@@magiccardmaster9921 Given Cascade is a thing...yeah....might not be the best idea, especially with wizards feeling the need to push everything like crazy nowadays.
@@piemaster831 I always like to think of Nintendo as 2 businesses. One is the amazing game developers that gave us some of the best titles of all time. The other is the fan-game crushing content suppressing IP defending scourge.
@@DimT670 I mean, they are both. That's the point of the metaphor. That Nintendo is both an awesome game developer and an atrocious fan-content annihilator.
A card that I'm positive isn't on this list, but is still one of my most favorite cards, is Phthisis. It's a super janky card, costing 3BBBB, and it destroys a creature, dealing its controller damage equal to its power plus its toughness. It suspends for 6 turns for 1B. It has won me one game, where my opponent was comboing off with Consuming Aberration and milling me for all my worth. Suspend got off, and before I knew it my opponent was completely devoid of life two or three times over.
Ahhh Suspend, although it doesn't have any Vintage points, I do personally like the mechanic a lot. Maybe it's my absolute love of value, but the idea that I can bank on getting something later by investing barely as much mana is just pleasing to me. Also, this week's request for "Top 10 Vintage Cards (Minus Power 9)" has been suspended until 3 turns. And it's been 3 turns. Do "Top 10 Vintage Cards (Minus Power 9)!"
If Greater Gargadon ever comes back, it'll probably be in combination with yet another suspend card, Restore Balance. You can sac all your lands in response to Restore Balance cast and then beat down while your opponent has no lands.
@@benkubisiak1459 That’s what I was thinking the greater gargadon is so full of himself being the greater of the two gargadon’s in town until he goes to a few more towns finding even greater and greater gargadons and eventually the greatest gargadon which is somehow worse than the first gargadon he compared himself too.
Am I wrong, or was he wrong about the turn count on each of these cards? Suspended cards are cast when the last time counter is removed, not when it fails to remove a counter.
Well , thanks to you , I did not know that the suspended creatures gain haste . Also thanks for all your work . If there is enough good card , may we have the counterpart part of this top with the top disparition time counter cards ?
I'm guessing living end is #1 but I hope greater gargadon makes the list! Spoiler edit: What an inversion... I clearly need to touch up on my suspend knowledge.
Issue with that is, some of the biggest controversies were over things that....well have little/no merit, like the unlisting of old racist cards. Given a platform or really any attention to people that supported that non-controversy is pretty unwise.
I always thought Suspend was an underrated mechanic. You're basically spending your turn one to cast a turn 4 creature, sacrificing some speed for power. Time Spiral block had a lot of cards playing with the mechanic too.
I'm confused by this mechanic cause I wasn't playing when it was around. On Search for Tomorrow you say you'd get an additional land on turn 4. But if you play it on turn 1 and it has suspend 2, wouldn't it go off on turn 3? Turn 2 you remove a counter, turn 3 you remove another, no counters left, you cast it?
Time Spiral was great , I miss those Magic times. Dominaria was such a disappointment Also I used to play with Detritivore back then, really nice creature to play around.
@@ApexZer0 it's actually really good in edh. In fact it's one of the most powerful counterspells in edh. Which is why it's like a $20 card. Also, I know the list has nothing to do with edh. Was just saying
i would like rebound to use suspend because casting a card with rebound and exiling it with a time counter would give players a good remainder of the effect. i could imagine cards with both rebound and suspend giving you the option of suspend or cast it from your hand get it twice.
My life goal is to use Delay on an opponents counterspell, then use some kind of time-counter manipulation to remove the last counter when one of *their* spells is on the stack, forcing them to play the counter.
And then you realize that your opponent still decides the target for the spell when it comes off suspend, so it would choose the counter itself as a target
theres a video with mark rosewater at gdc where he talks about why suspended creatures have haste. he said people complained because they did't want to have to wait a turn after already waiting so long..
If I'm reading the reminder text correctly, then you can't counter a suspending card, since it's not being cast, rather getting put into exile. Similar to how the much more recent mechanic Foretell works, you can't counter the foretell part since it's not being cast
The reason a suspended creature gains haste is because during playtesting, the playtesters kept wanting to use their creature the turn it entered from suspend, having waiting X turns for it to enter the battlefield, it just "felt" as if it should be usable, so the design team added haste to suspend.
I am aware of this, but it still is not automatically intuitive. It is definitely a little surprising the first time you read that reminder text, and it doesn't make much sense flavor wise either.
I used to play Izzet control back then with an Aeon Chronicler always played with Suspend 1. I mean, you still pay 5 mana. And that Rift bolt is an insane card. Suspend it, and then it would sometimes deter your opponent into playing a creature card as you have the option to choose targets later on.
@@NizzahonMagic oh okay. Commander doesn't factor into your lists? That is good to know. Your lists help so much, I tend to a tribal deck player ;) Birds and squirrels are my favorites. Kamigawa Snakes are fun too. I would love to build a fun commander Wurm deck.