Respect for an in-depth analysis in a charged environment. Personally, I'm having a ton of fun in Tekken 8 and think it has gone in a very healthy direction for the series. Where it goes too far with 50/50s, we can push for it to be toned down. Improving sidestepping certainly doesn't strike me as a bad idea. But rewarding proactivity to change an overly defensive game is generally a good thing for the health and vibrancy of a game, and making more aggressive options become more likely to lead to rewards was the right creative decision in my view.
I wholeheartedly agree, though i have to say that Tekken 8’s problem doesn’t really seem to be that offense is more rewarding than defense, but rather that the reward that offense brings comes with very little risk. There is no incentive to not mash your weird gimmicks or constantly throw a mix-up.
@@Android_Andy Is that really true? I feel like each defensive option's reward increases with risk. The least risky being stand guarding rewards you with either block punish damage on non safe moves, or your turn back on neg on block moves. The risk in this game is there are moves that punish stand guard either with plus on block, or chip damage, pressuring you to pick a more risky defensive option. Armor moves and keep out/jab out can reward you with counter hits, damage, or just stealing back your turn, but they also have risks of either not being safe, or duckable/ backdashable, etc. You have parries which counter pressure, but they can be whiff punished if mistimed. Movement, the strongest defensive option, rewards you with launchers, but obviously if you're moving you aren't blocking and can get hit if you choose the wrong option at the wrong time. The risk to offense has always been defensive counterplay, but you have to actively choose the right option. It can't just be block and move around until it's my turn. The game moved from "Can you hit me?" which was based off spacing and movement, to "I know what you're gonna do next." Which is based on reads. Risk assessment. Pattern recognition and timing and string knowledge. It's a way more frustrating game, because defense is no longer passive. You have to actively partake in being defensive.
Every Tekken game is about choosing options you think are likely to work out best for you based on reads, but it's really interesting to compare the different option spreads: * Any Rock / Paper / Scissors feels good (e.g. attack / sidestep / realign) because you win 1/3 of the time, lose 1/3, and tie 1/3, so 2/3 of the time you feel a'ight * Backing out to range 4 is like forcing the tie: Never feels bad, but it's not exciting either, so it's relatively boring * But 50/50s are the opposite: You only feel really good 1/4 of the time (blocking the low) and it feels bad 1/2 of the time Tekken 8, then, is an improvement in interactivity over 7, but could probably tone down the 50/50s (especially heat)?
No when Tekken 9 releases nothing will have changed and Tekken 8 will still suck but in comparison it might seem better than 9, because the series is getting progressively worse.
believe it or not it's possible to have a fighting game sequel that is largely praised and seen as better than the previous entry by the majority of the community.
@@legosuperbricks9861we will continue to have ppl like you constantly have doom and gloom negative comments about every new release trying to convince ppl that the new game is ass.
Yall complaining about the balancing. I just want Tekken 6/Tekken Tag 2 customization and Tekken force and team battle back. Give me my single player content HARADA!!!
TTT2 is still my favourite Tekken, was it balanced? Hell naw, but being able to play on the same team as my mate and make wacky combos is some of the most fun I've ever had in Tekken
@@legosuperbricks9861tekken 7 was so unbalanced.. the akuma hate, the leroy hate, the fahkumran hate, the geese hate, if you dont pick these characters you lose and u have to pay for them.. its practically pay to win game
And it's the same people who yell everytime that is the same game, but always saying they want a game like 5. And ngl, Tekken 5 is a masterpiece, but it's annoying how many times I encounter someone who says 6 was the decline of Tekken, and they played like 1 hour of it. PD: Sorry for My English
-There's no better 3D game out there -Online just good enough for people to play against each other consistently compared to past titles -The game being on PC for the first time really spiked up interest and ownership of the game -The scene that surrounds the game rather than the game itself most of the time (SF5 flop on release, FGC drought, hype tournaments back to back with impeccable stories coming out of the game; Qudans returning, Lil Majin run, Panda winning, Arslan comeuppance... and so). It's not really the game itself, but rather what goes behind the scenes. The game is just a catalyst. That is the reason people see it with rose tinted glasses.
Leroy lasted like a month before he was nerfed to the ground, Kuni was never that big of a problem and Akuma was a problem if you were a Tekken God already.
The way he actually HAS TO do hardcore disclaimers because a significant chunk of the community has auch a hate boner for the game right now, that they call everyone who does not literally shit on t8 a shill. Its insane
I think the big problem with the discourse surrounding T7 vs T8 is that we’re comparing a game in its final form after 2 years of testing in arcades in T7 to a new game with a brand new mechanic in T8 that’s not even done with its first season. I’m not satisfied with how slow, or at times how negligent, the devs have been to deal with character balancing or heat related bugs and overly powerful heat mechanics, but my theory is that they’ve allowed the game’s current meta to play out as it is so they can analyse community opinions and pro players’ interactions with heat, before commiting to a huge heat rework that’s likely coming in the season 2 patch. I also think that’s why they’re waiting to adjust the heat mechanic before making sweeping changes to the character meta and vastly changing the properties of moves, in case the changes they make aren’t compatible with the changes they make to heat or any other new game mechanics they add or remove. TL;DR stop comparing a game with 8 years of balancing and tweaks to a game in its first year with a brand new game mechanic, and huff some of this Season 2 copium with me
The only copium in your comment was you framing it like 8 years of balancing in T7 was it getting better overtime lol, T7 was getting worse and worse the more they introduced newer balance patches and characters lol. Remember how they try to remove the busted Akuma wall setup just to remove all character's wall setup, and Akuma was the only one left with broken wall setup. And how they introduced insanely OP Leroy, Lidia, and Fark. Then can't nerf the OP character properly without gutting them from S-tier into unusable F-tier states, they just gave DVJ the same S-Tier to F-Tier treatment in both late-T7 recently in T8 lol.
I noticed nostalgia somehow made people ignore or forget the absolute TORTURE we went through in T7 I swear if ya'll get rescued from being taken hostage or sm ya'll say: "it was so much better back when we had the terrorists fr fr🙏"
Yeah, because they gutted a lot of moves. Also, that's only true if you weren't very creative with your character. Save some legacy characters in Tekken 7 who had a lot of leftover moves from previous games, most of the movelist from a character was viable and made for a specific situation.
Honestly, while i look at 7 with a little rose tint, i think objectively 8 has the potential to be a way better game then 7 ever could hope to have been, and i hope the team gets the support from not only the publisher, but as well community figures like you Phi to help them make Tekken 8 the best game it can be. I still havent quite found my footing or a main in 8, and i miss parts of 7 so much, but i cant deny that i do not miss so much of the issues that plagued 7 from launch; bad netcode, bad movement (both the actual movement and the fact that everyone and their mother had a safe on block fast homing mid CH launcher for some reason), the 0 commitment BS (like magic 4)... I wanted to thank you, PhiDX, for helping me to better understand how to adapt to Tekken 8s style of gameplay, and for keeping a positive attitude as I feel you have. Its genuinely helped me to better tempery own view of the game, and have more fun in it then i could have imagined given my feelings at launch.
PhiDX just wanna say I appreciate the grounded positivity you bring to the community. T8 ain’t perfect ofc, but some people are almost getting off on hating it, I feel.
You're the type to pick akuma only spam fireballs,trips and helicopter kicks. Shutup. Chip damage is stupid,heat is stupid,rewarding button mashers is stupid,only a few characters have good side stepping,heavy use of meta characters,and non stop spamming of evo combos. It's so obvious most players are doing what they have seen online. There are no innovative plays. Only dragonov running attack. Kazuya 3 hit launcher. Its boring and people rightfully hate it.
I understand now thanks to your video. When I watched that clip on mute, the amount of poke into back dashing to full screen was very noticeable but I didn't realise how little interaction was happening.
Here's the thing: Tekken has been, for the most part, a series of fine tuning and refinement from what came before as opposed to radical new mechanics and systems with each new iteration. The last time we got an entry with as much radical change as 8 was 4. And we're all aware of 4's black sheep reputation in the series.
T4 is remembered fondly now, but popular opinion in the community at the time was skewed by legacy and pro players not liking the massive changes. Sound familiar?
If anything, Tekken 4 is more appreciated now that we don't have the Sweats screaming about it. Besides, Heat isn't even that drastic of a mechanical change, it's more the tuning that the t7 crowd is mad about (tho they'll pin it all on Heat coz it's an easier narrative to mantra about)
@@Dracobyte this video does a good job of explaining T4 fully ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-BnfHGNdBXTU.htmlsi=YP909EGK6JIEdt1i but TL:DR is while the story and theme of the game was well received, the gameplay was trashed by legacy players and pros alike because of the uneven floors and wall interactions creating bugs and unpredictable gameplay, poor balancing and other things. Playing this game casually was supremely fun, but not conducive for competitive gameplay
@@Datdaniel90 Amazing stages, sound effects and music, instant loading time, small combos, a ton of character intros and winposes. How i wish for a modern T5DR with new characters such as Lidia, Azu and Leroy.
Yeah I think 8 is closer to T5 but to say T7 is real and 8 is fake is a wild statement when 7 discouraged sidesteps and anything unique for movement.(hyperbole)
Tekken 7 definitely had its problems but I just enjoyed the pace of the gameplay more in general, idk why everybody on Twitter feels like they need to dunk on everyone else’s opinion and prove it’s the wrong opinion or something lol. I probably would’ve liked DR the most if I knew about the competitive aspect of the game when I was like 14.
Thank you. That's the problem we T7 lovers have with T8. Never said T7 was perfect. But I want to die knowing what happened and how to improve it round 2. T8 plays too fast to download your opp. Most matches end in 12 or less seconds. T8 pros also die to the same setups low levels do even after labbing because of speed and you are usually (-) on block because of some stance transition that also masks 2 unblockable highs (U-Grab or G-Break) a launching Mid and a knockdown low to followup for 45-60 damage for blocking, all happening in 2 seconds? If T7 was 1x speed T8 is 4-5x speed that's the problem for me imo.
T8's been out for less than a year and people have already forgotten sentiments on T7 near the end of its life cycle: it relied too much on keep out, was boring to watch, and it was time for a change. Complaints about T8's mechanics and predatory monetization are valid, but let's not bullshit ourselves saying 7 was way better. Reminds me of MK fans wanting to go back to MK11, even though they called it trash right up until MK1 released. Hell, reminds me of call of duty and pokemon players too. Some people just like to bitch and gas up the past, which gets in the way of discussions on how to actually improve the game for the future.
I get the impression everyone's making a final push to have Tekken 8 adjusted for season 2, though I assume the devs already have a plan. I will agree, though, I've been tired of hearing the constant comparison between T7 and T8. The games were made intentionally different.
I agree and the only people that hate T8 are professionals and some streamers lol… everyone else loves it . I love it . I like it more everyday , even the customizations are cool and it’s more interesting to watch too.. the healing factors and heat make it so unpredictable of whose going to win but the game obviously takes skill still.. Arslyn ash won EVO again this year . People just have to let go of Tekken 7 or just go back and play it . But Tekken 7 will never be better than Tekken 8 in my opinion lol
the only reason Tekken 7 became good is because of the guest characters, if without Akuma, Geese or Noctis, the game will end up the same fate with TTT2. Ono helped Harada on this one that;s why Namco survived in T7
Tekken fans are toxic. Ive played since 5 and ive had the most fun with 8. I wasnt a fan of the tekken 7 back dash jab, back dash low kick, poke poke poke play style. It still had broken characters after a decade of release and patches akuma, marduk, geece etc. People forgot death combos were a thing in tekken 7? Tekken 8 is far more engaging and encourages you to counter hit and get your grey health back. Just far more engaging than the typcial poke poke poke poke poke style until someone messes up.
Tekken 7 = back dash- jab, back dash- low kick, back dash- jab, back dash- low kick Boring af. Its why only sweat lords liked it. Tekken 7 had weaker aide stepping than tekken 8 but back dashing was stronger in 7. He literally just showed you a clip here of tournament people just doing that 😂. It was an overly defensive game and not fun to watch as its just poke, poke poke, poke.
@@taseenmannan1202He's talking about TTT2 not T7. It's a fact that T7 nerfed all movement options. People were engaging more in TTT2 bc movement was better and they were confident they could evade and get out of the way at any time. In contrast, T7's backdash and SS were nerfed and once you were locked in in a close range combat, you couldn't get out, so pros did everything to avoid that situation. Funny thing is they nerfed movement in T7 to encourage interaction but it got the opposite effect. They buffed SS in T8 bc they finally learned movement aka evasion is needed for more interaction
omg no string realign would be so goood imagine no more jin round start 2,1,4 you can actually counterplay i think tracking and non tracking moves being more defined helps a lot being left without tracking options feels bad and getting caught by random moves tracking also feels bad that and having better backdashes can be really helpful and make the game more engaging
I always felt like Tekken 8 was the response of Tekken 7, just two polar opposites of their core philosophies. That's why Tekken 8 is more Polarizing rather than universally hated.
I believe they came right out and said so. It's no secret that people felt T7 was played overly defensively, and was a lot of the time boring to watch. That's why T8 has so much flash using the heat system and heavily rewards offense/engagement.
@@Shade84I think Tekken fans keep forgetting that every Tekken since 3 has different philosophy, T4 was environment stuff, T5 made most hard stuff easier and neutral the core point, T6 was experimental with characters and combos, T7 was full defensive and T8 is full aggression. I wonder what will they do with Tekken 9, maybe they'll try to find the perfect balance 🤔
Okay, I can agree that T6 was the "Real Tekken", so Bamco already got it right 17 years ago.... 23:46 I disagree when you said that "there's no complexity there" in T7 clip, sure the game plan is less active/risky than T6, but can you really say most T7 players are capable of playing like that (low complexity would suggest that it would be simple to execute at all level)? You don't even see KBD like that until high-blue rank (top 10% of the player base), let alone understanding what all those nuance and how to counter what Knee was doing...that clip was the top 1% T7 gameplay, and does not represent most of the lower 90% of the game playerbase tbh (T7 at lower than blue rank still play mashy aggressive Tekken). Problem with T8 was that force 50/50 Casino game was there at "all levels" of play, and does those SS option in close range really still exist with all the crazy tracking moves and forced 50/50 situations (unless you play Lili or Reina)? Sure, in T8, you play in the RedZone way more than T7, but that's because the system force that "outcome" onto you, and not because you have the freedom of movement and choose to engage in close range like T6 (in the T6 clip, Knee and JD still spam full-screen KBD all the time). And look at many "new gen T8" characters like Eddy and Lidia that were designed purely to be a forced 50/50 mixup. T8's RedZone mind game is now "guess for your life" or "guess mid or low to win"...it is definitely less complex and more brain-dead than the T7 mind game that you shown (let alone think about how many % of the playerbase that can execute that T7 clip counterplay on Knee, compared to a toddler doing a T8 forced 50/50 mid/low on Knee). I think Bamco just want to simplify the RedZone gameplay, since it is harder to teach newer players on what to do inside the Redzone, where they can just simplify it and tell them "oh, its your turn to do 50/50 now, just mix them up with Mid or Low, then RA to steal the rest of 40% Health lol".
I’m ngl I’m so sick and tired of people always shitting on t7 like it wasn’t the game that saved tekken from getting the soul calibur treatment. It was a flawed but fun game that rejuvenated tekken in many peoples eyes and had some of the greatest sets in the fgc
It’s like how people treat SF4 now, where it’s apparently one of the bad ones despite reviving the franchise and carrying a huge swath of the FGC on its back for years
@@patch3324 Top 8 reasons why T8 is BETTER than T7 1) Better loading times - T7 load times are absurd - T8 its a non issue 2) T7 looks UGLY - the game was dated even when it released in 2017 on console 3) T7 terrible story mode - narrator - no need to elaborate there 4) Worst Character endings probably since tekken 1 5) Lack of game modes 6) Mediocre stage music - and unfinished stages - infinite azure the clouds dont even move - snow stage no footprints - TAG 1 snow stage on PS2 had FOOTPRINTS 7) BROKEN characters -Akuma Geese No explanation needed - DLC pay to win characters - Kuni, leroy 8) T7 is the most consistently INCONSISTENT tekken game hitboxes and sidesteps to date T7 was the better E sport but it was NOT a better tekken game over T6 TAG2 and no not even T8 with all of its problems
I think if they buffed backdashes again and nerfed the tracking and phantom range on skip neutral tools like demon paws, it would be a huge step in the right direction because there would be more neutral mindgames and movement
Balancing is not the issue. It’s the system itself that needs changing. Like the aggression. No amount of needing will fix this game unless they tackle the root problem
@@UserDoesNotExist570 I completely agree. Chip damage is one of the most egregious reasons to the system. Imagine being penalized for defense. Why bother blocking because my chainsaws on block do even more damage than jabs on hit.
The phantom range of demon paws, yes, i agree with that. I dont agree with backdashes buff.. its already tiring to play against ppl running away all the time just to force a whif or to spam keep out tools, i think that is the most toxic gameplay. Its not like u cant backdash situations in this game. Buffing backdash reduces the interaction because it would be much more rewarding to backdash anything than to actually commit to an atack or another defensive option (like sidesteps, powercrush or evasive moves) and i think it would turn the game into another tekken 7 where ppl only plays like Phidx show in this video.
Especially Claudio his demon paw reaches further than devil jins heat smash and is fast asf he's character that doesn't get talked about enough as far as needing balancing imo.
Really well put together video that pinpoints exactly what was missing in T7 and how Namco have overcompensated in T8. The direction they moved in by removing Dragunov b4,3 tracking gives me hope that Namco does understand this and will hopefully bring the changes in season 2. I believe removing tracking from some of the re aligning strings and slightly buffing the backdash would put the gameplay in a healthy and exciting spot, now just have to hope this comes true ❤
I think the biggest thing I took away from this video is that tekken 8 and older tekkens want you to make defensive decisions more frequently. In tekken 7 you were rewarded for choosing to disengage and not make a decision lest you get deleted by your opponent reading you. But in tekken 8 since backdashes are nerfed and ch’s are less crazy you are forced to constantly make offensive and defensive decisions. Defense is still rewarded, you are simply rewarded for making correct decisions as opposed to being rewarded for avoiding the risk of making a bad decision.
if it were true for t8, there wouldn't be so many moves with so much tracking that also skip neutral ( demon paws ) there wouldn't be random bs like expulsion ( which is a lot more evasive than other round stealing moves ), guns, 5 feet swords, every character wouldn't have a stance, I can go on. The problem with t8 is too many things have changed at the same time and it makes the game scrubby, look at ranks now, slowly and surely ranks mean less and less the skill you have and more the amount of bs your character can put out. Just watch sajam slam competitors they reached so high in ranks but when you see them play, it is mostly flowcharting your strongest moves.
Tekken vet here played since tekken 3. Tekken 7 is my favorite tekken, I pushed to emperor in that game. Pushed to tekken god in 8. I quit tekken 8 completely out of frustration for the systems. Not everybody hated or was tired of the defensive playstyle of 7. I really enjoyed it. You can sit there and say “well just adjust” yeah ive tried. Plenty of times and id say i have adjusted, but i simply just do not enjoy the aggression in tekken 8. I agree that some people are saying “real tekken” which think is wrong because tekken 8 is still the 8th tekken game lol. But yeah I just straight up dont enjoy the aggression at all so i will not be playing tekken 8.
honestly man every valid criticism of tekken 8's gameplay loop is met with another unrelated argument. rn its that tekken 7 was garbage the whole time i guess?? like it changes anything abt how tekken 8 plays
Excellent video - i have said for YEARS. “Tekken 7 is the most consistently inconsistent tekken game to date” For the reasons you mentioned above T6 Tag 2 > Better tekken games imo T7 was just the better "E Sport"
And that's valid. But as 2D game player, I don't understand why Tekken players... don't just play the game they prefer. We don't have to play the new shiny version of a game.
@@valeoncat13Right?! I love this comment. I prefer T7 AND T5 over T8. I haven't bought T8 and don't plan to. It's crazy to look at the mexican KoF community not letting go of '98 vanilla and the brazilian community not letting go of 2002 vanilla as well. Also, that Third Strike tournament was the most hype shit from EVO this year.
@@Lethalassassin27 load times and no cross-play are real bummers outside of gameplay preference. Graphics can be easily ignored, and netcode is not as dogshit as some people say it is.
I can't and your a disingenuous idiot if you think that tekken 7 is in any way better than 8 when it's so piss easy to mash into combos that eat up 85% of health and all it takes is another mash to win. Tekken 7 literally plays like a beta to this day the balance is absolute garbage and they made guest dlc characters broken for clout which isnt something tekken 8 does and if that's your idea of fun then youre what's wrong with the tekken community
The issue with T7 is that the backdashing strategy combined badly with the OP CH game. In theory, the other player could approach as the opponent backdashes, but in T7 this often means risking running into a CH launcher. Still, it is far, far more dynamic, and decision rich, small tekken laden than this mess that is T8: everyone is a 50-50 rushdown mixup monster, with the capacity to exert chains of pressure with plus frames where the opponent is reduced to defending or guessing, taking forever to switch turns. Heat just makes everything worse, combos longer, and gameplay dumber. I like toning down Ch launchers and buffing SS, but backdash was also nerfed and characters have insane range-covering options that give them plus frames that make movement even more restrictive than in T7. Not to mention characters being dumbed down almost universally.
the biggest mistake tekken team ever made was assuming that neutral bored their core audience. the biggest mistake this video (and by proxy, its creator) make is assuming good neutral is inextricably tied to hitting an arbitrary raw total number of interactions, which it isn't. the best offense is a good defense. good defense is what the core playerbase enjoys. tekken 8 removed strong, mindful defense as an option in many cases, and overtuned the least interesting aspects of offense. if that's too difficult for you to understand, at least I don't have to question why your content never vibed with me anymore.
A simpler neutral with less possible statistically good options and a slower pace A complex neutral with many fast interactions and many statistically strong options Both can be "good," depending on your preference. I was more skilled at the former. I prefer the latter, because those who were skilled at it were able to show depth of mind games that kept things very fresh and interesting. Tekken 5DR, Tekken 6, Tag 2, and Melee scratch this itch for me. Tekken 8 has potential despite its overcorrection of Tekken 7's passive neutral. Hopefully that clarifies my position.
@@PhiDX both approaches can be “good,” but only one resonates with the spirit of tekken, and the dwindling player counts / deteriorating community perception reflect that. rather than assuming you have something more profound to say than the mob, why not attempt to push things forward for the community at large and provide alternative criticisms from the ones being parroted? tekken 8 overcorrected tekken 7’s “passive” neutral at the expense of execution, defense, and core player enjoyment to appease new players who have already long since abandoned the game. I really hope very few people agree with you on this one, it’s straight up not a good look. your position was clear, thanks
@@PhiDX having contrarian opinion pieces from community figureheads like these floating around is not good for tekken - it’s dismissive of the larger community’s clear desire for a return to form and your video is an intellectually dishonest and frankly unnecessary attempt to misunderstand that desire. In a genre where even the choice to stay still for a few seconds can be an effective strategy, there is no such thing as low interaction. those “nothing happening” moments in the tekken 7 clip are some of the most tense and exciting for everyone I know who loves tekken. at the very least, there isn’t a single tekken 8 clip that comes close, muted or not. if only constant pressure and button mashing entertain you, that’s fine, enjoy tekken 8 - but please don’t spout sentiments like these so the rest of us can maybe enjoy down the line, huh?
The thing is, namco dont care about their existing audience only chasing the potential audience that don’t play the games. Also how could you trust a Noctis player lol
@@UrameshiEsquire I agree, as much as I enjoy T6 higher interactions in RedZone gameplay, I also enjoy T7's defensive gameplay as much, where I think more about opponent's behaviors rather than putting out hitbox (ideal game is when both strategies are equally viable). When I think about it, both are pretty much valid preferences, framing that one is "absolutely better" is just one's opinion, and when Phi openly preach it like its an objective "fact", it does feel somewhat misleading and dismissive. When thinking about "does higher interaction equal better?", I just think about FPS game like CS2 compare to Overwatch2. Overwatch2 clearly have higher interactions, but CS2 is definitely is still popular even when you can get sniped in one-shot then sit the whole round in spectator mode. The few seconds when you patiently "doing nothing" can definitely be some of the most tense and exciting reveal for the next scene that's about to happen.
@PhiDX I've watched about 10 mins in and there are two major problems with the footage Speedkicks used to argue his and your point: 1. They are selected for to prove his points. I would bet hard that there are a little less, an equal amount or way more clips of Tekken 7 that counter his arguments/thoughts than support them. But he did not look for those and probably just looked for the most obvious ones to back up his side/exaggerate the degree of issue more than it was. Which might have been dime a dozen. But credit where it's due, these particular comparisons in the video wasn't as egregious/obvious as the one he did around April which had me facepalm. 2. There are other footage of Tekken 7 that can be selected for where the games of pros is a lot more contested with many more decisive interactions per round. Which lead to my second point that the comparison used by speedkicks was improper because up till Tekken 8, the diversity of playstyles was immensely significant due to characters not being all rush down like they are now. Different characters influenced the flow of combat way more back then so it doesn't make sense or is fair to compare the T6 armor king vs bryan who are both poke and counterhit fishing characters to a T7 Dragonuv vs Feng match, where dragonuv in T7 isnt the most optimal character to tie down evasive playstyles with feng being one of the most evasive tin cans you can fight. The lack of interactions and decisive hitting are very much due to that fact. I would say if the comparison featured "T7 armor king vs bryan" it would look a lot more similar to that T6 video of armor king vs bryan. It might be even more aggressive. at the very least, it would be more accurate to find a set and compare T6 Dragonuv vs Feng to T7 Dragonuv vs Feng. But that might not be possible to find ofc. The fact remains that speedkicks is wack for thinking this proves his point. It made no sense tbh.
Also, T7 Legendary Knee v JDCR match was S1 of Tekken 7.1, after they've had YEARS to cook in arcade. And arcade was disgustingly imbalanced then. People compare
To be honest the first time i noticed sidestep was so much worse in t7, i was already bummed and having to play with a combo system less complex than bound (i loved the "is gonna hit the wall first or should i bound early than hit the wall? can i use floor and wall break to gain even more damage?" aspect of t6) made me instantly dislike t7 from the get go. Having rage arts didn't help. Because of it i wasn't hyped for t8, than i played beta, did sidestep predicting a jab from my friend next to me (we both were on training mode), and not only it worked against his straight mid, it lead into a launch, combo and than my friend goes "oh the heat shit is bound on combo" and i simply fell in love. Yeah t8 is ultra levels of agressive and constantly playing close, but having a better corckscrew alongside bound, heat dash being a more fun version of rage drive for me, and having crazy sidesteps like t6 (previously my fav tekken), just makes the game feel awesome to me. Yeah i'm down for a refinement of these systems and the agression getting toned down some way, but you'll never convince me t8 is worse or less tekken than 7, it's not.
I don’t play competitively but love seeing the innovation of the fighting game genre since first playing SFT, MK, and Doujin fighters as a kid. These games are for everyone, not just a competitive scene, and people need to remember that.
Damn PhiDX you are so real for this. Dudes gonna be hating on this take so much, suddenly everyone doing revisionist history about how Tekken 7 was the 'GREATEST EVER' shit and like.... man.... naaaahh it really ain't.
Just want to say man, youve been doing gods work for both old heads and new comers alike. Tekken 7 was my first Tekken that i decided to take serious and by that i mean learn what frames were, play ranked, lab, practice and play almost literally daily. Before that, the last tekken i had was tekken 6 back in 2007 when i was like 12 or 13 just pressing buttons with friends. I truly loved Tekken 7 but i could see its clear glaring faults, i also really enjoy tekken 8 now but i keep finding myself getting burnt out. I really appreciate this in depth look at the old tekkens, it really helps give perspective on the current systems and also helps alleviate the stress of tekken 8 that ive been feeling.
If People saying T8 is just button mashing, then T7 is just brainless backdashing. In the lens of “fighting game” T8 is the perfect approach. The philosophy of rewarding “action” and “reaction” is the core of the genre. A fighting game should promote “interaction” not avoiding it. When people make argument on how T8 is bad they cannot help but bring Dragunov up while leave the fundamentals of T8 out of the discussion. The systematic changes are all good, except some specific character which is balancing problem and not system problem. 1. Chip damage is a good thing This is a good thing. Believe it or not, Since the time of T6. I always wish that Tekken have chip damage. Why?. The blocking in old Tekken always very powerful, plus on block was every rare and sidestep can mitigate your plus frame pressure. Chip damage would balance out the options, bad sidestep would make you eat power mid or high, bad duck too but what bad stand block cost you? a low poke? In T7 people just pressing mid, no one wanna use low and the game plan is just backdash, and blocking is T7 panic button. Tekken 8 Nerf the stand block, nerf backdash, Buff Sidestep, make low safer the direction” is literally balancing out “the options. YES, the implementation currently have flaws. but that's not the point 2. Recoverable Damage is genius This is genius. for a game to be more skill expressive, they need longer fight and more interactions not other way round. The grey health incentivize this so good, they allow combo damage to remain rewarding so people still value launchers and not just throwing safe poke. and for people saying "T8 is so bad only 50/50 ...asdawead" it's because the game allow you to get up and have chances to interact after. Not just get float or CH and die or leave you with 2 poke away from it. it's encourage you to steal the turn, which also promote low poke, heat burst, power crush. Of cause in T7 there were no 50/50 when low parry can kill you from half health and your opponent will just blocking 80% of the time. In the game people just build health lead and backdash to a full screen and instead of enforcing stupid 50/50 they enforcing stupid "timeout" , WOW so much of skill expressions. YES YES YES, but That's character balance problem. 3. Heat is Needed This is needed. The need is split in 2 parts 1.) the need to make the game look flashy and fun, in the competition of all other fighting games this is the most important part of developing the game. How to catch eyes of new players and grow the player base, Let be real Tekken is dad game, most players are in late 20 or even 40 and some of us are quitting gaming and eventually all the old player will not be their players anymore, The future of gaming are on the newer generation now. they need new players. 2. ) The game lack of long momentum tool, Tekken has been the game that momentum are about short and small interaction, Knockdown, Oki , plus frame all of these are happened in second. Heat have it's role to implement new and longer momentum tool for the game. and heat by it's core is not that oppressive and brainless god mode like people say. it's not break the fundamentals of the game. it's just make you correct decision give you more reward and wrong options against heat is more punishing. The problem is also laying in balancing aspect, everyone heat is not equal some character are just bs some are almost the same but YES that's also balancing problem.
Heat is fine, if you didn't also get rage with it. Heat is fine when it is not blown in the 1st few seconds of every round. No one wants to interact with it. Slight pressure,Heat get off me. Slight pressure RA ,get off me. There is more nuance then people just Hating the game.
@ the most baby 101 argument from day 1 still using to today? Rage is a nice comeback mechanic but RA is too powerful and the scaling should get some change. RA is still needed or low hp = dead anyway. Heat burst is not a free button anymore it’s is the once per round button with purposes. Do I want to use it as escaper or to keep my pressure or do I want to keep it to catch floating moves or I want to using for heat engager and healing?. The resource have layer on it, associating with situations, gameplan and timing. Heat burst. it’s give you less plus than a jab, SSable and people somehow complain about how oppressive T8 is but also complain about escape/counter offense tool T8 offer in the game time Lol
@InnerTriggerer yea, RA is a good comeback mechanic...when it's not used every round and can BEAT everything beside blocking and launch, punishing after. You can't even RA back after blocking it ,you can only launch punish. Just that only little blimp can make or break you momentum. It really doesn't have that much depth... everything you just said, is encapsulated in PRESSURE. Right, I can use Heat to keep my PRESSURE or use to stop someone else's. Ya, they nerfed it where you can SS it and actually defend against it,but there still a glaring issue if your immediate response in every round is,Heat. People don't stay in it to get the full use unless you're a Mishima,Alisa or Dragunov. It's instant burn. I wouldn't mind having heat if it meant that you don't get RA,so you can't halt someone pressure do a couple hits to stun them into a combo and RA. No it should be one or the other. That buffs the Heat system even more cause now. You can do Heat combos,50/50 and now it cuts down on people complaining about the casino gameplay. Or simply, just earn it through the match by chipping,attack,ss,partying. You know the Aggression they want. You will solve the half the problem with the complaints the others are bugs
It’s important to understand the pros, cons and design philosophy for each entry. 7 was and is not balanced. However, it was THE game for people who loved defensive style. And Tekken has commonly been a series that develops from each iteration (even 4 despite removing some legacy things). But 8 (just like 4) didn’t just progress it, they blasted away in a new direction. We as the players need to understand what kind of game the tekken team is trying to make (pretty clear what it is), and give constructive criticism to help make it a better Tekken 8. Not a tekken 7, not a 5, but the best version a Tekken 8 game can be. This does mean it’s going to be a very oppressive game for its life, but we can help guide it where it doesn’t feel overly oppressive as it does currently (damn, vanilla version was wild). I’m a fan of what they’re trying to do. And clearly some things are too much, or too little and that balance needs to be progressively reached. (Also makes me wonder what other direction they’ll take in the future. Tekken 12, VR only, imagine)
Nah, the whole gameplay philosophy underpinning T8 is hot garbage in my opinion. I want no part of it. As for 'constructive criticism', that to me means pushing the developers for a port of older games for contemporary hardware, replete with decent netplay, so that those of us who'd far rather play those games have a viable means of playing them online that doesn't involve faffing about with emulation.
I agree with that that criticism helps make Tekken 8 better, and I feel like people need to stop defining what "real Tekken" is whatever may it be from what approach and styles the previous games promoted with their systems (better defensive play in T7, better movement in T8, etc). In my opinion, people who look up to pros (even though there isn't any harm in looking up to pros) need to stop parroting what the pros think until they've got to hear multiple people's (from pros to non-pros) opinion on the current state of the game. Tekken 8 can be steered with fair and constructive criticism from the fans and players, and from what we've seen recently with the Genmaji DLC stage fiasco, it seems the devs and the publishers are willing to hear us out. It's just a matter of time until the next major balancing patch and the next DLC character gets released, and hopefully over time that "balance" will be reached in some point.
Gotta disagree, Tekken 7 wasn't designed for defensively players in fact it was the opposite. Tag 2 was THE game for defensive players but people hated the rage system. Tekken 7 nerfed your defensive options and made it so most of the cast could blow you up with CH launchers the whole match so people HAD to be defensive with worse defensive tools. It felt horrible for characters with lesser counter hit options and or worse movement
I'm laughing at some of these unhinged hater comments attacking Phi (on Twitter and even in his yt comments) because objectively wouldn't he love T7 more since that's when his career as a pro popped off? If he were just glazing T8 blindly and it'd be super favorable for him, wouldn't he just be going to tournaments left, right and centre instead of making comprehensible and helpful guides to help beginners (which he has done for T7 as well btw) and bring more players onto the scene? Hell, even him bringing up that clip of him winning against Knee but then talking about how that was a big problem even though he WON shows that he's not just mindlessly favoring one or the other for the sake of his benefit.
see the point that you bring up that phi is putting aside his bias is true but is it true for speedkicks ? he was only ever relevant in T6 and TT2, I can clearly see where his bias towards those games comes from. if he can openly hate t7 for yrs, why can't arslan hate t8? these full-screen shenanigans are very cherry picked examples where first clip is from season 1 ( people didn't adjust to the system yet ) and last is phi's clip whose style is hitting and running away to invoke noctis' superior moves in range. I commend phi but i don't think this was an objective breakdown more like selling whatever you believe.
@@garvitdhamija9033 People will always be biased and can't be "purely" objective to be fair. We're all shaped by our circumstances and experiences. At some point you have to realise maybe some things are more "BIASED" in a purely negative sense only when someone just doesn't have the same exact opinions as you or something. Idk, man. My point is, they're giving insight from their povs as honestly as they can. Like what do you want these guys to do at some point? They're not just being like "RAAAA X TEKKEN IS THE BEST TEKKEN ONLY RAAAAA" as some people are seemingly making them out to be. I feel like some people don't want nuance and just want their way or the high way.
As someone who only played 7 and 8 at a super casual level, Tekken 7 is better imo. Had way more fun playing 7 than 8 and the new approach to make the game hyper aggressive to lure in new players might work short term, but I don't see it is going to work on the long run.
I think the biggest gripe I have with t8 is actually how much the camera and gameplay zooms in and slows down. Like I think it destroys the flow of these sequences in a really bad way and it's a very ham fisted attempt to give new players extra time to think that I don't think works too well. It's cool for like, an hour, and then it starts to grate on you. I'd like to see string tracking removed too, since that just makes sense in my brain, but tbh the heat/rage art time stop is far bigger an issue to me.
Tekken 8 is my first Tekken game, and I really, really like the game. But even my biased ass can tell some changes should probably be made. Especially when it comes to heat. I say heat engagers should have two modes: either you could use them like normal moves or have the choice to try and engage heat with them, the latter leaving you more negative/punishable. If you're potentially gaining +17 and a full heat bar, you should be taking a genuine risk. But I also wouldn't want these moves to be gutted entirely just for the sake of nerfing heat. Two versions of the moves would allow for the best of both worlds. Another thing I'd like is for heat dashes on block to give specific frame advantage/disadvantage depending on the move used. I don't understand why such a subjectively strong tool is completely homogenised across the entire cast. Heat dashing with Steve's WR2 makes it worse on block, while Kazuya's db1,2 goes from -19 to a pressuring tool. I genuinely don't understand why it's like this. Apart from that, everything else is stuff I'm probably unqualified to comment on. However, I will say that my brain likes it when I'm doing KBDs, so if they buffed them, I'd be pretty happy about it.
Tekken 8’s real tekken. Tekken 7 was boring. I stopped playing it way before T8 released because I got tired of people turtling.. I also got tired of the poke game strategy.. it’s like we would spend the whole game trying to get a whiff punish because you’ll never get block punish because people never took enough risk Heat changed that . And I like it
As a Lars main in tekken 7 and a victor main in tekken 8, I out of everybody have the right to give my humble opinion. To be completely honest for a moment, I don’t have anything to add to this.
The thing I really liked about Tekken 7, that is entirely missing from my experience of Tekken 8, is that it felt like we were "In Neutral" very often. The game was relatively focused on small Tekken. There were a lot of moments where it felt like nobody was "In Control" - and it felt like I was always ALLOWED TO DO STUFF. If I got launched, you combo me, and at the end (unless you gave up combo damage for jump-over oki or something) we went back into neutral. My top 3 moves on every character were Jab, df1, generic d4. Small tools that were generically good, but had small reward. In Tekken 8, when I get hit by your plus on block mid with good tracking, I'm -17 and I have to hold literally any mix you want to apply. You can do a plus on block mid, do a WR move, do a hellsweep, grab. I can't sidestep or block, I can't armor or Rage art, Yoshi can't even flash. Those all die if I press any button, you're just too plus. My only option is stand block or crouch block. I am not allowed to DO STUFF. That's the most extreme example, but even at +5 oB its so oppressive. There's less small tekken, its entirely focused around BIG moves. Armor heat engagers and plus on block mids that do chip. df1's and generic d4's are depreciated, now you only use lows that are like +4 on hit. The problem with the AGGRESSION model is that only one player gets to be AGGRESSIVE at a time. If you're the one being AGGRESSIVE, I have to hold whatever mix you decide. If I guess wrong, you get to continue being AGGRESSIVE. If you launch me, at the end of your combo, you get to continue being AGGRESSIVE when I stand up. But then, as soon as I block your move and I get a 10 frame punish, suddenly your turn is over and I am now fully AGGRESSIVE. I never feel like I am "In Neutral" in T8 after the first engagement, because that would require somebody to take their foot of the gas pedal when they are in the drivers seat.
I feel like "real" Tekken is whichever Tekken people are engaging with at that point in time. Since we have hindsight (and we still don't know what Tekken 8 will inevitably end up in it's end cycle), just the drastic changes between T7's beginning and ending showcased that even within that, people's playstyles had to change but it was gradual and people were already invested along for the ride (and people got used to that for YEARS before T8). By "X Tekken isn't REAL Tekken" logic, one can argue first era T7 wasn't "real" Tekken compared to late T7 Tekken and vice versa. I think having them be the complete opposite to 8 (which has the most biggest system changes since 4's if I'm not mistaken) is a jarring but ultimately good thing in the long run as they're able to (hopefully) chip it down to a point where we could get something more like T6/TT2. Ultimately a lot of this also does come down to favorable playstyles and whether someone really likes one or the other (and if you're a pro you'd have to adapt either way) and that does play an integral role into enjoying anything. Anyway, I know this won't really affect me that much with my level of play so ultimately it doesn't really matter to me (being a low level player comes with more priorities to even begin comprehending stuff shown in this video 😂) but that's just my two cents on it. Most people like me only really care if they have a character they really like to play (I have a friend who's first fg/Tekken was T8 but went to T7 solely because she found Miguel and fell in love lmao). Apologies if this is hella incoherent 😅Great breakdown!
I think the big problem with this is that a lot of Tekken players DO NOT play other fighting games. For me, Tekken 7 being slower because of the low parry threat and the shitty SS made the game a fresh breath of air for me. When you play GG, DBFZ, SF, BFTG, etc. Those games are so chaotic and fast and it's so easy to rob and to be robbed in those games whereas in Tekken you had to be careful and more tactical. Was Tekken 7 a perfect game, not even close but i genuinely like it more than T8. Homing strings, 50/50 casino gameplay, homogenized roster, it's just annoying
That T7 JDCR-Knee fight was called "The Best Tekken Set in History" at some point on youtube, i think it's Rev Major 2017 So the OP Speedkicks cited that said "This is real Tekken" is a big of a stretch, that was pretty much lightning in a bottle gameplay
Video gives me a BIT more hope for tekken 8, i dont think its a bad game, but i do think its not fun, and probably wont ever change But seeing this breakdown does give me hope MAYBE with a few big patches it could harken back to what made tekken sick, will it ever be perfect, probably not (i prefer T5 style combos, i doubt they'll cut combo length or come back mechanics, so stuck with having to sit through 10 second combo ads inbetween my moments of actually playing the game :/) but it might be something actually fun to playing some day
As someone who started playing tekken 8 seriously for the first time with drills and an hour a day of specific practice etc. I quite enjoy t8 still just because it’s loud, exciting and I know I’m fighting a huge uphill battle in ranked vs people who have years of experience vs me. At 197k tekken power I face all sorts of opponents which require me to rethink each encounter a new and that alone that challenge each time I accept a new round in itself is fun to me. No matter if I win or not - especially when I can afterwards recognize where my fault was. I hope once season 1 ends the new balance patch will improve the game even further and we can all enjoy it more. After all a bigger community to play with and to come up with setups and strats is what thrives this game and scene. So once in December the TWT final happens I hope that the patch comes soon. Until then I just play as best as I can. Enjoy more lobbies and local offline 1v1 sessions and learn with and everyone together.
"Tekken 7 wasn't as great as you think" but I think it was dogshit? No offense, Phi 😅 The only people I see missing 7 are, frankly, random-ass players. As in, they gambled a lot in a game where it was impossible to mitigate their volatility with consistent defensive options. And I'm not talking out my ass here, these are guys on my friends list, some are even AT MY LOCAL. And you know how they play? Hopkick & parry/power crush addicts who are big big mad whenever I sidestep their shit. Who look lost when I don't freeze up because they poked me once. Basically, 7 was a game where you HAD to respect worse players because of the volatility, 8 is far more consistent. Anyone who talks about how they miss 7 is telling on themselves.
I was trying to get my friends to come back to TTT2 from 7 lol. Didn’t work out. I still have hope for a 3. It’s my favorite version of Tekken til this day.
As someone who started with Tekken 8, its interesting how interactive the game is at close range, while also a surreal experience of waiting for someone to backdash to throw out a fireball. Great video! It put everything in very easy to understand terms, and I got to learn about possibly my new favorite fighting game.
I genuinely like how the neutral works in this game. The neutral triangle is balanced again as opposed to tekken 7 where statistically you would win by abusing keep outs and crazy backdashes. And when I first tested tekken 8 during the beta I popped off really hard when I sidestepped Jin's electric for the first time and when I played . However, this game doesn't feel fun when you get launched and your back is against the wall while your opponent has heat activated and you just have to hold it while your lifebar is getting chipped away. These issues are very clear but we are still in the first year of Tekken 8, and I know tekken games tend to change drastically from the arcade version to the console version. ( or in this case the debut of tekken 8 ) This is why I won't give up and I actually wanna go pro in this game. Also it's kind of funny to see the contrast between the online community ( reddit, youtube, tweeter, etc ... ) and my local community. I live in Madagascar where the cost of the game and internet is way too much so people only play in like playrooms offline, and since the consoles we are playing on aren't ours, we don't care about the battlepasses and Tekken shop thing. We are just here for the gameplay. And our community is as big as ever right now with a 96+ local tournament every month and we even got a challenger event. There will be a tournament on Saturday and Harada and Nakatsu will actually attend that tournament to see my local community. I find it really weird how tekken is very controversial everywhere else while in our country it's the best it has ever been.
Before watching the video, im curious how t7 was not great when this game was literally the reason why we have t8. If t7 was so bad then it would'nt have the most sales out of all tekken
It would be a failure if it wasn't the most sold tekken. It was on the most consoles and also was the only tekken for 8 years. Wtf do you mean that means it was great? It was the only tekken we had to play on modern consoles and pc
@@LadyMourne you do realize that being available on multiple consoles doesn't mean people are going to buy it right? There needs to be an interest in the game for it to sell as well as it did and it was only able to last 8 years because people liked the game
@stankynut3832 if people are faced with a single choice when they want to get into tekken, then is it really a choice at all? 8 years to surpass 10 million units sold versus tekken 3's 2 years to sell 8.5 million units. Not impressed
Imagine still being so naive to think that just because something is successful, its good... the most popular games, movies, songs, books, whatever are ALWAYS the mediocre ones. The majority of people wants easy, simple stuff where they dont have to think too much. Really well-made things are too often way to detailled to be recognized as such by the majority of people. Its exhausting for them to see the different nuances something has to offer. Thats why generic Pop music is the most succesful one, thats why McDonalds is super successful, thats why Transformers and Fast and the Forious are some of the most successful movie franchises, thats why EA and Ubisoft are successful video game companies, despite its obvoius that ALL OF THIS STUFF is utter trash to the core. That people in 2024 still argue with sales numbers to measure quality is just tiresome and sad
@@LadyMourne first of all Tekken isn't competing with itself dude. They aren't going to release two of the same game if the previous one is still performing well. They are competing with other fighting games so if you wanna compare the choice compare it to choosing mk or street fighter over Tekken. Second of all t7 predecessor Tekken tag 2 sold under 2 million copies so it is impressive that T7 sold the most at the time considering the bad reputation the previous game got.
T7 had something, which defined the soul of it´s own genre, something that was separating an master from a beginner and an expert from a true champion - that thing, was simply called movement….
I honestly wish they would fix the strings so we were back at DR. Right now sidestepping a string just to get clipped by the last hit while trying to wiffpunish is so frustrating and it makes sidestepping feel very risky. We also have characters (toptiers) that have safe mid, mid strings that are in the range of -3 on block (looking at you drag) where the second hit also behaves like a homing move. Honestly if they make sidestepping strings viable i think the game will feel better and we as players feel like the right read gets rewarded instead of "well shit, that move just went 180 on me". I honestly think tekken 8 is hella more fun than 7 but it just needs some tweeks to become fantastic and less frustrating to play.
While I fully agree that the threat of a low parry and extremely high damaging ch launchers existed, I feel like the poking style of play combined with movement still existed in the game. In fact, even though we know Arslan's defense to be godlike, he was a poking monster and he wouldn't really be afraid to be in range 2-0 against the opponent. Knee's evo run of 2022 was also so similar. His finals against khan's geese, a walking nuke, was him being close jabbing, side step left ducking, sidestep left jabbing, using kenpo effectively, etc. He wasn't outside of the red zone for long periods of time. Also, while it does suck for the opponent, hitting someone with a CH launcher does feel good and as the audience feels epic. I still really enjoy t8, I think both games have a lot to offer and have their flaws. The later stages of tekken 7 with power creep and a slow transition to 50-50s sucked. On the other hand having to deal with even more 50-50 interactions in t8 and turn stealing mechanics also doesn't feel the best and personally, having to use heat burst/power crushes feels really scrubby to me honestly, but beyond that, the game still has a lot of depth to it unlike what some people are claiming. I really enjoy tekken 8 and the satisfaction of making defensive reads with sidesteps, option selects and even backdashing in some scenarios still exists.
I loved T7 and played it more than any other Tekken. Tekken 8 isn't for me personally. I might give it another chance if they add my main but I doubt it will happen
I also want to add in the old Tekken games(from T1-T6 IIRC) you can also influence people's playstyle, by changing the handicap; the length of the lifebar. Correct me if I'm wrong, in Korea during the T6 era they loved to play on +1 setting at the arcades or around 110-120% handicap on the console version I guess. While in other regions many of us stuck with 100%. Or when you look at the more recent T3 matches, some people seem to enjoy longer casual matches by increasing the handicap to 140%. Old Tekken games are really cool. There are also things I really like in T8. So yeah this is not a hate comment towards T8.
Has everyone forgotten the most important part about tekken? No matter how much we agree or disagree on certain things it brought you guys together as a community whether its through discord, the forums, in person, i believe that is the most important part
T7 was never perfect, but it sure wasn't as streamlined and homogenized as T8. Unless they regulate their obsession over constant 50/50s and pay more attention to balance out defense/offense and overall general balance of the characters, this whole dissatisfaction with the game won't change anytime soon.
honestly bro i enjoy the game a ton so im glad someone i look up to also feels this way. i genuinely hate how much dooming some of the tekken community does. i feel like although the game is still too overtuned towards staying in the red zone it is slowly moving towards that direction of tag 2 and 6. the change to alisa and drag feels so good and little by little i actually feel confident moving into the red zone knowing i still have options. amazing video!
I never seen much of previous Tekken Tag 2 or T6 gameplay but as far as T8 goes they're closer to shaping what we see in those games compared to 7 ever was now that I've watched this. Great things were brought up that can be done to get closer to the "Real Tekken" people are talking about. To have more freedom but not to the point where you're just staying away. More options to interact and to counter those interactions sounds better. You maintain the audience entertainment while giving players more to play with and hopefully new players more to think about and learn. I am in good spirits for the major patch coming because they're taking a year to analyze and hopefully make more precise changes to Tekken 8