Honestly, I feel the annoyance at the 50/50s but I don't think the top tiers are strong cause of that. I think they're strong cause they have too many moves that do too much and require very specific counterplay. Like, Nina deals too much damage while being relatively safe, she has insane carry and every string has a launcher in it, sometimes two. And because of her gameplan with so many pokes, movement is not a reliable way to get her off of you. On top of that, she has insane lows and is super evasive, and she has a great power crush and a super good set of heat engagers. Her heat is also very strong with how much damage she can deal plus chip, plus even more carry. All of the top tiers have similar issues where they simply have too many moves that beat too many options and lead to very high reward. At intermidiate level, thsi just makes learning the game a total pain, which is why I think so many people are so angry all the time.On a bit of a separate note... I'd like to know what these characters weaknesses were supposed to be when they designed the game.
I think MainMan said somehting similar as well, on the old games, you can see clear strengths and weaknesses for the characters. Most of the Tekken 8 cast has almost none with all the new systems and changes to gameplay, it really incentivizes mindless string pressure, specially on characters like nina, since she realigns on most of her strings, sidesteps aren't a good option and if you just block she continues her pressure till either of you find an opening. I think the best designed character so far is Heihachi, good mixture of strong tools and gameplan but with pretty obvious weakness being linear moves, moves with long reach carrying big risk with how minus they are if you miss, and not a lot of good low options, best one being his hellsweep that for most of the match is launch punishable if you catch the first one. If most of the cast followed the same rules with minor exceptions we'd be golden
Crazy enough, this isn't even the strongest incarnation of Nina. She was a straight up maniac in Tekken 5.0. I wouldn't say Top 5 most busted Tekken characters of all time, but she'd be in the conversation for Top 10 or 15.
Yeah insane carry if done right, most ninas i play with in blue to gold ranks drop theyre combos after df32 into db2 or microdashing then df32 b4. She requires execution with what u call "insane carry" compared to other characters who have better carry with less execution
for heihachi, after the 1 b22, he could delay and then get an unscaled d32 that added a lot of damage to an already strong combo, I think that's mainly what that nerf addressed!
@@cawtt No your sidestep timing is bad, atleast against heihachi, if you can't step that. You can even ssr his df1 in T8 and in T7 you couldn't which gave P2 a disadvantage after f4...not anymore.
This is a typical example of the joke "E-sports ready". I'm on the side of gameplay integrity. If your game is a circus, your competitive scene is a circus. Absolutely put balance first. The better the balance, the more varied the picks, the happier/healthier the community, the less Dragunov vs Dragunov b o r i n g a s s mirror matches in the finals.
the tekken world tour isn’t as important as the health of the game. the game is declining massively which is reflected in twitch viewer totals and sales. Waiting to season 2 will be a game over situation in fact I already think it’s too late.
@@RichiePajooh-r8i I don't know if twitch total viewer count and sales are indicator of a "massive" decline at this point . average player count on steam chart is literally the same for the last 3 months. The game is doing well. As someone who played Tekken 7 for around 1,5k hours , T8 has a potential to be the best tekken game ever. There are some issues, but the product itself is solid.
@@RichiePajooh-r8i doesnt change that they said there wont be changes tho. And not everyone wants CONSTANT changes. Like Aris for example. Sure some things are problematic, but thats always been the case with tekken. People are just influenced by games like League for example with balance changes every week, and you cant tell me thats a good thing in that game. Aint nobody want to relearn everything every week, this game is already complicated enough as it is.
hot take, it's not the dev's job to facilitate esports players' homework. they're making the game worse for everyone for the sake of something most players don't give a shit about.
Just patch the game regardless of the tournament, but do it after each important lan. This is something so many esports have learned already. You CANNOT risk the game being stale just for "competitive integrity" as stale meta hurts it even more. The cost is just not worth it.
@@nayd5043 Other games tried this too already. These are really old arguments. It's really unnecessary to have tournament patch, it's logistically challenging and creates confusion. Honestly just patch the game. Pros just have to deal with it like part of the job. The cons are just so so so not worth it.
And this is the fact, casuals buying Tekken support Esport, because 2% harcore competitors can’t support Tekken alone. More casuals buy the game, yet get treated like shit because of 2%. Never again. Let this shit game die!
Pretty much except it's even worse because actual pro players or those at high enough level with a fighting chance to make it to TwT are 0,00X% of the playerbase if not lower. So basically they cuck the entire playerbase in favor of like 20 players max because lets face it the rest will never make it even though they are insanely good the people who are there on tournaments over and over again are just a level above.
so sick of it. Some of the players wouldn't have even won those huge tournaments without the overtuned character and they aren't even dedicated to dragunov they'll just jump ship to the next strongest character when he's nerfed the fact we hold up everything for tier whoring pros is so wild
6:10 it was a hard knockdown, so you could "uncombo" them with a grounded hit that didn't have combo scaling but was still guaranteed. Now he has to hit you with a scaled ender.
I think they needed the Tekken world tour to have the issues fleshed out by the best players before they commit to the big patch. A tough spot but they are working on it diligently which is great and hopefully 2.0 will be what we are all dreaming of, a balanced AF Tekken!
I love how the space marine 2 devs handled the backlash to their patch by creating a testing environment where players could test potential changes. wonder if they could create testing environment like that in practice mode for our community. the tourney schedule could stay the same and they could offload some testing labor onto the community in a way that we find productive.
I've been wanting a sort of public test version for fighting games for ages. Overwatch used to (still? Haven't kept up with that trash since before Echo) and I've always thought it was a good idea.
The only potential issue with this imo is if Tekken has a large enough playerbase to be able to afford splitting it like this. For those of us in smaller/more remote regions and at less populated ranks within those regions the queue times and running into the same person over and over are very real issues. Creating a public test environment would fracture the playerbase between the live game and the test build (which can't matchmake with each other for obvious reasons) on a regular basis which could greatly widen the proportion of the playerbase who get slammed with long queue times and repeated matchups
The patch cycle was REALLY good up until 1.05. They turned azucena from a boring wr32 machine into an actual fun, well balanced character. I have no idea why they vehemently refuse to do that for Dragunov.
They butchered Azu to an unplayable character. You can pull off something but it's almost impossible, you can rely only on gimmicks and opponent confusion, most of her options are trash and has 0 tracking
honestly, I dig the aproach for patching. I assume, the "big" balance patch comes after the World Tour Final. They had about 6 Months to gather Data and tackle/test multiple solutions for the many problems the game might have. You dont want to repatch the game over and over, we saw this in CS:GO in 2019, where multiple big meta changes in the early year, were shaking up the game so much and how it was played, that many Pros and casuals alike became disillusioned by the changes around the game. And in the grand scheme of things, I don't think anyone will remember how Character X and Y was broken a year from now. All that counts is the intend to do something and the tekken developers clearly show that they do care about balancing.
I agree w/ you! However, I do think Drag’s reign over the roster will be remembered for a long time. Simply due to the extent of it. Being essentially unanimously recognized as “above S-Tier w/ his own tier.” All of the patch notes he’s been on, yet hasn’t budged from his comfy throne 😂. Nevertheless, I am grateful for how much the devs care about their game. They listen to us. It’s refreshing in comparison to other games I’ve followed. (I’m new)
For the Patching Perspective, the Devs should just Patch it no matter what. Reason being, not Patching it makes the Game look bad like having a tourney full of Dragunovs. They should just schedule the release nicely after one Tourney to give leeway to players to practice and not like 3 days before one. Unless its not nerfing a Character to the ground like what happened to DVJ, all Patches should be fine to balance them out with the rest of the roster. Players that practiced META Characters shouldnt have much of an issue there.
The competrtive secene is important, but not as important as the game itself. Quality of the product must be the top priority, sorry if that affect the minuscule % of very respected people who play at the top.
I mean..SS isn’t really like modern controls in SF, it limits the moveset substantially to the point where it’s not really a viable option for intermediate+ lvl of play. So I think ppl view it as a stepping stone rather than a permanent control type for ppl who want to reach higher ranks. (I think that’s what Phi insinuated) At least as far as I know, maybe not.
Gotta wait for season 2. If the top chars do get nerfed properly and we remove some rule breaking bs like Lars' free forced mixup and the bears free unscaled combo enders (all of things that are almost exclusive to them and break the core rules of Tekken). Then I think we'll have a truly magnificent game on our hands.
@@hands-ongaming7180 people are butthurt they'll have to wait that long and suffer through more Drag and Nina, and honestly I feel the same way too I wish they did those changes right now. But at least we might have something good to look forward to.
@@AzoozAlAhlawi yeah I noticed a pattern that they focus on the “top tiers” and meanwhile some other characters fly under the radar and end up taking there place (or were always good)
@@mowb They fixed a lot already. This game was dumb on release with things like the op heat burst and tracking throws. Let the devs finish the patch that they said will be out for S2 months ago.
some small but important thing thats been spotted and you let out, drags 3 extension in b4,3 will now 100% whiff if the b4 whiffs. it lost all its hitframes, you can microstep the b4 and literally run into drag and it will whiff/phase through you. theres been numerous videos on twitter alr.
It feels like no one really considers the b42 string instead, we know that 2nd hit of b43 is finally where it should be, but what about that b42 that will still probably tracks to one side as well as being a very powerful mid mid string with another extensions that kills you
It is a difficult balance between competitive vs the wider public. Saw it a lot in LoL. I sit on the side of the wider public and making the game better for all, though I do understand the difficulties for pros (as much as I can not being one of them).
Idk why this patch is being so criticized I thought it was good. Drag nerf, Alissa nerf, fixed a bug on nina, and overall tracking improvements. (yes its not a huge patch but get this, this isn't the last patch) I feel that is what everyone asked for and yet the WHINING is never ending with this community.
I feel this hard. It seems utterly impossible to please tekken players now. They're kinda their own worst enemy at this point. I love playing tekken but I do not like the community at all.
@@azteckjumbie9344 this is my whole point to my comment, you all expect a QA team and a bunch of data science peeps to solve the entire game in a couple patches. The game hasn’t even been out a year dude.
Because the average modern-day fighting game player is a whiny bitch who wants instant gratification. It's honestly annoying as fuck. People just want characters ruined or removed from the game because those characters beat them routinely and hurt their ego
Kill the enjoyment of the game for everyone so Ulsan and atif can have a consistent broken character in tourney is such a stupid reason to not patch this game to the level it needs to be. Ulsan probably wouldn't have won those huge tournaments without broken dragunov why do we wait for these players? the minute dragunov is nerfed they're just gonna hop to the next strongest character anyways they aren't even character loyalists!! why are we holding everything up for them???
I think the devs are doing the right thing. Tekken 8 being a brand new game at the time of release and having a world tour event when the game dropped is smart and builds hype for the game and I also think it is good for competitive integrity to not over patch the game while a world tour is going on and just do quality of life changes here and there. Here's the thing. Even if the do a big patch and the smoke drag and other top tiers another character will rise to the top and then we will have the same issue just with a different character I think in the fgc in general we want a perfectly balanced game and I could be wrong but I think it's impossible to achieve. Some characters are just going to have better stronger B's than other no matter how you patch it. Now what Bamco/Harada could do is run a poll and ask the community if they would like a big patch and if the community leans yes I would do it because that poll will take everyone into account, pros casuals etc. especially if the state of the game is truly that bad. I honestly don't think the game is in a bad place but I also don't think it's in a good one. It's the true definition of mid leaning more towards good imo because Tekken has a track record of not just listening to the player base but actually doing something about it while having an open line of communication via the Tekken talks. That in itself gives me hope because lemme tell you guys something as a DBFZ player things could be ALOOOOT WORSE TRUST ME! I wish I was in y'all shoes right now and this kind of care on my game.
At the same time I would like some patches I also love how spoiled people are these days. You had to buy the entire game again just for one balance patch and maybe 2 new characters.
One thing I have been saying for a while is that the Tekken devs need to make a beta channel/install that they chose a few people from the public to try out. Giving them mote insight on what to do and fix. Plus, a forum/email as a way of contact. Since everyone yelling on Twitter is not a good way of receiving info imo.
This is why patch notes need to be disclosed and tested on a PTR well before going live, with games like MOBAs where the competitive scene plays on the prior patch until the end of the season. Tekken could do something similar where the patches are only live on a test server until the last major tournament of the season.
at the wall yeah, but in the open? +8 forces crouch, and not to mention if heat isnt activated yet it makes no dif because it had the same effect (the move just got you into heat when there was no wall) so when no wall and dragunov has no heat? it has brutal frames +8 crouched up close and personal, and it still hits grounded, still stupidly + on block, this moves should not hit grounded, and not be + on block, or maybe +2 on block MAX (that would still be a super good move btw)
@@tiger-rgn only fc oh. And no offense I'm confused by a lot of this. It would get you into heat with the wall splat too. And I mean yeah I'd trade the plus frames on this move for the return of my wr2 + frames. I guess dev team really wants us to use qcf4 for some reason.
@@AT_BASE In reality, it's a Buff no bullshit. At the Wall it is worse, but at least Drag had to chase you to get anything after he Hit you with it (No Heat) Now when he Hits you with it you're -8 in his face which means Dragunov can just loop his Haymakers over and over again. I'm being serious when I say it's much worse for the Defender in every circumstance that isn't the Wall. I have no idea how they managed to Buff this Character when trying to Nerf him.
@@kylefields3951I think I agree w/ you, while it’s a nice plus that it won’t wall splat. The grounded hit is the most egregious, Ulsan perfectly explained it at whatever tourney when he casted w/ Phi. “Just qcf 4, just qcf 4” - every single knd. B/c its the only choice. Why risk a low, when u can either get free dmg or they get up to play from huge minus frames.
People say the Tekken players whine too much. This comes from us who have suffered from a wealthy company saying they’re too poor to give a free stage and that Tekken isn’t bringing in enough money to warrant that. Balance has also always been an issue due to how Tekken 8 work.
I mean it's fact that tekken players hate their game. It's always been like that specifically with tekken players. Tekken enables alot of elitist Sf, mk, literally every other franchise has a way better fan base. It's not a t8 thing
I have a lot of fun playing tekken 8 but I can't say I've had much fun watching TWT or other pro events. The most fun tekken 8 viewing experience I have had was watching the first couple days of evo, because there was actually character and playstyle diversity on display.
With the Finals still a month out, to me it feels like a bit more could have been done. My super extreme hot take to balance Dragu’s qcf4 would have been to keep all its other properties EXCEPT for hitting grounded and making it -10 on block. You’d still get a wallsplat/knockdown and whatever damage you get from that, but it’s just a super specifically powerful move like Azucena’s running 3, 2 was at launch. Taking away wallsplat just doesn’t feel like enough to me
I find it funny that they developed a much more casual-friendly game and a system to cater to a larger audience but the patch and balance schedule is catering to the top 1% of players who’s lives depend on playing Tekken. I think they should have ran a smaller circuit and got an idea for the state of the game. It just feels so volatile in a casual environment where people who were okay and somewhat grasped concepts in Tekken 7 are having an impossible time implementing and adjusting these same things to Tekken 8 due to ridiculous tracking on strings and pokes, chip damage, heat and everything else. I’m completely fine with change, but you can’t cater to a larger audience and then abandon it for the sake of “competitive integrity”. You’ll lose all the new players you’ve built a system for initially and only retain your hardcore players
What if they just microdose patches. What i mean is release a lot of minor changes every "x" month. It would address the average player's by seeing changes, but also allow pros to adjust to the changes.
there is just 1 month left before TWT, so they won't do major balance changes that could drastically change some of the characters gameplay that will be touched. But definitely after TWT, there will major balance patch.
Honestly, I think people are just impatient. It takes time to make a good game; the only reason Tekken 7 was playable on console launch is because the really stupid patches were arcade exclusive. Frankly, for the first year of a fighting game, this is pretty damn balanced and dynamic.
The discussion around balance I find is wierd. When you ask the player base what they want from a patch it generally boils down to nerf x buff x make everybody strong. This generally goes against balance since if all characters are strong, you simply have a batch of over tuned characters waiting in line to take over. Balance I feel should be centred around counter play, essentially preventing strategies and/or moves from becoming Swiss Army knives where they’re simply the best option regardless of the situation. Dragunov can be looked at as a Swiss Army knife because a lot of the time his moves work so well there simply isn’t enough counter play to reliably stop him. However, the other side of this and this is a pretty significant issue across Tekken 8. Is coverage many characters don’t have a Swiss Army knife move rather they have a move set that covers the flaws of their moves which limits counter play. Nina I feel is a great example of this where her sidestep press is interruptible, however it represents so many covering options the attacker can simply pick one to beat the defender’s choice. Reina is another great example of this with sentai mix ups. This is feel creates a massive amount of frustration for players since they feel like their best option is to nothing except try to guess. If balance is about counter play rather than viability (which I feel is the healthier approach) then players shouldn’t have their defensive options reduced to a guess. As this makes the job of balance harder. As it stands though this would require significant reworks to moves and characters that aren’t likely to be seen quickly. The current direction of the game stresses offence because players don’t want to be the ones guessing, so it’s better if you force that on your opponent. Which can make the game feel more 50/50 and like a knowledge check rather than an out play. I do think the game is good, but I can see how people would be frustrated with the balancing. It’s a weird spot for a game with so much potential to be in. As an after thought though, I feel that if Dragunov gets the nerfs he needs the character will disappear from high level play. He feels like such a linear character, that without his current strengths there generally is no reason to be worried about anything he’s doing.
Having fewer longer instances for patches in fighting games are good in my opinion, these games take a long time to find out broken tech and or counterplay, for example kabal gas jump in mk11 was found to be broken as fuck 3 years after the game came out
It was broken because it was not available for the first 3 years of the game. Once NRS said "fuck it, do whatever" is when the game killed itself with broken moves like this.
IM somewhat hopeul that Tekken during TWT Season 2 will be a banger. Because as whole i think that theyve learned alot of lessons from this past year as a whole.
I'm fine with this patch philosophy despite not being a pro, considering they did publicly state this is what they were gonna do even if more patches and bigger changes would be good for the general public. They should be cut some slack for this patch. That being said the next patch coming after the TWT should be more comprehensive or else they are likely to see a much bigger backlash so here's to looking forward to a December update
I get what you mean by competitive stability, but I feel like if you just press buttons with a top tier character and then you're like "oh I can't play this character in tournament anymore my frame data and my damage got some nerfs," more often than not, unless your character gets the Devil Jin treatment, that probably wasn't a character that fit your playstyle to begin with and someone you shouldn't have picked up just because "oh they're broken." Then again, there's money on the line, so yeah this is a very complicated issue.
Wow those Dragunov nerfs are under whelming. QCF+4's problem isn't that it's like +7 on block. I definitely don't think this even knocks him out of being the undisputed #1
I guess we have to suffer again until the tournament is finished. I think people are complaining because they are skeptical about the developers sincerity and competence. The matchmaking is getting worse and people fear that the player pool might be rapidly shrinking, and they are frustrated that Bandai Namco couldn’t and may not retain the player base with these slow patches. We need a much better net code and a better matchmaking system, lots of minor and major changes in a way that just makes sense like infinite rematches during quick matches etc., which doesn’t effect tournaments, and if the developers has to whine about the cost of making video games and their necessity of relying on micro-transactions, they better make a really fine outfit like the modders do ten times better. So far, the succubus and the skeleton outfit was nice, they have to keep up the good work and be at least that good minimum.
it makes sense: the esports players are happy , but you simple players sit without balance and play against Dragunov for a whole year . Good luck bandai namko, but I won't play this
I've typed out like 5 responses now, and countered my own argument every time, I truly feel like there's no good answer, even with hindsight. Unfortunately we just have to roll with the punches, spread the word on things that aren't right and give the team some time and support to make things right. If this game lasts as long as Harada wants it to, then all the nonsense will pass and be a distant memory in a few years.
The problem is that even if they had waited longer to get a twt started, it wouldn't have helped much with the balancing. They almost NEED the pro scene to thrive, because they need input on what is problematic about the game and what needs adjusting. If there is no big stage to display all the bs that's going on, how should the dev team know which direction to go? Basing it off of Red Rank Ricky's rants on Xitter?
Their attempt to SF6 this game with a firm stance off balance changes for a while isn’t necessarily a bad thing. SF6 lasted quite a while before the general playerbase started getting irritated at the game state, and Capcom eventually did respond with an Anti-JP patch the moment CPT was over. Problem is, the amount of patches they did BEFORE they took stance and the lack of success they had in pushing the game forward doesn’t create a situation for them to take this stance. Several of those patches included King buffs, dude, I don’t know what they were thinking. It’s all well and good that these patches have had ‘steps in the right direction’ but at what point to we, as the playerbase and consumers, stop accepting steps in the direction and start demanding they get the ball rolling?
Ngl I don't think it's because of the Tour that they are slow on patching 1st they're way too focused on the shop and micro transaction (thanks to that guy from DOA) and even then, when you look at everything that came from older game that we now have to pay for it's really disgusting, but to focus on game balancing, online upgrade, character interactions and evasiveness, overall 50/50 situations and tracking 2nd if you remember in T7 especially the end of S1, the whole S2, and S3, we got a fuckin ton of patches even during the tour, and the patches were huge af with alot of move changes for almost all chars 3rd there is way more to discuss about what sucks and what is bad about this game, in terms of character hitboxes and interactions more than balance problems
As an outsider, are the top tiers of T8 anymore overbearing than the top tiers of prior Tekken games? It looks like the community has already succumbed to the fatal issue of frequently patching where now the expectation is for whoever is the current top tier to get smacked on a very regular basis. Idk the community dealt with characters in far worse states for far longer lasting versions and while I do think changing more often can be good I kinda subscribe to the notion that 3-4 patches a year (2-3 smaller ones and then 1 big seasonal one) is the golden ticket. Unless something truly egregious is rocking the boat, things are fine. Again, I say that as an outsider. Haven't gotten around to jumping into it and I only grinded T6 and T7 whilst casually playing other Tekken games so maybe T8 is more fucked up than I realize.
Man, I'm not sure if the drag nerf even helps, +8 basically leaves you unable to do anything. Could've just made it not hit grounded and reduced the wallsplat combo damage
I'd rather they either patch frequently (and give people time to adjust before tournaments), or that they didn't tinker with balancing at all until a dedicated 'off-season.' Tinkering with one or two problem characters only before (or immediately after) tournaments is a bad look.
Its all good mate. Go play sf6 if you want an actual competitive game, or sparking zero if your looking for a casual fighter. If this game turns around you can buy it later
Every fighting game, and almost every game whwre PVP is involved also involves 50/50s, 1/3s. Don't listen to the complainers. Just learn the game and the options your characters moves cover.
@@Sicknificant1Nuh uh not this time. The game is actually suffering from meta characters constantly pitting u on 50/50 knowledge check. God forbid they pin u at the wall especially
The dumbing down argument for law is WAY overblown. They made his DSS easier to access but to use it properly still requires good timing and practice since you can't buffer during the transition window. You can't just mash it out and he still has scalability in combos for execution giving better carry and dmg. In regards to the general system, the game is very fun and most people aren't even skilled enough to understand why there might be system issues. T8 is way more balanced than 7 aswell imo, despite the general issues with the systems and meta.
I predict one of two things for the future, us who value even some of classic tekken will be depressed as they damage control to get on par with street fighter ie bring in those particular fans, once the game is more “bALaNcED” those fans will flock for a time meanwhile I’ll have to be making my own tekken game, option two somehow god graces us with a product that we are all pleased with. Good luck stay blessed yall
I genuinely do not think the balance team has any idea what they're doing, nor do they have a plan to improve the game. I think they're just kinda winging it and hoping for the best, lmao. Hopefully someone in charge of balance has good ideas bc so far it's just been bad.
Balancing should have ended at a mininum of 4 to 5 TWT majors before the finals and only bugfixes should have been addressed. We all know Drag needed a nerf but doing so now will just mess with the finals results. This change may be significant in determining whos going to win TWT or not and if I was Namco I would revert all the balance changes from yesterday until after the TWT Finals. This idea of balancing right before finals is complete bullshit and they know it. I'm not a competitor so I have no dog in the race but if I did compete, shit like this would have me raging. Let it play out and then change the direction of the game for next years TWT so people don't feel like they got cheated.
I think the pacing theyre doing balance patching is as it should be. id rather have them under patch than over patch to every little thing the community complains about cause half the time people dont really know what theyre talking about and just parrot stuff theyve heard other people saying
They needed the nerfs. Not only were they broken. They weren't playing Tekken. Dragunov is now a fair character. He was broken but was always playing Tekken. He is now fair.
Will you address the recent critique of Tekken 8 gameplay that started with a tweet from ArlsanAsh? It seems like a lot of pro players are dissatisfied with the aggressive fast playstyle of T8
Honestly man that guy boohoos everytime he loses, and praises when he wins. Makes excuses for when he loses and doesn’t take it on the chin. T7 didn’t have death combos and 50/50s? Bruh
@@thatpurpleghost I absolutely don't agree with Arlsan but there are a lot of people that share his opinions some of which are also tekken pros, so I would like to hear an opinion from someone competent like Phil
@@thatpurpleghostcant agree more. I respect him for the fact that he won 5 evo (though so far evo is only his biggest success unlike ulsan who keep winning the big turneys) but the fact that he cried about gameplay like 3 times ONLY after he lost is funny. The dude dominate hard in T7 hence why the lack of crying but now hes barely dominating he must cope when all eyes are on him as the 5 times evo winner
I think the game is pretty much busted by design, and will not see the longevity of T7. They have made every character into a rushdown 50/50 mixup monster, and this generates a feeling of uniformity across matchups where all you're doing is applying insane pressure or waiting interminably to get a turn back when your opponent is doing the same. Heat dumbs the game down, and small-tekken - neutral game is nerfed heavily. Horizontal movement is reduced, with characters having long range moves to control distance and apply pressure.
People and especially devs need to realize that while the big competitions like TWT are good PR, competitors make a up 0.1% of the player base. If you leave the game in a terrible state because you're trying to cater to the 0.1%, guess what? The other 99.9% are going to develop a distain, or outright leave the game all together. We've been through the exact same situation with Overwatch, and took at it now. The OWL is dead, and almost took the game with it. Bamco doesn't have the disposal funding to keep tekken alive that Activision had for Blizzard and Overwatch. What bamco should have done is waited untill season 2 before commiting to run giant tournaments.
Disrupt the tour. What's the point of having the tour if you're losing your audience? The optics are that they're more concerned with putting out payed content than balancing the game regardless of their motivation behind those decisions.
this is no excuse, league of legends makes patches every 2 weeks, has 160 champs and they run tournaments all the time, and its a moba way harder to balance than tekken,