Myth: The Fallen Lords (TFL) Playthrough Mission 24: The Great Devoid Played on Myth 2 Engine with the Fallen Levels Plugin Legendary Difficulty No Casualties
I don't understand how all those wights ended up there... Great run, enjoyed most of it (except maneuvering units which in this game is tedious). This game urges to be remade with better technology we got today. I hope one day Copyright shenanigans will be put aside
I believe stunning Soulblighter with healing is not a canonic way to do it. Myth 2 intro kinda suggests that you need to distract and trick him. As I recall Soulblighter positions himself between your dwarves and The Great Devoid. Apparently he has no idea who actually has the head, but somehow knows that he has to look for dwarves specifically. Maybe he used some sort of ritual to contact devrlopers and they told him that only dwarves can carry items. Or maybe he sees that no one else has any place to hide head-sized objects. Well, teaching berserks to carry things would help this world quite a bit... Anyway, you need to spread your dwarves trying to encircle Soulblighter. When distance between your dwarves becomes big enough, he basically realizes what's up, says "Filthy dwarves" and charges at the closest one. After killing him Soulblighter goes after the next closest and so on. The idea is to use three of your dwarves to lead him away from the actual head-bearer. You obviously also should kill other enemies on his way or find a hole in defences. Soulblighter actually is so quick that even if you did everything right he has a chance to catch your last dwarf in time. Obviously it is not possible to complete the mission without loses this way.
Dwarves are the only ones with backpacks, so they could stick the head in there i guess. So I suppose he could see that no one else had a head sized backpack/a head strapped to them.
You can actually defeat Soulblighter by healing him? I never knew that, it was always a major pain in the ass to distract this guy long enough. Everytime I played this mission it took me many attempts to get it right.
@@Jeoku i still remember years and years ago when my brother and I were trying to finish this mission and couldn't get past Soulblighter. We would sit together trying to figure out ways of doing it, and then one day we remembered that healing kills the undead and we were like "hold on, Soulblighter is undead..." so we sent the journeyman up to him, healed him and it killed him instantly and we just sat there laughing. Imagine a game of thrones quality series about Myth and that climactic moment ends in seconds with him being healed lmao
Huh, I just spent three hours or so being completely miserable as I made my team wade through the river (going south first) instead of using the crossing and then trying to distract Soulblighter so that my dwarf could get close enough to throw the head. Turns out I made things much more difficult that necessary.
Lovely playthrough, even though a bit too meticulous sometimes for my liking. But hey, you stopped the end of the world with what... a handful of casualties? xD Nice job
There is music in the journals but not in game. There is more of a focus on ambient noise and the in game noise. Mart O'Donnell did the music and sound design for this game and he is very well known for his music in Halo. If you listen to him talk you will learn that he likes to put an emphasis on the parts of a game that have music by having other parts of the game not having music. It's like more special when the music plays and the music can also take away from the experience at times. Anyways I am over explaining it but it is all very interesting.
Interesting. It reminds me of Hollow Knight where there's one area that's completely silent, and it's jarring. This is a tool that can definitely be used to great effect.
We have ultimate unit here in cutscene. Berserks with the shield. 😁 But seriously why do you have journeyman in this mission but in previous there wasn't any.
I know it’s legendary difficulty, and you have to be more careful at the controls, but boy it’s painful to watch. Glad I only played on the normal level.
talking about the whole playthrough. You are going through an admirable amount of fine tuning with the positioning, pulling of enemies etc. to get through without casualties. But sometimes it looks like you are playing it for the first time and I think „wtf is he doing? I don’t remember the controls being this crap to handle“
Well when I did this playthrough I didn't practice at all beforehand and my Myth skills needed a lot of work so yeah you are right. It looks like that because that is exactly what it is.