There's 15.5 actually. Spell Pierce, Negate, Syncopate, Essence Scatter, Sinister Sabotage, Disdainful Stroke, Cancel, Wizard's Retort, Hornswoggle, Ionize, Unwind, Admiral's Order, Devious Cover-up, Bone to Ash, Spell Swindle. The half is Siren Stormtamer. And strangely enough, i'm OK with that. Gives way to some really weird and fun decks.
I modified the Thousand-Year Storm deck to include counterspells just to protect my storms while they're on the stack. That deck dies so hard to all the Jeskai and Dimir. Playing against counter heavy decks is just so boring, waiting until you have enough mana to bait counters or waiting for the opponent to tap out, unless you're playing aggro.
I understand that counters serve a role in the game, but I think that they're too good at what they do currently. And, by design, they discourage people from playing proactively because you dont spend mana so you can hold it, so your opponent can't spend their turn playing anything. Sure, you can bait a counterspell, but really what you usually have to do is just burn through a hand of counterspells which isn't fun. And when you have so many different versions of counterspell, it allows you to stack half of your deck with them so that people get into that situation where the game just isnt being played for 5 turns. On top of that, I don't think that counterspells really have the cost associated with them that they should. The base idea for them is that you prevent something really bad from happening in exchange for a net 0 1:1 trade of cards. But then you have cards like sinister sabotage that do a 1 for 1 and then give you an upside, which also allows you to play disinformation campaign again and get you card advantage anyways, nullifying the "weakness" counters are supposed to have in the first place.
Shalai doesn't accomplish much. As a mainboard card, Phoenix is better in terms of blocking and is hard to kill without Exile. As a sideboard card, there are much better cards than Shalai. When Sideboarding, you want cards that mostly PREVENT your opponent to do something rather than PROTECT your creatures.
A strange question but, I’m trying to get some friends into magic; I’ve taught them the rules and they’re enjoying it, some of them are buying a house right now and I want to buy them a cool magic gift so that we can play more and that they can keep for Christmas, the guild kits seemed ideal but it doesn’t look like they will be coming back into stock soon, any idea what other pre-build sets would be good for multiplayer that doesn’t include the commander bundle (it’s a little over my price range)? Thanks, great video as always
There could be a few Duel Decks lying around game stores or maybe the Duel Deck Anthology (which could also be out of your price range,sadly). They're a pair of ready to play balanced decks and usually quite fun. Otherwise maybe check around your local Community Selling websites, like Kijiji/Craigslist/whichever for people selling their cards in bulks. The decks won't pre-made but building your own deck can be a really fun part of magic.
Simon Delorme we’ve brought deck builders toolkits in the past, but I was eyeing the guild kits for the unique cards from older sets, I’ve only played for about a year and a half, and they’ve only played for a few months
Could you eventually make a 3 colored deck focusing around muldrotha and some of the new golgari cards? I'm trying to find a fun black, blue, green deck based around her and want to see how you would build it.
Used to be played before the metagame settled and she got replaced by Phoenix as a more resilient threat vs Golgari. We might see a return of Shalai at some point.
Did you even try looking on your own? I mean if you had just googled it you could pretty much not have avoided stumbling over the information on your own
Opponent Red Aggro made a real misplay just playing his land. What was he preparing for? Topdecking his 5 mana mono-red card? Playing this mountain this turn so hecan play the next topdecked mountain the next turn to prepare for Experimental Frenzy into mountain? Conceding? Probably the latter. Nvm, he shocks the Lyra in the second game before uselessly swinging in with phoenix, . It's like you get matched with the cream of the crop of idiocy.
The amount of mythics here is insane for how meh the deck actually performs. Mono blue or Aggro white weenie decks with wank cards performs more reliably tbh. Love the deck and theme, but how insane the price is vs. actual performance and reliability does make me not want to bother at all with a true Boros angel deck like this sadly.
I think honor guard is too reactive mainboard. It obviously dies to removal like almost every other 2 drop, but at least knight of grace works with history. 2 immortal suns might also be bit much since they're 6 mana legendaries.
You really want to draw Immortal Sun in the matchups where you need it, so 2 copies is still fine. Knight of Grace would indeed be the first replacement for Honor Guard, would've been great vs Grixis.
Has 2 quesitons 1- Why did you pay 8 mana for Banefire? Opponent had only 5 hp and I doubt he can heal with anything 2- I enjoy your videos so much, but I think this type of videos showind a deck should be better in competitive constructed. I feel ladder is a bit random (in a bad way) with pairing
The game was over anyways once the Banefire was in cast, so does it matter to keep up 3 mana there, when only play is Ixalan's Binding but opponent will die? So yeah, really dumb question.
As unlikely as it may be, the opponent could've played a cheap flash creature and a moment of craving. A bit more range on the banefire given the hand- and boardstate has no downside, so playing around unlikely situations makes sense.