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My suggested changes for each Killer... | Dead by Daylight 

not Otzdarva
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Just a (relatively) brief video where I discuss my thoughts on what changes each Killer needs to be more balanced but mostly more fun and fair (as of update 6.3.0).
0:00:00 Intro & Overview
0:02:08 Trapper
0:05:47 Wraith
0:07:10 Hillbilly
0:10:09 Nurse
0:15:01 Huntress
0:16:39 Shape
0:19:21 Hag
0:21:49 Doctor
0:23:59 Cannibal
0:27:23 Nightmare
0:30:29 Pig
0:32:56 Clown
0:36:29 Spirit
0:38:57 Legion
0:40:54 Plague
0:43:49 Ghostface
0:45:41 Demogorgon
0:47:51 Oni
0:51:39 Deathslinger
0:53:24 Executioner
0:55:53 Blight
1:00:23 Twins
1:04:26 Trickster
1:08:43 Nemesis
1:16:22 Cenobite
1:21:30 Artist
1:23:57 Onryo
1:28:23 Dredge
1:32:17 Mastermind
Watch live: / otzdarva
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Thumbnail 3D render by the lovely Ev3ntic:
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14 июн 2024

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Комментарии : 2,3 тыс.   
@notOtzdarva
@notOtzdarva Год назад
*Things I forgot:* make Dredge not be louder than a hurricane
@m1m1ku38
@m1m1ku38 Год назад
it took you 2 hours to realise cause you were still waiting for nightfall to start💔😂
@jacobcoates7987
@jacobcoates7987 Год назад
Tru, undetectable is kinda pointless on him
@thedoomslayer5863
@thedoomslayer5863 Год назад
Wesker dash needs to have the collision rules blight and demo follow, this would allow him to glide along objects like cars and walls the same way demo and blight can so he can hit survivors looping tightly. I'd also advocate for him to have that wide cone like hitbox that demo has in shred and blight has when he begins a attack Both blight and demo follow these rules and have some cone like hit box to make their dashes not feel horrible to use but Wesker does not. Wesker dash also has a crazy long cooldown compared to blight and demo and unlike blight and demo Wesker takes a long time to charge up / ready his dash and a long time to put it away if he cancels it. When his hitbox size (not shape) was 40cm in the PTB it hid this a bit giving the impression his dash was fine to those who used it and yes it looked funky at times at 40cm due to survivors having a hitbox that lags behind them a bit as they lean forward when running but the hitbox is still on their butts so it looks like u got force grabbed over to his hand, that's not a "his hitbox is too big!" Issue it's just how the survivor hitboxes do not match their model, it's the same reason huntress can hit the AIR AROUND you and it counts as a hit. If they did those dash changes Wesker would not become overtuned he would just feel WAAY better to use and more consistent as his power wouldn't be completely nullified by a survivor who hugs things tightly forcing Wesker to either go very wide or just get stuck on everything and be punished by a heavy cooldown If they did that but not the cone shaped hitbox like demo and blight then I'd want his 40cm old PTB sized hitbox
@Pi770W5
@Pi770W5 Год назад
Another thing about the Dredge (I don't know exactly how it could be addressed) but the nightfall hurts my head. Maybe I'm subconsciously squinting? Seen a few others mention it but community response is mostly "git gud"
@yorukomitsui8654
@yorukomitsui8654 Год назад
Dredge Halloween skin: *clink clink clink cliNK CLINK CLINK*
@wade2306
@wade2306 Год назад
They should make it so when choosing cosmetics for Nemesis, it includes dressing up your male/female zombies with cosmetics that you own on survivors. The zombies come out from under hooks so it implies that they're raised survivors that were previously killed
@jedslinger2679
@jedslinger2679 Год назад
I love this idea
@Gohnzaleez
@Gohnzaleez Год назад
If you kill a survivor you could get another zombie
@radiojackz3664
@radiojackz3664 Год назад
@@Gohnzaleez that would encourage tunneling
@FormulePoeme807
@FormulePoeme807 Год назад
@@radiojackz3664 And crash the game
@pawncube6787
@pawncube6787 Год назад
@@Gohnzaleez That would give the killer an advantage when the survivors are at a disadvantage.
@dozzy9984
@dozzy9984 Год назад
The inconsistency of which killers can use their power near hooked surv and which can't is stunning. Hag can put her drawings near the hook, but Charlotte can't go dormant (which overall would be worse than Hag teleporting, because of the time it takes her to wake up). Artist can't use a dire crow (not even when aiming away from hook) but Bubba can rip to pieces both saving and saved surv and other shooting killers can freely use their projectiles.
@thesamuraiman
@thesamuraiman Год назад
That's a good point
@fart63
@fart63 Год назад
The artist thing is so annoying 😭😭 the radius around the hook is HUGE too
@madstar44
@madstar44 Год назад
dont forget trap can put a trap basically ontop of hook and pyramid's trails barely even appear around the area before disappearing
@LockerHider
@LockerHider 11 месяцев назад
Dredge also can't teleport to lockers that are next to hooked survivors which I always thought was stupid
@eloidasarmi6815
@eloidasarmi6815 Год назад
We already have objects spawn with killer (pig's boxes, plague's fountains etc) so I think it can be absolutely ok to add a lot of grass when we pick Trapper. (and for funsies we can make some add-ons for even more grass xd)
@mikecrapse5285
@mikecrapse5285 Год назад
Nature's fertilizer (may contain survivors)
@bonaaq86
@bonaaq86 Год назад
Addon: Broken Lawnmower
@Knockoffedd4581
@Knockoffedd4581 Год назад
@@bonaaq86 I think broken lighter or broken match would make more since because he worked in a mine and they probably smoked down there or out of the mines
@thegreatpiginthesky3904
@thegreatpiginthesky3904 Год назад
@@Knockoffedd4581 but that has nothing to do with grass
@Knockoffedd4581
@Knockoffedd4581 Год назад
@@thegreatpiginthesky3904 I believe people who worked in coal mines smoked and those two items can burn grass, but since they’re broken the grass can grow higher. I just thought it would make more since than a lawnmower
@Melvin_RongDong
@Melvin_RongDong Год назад
Every other killer: A detailed list of healthy fun changes and explanations on why he believes so Legion: *gun*
@miguelcruz7826
@miguelcruz7826 Год назад
legion have enough of dbd, that he finnaly change to pubg to follow his dream...
@G-why
@G-why Год назад
They gave him an ask 47 yayyy
@heyguysjohnnyhere3827
@heyguysjohnnyhere3827 Год назад
Based
@NicoTheCinderace
@NicoTheCinderace Год назад
@You're welcome You're giving us Helluva Boss fans a bad name. Shut up.
@how2makeayoutube692
@how2makeayoutube692 Год назад
WOOHOO WE GOT 98 BULLETS IN THIS 30 ROUND MAGAZINE. AMERICA!!!!!
@julianarancio1384
@julianarancio1384 Год назад
I've heard this suggestion about Myers before, but using the tombstone on someone in a locker should give a special animation where he sticks someone to the lockers wall with his knife and tilts his head the way he does in the movies. It would be iconic.
@thedoomslayer5863
@thedoomslayer5863 Год назад
That should be a alternative Mori if someone is in a locker or near any walls And have it play a little Halloween jingle for any survivor who looks at the corpse maybe even have them do a in game scream if they see it too What I really want is for them to give Myers his ability to completely vanish if u take your eyes off him Imagine seeing a Myers out of the corner of your eye and u look away to run them he's suddenly gone just like in the movies Also maybe make his chase theme "The Shape stalks Allyson" that song is so so good
@unnameablename
@unnameablename Год назад
@@thedoomslayer5863 I’m gonna second that last suggestion. That song is in fact amazing.
@w3157
@w3157 Год назад
@@thedoomslayer5863 yeah no, everything you just said is horrible and completely unfair and would make tombstone myers even more broken than he already is. the song tho i agree
@thedoomslayer5863
@thedoomslayer5863 Год назад
@@w3157 if I'm adding tombstone in a way to his base kit it stands to reason it wouldn't exist as a addon anymore it would be a part of Myers like condemn Mori is a part of sadako Like it or not Mori is synonymous with Myers both gameplay and lore wise. Gameplay it's just been associated with him for far too long it's part of his identity and what makes fighting a Myers so fun and tense like the mirrors. And lore wise bc he doesn't give one shit about the rules of the trial and what the big spider boi wants he's just gonna kill you. Stalkyboi has shared some of these ideas too and that dude knows more about DBD Myers than me and u and likely anyone at BHVR combined. They're either gonna do this or just never touch Myers in which case have fun going against nothing but tombstone because Myers is too weak without it so every Myers player feels he needs to use it to even be slightly competitive
@thedoomslayer5863
@thedoomslayer5863 Год назад
@@unnameablename his different themes should be used they literally have the license to use Halloween and it has the best songs of any horror icon I have ever heard, they're SERIOUSLY wasting the talent of John Carpenter Like imagine hearing many songs instead of just the one The shape stalks Allyson could be the chase The Halloween kills orchestra version of the classical theme could play when he's in Tier 3 to tell the survivors "watch out he's at his most dangerous" That really somber one that plays the piano theme very slowly could play when u see a dead team mate pinned to the wall They could go crazy Really make you FEEL like you're going against Michael god damn Myers. He's the only killer with unique music to him like this might as well expand on that since they refuse to give him anything Oh and a Halloween kills skin with a updated base model would be amazing
@kingofbruh_3579
@kingofbruh_3579 Год назад
Otz is definitely one of the most dedicated content creators these long videos are quality and it's only one of the reasons he's such a pillar of the dbd community
@Illesus
@Illesus Год назад
Too bad devs never listen to him or other fog whisperers
@kingofbruh_3579
@kingofbruh_3579 Год назад
Content creators W Actual game devs L
@krisztoth8475
@krisztoth8475 Год назад
@@Illesus I wouldn't say that at this point. I won't say they spend all their time checking what we think but they definitely pay some attention to it now
@Illesus
@Illesus Год назад
@@krisztoth8475 When I see how they lie to themselves showing us winrates of the nurse to "prove" she's not broken...
@krisztoth8475
@krisztoth8475 Год назад
@@Illesus and how exactly does this prove your point? Did you see what they did in the last months and how they listened to the community?
@dardade3277
@dardade3277 Год назад
1:03:30 Another uncommonly mentioned adjustment to Twins: Sometimes you may place Victor down at an inconvenient area and you would like to rotate both Charlotte and Victor to a different part of the map. Normally, if he's already on the ground, you'd have to either wait for Vic to die of old age OR rotate Charlotte and Vic one by one. It would be nice if Victor pouncing onto Charlotte would instead immediately return Vic to Charlotte's chest cavity and switch player control back to Charlotte, maybe with a quicker wakeup time.
@TeaserTravlein
@TeaserTravlein Год назад
Charlottes chest cavity made me wince a little bit.
@6powersofM
@6powersofM Год назад
Omg yes, I forgot how bad Twins feel to play because of all these little annoyances. Switching back and forth to move both of them to like the opposite side of Azarov's is a pain to do. Either implement the change so that Victor can pounce onto Charlotte to merge again, or have Charlotte a dedicated "return" button at all times to despawn Victor wherever he may be and carry him again with you
@shoveldemon1
@shoveldemon1 Год назад
You know he’s been making this video for awhile considering his plague is only p20 here 💀
@notOtzdarva
@notOtzdarva Год назад
I re-used the mosaic with all Killers from a recent video where I talked about what Killers to unlock first 😅 Plague is Prestige 72 at the moment.
@yepyep9495
@yepyep9495 Год назад
@@notOtzdarva dam
@khonsu_YT
@khonsu_YT Год назад
@@notOtzdarva holy shit, first p100 plague or nah?
@thefellomen7
@thefellomen7 Год назад
@@notOtzdarva mine prestige 1 🥱
@sam-cw3hc
@sam-cw3hc Год назад
@@notOtzdarva Jesus Christ
@ianrey7899
@ianrey7899 Год назад
Every time Otz uploads a new suggested change, Legion just gets better guns. Last time it's a pistol. Im pretty sure it's gonna be a railgun or the BFG next year.
@notOtzdarva
@notOtzdarva Год назад
Dream big!
@EllusionAlu
@EllusionAlu Год назад
@You're welcome scrub
@tvgaming2132
@tvgaming2132 Год назад
Trapper finally gets sentry guns
@ambershangout7226
@ambershangout7226 Год назад
@@tvgaming2132 trapper gets proximity mines
@Hyde472
@Hyde472 Год назад
@@notOtzdarva if you do the BFG then where does Leg go from there?
@delfinodolphinsquad910
@delfinodolphinsquad910 Год назад
I would say give Trapper a secondary set of traps, like a tossable tripwire trap that sets itself up after a small delay, allowing to have more versatility and direct pressure in chases
@Duothimir
@Duothimir Год назад
Or give him throwing knives that he can reload by finding them stuck in walls around the map. He's already literally just budget F13 the Game Jason, go full bore with it.
@cecilbenderman6240
@cecilbenderman6240 Год назад
as someone who is epileptic, it made me really happy that u mentioned Doctor's tier 3 madness and the sensory issues it causes. while i've never had a full-blown seizure from it, it has induced auras before, and it's extremely uncomfortable to play against, to the point that i kill myself on hook whenever i have to face a doctor. while i wont just give up and let him hook me or dc, since thatd be unfair to my teammates, i do try and die quickly against him to save myself the literal headache. i think there's a lot of accessibility things that can be changed against certain killers, especially doctor. also as a vision impaired player, Dredge's nightfall is awful to try and play in
@thenameismary4874
@thenameismary4874 Год назад
Some of the new maps have visual issues like I literally can't see anything on the dregde's map and the flashlight effect use to give me migraines so I had to bring light born (Basically a dead slot) and the dregde with how often nightfall can happen I mind as well play blindfolded
@AHandleWasAlreadyTaken
@AHandleWasAlreadyTaken Год назад
I feel like a mode for visually empared/ epileptic people where it’s still as annoying as it is for normal people but changed as to not be hard for people who have those would be best
@cecilbenderman6240
@cecilbenderman6240 Год назад
@@AHandleWasAlreadyTaken i agree! the best course of action imo is, like they did for colorblind options, create options in the game that make certain killers, like Doctor and Dredge, safer for us while still being just as annoying. honestly for Doctor the way to do that is just remove the static effects from our screens, imo, because really its the other aspects of him thats annoying. for Dredge... im not sure, but making Nightfall slightly less dark might be helpful. personally im blind in one eye and so lack depth perception, which is why Nightfall is hell for me, because it already effects depth perception
@oddbulbsaur935
@oddbulbsaur935 11 месяцев назад
@@cecilbenderman6240( I know I’m late). The problem with adding a mode like that is that everyone can use them, practically just nerfing the killer. I think the only fair way to do it is to maybe make it turn off matchmaking with dredge and doctor. That still would make match’s harder to find but it’s the only thing I have.
@lordmoncef5494
@lordmoncef5494 11 месяцев назад
Sounds like a you problem to me
@StarvingVenom
@StarvingVenom Год назад
One thing to make Nemesis's power more interesting is make the Zombies actively go for the survivors who: 1- Got hit by your power (they get into "overdrive" if around, speeding towards the survivor who got hit) 2- Infected already, going into their general direction
@thedoomslayer5863
@thedoomslayer5863 Год назад
Yeah that'd be cool like they can "smell" you if u have the infection so they're drawn to you and move faster
@joshwalton25
@joshwalton25 Год назад
@Cade Rainier chains should injure healthy survivors and bind injured ones.(chain hunt chains only ever bind) Making Pinhead a ranged/melee hybrid killer
@RealNefastus
@RealNefastus Год назад
@@joshwalton25 There's an addon like that which made Pinhead overpowered until nerfed, that's not something that should be added.
@cooldiego7
@cooldiego7 Год назад
@@RealNefastus what did old engineers fang do?
@cobalt2672
@cobalt2672 Год назад
I think a big overall help to some of the older Killers would be to remove the "good better best" design philosophy of add-ons. IMO, brown-yellow-green-purple should be increasing complexity of effect rather than just "better" - Legion is the perfect example of this design, with the browns doing straightforward but useful things and the purples adding weird effects (Rusty Knife being the outlier). Iris should be reserved for complete power overhauls - like, Chatterer's Tooth's effect should be an iri. This would also help the Bloodweb feel less like it's full of junk - nobody wants to have to chew through piles of browns that are strictly worse versions of yellows and greens. Merge these addons together to give the "stacked" effect and come up with something mechanically unqiue.
@tweedekleutertransvaal9272
@tweedekleutertransvaal9272 Год назад
Very underrated comment
@ENTI7TY77
@ENTI7TY77 Год назад
I’m praying for my sadoko to get reworked, I love her lore. Idk if this would be crazy but you know how they can’t body block you when you’re demanifested. It would be kinda cool for you to be able to walk through pallets while in this state (since you can’t attack until you manifest)
@bruh-gn5kc
@bruh-gn5kc Год назад
This is literally the one thing I want them to add to Sadako, cause playing as her and being in a chase rn is just mindgames-but if they added this then she'd be more powerful in chases. Edit: If this ability was just an add-on, that would be cool too.
@xiulinjian5969
@xiulinjian5969 Год назад
@@bruh-gn5kc she will be too powerful, unless they make it longer to manifest or slow her down even more when she manifest
@hellfrozenphoenix13
@hellfrozenphoenix13 Год назад
this would be a bit too strong. but perhaps if they let her break the pallet faster if in Demanifested (manifests her after though) that could help her maintaine pressure. but letting her ignore one of the core defensive tools for all survivors is a bit too much
@irregularassassin6380
@irregularassassin6380 Год назад
@@hellfrozenphoenix13 Agreed. The add-ons that let killers "trivialize" pallets are (I'm pretty sure) exclusively iridescent quality, which demonstrates that it is a powerful ability.
@JulianM-zd8hf
@JulianM-zd8hf Год назад
@@hellfrozenphoenix13 Nurse is able to
@DarkPhoenix2001
@DarkPhoenix2001 Год назад
The Trapper buffs sound interesting. I also was thinking about just making trapper sack basekit and after you get below a certain threshold of traps set (two or three remaining) you can pick traps up again to that threshold (so basically he works like he does currently). That way the RNG traps are out of the picture and you can more quickly set up while still having some flexibility in moving traps around.
@ValentineIsHere
@ValentineIsHere Год назад
I have alot of ideas for most killers in the game to make them all equal. For the trapper i would change the rng aspect, start with your traps in hand so that the trap rng spawn is gone + make it so that if anyone tries to disarm the beartrap they get 3 hard skillchecks, same goes for when they get caught. If they hit it, nothing happends & they move but if they miss a skillcheck they lose 1 healthstate. This 1 removes the rng element which we really don’t need in a game like dead by daylight + it forces the best survivor that is good at skillchecks to go around and disarm traps
@enbyrogue3740
@enbyrogue3740 Год назад
​@@ValentineIsHere I agree, but I would edit the hard skill checks to be a barrage of hard skill checks kinda like the Sadako gen perk or a brand new part. If you hit 4 or 5 of them, you lose a health state and go free. If you hit all 6, you go free without being hurt but your location is revealed through killer instinct
@ValentineIsHere
@ValentineIsHere Год назад
@@enbyrogue3740 i wouldnt because thats a little too easy. i would just let them have around 3 to 4 hard skillchecks, if they fail 1 of them they lose a health state
@6powersofM
@6powersofM Год назад
This. Is exactly what I was came up with. If Trapper had all of his traps at the start of a match he could start his setup much quicker, survivors wouldn't be able to see unarmed traps and get an early warning what killer it is, and it would also make it possible for Trapper to force one down early on, for example if he spends 4 or 5 traps to lock down loop after loop to corner 1 survivor. This would swap things around and change the early game, which currently is the weakest moment for Trapper, and turn the early game to his most oppressive moment of the match. After he has set all of his traps he can start picking them up again and reset them else, but only carry 2 or 3 max.
@SLZABBJNGO
@SLZABBJNGO Год назад
The pacified effect for Clown is something I always thought would be perfect for him It would give him a new layer of skill and timing
@matthewstiles2705
@matthewstiles2705 Год назад
If there’s some caveat with it, maybe they could just make that effect an addon.
@KyleMozza
@KyleMozza Год назад
@@matthewstiles2705 make it only activate on direct bottle hits
@joho4430
@joho4430 Год назад
I don’t know why, but I really like the idea of trapper having a mode where he puts away his weapon (3-5 second switching modes) and while his weapon is away he walks at like 125% and sets traps much faster
@meane590
@meane590 Год назад
Then survivors would just follow him and disable the traps making it so he has to switch back making it null the point of the mode
@zeophalanx1751
@zeophalanx1751 Год назад
I like that idea!
@dyinginside8716
@dyinginside8716 Год назад
Ah, the original doctor
@iheartblock3792
@iheartblock3792 Год назад
I like it in theory, but we’ve had something similar to that in old Doctor’s treatment mode that was really clunky
@jways9993
@jways9993 Год назад
i've seen this idea tossed around but it was used as an idea for Jason Voorhees' power, like to where he could open lockers and switch weapons, or have no weapon since, well, he's Jason.
@jezebelparker8615
@jezebelparker8615 Год назад
An idea I had for nemesis was based on this scene in RE3make: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Etx1v5iPrwE.html (timestamped) I think it'd be cool if in tier 3, if he kills a zombie with his tentacle, it respawns as an ne-a parasite zombie, essentially gaining attack range and better sight, until it is killed by any means and respawns as a regular zombie. Another idea that I read somewhere and loved was a simple action bound to ctrl by default where Nemesis lets out a roar and all zombies around the map are immediately "reset" attention-wise and begin heading to the position he was at when he roared.
@ticktackbooom8831
@ticktackbooom8831 Год назад
The roar is a rly good idea.
@ew4525
@ew4525 Год назад
Or have more zombies and give guns to survivors
@hobg5786
@hobg5786 Год назад
@@ew4525 nemesis gets a rocket launcher when all the gens are done
@ew4525
@ew4525 Год назад
@@hobg5786 god blеss you, sadly wе both know that won't happеn :(
@bunnythehutt2148
@bunnythehutt2148 Год назад
A buff I would love to see Freddy get is both a reversion of his total snares and letting him have both snares and pallets. It would add so much more depth to his kit if he had 10 total but they're shared between pallets and snares.
@kubhfbebr630
@kubhfbebr630 Год назад
I think that would be incredible, although I think the pallets also need a bit of a buff. Any half-decent survivor never falls for a fake pallet, it’s kind of sad
@screamingcactus1753
@screamingcactus1753 Год назад
@@kubhfbebr630 The only question is how do you buff something like that? If survivors are expecting it and keeping track of which pallets have already been dropped, no version of "Make survivors think pallets are there when they aren't" is going to work. The only thing I can think of would be the ability to trap undropped pallets. If a survivor is asleep and you've dropped the pallet, they'll try to pull it down and it won't budge and then you can hit them, but that would just suck to play against and go against a so far unbroken design convention that killers can't mess with undropped pallets.
@skidzzthewiz9226
@skidzzthewiz9226 Год назад
@@screamingcactus1753or just make it to where if you’re asleep the pallet locations switch. So you’re never sure if it’s a dropped pallet or not. It would be strong but Freddy is already pretty weak, and they could just make getting people asleep a little harder, and make the mode more oppressive like oni, dredge, Micheal etc.
@supersonicracer40
@supersonicracer40 Год назад
I had a thought that if the Clown could drink yellows instead of having to set them up before hand, they would be significantly better The biggest issue is the time they take to activate and having to walk into them creates awkward pathing when not at a loop
@dragonivy7597
@dragonivy7597 Год назад
@You're welcome Bot spamming this comment everywhere goddamn
@RematodeRanger
@RematodeRanger Год назад
Maybe remove the yellow elixer? Instead if clown drinks his elixer (another button) he gets a temporary speed boost with a visual distortion similar to what survivors get
@Headspr0uter
@Headspr0uter Год назад
100% agree. clown is very weak, yet is the only killer capable of buffing survivors as part of his base kit. yellow bottles just aren't worth the risk in using most of the time. small thing though- he should huff them because it's gas, not liquid. it'd work like a sort of base kit blight serum. would be awesome. give him a delay before he can attack like a sort of LETHAL CLOWN mechanic and it wouldn't be a completely mindless thing to use as well.
@Nzzertral
@Nzzertral Год назад
@You're welcome bruh nobody like you gtfo pos bot
@how2makeayoutube692
@how2makeayoutube692 Год назад
Bro at the end of the match his screen will probably be filled with hallucations. Bro definitely got drugged atleast 14 times and he is just forced to tank it because he isn't controlling his body, its the player. So he would probably be begging for mercy
@maverick_os
@maverick_os Год назад
For clown, I feel like one of the biggest things that could make me use his yellow bottles more is if they didn't share the same resource as the purple bottle. I feel like because purple bottles are easier to use, each time I use a yellow bottle there's a risk that it was a waste of a purple bottle. If you had a stock of 4 purple bottles and a stock of 4 yellow bottles that both refilled completely when you reloaded, I would experiment more with the yellow bottles without fear
@eridiance9818
@eridiance9818 Год назад
might as well give clown an ak47 with extended mags at that point 😂
@maverick_os
@maverick_os Год назад
@@eridiance9818 what are you even talking about. It would be worse than clown with both addons that increase capacity, and that's not even that much better than normal clown to begin with.
@SaltedSnow
@SaltedSnow Год назад
I'd like it if it were easier to swap between the two. Give people the option to rebind the controls so the game doesn't have to pause and think about whether I want to reload or swap.
@eridiance9818
@eridiance9818 Год назад
@@maverick_os fuck it, we might as well give clown an RPG too
@GoodlyData86596
@GoodlyData86596 Год назад
Just let the clown drink the yellow bottles, it’s easy, not op, and you can do the funny of “ha ha, the clown is an alcoholic”
@Voxyld
@Voxyld Год назад
Really nice changes, especially for killers like nurse, billy, twins, phead, nemesis and especially especially sadako. I really hope they implement all those changes for sadako, she's in such a sad state for such a cool and unique killer. I really hope they give her some love before the end of the year.
@irregularassassin6380
@irregularassassin6380 Год назад
I would really like Sadako to become more unique. Turning her into a killer that controls the macrogame like a boss would be something totally new in DBD.
@wsawbi6402
@wsawbi6402 Год назад
I honestly hate his Billy changes. I think he needs some add on overhauls and make yellow engravings speed basekit
@zulphar4127
@zulphar4127 Год назад
I'd gladly give her some love. AWOOOGA HUMINA HUMINA *boing*
@elitebelt
@elitebelt Год назад
Uhh..phead could be referring to Pyramid Head or Pinhead?
@billybyrns2557
@billybyrns2557 Год назад
Right off the bat, I love the Trapper getting/recycling traps via the Lockers idea. Always great ideas from you!
@Henu__
@Henu__ Год назад
Another short 16 hour detailed documentary on each killers lore and how it effects global politics. Thank you for the amazing content
@WhatThePinoy
@WhatThePinoy Год назад
"Just a (relatively) brief video "
@bradypahl
@bradypahl Год назад
My biggest hope for a small trapper buff, besides the stuff Otz mentioned, would be looking into the hitbox size of the trap. It's ridiculous how accurate you have to be with a trap: too close to the window they fast vault over it, too far they can slow vault & not trigger the trap, a lot of the time survivors can wiggle around a trap because you are trying use your beartrap midchase & can't place it in the exact angle you need it to so even in bottlenecked lanes they can *STILL* walk past it.
@TheSlyBrit
@TheSlyBrit Год назад
I honestly don't agree with this, unless the physical size of the trap increases making it more visible. I do think that it's odd that traps can be place between a pallet but not quite block it, but the power of traps is immense as they are - the issue is how they can be disarmed easily and take a lot of time to set up. I honestly think one funny thing they could do is make trap disarms longer and injuring survivors when you disarm them default, but make it so that sticks spawn on the map that can be used to disarm them safely and faster instead.
@cryptonix9002
@cryptonix9002 Год назад
As a 6 year Trapper main (I started in 2016), I disagree. As a Trapper, your job is to make sure your traps work. If your trap is too far or too close to the window, that's the fault of the player. The hitboxes shouldn't have to make up for your mistakes. It's also pretty difficult to mess up a trap in pallet loops in the first place. (in my opinion) I play survivor and killer equally, and as a survivor, if you're playing against a Trapper that knows what they're doing, wiggling around a trap is near impossible. I do agree though, my man Trapper needs a buff. Sweet little trappy boi.
@g80gzt
@g80gzt Год назад
@@cryptonix9002 As a sapient being, your job is to avoid traps. If you vault a window slow or fast and get trapped, that's the fault of the player. The hitboxes shouldn't have to make up for your mistakes. It's also pretty difficult to mess up a trap in pallet loops in the first place. If you're playing against a survivor that knows what they're doing, catching them in a trap is near impossible.
@thedoomslayer5863
@thedoomslayer5863 Год назад
@@g80gzt uno reverse card in comment form right here
@thedoomslayer5863
@thedoomslayer5863 Год назад
You wanna talk unforgiving hitboxes? Tell that to Wesker where if a survivor hugs a loop tight u have to somehow PERFECTLY angle yourself enough to where u worn get stuck on random nothingness but tight enough to keep up with them which is not possible The only hitbox more demanding of precision than virulent bound is death slingers redeemer but it has the benefit of literally being a gun so I don't count it
@themr_wilson
@themr_wilson Год назад
18:41 thank you for bringing that up. I was going for Evil Incarnate again (mori all four survivors using both iridescent addons) and I couldn't get far enough away from lockers with two survivors knowing what was going on, whom were bound and determined to utterly deny it by going in lockers and forcing hooks or bleed outs. It's an aggravation beyond "Oh well, good luck next time"
@AshirwadG
@AshirwadG Год назад
The amount of love and effort you put into this game is incredible.
@Torp-N-Only
@Torp-N-Only Год назад
Pyramid Head is in heavy need for an add-on that lets him apply torment with his special attack.
@youknowwhoitis.itsmyname4746
Or put rites trails where if he shoots a punishment
@hidetakamiyazaki7311
@hidetakamiyazaki7311 Год назад
This would be amazing
@wilsonwright9122
@wilsonwright9122 Год назад
I dont think its a good idea since it'd encourage his tunnelling playstyle (cage into cage into mori/hook), which basically makes second chance perks reduntant against a killer with a strong chase power
@RaffoPhantom
@RaffoPhantom Год назад
Only if he hits two shots. First one gives the "purgatory" effect and if you shoot someone with a purgatory effect they get tormented. If they get put into the dying state purgatory is removed.
@Torp-N-Only
@Torp-N-Only Год назад
@@wilsonwright9122 make it so that he can only torment healthy Survivors with it. I just think that he needs a little more control over inflicting torment. So many times I find myself applying torment twice in a match. His trails require set up, but they disappear. Most of the time I return to a place I trailed the barbs are already gone. And if I try to surround a survivor, they just run away. And even if they get torment they are still fine to keep looping around. It's a fast way to deal with survivors in the dying state, not anything before that. Also, it may nullify survivor perks like DS, but it also doesn't let you use scourge hooks or other perks that work on hooking or carrying Survivors.
@AlaReDuS
@AlaReDuS Год назад
When I see detailed videos like this, I have to keep reminding myself to not take Otz's dedication and passion for this game for granted. This is priceless content and it's super interesting to have someone talk in-depth about changes to this game.
@skrub91
@skrub91 Год назад
Love this VOD Otz and how in depth and detailed you’re with your analysis. Keep up the great work man. Hopefully BHVR takes some of this into account
@jonwatkins1503
@jonwatkins1503 Год назад
My favorite part is where legion says it’s legioning time and pulls an Ak-74 and legions all over the survivors
@draumaa
@draumaa Год назад
I love seeing other peoples opinions and suggestions on killers, especially long videos that are simple! Thank you for the upload otz! 💙
@battalion8736
@battalion8736 Год назад
Interesting idea for doctor, make his fake doctors walk towards the survivor for a second, gives slightly better info (not that it was super necessary), but it helps make up a little bit of the chaotic atmosphere lost with reduced visual/sound intensity of t3
@irregularassassin6380
@irregularassassin6380 Год назад
It might also make survivors jump occasionally, because movement triggers instinctive responses to flee (if you believe the movement is a predator). This might make them run loops less efficiently, or accidentally trigger DMS/mess up Merciless Storm because of a jumpscare. I had the idea of an add-on letting Doc step into a fake image and seamlessly swap control to the illusion. The idea being that the survivor doesn't notice the swap, and you can use the controlled illusion to herd them back to your actual body before switching back and getting a hit.
@battalion8736
@battalion8736 Год назад
@@irregularassassin6380 yeah thats part of what I was thinking when I came up with my idea, thinking that i could do a good job catchin people of guard
@LilNika117
@LilNika117 Год назад
As much as I hate doctor and would instantly nerf him if it was left to me, this is such a great idea. Because honestly, from the survivors perspective, its literally nothing except "is he so free right now he has the time to notice these doctors laughing at me". I have no idea how useful it is to Doctors, but to survivors its not something you even pay attention to.
@jrich436
@jrich436 Год назад
@@LilNika117 it’s incredibly useful Once a beginner killer learns that the doctor is facing the survivor in the direction they are traveling if they are moving they no longer need info perks and can change to lethality or slow down Info is one of the things new killers struggle with, killers with base kit info help them learn where survivors go and how they move…. Or at least they should be
@r.redwolf2481
@r.redwolf2481 Год назад
I think the only change they need to give Nurse is make her power cooldown the same as Spirit where after you use 1 Blink the cooldown to get it back is twice as long as it is now so 4 or 5 seconds to recharge and if you use 2 Blinks you're unable to Blink again until both Blinks recharge which would take about 8 seconds.
@lukelaser5397
@lukelaser5397 Год назад
Why so u can nerf more killer you pos? Of course u would want that.
@LockerHider
@LockerHider 11 месяцев назад
Most good Nurses will wait for both blinks to recharge before blinking again anyway because the second blink is normally used to attack. Single blink attacks are definitely possible but most attacks are done with the second blink.
@AOT_Lucas
@AOT_Lucas Год назад
Bro otz, in the new PTB they litteraly listened to your ideas abt nurse 😂 well done man, ur ideas are really on point!
@NateFroge
@NateFroge Год назад
Not sure if this is public knowledge, but I believe that if you teleport and give someone a stack of condemned, their name text lights up on the side for a while. I saw this on PS5 ,but I’m pretty sure that this is an actual thing on sadako.
@g80gzt
@g80gzt Год назад
Yes, but the big issue is... Killers don't get as much information as survivors. Survivors can telepathically recognize how many hook stages everyone is on. Survivors can telepathically know exact deep wound timers. Survivors can telepathically know condemned, torment, infection, contamination, uroboros, "victor is on my ass" status, everything. The killer gets barely anything. They need to spend 25% of their perks on seeing downed survivors auras, or to remove the basekit ability of other survivors to see those cross-map. They can't see how infected or uroboros'd or bleeding-out someone is.
@thedoomslayer5863
@thedoomslayer5863 Год назад
@@g80gzt I always found it stupid as the killer u can't see these things like how far your infection is on someone Hell even pig trap timer, they likely don't let u see it so u don't try to force the guy with low time left to die but u can still go off the red blinking light Just let killers know the progress of their status effects just like survivors ffs
@LilNika117
@LilNika117 Год назад
@@g80gzt its weird as a legion to have injured everyone, be chasing someone for long enough that you think everyone must have self mended and then out of nowhere someone across the map hits the floor. No warning or clear indication, it kinda puts you in a spot of do I give up the chase to not waste the hook or gamble on how long they are down. Nowadays I tend to leave them on the floor to be honest cause now I know there's 1 survivor less on gens and hopefully 1 or 2 are running to help him. Don't touch my gens. Camp gens not hooks.
@Ben_of_Milam_Music
@Ben_of_Milam_Music Год назад
42:35 Deathslinger has this issue. Your harpoon often goes straight through survivors.
@Predated2
@Predated2 Год назад
Yeah, but to be fair, the exact opposite happens too, where the survivor sees the harpoon misses by a long shot, only to be reeled in
@Ben_of_Milam_Music
@Ben_of_Milam_Music Год назад
@@Predated2 really? I never see Slinger as survivor so I just don't have the experience to know. But there are some janky hits. All survivors have the same hit box, even if they are significantly shorter/taller. So a short survivor like Nea can be shot when you're aiming about two and a half feet above her head. Hit box is fine, just looks janky. This is why Slinger can hit you around corners or shoot you in the head when you think you have cover (bc your hit box extends far past what is visible).
@Predated2
@Predated2 Год назад
@@Ben_of_Milam_Music oh no, I even have a clip where the harpoon hits the killer shack(including the sound), you see me gaining the missed shot BP and then I'm being reeled in.
@Ben_of_Milam_Music
@Ben_of_Milam_Music Год назад
@@Predated2 can you post it on your youtube? That sounds hilarious
@mynx1
@mynx1 Год назад
oh really? i thought i was just bad at him..(i probably am)
@thegothaunt
@thegothaunt Год назад
As always, your suggestions for buffs and nerfs rock. Especially love your Trapper and Pig ideas!
@zacharyjackson1829
@zacharyjackson1829 Год назад
I have a suggestion that I think will fix Trapper and make him pretty good -make him always start with ALL of his traps at the beginning of a match -remove any add-ons that give him more traps and just make it the set amount -his traps can't be placed within a certain range of each other like Demi's portals -make his traps textured and colored based on the map itself, for example with the new battlegrounds map his traps could be red and black, a modder could get this done in a week so a dev team should have no problem with getting it done. -increase the time it takes to disarm a trap -take away the rng of getting out of the trap alone and instead make it a set amount of time like 30 seconds.
@ethanielgames8802
@ethanielgames8802 11 месяцев назад
Demogorgon more like demigorgon. Btw great changes
@JustSomeoneWhoLikesBears
@JustSomeoneWhoLikesBears Год назад
I don't longer play DBD, but i enjoy hearing Otz talk like this
@TheConfederate1863
@TheConfederate1863 Год назад
Same here, stopped months ago but still fun to hear Otz talking about it.
@khaorix2667
@khaorix2667 Год назад
I never played DBD and probably never will, I'm just here for Otz
@urlocalman4489
@urlocalman4489 Год назад
The trapper having to reload to get traps genuinely seems like a good change that won't make him incredibly strong but bring up his kill rate to a slightly better state
@Predated2
@Predated2 Год назад
I do feel like a small tweak should be added there tho: if survivors close the trap, it's destroyed, if they get captured it stays. This would add a bit more balance where trapper has to pick up traps if he doesn't get the survivor, where he doesn't have to get out of the way if his traps were naturally found. That way, survivors can calculate their chances and get captured on purpose so that Trapper HAS to get out to get that trap. But also makes it impossible for trapper to secure kills in the basement by camping with traps
@Predated2
@Predated2 Год назад
@@firstlast6658 nah, that's too powerful. There is a reason why the purple bag add-on doesn't let you pick up traps again. As for what trapper does need a change for: making his traps transparent over time. That way, if they are freshly set or survivors pay really danm good attention, they can avoid them/disarm them.
@Kiseichuwu
@Kiseichuwu Год назад
Thanks for the effort. Hope you get rewarded by BHVR hearing you out and putting in at least SOME of these changes
@LakeDownz
@LakeDownz Год назад
Great video Otz! And the secondary issues are greatly appreciated, really enjoy that level of attention to detail ;)
@Soultiger2100
@Soultiger2100 Год назад
I do have another change idea for Wraith, while cloaked your action speeds are increased by 10%, obviously the addons that do so will need adjusted but I do think it'd help him in the long run
@monkeyflip2025
@monkeyflip2025 Год назад
Ugh! I’ve been so excited for your take on this 😩😩
@DBGjohnny
@DBGjohnny Год назад
Woah
@monkeyflip2025
@monkeyflip2025 Год назад
I’m confused at the comments to this comment but it got a like from our commander and that video with the cats and the power washer were high tier
@Mali8029
@Mali8029 Год назад
On Nemesis you could make it that after being infected for a while survivors hit by tentacle go into bleed out state. This way it is something that you build over a length period of time. Other option is making the survivor debuffed, you can also give it a team bebuff instead or give a big downside after all 4 are infected. There is also the possibility of allowing them to infect other survivors like a plague-ish style so many things you can do with it.
@sunset6132
@sunset6132 Год назад
an exposed effect while contaminated would be a possibility, I especially love this idea in combination with umbrella badge which would just extend the amount of time that they are exposed. although now that I mention it, I think people being exposed for x + 60 seconds is a little much xd.
@themr_wilson
@themr_wilson Год назад
Those could be some good brown addons for Slinger, to automatically reload with a hooking or breaking action. Nice QOL, great idea! Even if 0.15 seconds is reduced basekit and not 0.25, that auto-load would be sweet, especially against the pre-drops when you break the chain on them
@JustAngryErik
@JustAngryErik Год назад
Am I the only one who thinks slinger needs a rework? His scope in time was such a stupid nerf and he's so unfun to play, I don't know how people think he's in a good spot, he's pretty terrible to play ngl
@sethmyers4517
@sethmyers4517 Год назад
I just started watching, but for Trapper I always thought his traps should scale depending on the health state of the survivor. If you're healthy it should be a bit easier to get out of it, but if you're injured it should take more attempts. This would immerse survivors more, make them have to think about their pathing and their health states, while always rewarding Trapper.
@muovi2463
@muovi2463 Год назад
1,5h of Otz talking about game balance. Music to my ears
@LoseTheHat67
@LoseTheHat67 Год назад
Loved the Video, Otz! I’d love to see a survivor sided video on changes you think would benefit survivors!
@Saryan1
@Saryan1 Год назад
My main issue with Legion (My fav killer) is that if a survivor DCdes or you kill a survivor, your fifth hit instadown is now removed from the game. Like why? It is actually already hard to pull off a fifth hit on most maps but after you kill someone its gone? My changes would be (In a 3 survivors scenario): After you hit your third survivor in a row, you can hit the first one or second one again to keep the hits couting until you get the fifth. For example. Surv1 - Surv2 - Surv3 - Surv2 - Surv1(Instadown) or Surv1 - Surv2 - Surv3 - Surv1 - Surv2 (Instadown)
@Rechanmole
@Rechanmole Год назад
A QOL change for Myers/Ghostface is if you press M2 and hold, stalk stops at 99 so you can insta-tap next. This way you don't gotta keep your eye on the meter as you stalk.
@cornmoss638
@cornmoss638 Год назад
For the pig ambush breaking pallets idea perhaps she can vault over the pallet instead? It would make sense with her character
@JakeobE
@JakeobE Год назад
Nah, we don't need a third killer that can vault pallets.
@cornmoss638
@cornmoss638 Год назад
@@JakeobE We have 8 killers that can break pallets with their power, why not a third that can vault over it?
@bye1551
@bye1551 Год назад
I'm really glad you mentioned accessibility with doctor. As someone with autism who has sensory overloads against doctor, it's miserable to play survivor and it becomes extremely painful after 2 or more matches against doctor to where I can only play 10 games a day maximum as survivor.
@gibbybtw280
@gibbybtw280 Год назад
Also every doctor ever has built in coup
@beregondibram2985
@beregondibram2985 Год назад
@@gibbybtw280 god I wish
@namoronnamoron9219
@namoronnamoron9219 Год назад
THE OPENER XD "chess speaks for itself" (instant like)
@lf1514
@lf1514 Год назад
I love how much detail you put into this and how you marked which killers had which specific issues and I love how detailed you are with the information and that's why I watch because I don't need to be currently with a 3 month gap between last playing DBD to understand the content
@WAFLCHUNK
@WAFLCHUNK Год назад
If you step in a trapper trap I feel like it should put Deep Wound on someone once they're out of it. It should be base kit
@forthelolz1121
@forthelolz1121 Год назад
Personally I feel like it should put them into the dying state if their injured as Otz said. People may not like this but it would make the most sense considering a survivor that’s suffering from injuries should not be able to keep on walking out of a trap like it’s nothing.
@screamingcactus1753
@screamingcactus1753 Год назад
@@forthelolz1121 I definitely agree. Traps are small and often easy to spot. It's really hard to get a survivor to step on one, so doing so should always be punishing. An injured survivor shouldn't be able to run around and use their leg to quickly disarm all of your traps
@Tonyoh1
@Tonyoh1 Год назад
Otz, I really appreciate the time you put into these videos. Love your vids
@Kitbossslmao
@Kitbossslmao Год назад
cuz of your dredge addon showcase I probably have a pretty good build in mind. Addons: 1.Broken doll ( cuz it's just good) 2.Malthinker's Skull ( that's what the build revolves around) Perks: 1. pentimento ( slowdown ) 2. Plaything ( to pair with pentimento ) 3. sloppy butcher ( to prevent heals ) 4. a nurses calling ( to get aura for hit and run ish playstile and interrupt heals) or shattered hope ( to get the boons out of the game and help with pentimento ) basically you just want to keep everyone injured and constantly have nightfall up. then rekindle the totems with nightdall to get slowdown and prevent heals further. the most important is to protect your pentimento totem or else you're floofed. thanks for reading if anyone did
@mimic_ssb
@mimic_ssb Год назад
Haven't watched yet, but visually summarizing the changes for each in that little box was genius!! Great for viewers who are skimming, or for devs if they don't want to watch 1.75 hours haha
@jallybwan3767
@jallybwan3767 Год назад
With Wraith, I think a good change would be to buff his lunge back to 1.25s, but reduce his speed in cloak to 140%. This would push him towards a more chase-based playstyle, which would help him against medkits (since healing builds kill hit and run killers hardcore). They'd still be an issue, but he can catch up fast enough in chase that a survivor probably wouldn't be able to get a heal off.
@sleebees
@sleebees Год назад
It'd be awesome if Nemesis had a secondary ability that allowed him to call the zombies towards his location, then you can tell them to patrol an area and would help them be more useful in chase.
@desperado3347
@desperado3347 Год назад
aaahhh, yeah, about that…
@sleebees
@sleebees Год назад
@@desperado3347 SUFFERING FROM SUCCESS 🥲
@darko-man8549
@darko-man8549 Год назад
Sadako's infection should hinder in a similar way to Whesker in a build-up way - so when they hit like half condemned they actually need to grab tapes
@Grimmy_Bluues
@Grimmy_Bluues Год назад
A Ghostface change I thought could be neat would be making him gain a small Haste effect + increase marked duration per survivor currently marked. That could make him have an incentive to mark multiple people for better chase and snowball potential. Could rework his purple combat straps to be like Legion's mural sketch, giving a small bonus to the Haste per mark on top of the default.
@etourdie
@etourdie Год назад
For Freddy's teleport, maybe you see a white aura of him standing holding his claws out (like middle of line animation) according to how you'll teleport
@tristianisgaming9302
@tristianisgaming9302 Год назад
I was talking about this with a couple friends about oni When people sprint they give him more blood but when they walk or crouch walk they give less, makes him have a slight bit of slowdown and can also give survivors an alternate way of getting him out of the chain of blood fury’s
@mmfreshmeat2860
@mmfreshmeat2860 Год назад
Imagine an animation where the entity creates a trap inside the locker and you can see the claws holding it like some sort of artifact, then the trapper grabs it
@betteryou7hanme
@betteryou7hanme Год назад
The ability to toggle a center dot would make ranged killers much more accessible on console. Trickster's recoil is significant, but missing the first knife is what really makes him feel bad. Especially since the knives are not perfectly accurate, and have a pretty wide MOA.
@lrdjdog2617
@lrdjdog2617 Год назад
Random bullet deviation is what killed Battlefield 1, "/s" and Trickster feels like he has it on the first one. Since I'm a masochist I mained him on the 5th anniversary and got every perk, and at least 15 of every add-on on him. I play on an Xbox.
@BigBoneBusiness
@BigBoneBusiness Год назад
I'd like it if Soldier's Puttee let you keep the extra movement speed for 10-20 seconds after reloading. That'd encourage you to use up all your hatchets instead of reloading early (which itself could reward some risky plays) and also let you go reload and get back to chasing someone that tiny bit quicker.
@IcyTechNique
@IcyTechNique Год назад
I like your suggestions on making some killer powers basekit. If you're a casual survivor main, it would make it easier to know what add on are being used by the killer without guessing a ton. I mostly feel that a main gripe I have with the game is desync. They need to get it under control because it's frustrating when everyone's visual on the same situation is different.
@LilNika117
@LilNika117 Год назад
I thought it was latency, totally agree tho
@NotLordAsshat
@NotLordAsshat Год назад
I think the only issue with making clowns yellow bottle activate faster is that it might result in survivors more easily taking advantage of your own juice. This might not be a real situation though since you could probably just always activate it closer to yourself
@riitasola2373
@riitasola2373 Год назад
I feel like hag should come with a few trap variations. The first being the mud phantom that you draw a three line hex and the mud leaps out at the trespasser. I would also like it if she had chime traps that made a lot of noise and had to be destroyed maybe even echoing her terror radius and a stick figure trap which if stayed around would become like a hex third seal totem. Having variations to her power would give her a fun level of depth that the hag could really use.
@againstme6663
@againstme6663 Год назад
I don’t know if this would be a good idea or not but I’ve heard a suggested change for Sadako before where every time a survivor removes their condemned it adds a stack to every other survivor. This would make it more like the movie where to remove the curse you pass it on to someone else.
@ad480p
@ad480p Год назад
Seems like it would snowball really quick unless the team plays really coordinated which typically never happens if there’s even one solo one the team.
@candyrapper4269
@candyrapper4269 Год назад
​@@ad480p good point, I didn't think of that.
@irregularassassin6380
@irregularassassin6380 Год назад
@@ad480p It would absolutely snowball out of control. Let's say player A gets three condemned and decides to remove it. They gain one more from the tape before cleansing and thus go back to 1. Players B, C, & D all gain 1. Player B happened to be near Sadako popping out of a TV recently, and is now at 2 stacks. One more rolls by and they go to cleanse, again gaining yet one more from the tape returning themselves to 1 condemned. Now, however, A, C, &D are at 2 stacks. C can read the writing on the wall and cleanses to 0. Now A & D are at 3 stacks and both cleanse, and B is at 2. Well, after A & D are done, B is at 4, C is at 2, and one of A or D is at 1. So B goes to cleanse. Carrying the tape puts them to 5, so they're at 2 after cleansing. C is at 3, so you know they'll cleanse, putting B back to 3. Now A & D are climbing again... Not to mention that Sadako is adding condemned into this cycle again and again. If each survivor cleanses 3 and adds 1 to each other survivor, you are _never removing condemned from the team,_ at least until one survivor dies. So, while you waste colossal amounts of time rearranging the deck chairs on the Titanic, Sadako is adding to this group pool risk-free! Each time she applies condemned to a survivor, she is pushing the group steadily towards death! A little too-steadily, if you ask me.
@eXJonSnow
@eXJonSnow Год назад
That would be terribly broken, if it exchanged condemned 1 for 1. A Sadako would just run the add-ons to refresh TVs on hit and the one where the survivors start with tapes, and bounce around the map, quickly leading to condemn kills. I think it would be decent as an add-on, where removing condemned stacks (4) with a TV adds maybe 1 or 2 stacks across the rest of the team. If there isn’t a net reduction in stacks, it’d be too strong.
@rhombus4786
@rhombus4786 Год назад
I think an Interesting concept for a pyramid head iri would be that judgement would leave a trail of torment after it goes through the wave
@bradycusack7656
@bradycusack7656 Год назад
OH-MY-HECKING-GOD. This was hecking crazy! I want to see more of this its hecking crazy dude!
@felpblade3.029
@felpblade3.029 Год назад
Its crazy how much you work to make this community better, thank you :)
@no.5689
@no.5689 Год назад
I had an idea that pig should perhaps be able to vault during her ambush similar to wesker, but still being able to injure survivors if the ambush attack duration didn't ran out. I had an idea for a whole pig rework and i might do a presentation on that some day,
@CallMeAko
@CallMeAko Год назад
I think the wakizashi saya is actually a good thing because, like Nurse, it can be quite funny at times. You can play well with it, especially on palettes, since people can hear where you are in the phase.
@londonperson1961
@londonperson1961 Год назад
as a trickster main, I LOVE your ideas for him. I rarely use main event despite the buffs and reloading is horrendous without perks or addons for him
@lutte9194
@lutte9194 Год назад
What if a person comes out of Trappers traps, the survivor has a state that they, like, drag their legs because of the pain that decreases their movement speed for a bit that can go away by healing or a timer?
@lucario5717
@lucario5717 Год назад
Thats hindered buddy
@fleischi93
@fleischi93 Год назад
I am a new DBD player and thus viewer of yours, but I've never seen anyone in any game who puts so much thought and passion into a game like you do. You are an awesome person and an extremely valuable individual for this community. Thank you for your efforts.
@pseuteu5041
@pseuteu5041 Год назад
When i saw this vid, i was scared bout my boy Blight but ur suggested changes are actually very good. Overall very good vid and great changes
@q1uma
@q1uma Год назад
Even when you re-bind the removal of chains, you still have to hold the controller claw to loop, which makes looking around harder, and therefore makes looping hard to do. You can’t hug the loops as tight or fluently look around you because of how you hold the controller, and this is also a problem when removing crows.
@OliverAR
@OliverAR Год назад
LOVE the trapper locker idea. That would 110% fit in with the continuity of the game.
@Budd631
@Budd631 Год назад
Just give him 5 traps in his hand at base and have two other traps around. Max carry of 5. people overthink these things
@BrightWulph
@BrightWulph Год назад
Personally, I think Trapper needs to have different types of traps. Like tripwires, barb wire traps, oil slicks, flashbang traps. Idk, just something that gives meaning to the name "Trapper".
@Budd631
@Budd631 Год назад
@@BrightWulph that would be great! A new idea is always welcomed
@oddshapedcorn6188
@oddshapedcorn6188 Год назад
For the hag change there could be a animation promp to rub out the traps since they have that for trapper
@mackavelli968
@mackavelli968 Год назад
one idea ive had for nemesis is his zombies automatically goin after someone who's infected like anywhere on the map and they don't stop until they are killed or 10 secs after they uninfected themselves , flashlights only blind them for like 5 seconds so they can actually apply pressure to gens and loops , and they could do something like when their not going after someone who's infected they are going gen to gen
@pickle7002
@pickle7002 Год назад
For huntress’s base kit soldier’s puttee, it could be changed to her gaining a small ms bonus for each missing hatchet as if she is carrying less weight! This could also be applied to trapper to buff his chases, where he has small ms bonuses when he has less traps. These may need to be rejigged when it comes to add ons that increase amount carried
@gloriousseapancake
@gloriousseapancake Год назад
For the Clown, what if instead of his yellow bottles using up a bottle, they have their own separate charging value where you regain the bottle over time, so that you could use it without having to worry about your purple bottle stock?
@ironworkssamurai9421
@ironworkssamurai9421 Год назад
I greatly appreciate you mentioning the accessibility issues with doctor. I generally hate going against him because the severity of the effects of Madness 3 often causes me issues with sensory overload. Even worse, knowing that I’m inflicting that on people really makes me not want to play him, even though he’s pretty fun. I hope BHVR addresses this at some point.
@colinking5404
@colinking5404 Год назад
I appreciate the Hans Niemenn reference in the intro XD
@crisppringle711
@crisppringle711 Год назад
On nemesis I found perks that force gen noise to occur greatly increases the effectiveness of the zombies. I've been running call of brine and I get a loud noise on every good skill check. Zombies hear those as well and it will path toward active areas rather than wondering off doing nothing.
@b2superbattledroid977
@b2superbattledroid977 Год назад
I think soldier's putee for huntress should be base kit but it gives 1% movement speed per hatchet thrown, and the actual addon makes it 2%. Also remove iri head, or maybe make it like the heads before it and it just applies tons of debuff
@dardade3277
@dardade3277 Год назад
39:55 Legion: Frank's Mix Tape might actually be alright if kicking a generator or breakable wall refilled your Frenzy timer (so if you Frenzy for 9 out of 10 seconds, then kick a generator, you're filled back up to the full 10 second Frenzy). It could be obnoxious to play against an infinite Frenzying Legion like that, but not so much more overpowered than Never Sleep Pills
@irritatingperson7882
@irritatingperson7882 Год назад
The issue with this is that you could have permanent pressure as legion, the survivors cant mend because you'll be anle to get more stabs, but then they cant do gens. This is a poor idea imo😊
@skullruss
@skullruss Год назад
I wholeheartedly believe Hillbilly should have addons that make him faster while revving, perhaps even in addition to making him slightly faster by default during the rev. He's so painfully slow while revving, and curving is by far the most fun, highest skill gameplay for Billy. More rev speed around edges makes the curve more viable, and doesn't really effect backrevving, which is already doable.
@nivekzorantinez8872
@nivekzorantinez8872 Год назад
With the Clown bottles, I like to use the Yellow cloud when it's my last bottle or when I have a Survivor in a deadend or use a god pallet. Another thing about Clown is if you fully charge it and toss it as above you as possible and start reloading when you're finished reloading the yellow gas will be ready and you just gain more distance and fully reloaded.
@Hibernape
@Hibernape Год назад
I think a big Trapper buff would be if you have LOS of a trap on the ground, you can just instantly pick it up while moving. Think of something like Chamber from Valorant, where he can pick up his Rendezvous on the move while doing a little hand animation.
@slashie101
@slashie101 Год назад
Give him a magnet!
@nexttimothee
@nexttimothee Год назад
Hello Otz, these are friends, just wanted to thank you for your commitment towards dbd throughout the years!❤
@bladearmorginga6582
@bladearmorginga6582 22 дня назад
I know that you said you wouldn't make videos like this again, but would e cool/interesting reviewing this video seeing what all they implemented/if the changes were adequate/equal to your proposed changes.
@kingflash6972
@kingflash6972 Год назад
I think another cool buff to doctor aside from a shock therapy delay is ever since wesker came out and we found out that he got a big terror radius and I was thinking why not make Doctor's terror radius at 40m cuz it would make sense for doctor and it would make doctor's static blast more difficult for survivors to avoid and have a few of doctor's addons adjusted
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