing something else?
They are difficult to master, small adjustments are needed to maintain a hover. Recommend your controls don’t have the sensitivity turned down like you would for an aircraft.
Crazy that they can’t just release pre sets for controller gotta make this 💩 complicated on console, for that I’m rating the game a 1-10. Definitely not worth buying or playing.
Thank you this was very useful. Unfortunately I have the collective mapped to the joystick throttle lever like you, this resutls in crossed arms sometimes and I would prefer if it could be mapped to a throttle lever on my throttle quadrant but I have not been successful in doing so yet.
So, do you have to switch from modern, to legacy, then modern every time you launch the sim? Or is that a one time “fix” and you shouldn’t have to repeat it ever again?
I never configured Cyclic/Collective axes - it is mapped to ailrones/elevators and throttle on my sim. And helicopters are flyable. Is this really needed?
@simhanger i have a virpil twist grip colective controller but it cannot be binded to the sim the twist part of the collective on the bell helicopter. Can you help us
Hello thank you very much for this tutorial, as a beginner it really helped a lot to figure out what's this all about the helicopter's world...now I would like to mention the other problem I'm having wich is the sensitivity of the joystick: I'm using a Thrutmaster T.16000M and it also have a good amount of tension so even with very slightly mouvements it bumps and rolls left and right and it takes a while to recovered a stable fly...I tried to experiment several combinations but I must confessed that I'm a little bit lost between these terms "dead zone", "neutral", "extremity dead zone", etc, I can't really see the difference between them...do you have any tips about this issue or any good tutorial to advise me? Again, thank you, you got one subscriber...!!!
@@SimHangerFSSimHangerFS Thanks A LOT it's just what I was looking for, you saved not only my life but all the other guys risking theirs when I fly above them with my heli 😇😇!!! Best tutorials for beginners (and others...)!
Thank you so much for this fantastic video. Now I can control the helicopter much better :) I will keep the "gear down/up" button incase they will make a helicopter for to use with that. Also thank you for talk so clear. It makes me forget that english is not my main language :)
Thanks Mark for another great tutorial. You make everything look so easy. I configured my T.Flight Hotas One to all of the controls that you identified in the video. I can make the helicopter go up and down with the collective and rotate using the twist grip as my rudder and I can pitch up, down and left and right with the joystick and trim controls. What I can't figure out is how to move the helicopter forwards, backwards and side to side. Any idea what I might be doing incorrectly? Please let me know, thanks and keep up the great work.
Make sure you have pilot assist functions turned off except the two specifically for helicopters. To move forwards start to increase altitude and then (for example) push the nose down whilst maintaining or increasing collective (throttle). The heli will start to move forward slowly… increase pitch down of the nose to maintain same altitude and so on. As the heli gains speed adjust throttle and pitch angle as required.
Helicopters DO have throttles. And they are necessary for important flight maneuvers such as autorotations. The collective will increase the throttle because of the Correlator (that links the collective to the throttle), and the RPM is also governed by the Governor. Helicopters have a twist-grip throttle on their Collective lever (twin-engine helis have 2 on there). You use the twist grip throttle to override the Governor, or you override the correlator when doing autos, etc. So in order to Fly the MSFS Simulator like a real helicopter, you need to have one binding/setting for the Collective and a different one for the twist-grip Throttle. This should be possible as you can click the twistgrip with the mouse and move it, but I can't figure out how to set up the Control Options to be used with the MaxFlightStick, helicopter Control system (that has a realistic collective lever with twist-throttle).
Sir, with all due respect, I guess I’m retarded, but when somebody is a bit slow at this I find your instructions are shown too fast and I am constantly getting lost😮. I have some working but still no throttle lol......😢😢😢 May I suggest going a lot slower so we can be sure of what we are doing is the same?😊
What about throttle, its not letting me control by keyboard or keypad keys? If you point at the throttle by mouse, You can increase or decrease while trying to fly, but not very effective for viewing outside aircraft. I can't imagine a real helo pilot taking his eyes off of terrain to look down at a throttle! or collective. The main point is this sim wont allow or is bugged for assigning the throttle power.
Hello, thanks for this in depth tutorial! I have a question; when you said the heli switches back to the legacy flight model, in your flight sim it still says "modern". I have checked in my flight sim and it also did not switch to legacy, it says "Modern". Is the bug fixed?
My new 4090 PC came with Windows 11 preinstalled so I had to upgrade. I don't really notice a difference although for some reason my DLSS options are not available in any game, either greyed out or just don't show up at all. I have no idea if this is something to do with my 4090 or Windows 11, but as I prefer TAA in MSFS and AMD FSR 2.1 in Cyberpunk I haven't bothered to investigate it yet. BTW, how are you getting on with the GNS 530 from Flightsim Builder? Hopefully a review coming soon!
Thank you for the tips. I couldn't get heli up and when it was up it was always spinning. After watching this tutorial it made things more easy and manageable. You got another subscriber :) (Playing with a dualshock 4 controller btw)
Just bought the flightstick a few hours ago and this was the first time in my life that it took me 2 tutorials and more than 1h just to setup my inputs :D Thanks a lot for this video! Without that I probably would have thrown that thing against a wall. PS: One thing you could add: Tell people to make sure they are set to PC mode! Without that the thing will just not show up at all.
Hi Mark thanks for your videos keep them coming I thought I'd revisit this video of yours to see what I'm doing wrong but I can see you haven't actually mapped the throttle side of the collective as if you were in a real helicopter I understand lifting the collective up and down changes the pitch on the rotor blades and on a real helicopter it has a twist throttle which controls the engine and rotors once they are married up the same some helicopters like the Capri will have a governor when you turn the governor on you can let go of the throttle as it will be governed automatically by the governor and you can just raise and lower the collective as per normal and the RPMs will take care of themselves I am struggling to map this feature on my system I have a proper collective with a twist throttle but I can't work out how to map it so the if I turn the governor off the throttle will work the RPM and the collective will work the pitch but when I turn the governor on it doesn't take control like it should do you have any idea how I could fix this?
@@SimHangerFS yes both assisted tail rotor and assisted cyclic have been turned off in control options. under my collective under power management the collective axis is mapped to Z and if I map a throttle there is a "set helicopter throttle axis" I map that to my twist throttle axis Y and validate it, apply and save then go for a fly and it doesn't work correctly. Grrr
My grateful thanks again for the helicopter profile settings. I made a couple of slight changes for convenience but I almost looked like a good helicopter pilot first time out.
Thank you so much for this video. I had no idea about the flight model bug and thanks to you I've finally fixed my sim and can actually start enjoying helos at last!
Thanks for the tutorial. Just received my flightstick, and you saved a lot of headaches for me with this inclusive video! Didn't realize how fun, if not semi-frustrating flying a helicopter can be!
Thanks Mark, Have been a simmer for a long time, this video will definitely help me to fly something new, like the helicopter. Again very much appreciated, keep up the good work. Cheers Luuk
Thanks for the great tutorial. In it, I found out how to fix the issue I was having. By going back to the Legacy Flight model and setting it to Realistic (100%) then restarting and going back to Modern flight I was finally able to get the Helicopters to fly correctly.
Thanks Mark, really helpful. I just came across this today having more or less given up on heli's in MSFS. Followed your fix and now flying the Cabri like a dream (without the assistance options either !). Even managed a very hairy ILS landing in near zero visibility !!! Keep up the good work.
With 4 helicopters in my hanger and unflyable, I was very frustrated. Spent hours trying to fix. This tutorial, as we say in the states, "saved my bacon!" Thank you Mark, this was FABULOUS. I bought the Velocity One Flightstick too. Thank you again; clicked like and subscribed, too.
Thank you for the great guide, but it has not solved my problems. I set everything up exactly as you said, except for not having removed some non-flight related bindings. My heli spins and rolls and bounces thru the air. I have managed to get one off the ground and fly it, but everything is reacting poorly. I have flown the pre-MSFS change helis using my other joystick and can fly them very well that way. This here feels like.... crap. Any suggestions?
Thanks Mark, very good info! I must tell you that my camera button (H2) does not stick and works fine with 0 dead zone. Maybe you should return yours for warranty replacement.......
Thanks for the info, appreciate it. I included it as a number of users had mentioned this on discord and forums. Not sure how much of an issue it really is?
Useful and informative video. slightly misleading perhaps regarding the collective and throttle. The Collective more accurately alters the pitch of the main rotor blades collectively. I.e. raising the collective increases the pitch the equivalent of increasing the angle of attack of a fixed wing aircraft. the Cabri and 407 both do have throttles, for the 407 it is not really modelled and the governor on the Cabri is switched on by default so it really negates the need for the pilot to manage the throttle manually. I.e. the governor basically manages or rather “governs” engine power to compensate for the changes in drag induced by collective position for example. The net result is though rather similar to raising engine power on a prop plane but you go up rather than forward. 😉
Whilst I am no expert I am aware of some of the points raised, however a simplified explanation served the purpose of helping viewers find the relevant controls in the config options.