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Negative Shadow of the Erdtree Review - Elden Ring 

Ratatoskr
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This video talks about the issues with the Shadow tree fragments and the final boss.

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2 июл 2024

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Комментарии : 2,8 тыс.   
@griegomas
@griegomas 2 дня назад
Final boss should have been Consort Patches.
@phragmocone
@phragmocone 2 дня назад
Jokes aside, Patches should definitely have been somewhere in the DLC.
@voxfoxclips8684
@voxfoxclips8684 2 дня назад
A kick to shatter the heavens.
@ixiahj
@ixiahj 2 дня назад
Was hoping Patches quest would continue in dlc. And new Miquela ending.
@bofa722
@bofa722 2 дня назад
​@@ixiahj the Bill Cosby of Elden Ring
@persnaps8748
@persnaps8748 2 дня назад
honestly i wouldnt even be mad lol
@LordDenning_
@LordDenning_ 2 дня назад
I just think the Miquella aspects of the DLC were the least compelling. Everything relating to Marika and Messmer and the Hornsent was much more compelling.
@Gungrave123
@Gungrave123 2 дня назад
Miquella being there at all felt shoehorned af, story wise.
@Q35MM
@Q35MM 2 дня назад
Nailed it. Everything having to do with Messmer and Marika was, unironically, masterful. I legit started crying when I got to Shaman Village, read the descriptions of the items, and put two and two together. That OST never fails to make me tear up and makes me feel a deeper appreciation for the Elden Beast half of the Final Battle OST While there are some interesting things regarding Miquella’s story, especially with the band and Mohg it just…didn’t feel all that compelling? Most already figured out months ago that Miquella wasn’t going to be the angel on earth he was portrayed as in the base game and it feels like the DLC narrative with him is guiding you to a conclusion you already anticipated, only surprise! Radahn’s here! For some fucking reason
@Aerinndis
@Aerinndis 2 дня назад
The reveal about Marika's origin was by far more interesting than everything Miquella. As was Messmer in spite of his all too short of a role.
@ZachStachelski13
@ZachStachelski13 День назад
I agree 100%. Miquellas story is just the old cliche "maybe the nice guy with good intentions ISNT all that nice." And then they made him an incestuous femboi in a desperate ploy to make such a dull character more enigmatic.
@ZachStachelski13
@ZachStachelski13 День назад
​@@Q35MMlol I started crying from boredom when I got to Shaman village. "Aye yo are there any DUNGEONS in this DLC? No?
@GoldenSunAlex
@GoldenSunAlex 2 дня назад
"Somehow Radahn returned."
@Hevvvyyy
@Hevvvyyy День назад
Stop it😂😂
@brianaltman9062
@brianaltman9062 17 часов назад
Too good 😂
@RevanX77
@RevanX77 2 дня назад
I think that Radahn is a symptom, not a cause. By which I mean the reason behind why people are dissatisfied with him is absolutely all over the DLC. That reason being that the DLC has almost zero integration with the main game. There is zero mention of Messmer anywhere in the base game. When people first heard about Rellana, they thought that it was a joke. The Scadutree and the Divine Gate and the veil over the lands are neither explained nor brought up anywhere in the Lands Between. In the vast majority of the new lore, we are adding complications rather than elaborations, with just a few exceptions. The base game did not hint at any sort of connection between Miquella and Radahn outside of the fact that Malenia fought him, which was the subject of rampant speculation. On the flipside of the coin, the DLC barely, if at all, touches on anything Miquella was doing in the base game. The Haligtree is not mentioned once. Malenia is only referred to by proxy as the mother of the forager brood and is only mentioned by name in the description of Radahn's armor. The Eclipse or what it was for is never mentioned despite Godwyn's Death Knights being present and on a completely inscrutable quest. You can have Miquella's Needle in your head and it goes unnoted. You can wear Miquella's tiara to Malenia's boss fight or her own armor to Radahn's boss fight and nobody says a word. You can have the Flame of Frenzy in you and Midra doesn't change at all, and you are still referred to as a Lord of the Old Order or of the Erdtree or of Marika by everybody. There's no explanation of whether or not the body in the cocoon is even Miquella. There isn't even a cutscene for entering the DLC, you just go through a loading screen and zone in. I've heard people, including you, say that the Godwyn stuff was always wishful thinking in the vein of Velka from DS1. Well to me the much more apt comparison to DS1 is Sif. If you went and did Artorias of the Abyss first and save Sif, then Sif's cutscene actually reflected that in the base game. To me that reflects a level of care which is so often absent from Elden Ring. In a lot of ways this DLC is the most polished and finely crafted piece of content FromSoft has ever put out, but it's also missing the polish and craft that I would most care about.
@jaketinsley1987
@jaketinsley1987 2 дня назад
Well said. All factual observations
@KingDarkness100
@KingDarkness100 2 дня назад
No shit Messmer and Shadow land was hidden from the Lands Between you genius people
@KingDarkness100
@KingDarkness100 2 дня назад
@@jaketinsley1987 As factual as gods existing. I think you guys need Vaati to actually get anything from the new lore that is plentiful in the Dlc lmao.
@jaketinsley1987
@jaketinsley1987 2 дня назад
Miss Chalice and SmoughTown are also pillars of lore knowledge. Stop simping for Vaati. Lmao
@jaketinsley1987
@jaketinsley1987 2 дня назад
@@KingDarkness100 The author of the post explained his point in a clear well written well thought out manner. Its his opinion deal with it.
@DJosephRivas
@DJosephRivas 2 дня назад
you can't throw in Song of the Ancients and expect to to listen to anything else thats going on. 10/10 review i'm sure
@airhead4740
@airhead4740 2 дня назад
Pling pling plong
@LadyMoonboy
@LadyMoonboy 2 дня назад
Yeah right. Next time he’s probably gonna use Kainé Salvation or Weight of the World at which point I definitely won’t be listening to what he’s saying.😅
@ufjbvhbk3313
@ufjbvhbk3313 2 дня назад
can anyone help me with the name of the ost playing in the last 30 s ?
@leok4
@leok4 2 дня назад
@@ufjbvhbk3313 Kings field ost, Dark reality I think
@user-vi4zw6zu4c
@user-vi4zw6zu4c День назад
I want to get into that series, but I cannot. I watched a playthrough of Replicant, and bought Automata, but stopped playing it after about 10 hours. Gameplay felt too repetitive, and the story was ok.
@iamdoom9810
@iamdoom9810 2 дня назад
I think if Radahn was the penultimate final boss that leads into a more original conclusion that people would have found that moment easier to swallow
@movieman6456
@movieman6456 2 дня назад
Where Godwyn at
@thesexyshark1646
@thesexyshark1646 2 дня назад
@@movieman6456dead
@abdieljove2011
@abdieljove2011 2 дня назад
@@movieman6456Dead. Literally had his soul erased. That boy is deader than dead.
@socialjihad5724
@socialjihad5724 2 дня назад
​@@abdieljove2011In a realm of magic and Gods, and an entire background story in the main game where Miquella was attempting to restore it through a Celestial event.... there's literally no reason they couldn't have followed through with that instead of, "I know we had plenty of breadcrumbs pointing to Miquella's affection and designs for Godwyn, but what if we just ignore all that and instead we decide he was actually obsessed with Radahn instead, even though that's not something even hinted at or that they even had any association with each other"
@_thebigsteve
@_thebigsteve 2 дня назад
100%
@38Jim
@38Jim 2 дня назад
Finding the Death Knight Armor set gave me so much hope man
@BulldogFromHell
@BulldogFromHell 2 дня назад
Hope for a mermaid whose soul is gone and who died to a few human women?
@thetimehascome874
@thetimehascome874 2 дня назад
@38Jim real bro...
@derekfrost7751
@derekfrost7751 2 дня назад
@@BulldogFromHell the one who fought against the biggest ancient dragon and won
@maniac7302
@maniac7302 2 дня назад
@@derekfrost7751He fought Fortissax not Gransax
@Connordaboss45
@Connordaboss45 2 дня назад
​@@maniac7302he defeated gransax as well. He's credited for defeating the dragons during their invasion. Fortisax just respected him for his strength
@RevanX77
@RevanX77 2 дня назад
"Easy to understand and easy to find" *Ymir looks at the camera*
@Plight_
@Plight_ 2 дня назад
God damn the fight with Miquella's faithful was amazing though. A blood bath of everyone turning on each other fighting for what they believe is right. One of my favorite fights in the game for its lore alone
@alexterieur8813
@alexterieur8813 2 дня назад
yup
@W1Robur
@W1Robur 2 дня назад
The fight for me ended with me, my mimic, ansbach, and thollier all jumping Dane JJK style😂
@ryankeith2712
@ryankeith2712 2 дня назад
Yeah, easily the best fight for me in the game.
@BulldogFromHell
@BulldogFromHell 2 дня назад
''Sad, forever?''
@Plight_
@Plight_ 2 дня назад
After the fight, after looting the dead for all their cool armor, ascending the stairs to stop Miquella there was a message that read "good work, monster" That's going to stick with me
@kadomaix8698
@kadomaix8698 2 дня назад
Radahn’s story; from all of his lore we were given before and after the festival, to the festival itself was incredible and so well portrayed in the base game. The way that warriors from around the lands between gathered together to celebrate his life by giving him the honorable death on the battlefield the he deserved was near perfection. He is legendary. He didn’t need to have a place in the dlc, because his tale was already told.
@socialjihad5724
@socialjihad5724 2 дня назад
Yeah, I really don't know what this is supposed to tell us about Radahn or even (to a certain degree) Miquella
@yawarapuyurak3271
@yawarapuyurak3271 2 дня назад
I have an "idea". It could be related to how George R.R. Martin wrote thr whole lore. Maybe everything was tied in a way that requires characters to reappear.
@AWanderingSwordsman
@AWanderingSwordsman 2 дня назад
Yeah but we didn't get fight him in his prime and thats more important than the story IMO.
@bofa722
@bofa722 2 дня назад
Yeah and the fact we got a prime Radahn yet didn't see what he was really capable of was baffling to me. I was so hyped to fight him, just to find out phase 2 is literally just him but with AoE spam and a couple more moves, and the twink on his back. It feels like a BS version of Twin Princes too
@blumiu2426
@blumiu2426 2 дня назад
That would go under a personal opinion. I think too many people speculate and make their ideas canon instead of realizing the lore is always confusing in these games and DLC MIGHT clear things up. With so many more players now than in the past, there will be less takes focused on what's given and more fanfics and shipping from a more casual crowd. I figured many would grumble when things didn't pan out how they thought.
@epruno3583
@epruno3583 2 дня назад
In the base game, Radahn presentation was amazing. The cutscene with the voice acting, the build up to the once strongest of the demigods, the overwhelming (at first) battle with the possibility to summon multiple allies on a full battlefield. I feel like it was a bad idea to bring him back. I can't help but compare the new version to the previous amazing fight. Worst, he was mad with rot, then we freed him, only for him to become a puppet zombie...
@alexterieur8813
@alexterieur8813 2 дня назад
exactly. He feels like he’s the most violated character. It would have been great that when we kill him, we got a murmur: « Finally free » from Radhan to expose how much he was tired of having his will stripped away. It would have been more tragic and impactful imo with just one line.
@BulldogFromHell
@BulldogFromHell 2 дня назад
Well then good news for you. He isn't a puppet zombie. You've let a few haters brainfuck you into thinking that. He isn't a zombie, and he isn't a puppet. Miquella has no puppets. He influences, compels love and affection. He doesn't control people.
@jprec5174
@jprec5174 2 дня назад
Can't bring godwyn back because you're godwyn. *mind blown*
@frewtlewps1152
@frewtlewps1152 2 дня назад
Here’s my idea for the final boss: If Miquella can control people to do things against their will, then I believe he could have manipulated a Demi God to be like Godwyn. Miquella could still use Mohg’s body and Radahn’s soul to make a consort like Godwyn, but not an exact replica. The lore could have been that Miquella wanted Godwyn to be his consort so badly that he’d rather have a fake Godwyn than no Godwyn at all.
@epruno3583
@epruno3583 2 дня назад
@@BulldogFromHell I mean he influences them to the point where when his influence vanishes they remember their purpose, as if they woke from a slumber. Take Thiollier for example, he was forced to follow Miquella instead of St-Trina. It does not seem to me as mere influence. When he grabs you during the fight, you get a sigil over your head. This is a magical power. Finally, maybe Radahn wants this, but since he doesn't talk more than when he was inflicted by rot, one could believe he his not himself, altough he could always have been a man of few words.
@bearmtn7
@bearmtn7 2 дня назад
1. Fragments definitely should've been either more plentiful, or standardized like in Sekiro where you get power-ups from killing bosses. I personally had to use a guide from level 14 to get enough to get to level 20. 2. Absolutely, 100% agree. It was more confusing than mysterious. Also doesn't help that it's rehashing an old boss, which is annoying at first glance. It'd be like if, instead of fighting Slave Knight Gale at the end of the Ringed City, you instead fought a variation of Yhorm. In hindsight, the lore makes sense. However, in the middle of the fight, it's a bit jarring and unsatisfying.
@FlyingFox86
@FlyingFox86 2 дня назад
1. I agree. You really need to explore every corner of the map in order to find all the Scadutree fragments. This is not a big problem for me, as I tend to do that anyway. But in the base game you don't have to do that to make a viable character. Almost any weapon will work, and you can gain runes for leveling wherever you go. In the DLC, you really need to go everywhere.
@cameronmcginley
@cameronmcginley День назад
Exactly my thoughts. Sekiro is in my opinion the best game FROMSOFT have ever made partly because of how well balanced the game is. Killing bosses to get stronger gives you that feeling of satisfaction aswell as a universely useful reward for all builds that allows players to always be scaled properly. Another thing that frankly frustrates me to no end is the abscence of a feature in sekiro that allowed you to replay major bosses from checkpoints. Now i can understand it would be difficult for us to replay EVERY SINGLE OPEN WORLD BOSS but there is simply no excuse for not giving us the ability to infinitely fight rememberences/ major bosses. It just baffles me, since people including myself have wanted this feature since day 1 and considering they were releasing the DLC and a quality of life update a day before it would have been the perfect time to do it. As harsh as it is they either 1. Couldn't be bothered despite being able to incorporate it into Sekiro no problem or 2. They believe for whatever reason its not appropriate for Elden Ring specific style of play. No matter the reason, boss replay mode and the ability to perfect block should have been in the game from day one, nevermind 2 years after the fact.
@bearmtn7
@bearmtn7 День назад
@@cameronmcginley agreed, especially because Elden Ring is so massive. Running from boss to boss takes an extremely long time compared to Sekiro or the other souls games
@thedoomslayer5863
@thedoomslayer5863 День назад
@@cameronmcginley Agreed. Sekiro is simply the superior game. Now i dont care about getting stronger stat wise. I find that boring. But sekiro didnt do the whole stat thing you either got good at the boss and mastered the parry system of that game or you did not. The combat was faster, more fluid, both you and the bosses had the same freedoms and restrictions, not having a stamina bar was a godsend, i could go on. What's funny is even if they add a sekiro like deflect mechanic in the form of that deflect tear it is still inferior to sekiro's version. In sekiro it didnt take stamina and your posture bar would never break if u kept perfect parrying. Also in sekiro you could see the enemy's posture bar unlike elden ring and perfect blocking also got their posture up so you could break their posture purely by perfect blocking them. It's a crying shame we went from sekiro to ER imo. ER is a step back in so many ways while Sekiro is their magnum opus. I hope myazaki is all tired out of souls like games and goes on to give us sekiro 2 or at least some sekiro adjacent game.
@shaifs5072
@shaifs5072 День назад
Outside of remembrance bosses, I lost a lot of excitement for bosses because there wasn’t much reward for bosses other than accomplishment.
@pattymikeb789
@pattymikeb789 2 дня назад
My biggest issue with final boss is that we already fought Radahn in a super special and cinematic way in the main game. I want a final boss to be shocking and unique, ala Orphan of Kos or Manus. It cheapens the Radahn Festival for me and was an awkward note to end the DLC with.
@Blaynkk
@Blaynkk 2 дня назад
i disagree. i think if you didnt get it spoiled you would've never seen it coming. miquella was in control the whole time and it was in the works from the first story trailer from the base game. u just dont appreciate the writing
@SiphonRayzar
@SiphonRayzar 2 дня назад
@@Blaynkk Except, if you do the NPC quests, it's spelled out to you that Miquilla is reviving Radahn to be his chosen consort. Invalidating you're entire point.
@TheChocoboWhisperer
@TheChocoboWhisperer 2 дня назад
@@Blaynkk How can it be spoiled when the characters literally tell you it's going to happen? "Miquella was in control the whole time" is something I'd expect in a Star Wars prequel; it's just hackneyed. We also don't know whether the writers intended those words from Malenia when the base trailer released. There's no indication of it in the base game.
@PuffnStuff117
@PuffnStuff117 2 дня назад
⁠@@Blaynkkyeah I think a huge problem is people are afraid to admit they spoiled it for themselves, and ruined it for themselves
@DUNGSI27
@DUNGSI27 2 дня назад
@@Blaynkk The game kinda threw it to your face half way into the Shadow Keep, if you follow Ansbach & Freyjas questline. The only thing that surprised me was that the final boss looked exactly like Radahn. I was actually expecting Mohg body with Radahn moveset. And quite frankly I might have prefered that.
@mac2312
@mac2312 2 дня назад
The biggest issue with the story of the DLC is even after defeating Miquella, we aren't presented with any new ending, or meaningful story bits that sows everything together. You beat the boss, and are given a cutscene that doesn't tell you anything you havent figured out urself by doing the side quests in Shadow. It's disappointing and there are still loose ends that probably won't be tied up unless they are cooking another DLC
@jjstraka1982
@jjstraka1982 2 дня назад
No other From Software DLC adds a new ending. Not one.
@victorprati7908
@victorprati7908 2 дня назад
Exactly. Newcomer to From titles​@@jjstraka1982
@unknownredacted3513
@unknownredacted3513 2 дня назад
@@jjstraka1982 Would Ringed City count or no?
@Jsch23
@Jsch23 2 дня назад
which they arent and miazaki said himself they wont. so disappointed in that statement by him. i get it that its not all about the money with him and he wants to move onto other things...but elden ring IS his biggest cash cow yet AND people would go crazy for another dlc or elden ring 2 since there's so much of the story left untold and its just such a fun masterpiece of a game. i dont understand the logic in setting that aside.
@gluelake
@gluelake 2 дня назад
@@Jsch23 we live in a world where companies milk franchises to death against fans' wish, and then there's Miyazaki
@Witness631
@Witness631 2 дня назад
I wish that the whole part of Miquella abandoning his flesh to ascend to godhood had ended with him placing his soul into Godwyn tobecome something beyond both life and death and really show the horror of his charm magic making people love a literal corpse
@shreksmeatballs9435
@shreksmeatballs9435 2 дня назад
Yeah, I REALLY wanted to see a charm magic based boss. Imagine Miquella's soul in Godwyn's body, using both pure charm magic and corrupted death magic, would've been so cool. When I got the Rune of Miquella, which says "Has the power to resist charms", I got so hyped for the final boss. Got disappointed so bad. The only thing we had is that "Heart Stolen" grab attack from Miquella ( which is no joke the coolest part about the fight imo 😭 )
@ChainsawGutsFuck
@ChainsawGutsFuck 2 дня назад
And then we fight them as a monstrosity - Miquella the Loveless / Godwyn, Prince of Undeath - after Miquella's tampering attracted the attention of outer gods... honestly, Metyr, Mother of Fingers was the most visually striking boss (and environment), and should've been the mandatory "Elden Beast" fight at the end of the DLC, not a hidden bonus boss fight.
@thearchitectwarrior5409
@thearchitectwarrior5409 2 дня назад
@@Witness631 That's so much cooler, and fits into the themes being set up by the new catacombs and gaols throughout the lands of shadow.
@frewtlewps1152
@frewtlewps1152 День назад
That’s an amazing idea! Since Marika lost her original body to become a god, then Radahn must’ve been another person that she now inhabits the body of. Miquella could do the same thing with Godwyn’s body, but because Godwyn’s body is still alive then it could go terribly wrong for Miquella.
@slipperyslim6805
@slipperyslim6805 2 дня назад
I find it so out of left field to see Radahn again. Not only are Ansbach’s and Freyja’s quest missable, but if you do not pay much attention to the game, you may not put the pieces together as to why a boss the player HAD to kill to enter the DLC is back.
@duvetboa
@duvetboa День назад
Idk man when I play these games basically every boss I meet is out of left field. Just killed the sunflower dude because I stumbled randomly into his mansion and I'm not even sure why I had to do that.
@AeneasReborn
@AeneasReborn 2 дня назад
Cerulean coast and its accompanying red flower area were both needlessly empty and absolute slogs that showed the worst of the flaws of open world in the souls formula
@Sohelanthropus
@Sohelanthropus 2 дня назад
Right on, right fucking on
@Frozenkex
@Frozenkex 2 дня назад
I think the DLC has unusually large amount of those areas, i mean almost every area is like that besides legacy dungeons. I feel like they have an obsession with trying to make everything gigantic and big, its purely for visual and aesthetic reason. They want you to feel like an ant in the world and putting content there is afterthought.
@Mo167ose
@Mo167ose 2 дня назад
@@FrozenkexI disagree, the only locations that felt “empty” were Charo/Cerulean, the Abyss and Jagged Peak. The latter two are excusable though because they’re designed as more linear segments, not fully open like the rest of the game, and they both do it well
@Zyckro
@Zyckro 2 дня назад
@@Mo167ose Yeah I agree with this. Charo's Hidden Grave and Cerulean Coast were the only two that seemed unnecessary. The other areas felt like they had substance and at least some visual variety.
@duewest1987
@duewest1987 2 дня назад
​@@ZyckroThere are more dungeons in Limgrave alone than the entire DLC.
@pileofcheese5017
@pileofcheese5017 2 дня назад
The biggest problem I have with the final boss is that there is too little surprise, not too much. Halfway through the game Ansbach & Freya basically say "Hey they're resurrecting this guy for Miquella" and from that point onwards you know exactly what the final boss is going to be. I expected a phase 3 to the boss, but there just wasn't, there was only anticlimax. Remember how in the base game , you know you're going to have to fight Radagon, that's a given. But then you're surprised by the Elden Beast (unless you paid AMAZING attention to some very fine details). Yeah, the fight against EB is god-awful, but the inclusion there is amazing. It hits that perfect balance between "I could've seen this coming" and "I didn't see this coming", and it raises some intriguing questions that get you thinking. Final boss dude over here, achieves the opposite. You can perfectly see them coming, but they don't make much specific sense. Anyone could've been Miquella's consort, and they don't really provide a reason for them to be, aside from "Miquella liked them I guess". And then afterwards, you don't get anything; it's just over. No second health bar, no nothing. And this just raises questions of the frustrating kind; what was this ritual even about then? Did Miquella just need one consort and one divine gate and that's it? Then what was all that business with the corpse with the stitched skin in the trailer about? Guess that doesn't matter anymore. Imagine if we had to, idk, fight that corpse that Marika pulled the Rune/Hairs from in the trailer. That would've been a fun twist. Anything at all would've been better.
@socialjihad5724
@socialjihad5724 2 дня назад
I think it's weird they didn't choose Godwyn given that there was so much lore pointing to Miquella trying to restore his soul/grant him a true death. As an aside, I actually think Radagon's reveal could be pretty surprising for most players... after all, the "Radagon is Marika" is hidden behind a pretty obscure and high intelligence puzzle.
@Tyanus2
@Tyanus2 2 дня назад
Yeah and after you defeat them, nothing happens? Like you get a memory that they were in accord and I am like yes we know that, that's why we fought you to stop you xD, his circlet boosts intelligence, faith, and arcane by 1 (is that a joke?), and increases the power of Miquella's incantations by 10%, compare that with DS2 or DS3 DLC rewards and it's really weak
@KingDarkness100
@KingDarkness100 2 дня назад
No, it could not be anyone else. Radahn is literally the strongest demigod, and he is a kind person, not like most of his delusional siblings. Godwyn was the only other perfect Consort, but his soul was completely destroyed, so Miquella had to use Radahn instead. Also, Marika needed the same things as him to ascend to Godhood. The divine gate and her consort Godfrey, who did the same things for Marika as Radahn would have done for Miquella (deleting everything that stands against his new Order), I would go as far as to say that Radagon is Marikas version of St. Trina(Radagon and Trina are the opposite genders of Marika and Miquella which would explain how Radagon can be Messmers and Melinas father, besides Godfrey being Marikas first Consort). I mean, I get it. We don't know who or what that thing was that Marika pulled the hair strings from, but she betrayed the Hornsent people and sacrificed them to activate the Gate because the Hornsent tortured her people, the Shaman and Metyr and her Two fingers guided her, besides not getting any new messages from the Greater Will at all. They misguided her I would say.
@AndrewTheUltraBoss99
@AndrewTheUltraBoss99 2 дня назад
tbf it's the same for elden beast. radagon is a surprise, but if you did explore and found the stars spell you know about the beast. same for the other souls too: gwyn is a dead giveaway, gherman too, nashandra is obvious (not her being a skelly). soul of cinder is incredible tho.
@AndrewTheUltraBoss99
@AndrewTheUltraBoss99 2 дня назад
@@KingDarkness100 we do know. check the innards item (the one dropped by the vase blobs, idk how it is in english), it has strands of hair in the sprite. they ammassed people, tons of them, to ammass divinity. somehow, all that concentration is enough power to become a god.
@PP-STORM
@PP-STORM 2 дня назад
I haven't hit play yet, but here's the one problem I have. There are enough Golden Seeds in the game to max upgrade your flask without getting every single one. There are exactly 50 Scadu fragments while 50 are needed to max upgrade the blessing. I don't think I need to say why this is incredibly stupid. I think you all know.
@TheFondalizer
@TheFondalizer 2 дня назад
I will say the 1st 10 upgrades do way more for you than the next 10 so don't worry about getting them all. 15 should be more than enough and if you explore everywhere you'll probably find more than that. I agree though there should have been more.
@vyor8837
@vyor8837 День назад
@@TheFondalizer ... 11-20 do almost the exact same though?
@budafuka
@budafuka 11 часов назад
@@TheFondalizer That's after the first patch. The stat spread was way worse before they scaled it better until 14 and dropped off after that. Even the original spread wouldn't be so bad if they game had more than you needed or they didn't do that dumb thing they did with golden seeds where you need an x amount more than last time to upgrade. Just put only 20 of them on the map in obvious places like shrines/churches and make like 5-10 of them only acquirable as catacomb or gaol rewards. Please don't put them on hard to see mob enemies in the middle of a forest that run away before you even notice they were there.
@chidori0117
@chidori0117 5 часов назад
@@budafuka The first patch happened very fast though and changed exactly what you described just in another way o.O you now have the leeway of about 20 fragments that dont really give you much anymore. In practice its basically the same thing as having too many golden seeds exept that for people that DO like to explore the additional fragments actually do give a small benefit and are not useless. Why are you still complaining about stuff they fixed almost instantly. OK if you played the entire game during the first 2 days then maybe you were affected but did you really not want to explore during your first playthrough?
@SpookeyGael
@SpookeyGael 2 дня назад
I think the worst part about Radahn being the final boss is that it's just not really that interesting purely as a concept. He's a character we already know a lot about and literally have to fight to access the dlc in the first place. The dlc doesn't really add anything to his character and mostly just uses him as a vessel to (very shallowly) explore Miquella. I genuinely think had he been a completely new and mysterious character or being we've never heard of before but is maybe hinted at in like one or two item descriptions people would be far more positive about it.
@rangopistacho6928
@rangopistacho6928 2 дня назад
thats kind of the point though hes just a poor clone and a meager representation of the real radahn, adding in a new character would take a lot of explaining to justify, in the case of messmer the explanation had to be that he was the very first kid marika had before leaving them and having their name basically be forgotten because messmer was never mentioned in the lore, imagine adding in a whole new character with no explanation outside the erdtree, that could create a lot more plotholes then messmer would, and if you say miquella could use messmer, thats stupid, that would be a lot worse because at least when you fight radahn you havent fought him in some time but if theres only one boss that seperates you from normal messmer and then all of a sudden you fight messmer the consort it would just be seen as lazy.
@afrokoku-jin5161
@afrokoku-jin5161 2 дня назад
I personally was rooting for Elden John
@geordiejones5618
@geordiejones5618 2 дня назад
@@SpookeyGael Better than an endgame death blight Godwyn like a bunch of people somehow want. And don't tell me that you can do Godwyn without death blight because that would be such a massive plot hole to cure it and leave him in The Lands Between uncured. That shit would have had less than a 1% completion rate and made people despise FromSoftware. They made the right call. Godwyn is more dead than anyone else in the game and he needed to stay dead to preserve the base game, which they said the DLC wouldn't affect. He's the ONLY character who is soulless, and Miquella requires both soul and vessel to have his consort. If the DLC could affect the main game, yes you can do Godwyn, but it doesn't so you can't.
@FelipeSantos-wu1uf
@FelipeSantos-wu1uf 2 дня назад
I think that he would be PERFECT, if he wasn't the final boss, it aactually gives a lot of info on Miquella, his morals, its tragic, it makes sense, but again, it should never be the final boss.
@FelipeSantos-wu1uf
@FelipeSantos-wu1uf 2 дня назад
@@rangopistacho6928 It could just be Godwyn, it would be perfect
@henkaan7741
@henkaan7741 2 дня назад
Radhan mostly just felt like fan-service to me. This is probably the last piece of Elden ring content/story we'll ever get, so I really would've liked a more satisfying sendoff. I think it's especially disappointing when you compare it to Dark souls, because they absolutely nailed it with Gael in DS3. Gael was a completely new character that we had just met a few hours earlier, and he wasn't even the final boss of the Dark Souls Story (edit: that would be Soul of Cinder imo), yet they still managed to make it feel so impactful and like a true sendoff.
@Realag666
@Realag666 2 дня назад
To me Midir is the true final boss, because I always did him last on my 3 playthroughs because he is a bitch, but awesome.
@GoldenSunAlex
@GoldenSunAlex 2 дня назад
I mean, we had Gael through two whole DLCs.
@alexterieur8813
@alexterieur8813 2 дня назад
i also feel it was fun service
@user-vt7tn5tn6n
@user-vt7tn5tn6n 2 дня назад
Gael could actually be considered the final boss in a sense; while none of the endings change, the implication of a potentially infinite, everlasting painted world existing in such an otherwise hopeless world is maybe the only meaningful end the series could have found.
@natediaz1863
@natediaz1863 2 дня назад
Gael was a lot like us. He starts from nothing and ends up powerful and relentless in his mission.
@TheVictorio
@TheVictorio 2 дня назад
Fromsoft needs to add some things to the plethora of empty spaces in these areas. It's a serious issue to scour every nook and cranny of an area and find absolutely nothing except maybe a smithing stone, or a glovewort.
@43eyes
@43eyes 2 дня назад
You dont want thin beast bones and glass shards?!
@FFFFPPPP
@FFFFPPPP 2 дня назад
@@43eyes We want all the glass shards.
@erno6155
@erno6155 2 дня назад
Don’t forget the cookbooks
@Gugu-Gaitan
@Gugu-Gaitan 2 дня назад
Definitely agree... The worst part of the DLC by far. Areas didn't feel rewarding enough to explore.
@paullogan5627
@paullogan5627 2 дня назад
That’s entirely the issue with going open world. Huge scale but lots of useless empty space
@Birbucifer
@Birbucifer 2 дня назад
BOSS SPOILERS: what really disappointed me was a lack of cutscenes for important bosses. bug lady and ESPECIALLY rellana deserved cutscenes. avatar, finger momma and bayle didn't need them tho, they were cinematic enough
@bugsisland3061
@bugsisland3061 2 дня назад
It was weirdly anti-climatic stepping into Rellana’s fog gate for the first time and she’s just there. I guess Castle Ensis isn’t really the most spectacular dungeon compared to Belarut anyways..
@Birbucifer
@Birbucifer 2 дня назад
@@bugsisland3061 yea and don't get me wrong, the fight is AWESOME. but it just... feels weird without some sort of introduction
@EraVulgarity
@EraVulgarity 2 дня назад
Rellana not having her own cutscene I can understand. But Romina just having a simple cutscene a la Quelaag would’ve been warmly welcomed since they went the fan service route with her and all.
@AgusSetiawan-mx1vq
@AgusSetiawan-mx1vq 2 дня назад
Not only cutscenes dude. As well as voice over. They just dont talk and sit there like random bosses. Especially Romina that showed up in the story trailer.
@EraVulgarity
@EraVulgarity 2 дня назад
@@AgusSetiawan-mx1vq I don’t think romina would be able to speak if she wanted to tbf lol
@dustrose8101
@dustrose8101 2 дня назад
Radahn is such an odd choice for the boss because it feels like random areas of justification for him being the final boss are very sloppy for no reason. The memory after the fight is such a letdown because you'd think it'd be a lore reward for those who managed to pass the fight but like... nah??? Everything in it we already knew. And the godwyn/radahn debate is likely just bad signposting by fromsoftware. It's highly unlikely they changed the final boss from godwyn to radahn, especially since godwyn is explicitly permadead in the lore, but the associations with Miquella up against his at-present lacking connections to Radahn outside of the DLC set people up for a different payoff than was delivered.
@russian_knight
@russian_knight 2 дня назад
For me personally a big issue was how a lot of the items were just smithing stones or something else i dont really care about. There were parts I thought I'd find a cool new item or consumable and it just ended up being a couple +6 smithing stones
@darealdovahkiin3652
@darealdovahkiin3652 2 дня назад
Great expansion but by far my largest criticism
@epsilon1275
@epsilon1275 2 дня назад
That's ultimately a you problem though. They can not guarantee that the player has the smithing bell bearings, and with the quantity of the new weapons and ashes they HAVE to give you those materials, they've done it for every one of their DLC's thus far.
@Frozenkex
@Frozenkex 2 дня назад
@@epsilon1275 No its not a "you problem" , the problem is that exploration is unrewarding and fromsoft knows most people dont need those resources. It's easy to just add the stones to merchants instead of undermining exploration. Although honestly they just probably have nothing better to put there, and that's an issue too.
@geordiejones5618
@geordiejones5618 2 дня назад
Am I the only person who appreciates the smithing stones? I upgrade everything, even what I can't use because I'll respec in NG+ so I felt like they did that for fans like me who wanna upgrade a lot. It was nice to not have to always buy 12 of every smithing stone and have some spare somber stones.
@takubear88
@takubear88 2 дня назад
It felt weird going along a branching side path and picking up Somber 3s, but keep in mind there are a ton of new weapons and they all need to be upgraded too. I actually really didn't mind this thing at all. Elden Ring exploration was already very subpar, this was just more of the same. Very glad they didn't put items at the finger ruins or in the woods honestly, but it feels shit having a giant completely empty area.
@roberto9270
@roberto9270 2 дня назад
My biggest complaints are: 1: The location of some skadushs are not intuitive, especially the ones dropped by shadow guys 2: No new dialogue with characters from the base game. How does Melina have nothing to say about what happens there??? Edit 3: I just remembered the red place. WHY does it exist??? There are only repeated bosses and nothing interesting or new. Loved the last boss
@nicolaslabra2225
@nicolaslabra2225 2 дня назад
also they can bug and you can be left with 19+ and your even increasing OCD haunting you for eternity
@FSVR54
@FSVR54 2 дня назад
Mine are boring open world, should've been all DS/BB style, no torrent. Some shit bosses like Putrescent Knight and Scadutree Avatar Not a fan of the scadutree system Enemy reuse and spam
@FSVR54
@FSVR54 2 дня назад
Also subpar legacy dungeons and a lot of boring DS3 grey aesthetic
@QuantumTelephone
@QuantumTelephone 2 дня назад
Wait, what shadow guys?
@Beemur
@Beemur 2 дня назад
@@FSVR54 seems like you just don't like fromsoft games...
@KhanSahinkaya
@KhanSahinkaya 2 дня назад
Man the fact that they didn’t have it be Godwyn, just imagine the divine gate, with an eclipse looming over it. Not very original I must admit, but would have been infinitely better.
@SM-nz9ff
@SM-nz9ff День назад
Godwyns soul is completely destroyed by the rune of death/ Imagine paying attention to the base game and understanding what completely destroyed means.
@TehCakeIzALie1
@TehCakeIzALie1 День назад
@@SM-nz9ff Godwyn's soul isn't "completely destroyed", it's _dead._ This is the whole point of Fia's questline and ending: his soul lives ('lives') in death.
@SM-nz9ff
@SM-nz9ff День назад
@@TehCakeIzALie1 Uh no you don't understand what's happening in that. Godwyn does not come back in Fias questline like huh. You just put the rune of death back together and death is now apart of the world again. It says so right in this Mending Rune of the Death Prince. Godwyn has no soul his body is apart of the world now spreading death root. You aren't bringing his soul together you are bringing the rune of death back together. He's gone gone, hence he can't be resurrected by Miquella or anyone else. If he could then grace could have just brought him back like the Tarnished are resurrected.
@SM-nz9ff
@SM-nz9ff День назад
Also to live in death is just what happens when the rune of death is removed from the world order. Its not supposed to be this way so that is what manifests like the undead in Dark Souls. Gwyn tried to have eternal fire but the world state is fighting against him. Same thing here.
@KhanSahinkaya
@KhanSahinkaya День назад
@@SM-nz9ff everyone keeps saying that, since when does he need a soul for us to fight him?
@SkorBn
@SkorBn 2 дня назад
I think that as a final boss, Radahn didn't fit the existing lore. Sure, Miyazaki pulled a bait and switch with Radahn and Godwyn, but it doesn't really work because of how Godwyn was built up. For example, it is established in Fia's questline that Godwyn isn't dead, but rather that his soul can't reincarnate into the erdtree- which is why deathblight is so problematic, because it's the reintroduction of actual death in a world where death has still been removed. Because of this, Fia- as a deathbed companion- sleeps with Godwyn so that he can be reborn via the mending rune. Furthermore, in Castle Sol and the Golden Epitath suggest that Miquella and Godwyn were close, which makes sense because Godwyn was akin to a sun, lightning, and gold deity via the Eclipse. Now in the DLC, we find out that Radahn promised to be Miquella's consort under a certain condition, most likely death, but this doesn't make sense. Not because it simply doesn't, but because there was no indication that Miqulla and Radahn spent time with each other. Whereas its made clear that Godwyn and Miquella were close, which made some believe that Godwyn was Miquella's first choice, Radahn second. But that isn't right either. The game is trying to demand that we believe Radahn was Miquella's first choice, which wouldn’t make sense because Miquella's whole thing was making the impossible possible. Miquella created the Haligtree from his own blood, rivaling the erdtree- he blocked the outer god of rot from hurting Malenia, he accepted the rejected of Marika's order within his group. It also tarnishes this very character: the only demigod that was actually good for mankind is instead another person hungry for power, using any means necessary to obtain it-- which includes cursing mohg, ordering Malenia to kill Radahn- which lead to the nuking of all of Caelid, and that everyone that had ever loved Miquella was under his spell. Sure, his charms were brought into question and was definitely a villainous trait to be introduced, but with the DLC, Miquella was essentially the worst of them all. And unlike Ranni, whose character was shafted due to the mistranslation of her ending, Miquella is just another horrible person we must face. Worst of all, people have begun to speculate that the night of the black knives was because of Miquella now. Specifically, Godwyn's death, which was bound to happen because of the lore this messes with during the DLC. Godwyn would’ve made more sense because of all these issues. Miquella, desperate to save his brother, charmed as many as he could to bring him back as his consort. Rather than suggesting that some of the worst atrocities being because of Miquella's desire for a consort- his helpful nature wants to save everyone, including Godwyn. It would’ve made more sense for the deathblight that ate away at Godwyn to do the same as Miquella, much how we all speculated that Mohg would corrupt Miquella. "Godwyn, Prince of Death" or "Godwyn, the Duskborne" would have been perfect for Miquella. In Miquella's journey, he finally managed to create bring Godwyn back, but the deathblight ate away at them both, maybe not leaving shells of their former selves- but rather both of them embrace natural death, or deathblight. Miquella's order is not only one of compassion, but one where death is properly restored. Is Radahn okay when you piece together the lore? Yes and no, it's not just about perspective but also about that it can only really make sense when you ignore the connections that are clearly Godwyn and Miquella (such as Castle Sol, that speaks of Godwyn and his Eclipse, holding a medallion to the haligtree). But perhaps more connections that weren't just retconned (like the Golden Epitath) or just added (like the battle of caelid) in the future.
@SM-nz9ff
@SM-nz9ff День назад
No Godwyn can't come back b/c his soul is completely destroyed by the rune of death hence he needed Radahn now wtf how are you people so aloof.
@SkorBn
@SkorBn День назад
@@SM-nz9ff I'm going to assume you weren't being rude on purpose, so here: 1. "With this, Godwyn can take his rightful place as First of the Dead. And claim a second, illustrious life." -Fia 2. "I will soon lay with Godwyn. And it will surely stir within me. the new life of the golden prince, and first Dead of the demigods, as the rune of Those Who Live in Death." -Fia 3. "After Godwyn the Golden became the Prince of Death, the ancient dragon fought long and hard against the Death within its companion. Alas, victory was never achieved and its only reward was corruption." -Remembrance of the Lichdragon So, Godwyn is not dead in the way that we think. Marika's order is one where you literally cannot die. Also, Fortissax was not protecting a soulless corpse, but fighting off deathblight within Godwyn. His corpse is at the roots of the erdtree because they thought it would bring him back like everyone else, but destined death severs that connection. Because of this, he has to be reborn via the mending rune. Miqulla, who is quite literally creating a new order, could have totally found a way to bring Godwyn back. He literally put Radahn in Mohg's body, I'm sure he's smart enough to come up with something.
@SM-nz9ff
@SM-nz9ff День назад
@@SkorBn Na its figurative like Marika living when you mend the rune normally. Its the world order. Marika isn't going to literally come back to life as your wife she is the embodiment of world order. That's what Godwyn "coming back" in his second life means. It means death is returning to the world. Also she is a Tarnished like us and just doing whatever she things is correct. doesn't mean the words she speaks is even true just like all sorts of NPCs who say things that we know are literally incorrect. The Dung Eater exists afterall maybe he's right In this case Godwyn is alive and is death root/death blight. His body is a part of the world order. He isn't and wasn't ever coming back like a boss his soul is totally gone.
@DaimonasSupremi
@DaimonasSupremi День назад
I think your way of presenting the problem is one of the most thorough and rings true with many of my own beliefs. You pointed out the whole caelid dilemma and this is the most jarring issue with the DLC lore, it just doesn't click. Also, many people say the DLC was good because it explained why Malenia fought Radahn. But that's specifically something that - in truth - we didn't need. Malenia fought Radahn in a time during which every demigods fought each other for power : Radahn vs morgott, Godrick vs Morgott, Malenia vs Godrick. And Malenia fighting Radahn was only logical. We didn't need a sorry excuse to explain why they fought. What is it going to be next ? Morgott fought Godrick so he could make him his consort ? The lore truly was a disappointment on many angles within this DLC...
@societyman6591
@societyman6591 21 час назад
@@SkorBn I think this more or less hits the nail on the head. The DLC attempted to force Miquella into a mold that actively betrayed everything compelling about his character in the base game, and I’m not sure what benefit we really even got out of it. I think that the concept of a god so purely devoted to bettering things for the downtrodden that he actively overpowers the will of others, wounds himself, dismembers himself, and ultimately takes corruption unto what is left of himself is a fascinating concept with a lot of room for moral questions. Turning him into the catalyst for everything bad ever just feels like it’s worse than a waste. His current story detracts from the base game.
@DrnMontemayor
@DrnMontemayor 2 дня назад
I wanted the Scadutree Fragments work more like Beads in Sekiro, and less like Golden Seeds, and that more bosses and super enemies drop them. I also wanted them to be more. I also wanted St. Trina to be more active, even though I like that Miquella's denial of her makes it about how childish and unwilling to grow up he is. And I do think that there was something missing from Miquella during the final battle.
@cosseybomb
@cosseybomb 2 дня назад
Unwilling to grow up? Dude sacrificed everything to become a god..
@frankcaggiano8282
@frankcaggiano8282 2 дня назад
​@@cosseybombexcept that he did that only because he felt like nobody was listening to his special little vision for the world, lmao. He's a childish, spoiled little cuck who did what he did just so he could force everyone to think like him He's literally the embodiment of Twitter kids LOL
@notsorrystory
@notsorrystory 2 дня назад
Yeah finding an item on the ground shouldn't be the level up system. I think have guaranteed drops from big enemies and bosses, like you say, but I'd also add in random drops from strong enemies, too. That way people don't get stuck. You can still powerlevel up to a point. Maybe beating bosses as a summon has a random chance, too.
@frankcaggiano8282
@frankcaggiano8282 2 дня назад
@@notsorrystory but then jackasses will just farm the first big enemy until they max the system then proceed to have an unintendedly easy experience
@clokken
@clokken 2 дня назад
@@frankcaggiano8282 they would only drop the first time so it can't be farmed
@jtdavis2393
@jtdavis2393 2 дня назад
It may be because I have gone through the game a half dozen times, or due to the dlc just being big, but as much as I adore the expansion I cannot see myself putting in another playthrough to traverse the DLC. As cool as the intertwining map is, I feel as if it will be a chore to traverse in subsequent playthroughs.
@travisgeorge1553
@travisgeorge1553 2 дня назад
I thought so too, as I was going through it the first time. Knowing how these sections connect through multiple pathways, actually makes navigating it easier than the base game. Also, sadly, there's a lot less you have to go out of your way for, since anything you forgot, can easily be looked up.
@Wilhelm4131
@Wilhelm4131 2 дня назад
If I play it again Im using a mod that will just give me all the items like shadow frags right away
@blackbomber72
@blackbomber72 2 дня назад
It is very fun a second time though, it isn't as big as you think it is
@helmento
@helmento 2 дня назад
Just started my second playthrough of the DLC, the scadutree blessing does actually carry over which was a big sigh of relief for mer
@barrybones3166
@barrybones3166 2 дня назад
This is exactly the same feeling i had with the base game, but with the sacred tears and seeds. I really don't like the trade-off of extreme tedium in repeat playthroughs in exchange for better exploration ion your first playthrough. Having to go on a collectathon for each new character makes me feel like i'm playing an MMO, where i just turn my brain off with a video on my second screen. Maybe I'm just approaching it from the wrong perspective, but knowingly gimping my healing to do the stuff I wanna do like bosses and legacy dungeons also feels bad. There being a total of 20 scadutree levels is also insane to me.
@DUNGSI27
@DUNGSI27 2 дня назад
While I actually understood why Radahn would be the final boss, and I actually enjoyed and understood Miquella's story before facing Radahn, there is no denying that the final boss should never be someone we have fought before, period. I think what they should have done is concluding the Miquella's story midgame,i.e. Having Radahn as a midgame boss, and focusing the second half of the DLC on Messmer. Other than that, my biggest criticism with Shadow of the Erdtree is the lack of weight I feel with many of the main bosses. Whenever I fought a base game boss I always get the feeling that I was fighting someone important. DLC bosses like the Dancing Lion, Rellana, Romina, or the Putrescent Knight are all solid fights themselves, but none of them has the presence & the impact that Maliketh, Godfrey, Rykard, (base game) Radahn ,etc. had. What hurts the most, in my opinion, is the lack of a cutscene, or even a name, for many of these bosses. This severely devoids them of a personality. Before fighting Godfrey for example, we got to hear the man talked, and we learnt what kind of a person he was, that he loved his son Morgott, and that he was an honorable warrior. Phase 2 cutscene adds even more, showing us deep down hes a babarian who lusted for combat, and that he believed only those with strength deserved to rule. The same can be said about other base game bosses. This makes me feel like I was fighting a real person, with a distinct personality. I cant say the same for, say, Rellana, or Romina, or the Putrescent Knight. As far as Im concern they are roadblocks with cool design & neat moveset.
@Jbswe
@Jbswe 2 дня назад
Romina was extremely forgettable and nothing special. I do agree we should have had more voice lines and cutscenes.. but I guess that’s what we get for a $40 game with two years of development vs $60 game with 5 years of development
@kfaraujolake992
@kfaraujolake992 2 дня назад
The absence of cutscenes was really a letdown; it seems like this DLC was rushed and left unfinished.
@DUNGSI27
@DUNGSI27 2 дня назад
@@Jbswe I do hope they will add cutscenes in soe future updates
@LayDownAndRot
@LayDownAndRot 2 дня назад
@@DUNGSI27 Add cutscenes in updates? There's stupidity, and then there this...
@wanshitong5101
@wanshitong5101 День назад
@@LayDownAndRotLook, it’s a pipe dream that won’t happen ofc, but come on, it’s a nice as hell thought. Is it probable? Hell no, they would never do it. But fuck, it would be a significant improvement.
@Photo-Jay
@Photo-Jay 2 дня назад
Finally someone makes the proper critique of the last boss. And that no one cares if the lore actually ends up lining up, the problem is, no one finds this apparent, or pleasantly surprising, thus a first run playthrough is a failure at that point.
@wanshitong5101
@wanshitong5101 День назад
True, but upon further analysis, it does recontextualize a lot. For some, it wilm be for the worse, but to me, I do see how it thematically lines up with even the Base Game’s themes.
@GamingSlippers
@GamingSlippers 2 дня назад
Many of my top games of all time are open world, and Elden Ring is one of them. But I think From's strengths just shine brighter in a more linear style. I am not against them re-visiting this style by any means. I really liked Shadow Keep and how it led to many different areas. I hope they build on that DS1 style design that they had at points in the expansion.
@Sohelanthropus
@Sohelanthropus 2 дня назад
The thing with how From did the open world is that, it's peak gaming at first, but after a couple of hours it becomes a chore, and even more so on consecutive playthroughs/characters Meanwhile, I never get bored of making a new build on DS3, BB or DS2, never - but ER however, its open world is just so damn boring and empty after your first playthrough
@eliasfigarzon9813
@eliasfigarzon9813 2 дня назад
I agree with you on this one completely my dear friend. I would love to see an elden ring 2 but with a better and most sustainable open world that can hold itself up after the first play through, just one play thorough and on your second run, there's almost no replay value unlike the other games. Overall the dlc is still fun and enjoyable, along with the base game. 8.5 is the best score the dlc deserves.
@tombadil64
@tombadil64 2 дня назад
​@@SohelanthropusInteresting, I had the opposite experience. I've beat ER at least 15 times, way more than I ever replayed the other souls games. Only beat DS1 twice, BB once. Maybe I'll go back and play them, but I never understood why people said ER wasn't replayable. It was literally the most replayable game I've ever played.
@bofa722
@bofa722 2 дня назад
​@@Sohelanthropus this would be solved if there were more and faster ways to get around the map like the teleporters in Caelid and the Physick church Make them be behind very difficult challenges like enemy gauntlets or platforming sections so most ppl can't cheat progression until they're high level or really good (i.e. after your first playthru at least)
@jamesn0va
@jamesn0va День назад
This exactly. Ds3 ect you are always playing the game. Eldenring you are running to the next small bit of content you need to engage with.
@chrizzlyx
@chrizzlyx 2 дня назад
Why did Miquella ride Torrent? Or was it a different spirit horse?
@aldrichunfaithful3589
@aldrichunfaithful3589 2 дня назад
i haven't played the dlc yet but wasn't torrent miquella's horse? i remember that being a thing
@amwazdraws6890
@amwazdraws6890 2 дня назад
I think it was a different one. It doesn't have the bags on its back like ours.
@chrizzlyx
@chrizzlyx 2 дня назад
@@aldrichunfaithful3589 it was speculated since we saw promo art of miquella riding torrent a year ago. But no mention ingame and in the DLC no reference either. Also no cosmetics for torrent :(
@unipachu
@unipachu 2 дня назад
The DLC also didn’t really touch on Marika’s rise to godhood even though it was a major part of the story trailer. I also wish they had told us more about Messmer since now I feel like he’s the least developed demigod even though he was a major part of the dlc’s marketing.
@abdieljove2011
@abdieljove2011 2 дня назад
@@unipachuThe DLC revealed a lot about Marika’s motivations though. Even if it left massive, massive questions.
@robertwalton434
@robertwalton434 2 дня назад
Sunbro here. The scadutree system is pretty bad for co-op. The boost from blessings are massive, but the team gets scaled down to the host’s blessing level. At low blessing, the host is getting wiped by putrescent knight before I can land in the arena. But at a higher blessing level, the host might not even need help. I don’t like 7 versions of the same fight, where it’s a dice toss if the boss is getting nuked or our weapons are made of foam and everyone gets 2-shot.
@slaphappy-qb3jb
@slaphappy-qb3jb 2 дня назад
I see this as an absolute win. Far too many hosts being carried through the game by level 709 phantoms
@crestfallenhussar895
@crestfallenhussar895 День назад
​@@slaphappy-qb3jb That's not how co-op with randoms works. you get level matched. This is a whole subset of players we are talking about that just like to lend a friendly hand to strangers because "sunbros" were inspired by how Solaire helps you. not that people need help anyways these days with mimic tear.
@slaphappy-qb3jb
@slaphappy-qb3jb День назад
@@crestfallenhussar895 nobody plays with randoms anymore, or at least very few people. Most people password match their max level friends. I invade a lot, and 90% of the fights are against gank squads with their near max level friends, which you can determine from how many souls you get from them. Stats such as damage reduction and fp are completely unaffected by being summoned by a lower level player, which trivializes the base game. The fragment being based on the host is how matchmaking should have always been.
@crestfallenhussar895
@crestfallenhussar895 День назад
@@slaphappy-qb3jb I ain't reading all that because you can't even read. Op told you how they were playing and why they were dissatisfied.
@slaphappy-qb3jb
@slaphappy-qb3jb День назад
@@crestfallenhussar895 I did read. They're mad because they can't carry as a high level phantom and the host actually has to git gud. If you're expecting me to feel bad because all the casual shitters can't hack it, you're going to be waiting a long time. $100 says you're one of the shitters that was crying about how hard the game was because your blasphemous blade or moonveil spam didn't work anymore. Sit down kiddo.
@a-man7422
@a-man7422 2 дня назад
I'll reserve judgement on whether it was a retcon or not until Miyazaki inevitably gets asked about it. I'm not saying I expected Godwin as the final boss, but given his weird faces show up in dungeons, along with Death Knights, I feel like there may have been something more planned. My biggest complaint is it's basically confirmed Melina and Messmer are siblings, and she has no new dialogue or input on the story.
@Mo167ose
@Mo167ose 2 дня назад
If anything Godwyn would’ve been even more of a retcon since it’d completely ruin Fia’s quest and the Age of Duskborn ending, since Godwyn was already brought back as the Rune of the Death Prince. They can’t just bring him back again and have two of him existing
@mytsw
@mytsw 2 дня назад
@@Mo167ose Ending sequence did not actually happen during the events of DLC, see Midra
@leighsimmons2663
@leighsimmons2663 2 дня назад
This also messes up Melina being the GEQ. Now that whole story makes no sense to me. Cause she was meant to be before Merika and we get nothing about her rule. Feels like a cope out and they backtracked.
@Mo167ose
@Mo167ose 2 дня назад
@@mytsw that doesn’t inherently decanonize the Frenzy ending, there’s nothing saying there can’t be multiple lords of frenzied flame. If anything it’d be beneficial for the frenzy to have multiple, since it means there’s a greater chance one of them takes over the world
@BulldogFromHell
@BulldogFromHell 2 дня назад
@@leighsimmons2663 Melina was never the GEQ.
@FA-M-S
@FA-M-S 2 дня назад
My problem with the new leveling up system is that I personally took the words "Sekiro Like" by heart. I thought that by defeating bosses it would make me stronger, and not that I would NEED to search for them in (many times) obscure locations. I like to aimlessly explore the games that I play, when I NEED to explore to get stronger is no longer a pleasure, is a chore. Your suggestion of increasing the number of scadutree fragments can be easily applied by making bosses drop them (both main and side bosses).
@boshwa20
@boshwa20 2 дня назад
Doing this repeatedly with new characters is going to be a pain in the ass. Just entering the dlc and pulling out the grocery list
@FA-M-S
@FA-M-S 2 дня назад
@@boshwa20 It is, I just started a new playthrough and the need to find all the upgrades again is ass. But to be fair, the new patch really made a difference on the return u get from each scadutree level
@Red-nl4lk
@Red-nl4lk 2 дня назад
Agreed. I already said this under a lore hunter video. But the satisfaction of beating bosses is inherently tied to progression. The progression and satisfaction of beating bosses being so divided, aside from Golden Hippo and Gaius, i found jarring. Getting a measly level up from Dancing Lion after almost 2 hours of attemps was frankly painful.
@FA-M-S
@FA-M-S 2 дня назад
@@Red-nl4lk It is quite baffling that from all of the DLC bosses, that freaking Hippo is the only one who drops a scudtree fragment
@Red-nl4lk
@Red-nl4lk 2 дня назад
@FA-M-S Gaius also stores 5 of these things behind his arena. If they didn't want scadus to drop from bosses. The least they could have done is have more bosses that guard areas where scadus are available.
@charlesajones77
@charlesajones77 2 дня назад
My only MAJOR complaint about the DLC is how you can permanently fail a bunch of quests just by going near the Shadow Keep. You don't even have to kill any bosses to get there. There's nothing in the game to suggest there's any reason you shouldn't go exploring. Quite the opposite, the whole Scadutree Fragment thing ENCOURAGES exploration, which is what I was doing when this happened. Had to look it up to see what it meant. Turns out I just missed out on a bunch of stuff. That is some BS.
@juanbarb57
@juanbarb57 2 дня назад
Oh shit, didnt even know that, that just sucks omega balls, I'll have to see what I missed cause I approached it pretty early in my playtrough
@SerpenTyx
@SerpenTyx 2 дня назад
You can reach the Shadow Keep without setting a foot into Belurat or fighting Relanna. And it even feels natural because of all the Scadutree fragments you´ll find along the way.
@frantisekfojt8688
@frantisekfojt8688 2 дня назад
Not even the shadow keep, if you get on the road to Manus Metyr it breaks almost as soon as you leave the Bonny Village, super ridiculous..
@danielmontilla1197
@danielmontilla1197 2 дня назад
​@@frantisekfojt8688Just did that, but the two NPC's in question were already met past Rellana's arena. I'm screwed?
@qualiswilliams7403
@qualiswilliams7403 2 дня назад
Just wait and start another profile...it'll get patched just like base game... On one I'm right in front of radahns fog gate waiting for a patch update...I did the ansbach and tholly quest but didn't summon them for leda and now they're not by radahns door so I just jumped on my other character like I'll just wait til enough complaints come and they patch it lol everyone is complaining about missed quest so from will surely fix it...they'll fix anything that doesn't ruin their plan for the game
@Enigmata23
@Enigmata23 День назад
I dont think you can rate something a 9.9/10 when it has such obvious issues as you've mentioned. People need to be okay with rating a game a 7 or an 8
@user-pd8pc4zs8m
@user-pd8pc4zs8m День назад
Feels like people are scared to admit that criticisms warrant a lower score.
@Niyariii
@Niyariii 17 часов назад
@@Enigmata23 Something I’ve noticed from fromsoftware fans is that they always preface any criticism with “Oh I love this game, it cured my depression, saved my marriage, and cleansed my acne. A true perfect kino masterpiece beyond all, but I have this teensy weensy problem with [Core game mechanic]” It’s a community completely adverse to criticism, they’re too busy smelling their own farts and calling themselves god gamers
@ZeroRulz0
@ZeroRulz0 16 часов назад
I think most would agree that it isn't a 9.9. but most fromsoft sluts are too busy sucking each other off to ever acknowledge it. Like the tree fragments...the reason why most people found the DLC "too hard" is because the game never actually explains how important these fragments are. And as for his last point. I don't think he understands the lore lol. Like the whole reason why Malenia and Radahn fought was because Miquella wanted to sleep with Radahn And the whole point of bringing Radahn back using Mohg's body was for that purpose lol
@PurpleIsAmazin
@PurpleIsAmazin 2 дня назад
12:30 The problem with this is that we didn't need an explanation for what Malenia was doing in Caelid. It was the Shattering War. They were on opposite sides of said war. This was never some sort of mystery, we didn't need any justification beyond that. Like the rest of the final boss lore introduced in the DLC, the armor set is just another bit of text written explicitly to justify a forced and nonsensical plot twist.
@mrdeanypants
@mrdeanypants 2 дня назад
This was what I was thinking. I never had any questions around that - the Shattering was a war where the demigods fought for control, and because Malenia and Radahan's final bout ended at a stalemate, no one ascended to the throne. That's how I always took it, and it now being part of a bigger mystery that we didn't have any evidence of earlier feels... confusing.
@bardiatalebi3649
@bardiatalebi3649 День назад
You're completely wrong because there would be a GIGANTIC plothole, and that's the fact that on the way to Caelid, Malenia defeated Godrick yet she let him keep his Great Rune. So she couldn't have been there for that. She was there for Radahn and Radahn only.
@joeyg1315
@joeyg1315 День назад
​@@bardiatalebi3649 bingo
@wanshitong5101
@wanshitong5101 День назад
@@joeyg1315Yeah, agreed. That was actually a massive mystery that did not make sense in the Base Game. Edit: To add on, it would actually conflict heavily with Malenia’s Established Motives. I don’t really believe she would have any reason to even partake in the Shattering War without this DLC, because she wasn’t after the Elden Ring or any individual Great Runes.
@valued_mussel0349
@valued_mussel0349 2 дня назад
Agree with all this. I wish, lore and story wise, it answered more questions but we all know Miyazaki is a "leave them wanting more" guy. I wanted more information about Miquella as well. And yes the final boss just didn't work at all. A head scratching moment for sure. I also think that putting Messmer on the cover and then he's just another story boss, I wanted more with him as well. But you know it's an excellent dlc when you start to get a little sad when you realize you're at the last legacy dungeon and that it's almost over.
@Mango-cp1im
@Mango-cp1im 2 дня назад
To be fair From Soft never shows off their final boss in DLC promotional content. At least from what I remember
@soarel325
@soarel325 2 дня назад
I think the issue with the story is less "didn't answer enough questions" and more "presents the final boss as the good guy and all the base endings as crapshoots, but doesn't let us join him".
@elididde3377
@elididde3377 2 дня назад
Malenia is the face of the base game, despite being a secondary boss as well. No one expected messmer to be the main focus of the dlc, it was made clear that the story was about miquella
@hassanrao470
@hassanrao470 2 дня назад
Even if you don't think there were rtcons, I think it's safe to say there was some cut content that would've expanded the lore. Particularly with the Gloam-eyed queen, Melina, and potentially Malenia
@jjstraka1982
@jjstraka1982 2 дня назад
There is a massive amount of Miquella information if your brain is more than a bowl of oatmeal.
@orzosobjective386
@orzosobjective386 2 дня назад
I share your sentiment about the presentation of radahn. He is badass and I love the fight mechanically but I couldn’t help but feeling a little confused when meeting him there. Having already fought him in the base game also takes away some of the excitement as opposed to fighting someone new.
@socialjihad5724
@socialjihad5724 2 дня назад
He's also just basically a puppet/lackey of Miquella here, so it's hard to really feel something here... Radahn's real fight tells such an epic story of heroism and closure, and honouring Radahn with one last great fight. For the final battle, it's just Miquella we're trying to stop and we don't even know whether Radahn is a willing participant or not. Just falls flat
@duvetboa
@duvetboa День назад
​@@socialjihad5724we don't know if he's a willing participant or if he's been brainwashed. It's all up to player interpretation currently and I'm of the belief that the final cutscene is trying to imply the former.
@socialjihad5724
@socialjihad5724 День назад
@@duvetboa I mean, the end of my comment literally specifies that we don't know if he's a willing participant or not. But I find both answers unsatisfying: either he has no autonomy(which is boring for obvious reasons), or he does, in which case I just don't believe this is in line with the character they established and whose story they ended.
@duvetboa
@duvetboa День назад
@@socialjihad5724 Fair enough, sorry I just woke up and have poor reading comprehension
@nickhoude21
@nickhoude21 День назад
unpopular opinion, but I think the Promised Consort Radahn fight is fucking awesome. Seeing this fight really made me realize how jank the Starscourge Radahn fight was with him being on his horse the whole time. But we also get to see Radahn a beastly fighter not held back by the scarlet rot. All in all it's badass and feels EXTREMELY ganondorf in my opinion. I just wish that Radahn and Miquella were separate phases
@goreycarousel9689
@goreycarousel9689 2 дня назад
I totally agree with the number of Scadutree Fragments. I want to replay the DLC with all my other characters, I do, but I also *dread* the thought of having to collect each and every fragment and spirit ash.
@SubiKinubi
@SubiKinubi 2 дня назад
Grand or glorious merchant, you’re welcome, oh unless you’re on console…
@TheSeth256
@TheSeth256 2 дня назад
Tbf, after 13th level the progression is minimal, and it's not that hard to get to 13. I got to 17 with no guides for where these fragments are.
@Ziostorm
@Ziostorm 2 дня назад
Couldn’t agree more about confusion and displeasure being the feeling on the final boss encounter. I wanted wonder, awe, and to be left thinking about it for years. Instead I was disappointed and got a lackluster explanation why that barely leaves room for speculation after the fact. Even though I enjoyed the fight itself, I just wanted something(or someone) else.
@Justin-sl7ri
@Justin-sl7ri 2 дня назад
The two year wait might be the crux of the issue here. People built up so much head cannon that just didn’t jive with what FS was holding back
@PuffnStuff117
@PuffnStuff117 2 дня назад
It’s cause you spoiled it for yourself dude lol
@kerckmars
@kerckmars 2 дня назад
I will say is that a fault of the game or your expectations on what you wanted? If you went in with no expectations or assumptions of the lore it answered a ton and was very fulfilling answering a lot from the opening of the game and explains a lot of what is happening in the game, could there have been more? Of course, but what was given was amazing lorewise.
@Dabs_4_Dayz
@Dabs_4_Dayz 2 дня назад
@@Justin-sl7ri this 100%
@Doot139
@Doot139 2 дня назад
@@PuffnStuff117 Didn't get spoiled. Can confirm the lore and story of Miquella sucks
@MARMOTAPLAY825
@MARMOTAPLAY825 2 дня назад
- No 6 player limit - No covenants - No continuation to Patches questline - Still maidenless
@normanbestboi9117
@normanbestboi9117 2 дня назад
But patches goes back to murkwater cave.
@Sohelanthropus
@Sohelanthropus 2 дня назад
No covenants was a huge killer, they could've made ERs multiplayer ecosystem be long lasting like DS3s and DS2s were, but nah they made a stupid mistake
@toakamar8369
@toakamar8369 2 дня назад
​@@SohelanthropusEspecially because there are SO MANY factions that exist and areas they reside in that entering them would trigger the invasions. Now granted if every faction had a covenant then the invasions would be annoying in an unfun way but some of the major areas? Leyndell? Lucaria? Gelmir? Halitree? Stormveil? Theres just a huge missed opportunity with that side of things. ER's multiplayer is sadly not very fun cause it's just AOW spam and constant triple ganks. I feel covenants would've fixed that.
@DBurns-qd6dq
@DBurns-qd6dq 2 дня назад
Remember coliseums being added as an update? There's still hope
@maniac7302
@maniac7302 2 дня назад
Covenants are pointless half the time
@evilcheesewheel5104
@evilcheesewheel5104 День назад
The end of the dlc felt very desolate for me. A short cutscene and then you're left in the barren arena. This is further compounded by the remaining NPCs all dropping dead (Moore potentially excepted). At the very least, they could have just left the items without the corpse. This would imply that they were still out there, and one could imagine they might return after your ascension to Elden Lord.
@colinclement2752
@colinclement2752 День назад
People saying Radhan is reused. Its literally a completely different fight.
@aoao3340
@aoao3340 День назад
He's reused and lore reason for this is literally "somehow, Radahn returned". It's a pure bullshit.
@carlucioleite
@carlucioleite 2 дня назад
I am unhappy with the lack of answers for many of the questions we had. The scooby doo system was a questionable idea at first and the implementation surprised me for how bad it was. The final boss is not satisfying as they prioritized spectacle over mechanical enjoyment. I hate that Radahn can unleash super poweful combos at the player and, even if you deal with it perfectly, your reward is a light attack with a rapier. Some of his attacks can't even be punished at all unless you are using things like raptors of the mist. What is the point of those explosions at the start of phase 2 and 3? There is no gameplay to them at all.
@KhangNguyen-ij4xh
@KhangNguyen-ij4xh 2 дня назад
And he hit like a truck for someone who is as aggressive as a kangaroo. Usually if bosses hit like a truck they are sluggish as fuck but also tanky as well (see Nameless King or Fume) to draw out an endurance fight and if bosses are aggressive like a kangaroo they either hit like wet noodle in a single hit or they are squishy or they have no poise to force a race to the bottom Radahn just said fuck it, bake the cake and eat it as well. That’s why he’s unfun to me
@thetimehascome874
@thetimehascome874 2 дня назад
Ngl phase 1 was a 9/10 then phase 2 came and I was just like "why" so much shit is happening on the screen felt like a modded version of phase 1
@dynamicflashy
@dynamicflashy День назад
@@KhangNguyen-ij4xheat the cake and have it as well* But you’re right. Things also why I like Maliketh: he does an obscene amount of damage but he’s squishy.
@ZachStachelski13
@ZachStachelski13 День назад
Waiting for long combo strings only to get a single attack off in retaliation is something I really hope they move away from. I like doing damage sometimes!
@Vashetrockner
@Vashetrockner День назад
@@ZachStachelski13only if you have a parry mechanic like in Sekiro , super aggressive enemies make sense and are a joy to fight. My stance on elden ring is, that they don‘t get that people want to play builds and not want to counter mechanics. All should be reasonable doable with walk/run/dodge. Opting for guard and parry (or the spontaneous block bottle) should be optional but advatagious, if you invested in them. And Radhan also has other problems. His miquella cloak obscures his body and movement together with the aweful camera. Slave Knight Gael is the go to boss in terms is peak difficulty. But fromsoft have to invest in talent to make their camera smarter. This is just not acceptable anymore. Monster Hunter for example is peak camera.
@bs7257
@bs7257 2 дня назад
For me the worst thing about Radahn fight is you expect the final boss to be a strong representation of the themes and concepts of the game. I think this is a massive part of why Slave Knight Gael is so loved, his character perfectly embodies the struggle and perseverance you yourself have gone through all to get to this point at the end of time. Godwyn as a character would’ve been such a poetic final boss to Elden ring. A powerful, sacred and revered lord and is now an empty husk who is the physical manifestation of death infecting everything he touches. His presence in the dlc even would’ve added another element to Messmers character with him presumably being Marikas 1st child but in the land between Godwyn being considered the 1st, literally the golden child. In the grand scheme of Elden Ring lore Radahn is a cool side character and even if the lore can explain him being Miquellas consort that doesn’t change the fact that it feels like extremely misplaced fan service.
@KingDarkness100
@KingDarkness100 2 дня назад
Godwyn can not be his Consort his Soul was destroyed with the Rune of Death there is no way to bring him back atleast not his true self unlike Radahn whos soul just got back to the Erdtree.
@bs7257
@bs7257 2 дня назад
@@KingDarkness100 Elden ring has so many plot points that come out of nowhere and the community accepts them. Miquella was able to put Radahns soul into Mohgs body and everyone just accepted it as a possibility. If fromsoft wrote extra lore for the sake of plot convenience no one would care, something like the stars actually carried a material with them that if crafted into a needle could return a slain soul to its body. It’s already real lore that souls that suffered all manners of death go to the scadu tree
@petercottantail7850
@petercottantail7850 2 дня назад
Goodwyn would have been so much better as a final boss, the whole point of miquella was to get him a proper burial, a Frankenstein husk of him that failed could also work. but its just a repeat boss yaaaaay but this time has no adorable horse. really anyone new would have been better but they wanted a demon king/akuma looking final boss and radahn assets were sitting there for them to asset flip
@fortress7493
@fortress7493 2 дня назад
@@bs7257 Fun fact Marika was able to put back Godfrey's body after he died. This is not the case where Miquella putting Radahn's soul in a body makes no sense
@fortress7493
@fortress7493 2 дня назад
@@petercottantail7850 Fun fact Godwyn can never returned, and the only thing that keeps Godwyn from dying is the death rune inside him
@ndroidryan7659
@ndroidryan7659 2 дня назад
I am PRAYING that this isn’t what Elden Ring ends on, especially after Miyazaki said there are no plans for a sequel. If this truly is the one and only Elden Ring, ending the game with this would be kinda disappointing. There are way too many things that don’t have an answer to, and too many loose ends. This DLC, while answering plenty of questions, was mostly just a “here’s an end to on specific plot point”, that point being Miquella and his quest for godhood. What about the giant death plague under Lyndell? Who is Melina, and what’s with her eye during the frenzied flame ending? Who was the gloam eyed queen? So many unanswered questions, itd be so sad for them to end without anymore dlc, lore, or content.
@rangopistacho6928
@rangopistacho6928 2 дня назад
first things first melina is now believed to be messmers sister, secondly there are lots of mysteries that go unawnsered in from software games thats just how it is, three the gloam eyed queen was clearly someone whos rebelling against the erdtree and bringing them back would make maliketh and their destined death power look like a joke. some parts of the lore are better off not being awnsered and better left to be speculated over, for instance in dark souls 3 aldritch had this dream about the "deep sea" thing and we never really got to see more of it in the dlcs, from usually does not awnser everything in their dlcs
@amysteriouspersonintophat1458
@amysteriouspersonintophat1458 2 дня назад
@@rangopistacho6928 I think even when fromsoft leaves mysteries unanswered in their other games, at least the story is complete. I still think after the dlc elden ring's story isn't. I think for example knowing more about the gloam-eyed queen or about the plague under leyndell would fundamentally change your interpretation of the events of the main story in a way unanswered mysteries in other games wouldn't.
@ndroidryan7659
@ndroidryan7659 2 дня назад
@@rangopistacho6928 the thing abt Melina is I saw a post saying that they removed the mention of a sister from Messmer’s kindling (haven’t been able to fact check this), so is that even canon anymore?
@Mo167ose
@Mo167ose 2 дня назад
As for your Melina critique, they probably wouldn’t have given an answer that only pertained for one ending, and the DLC all but confirms Melina is Messmer’s sister through an item description (I forget which one)
@ndroidryan7659
@ndroidryan7659 2 дня назад
@@Mo167ose It’s Messmer’s kindling, but according to a post I’ve seen, as I said, I haven’t been able to fact check this, they got rid of the mention of Messmer having a sibling. Can we even count that as canon anymore?
@Enraric
@Enraric День назад
As a "lore casual," I expect to understand nothing on a first playthrough, so the final boss being Radahn didn't phase me at all lol.
@bigdoopy
@bigdoopy 2 дня назад
I thought the discovery of lore surrounding Radahn before the boss fight wasn't too bad actually. Ansbach told you someone snagged Mohg's corpse for nefarious things he needed a soul to inhabit the body. We know that the soul can't be Godwyn because it doesn't exist anymore. In the same building we can talk to Freyja and she tells us that Miquella is trying to revive Radahn's soul. Put the pieces together and we realize Miquella's plan is told directly to us. Sure we don't really know why Miquella is doing this until it's all over but it really gets your brain churning when you realize what he is doing.
@shquankinket8068
@shquankinket8068 2 дня назад
Like you I found all the reveals naturally through the npcs. But it still just felt almost like a retcon. The only thing in the base game that even hints at miquellas intentions is when malenia whispered in radahns ear. I was still satisfied with it and seeing radahn in his prime was dope. But when I found out from the npcs it did feel out of left field
@jerryb216
@jerryb216 2 дня назад
My take is that Godwyn was the original soul Miquella wanted as elden lord but because the eclipse was interrupted Radahn was taken as a back up. I don't really have evidence for this just a gut feeling Edit: ah I guess other people think that as well lol
@zachlaughlin9515
@zachlaughlin9515 2 дня назад
@@jerryb216 which would have been a reasonable explanation, but they didn't even try to do that. Literally just add a description to an item that says - 'after several promising leads, miquella realized Godwyn could NEVER come back'.
@MrNamenamenamename
@MrNamenamenamename 2 дня назад
Why not moghs soul in godwyns body for a death root final boss
@redx3009
@redx3009 2 дня назад
The problem is Miquella and his contrived plan to get himself Radahn as his consort, which pretty much came out of nowhere.
@jmell458
@jmell458 2 дня назад
I've said it elsewhere, but I think my main problem with the final boss is that they gave Miquella the power to make anyone do anything, which essentially removes all tension from every character moment in the game. Because we've had no demonstration of the limits of Miquella's control, everything can potentially be retroactively explained with 'Miquella made them do it'. I think that's why, for me, Radahn feels so out of place, even after hearing Ansbach's dialogue beforehand. It's not a twist to see Radahn paired with Miquella when we remember that Miquella can make anyone do anything. It could've just as easily been any capable warrior in Radahn's place. What I think might have been better is if we had some limits to Miquella's power so that it leaves us questioning whether Radahn actually wanted to go along with it and whether defeating Miquella is the 'right' thing to do. In this way, Miquella more accurately reflects the player as we more than likely share the same goal of ending the current order for something better. I think that then puts us in a similar position as the previous end bosses like Soul of Cinder and Gael, where it's a reflection of the player and their journey. I think thematically the game and the DLC seems to be making the point that becoming a god/leader always costs something of ourselves, no matter our intentions. As the player character, we kill a lot of beings to become stronger, even though our broader intentions may be positive. This is parallel to Miquella who wants a gentle rule, but in the process commits several atrocities like mind controlling people, and resurrecting Radahn in a humiliating way to Mohg for (possibly) conquest and war.
@cyclic_infinity
@cyclic_infinity 2 дня назад
I'm going to play through again and not mess up NPC questlines like in every Fromsoft Game with semi-arbitrary lock points and triggers, however I do think that limits are reasonably laid out. We have to be actively touched by Miquella twice, after ascension, to be charmed in the boss fight. IIRC from NPC dialogues, he cannot fully subvert people's will or personality, only guide their existing tendencies into aiding him. Notice he has no converted Erdtree faithful in his entourage, other than maybe Freyja though she is a Redmane first and all else second. All others are heretics in one way or another, which is perhaps why he is associated with outcasts. That is who he can charm, since they are already abandoned by the existing order.
@jmell458
@jmell458 2 дня назад
@@cyclic_infinity I think the physical contact is the only requirement, which is a weak limitation. Radahn was also the most devout Golden Order fanboy though, so although I like the heretic part, I don't think it's necessarily correct.
@metalface_villain
@metalface_villain 2 дня назад
they could have done anything and it would have been better than the radahn story. miquella could have just tried to get us as his consort and we could have an lsd-fueled mind battle or some crazy stuff to beat his charm. miquella could have tried to resurrect godwyns soul in mogh's body but things could have gone sideways since godwyn can't be revived and maybe we get some cosmic horror type of battle with the undead god of naivety.
@jmell458
@jmell458 2 дня назад
@@metalface_villain Personally, I think I wanted to see Godwyn's body used instead of Mohgs since Godwyn's soul is gone and that would be technically 'ethical' for Miquella to do. Then the soul he uses for the body doesn't really matter, but the final form should look way more like its body (there's no reason for Radahn to look mostly like Radahn imo). Then everyone wins, we get grotesque Godwyn, we get someone's soul manipulated by Miquella, and we don't necessarily get Radahn Pre-Alpha
@cyclic_infinity
@cyclic_infinity 2 дня назад
@@jmell458 Absolutely fair, I think it's something that will get the Lore Video treatment once we're far enough out. I definitely think it's a nebulous point with multiple interpretations that work.
@thecatalyst473
@thecatalyst473 День назад
Playing the DLC after a few hours felt like a chore. Traversing this empty world was absolutely soul-sucking. Also Radahn stuff was an absolute disgrace, whoever was in charge of that writing needs to go back to school.
@Ookamisieshin
@Ookamisieshin 20 часов назад
On progression: I think one huge, missed opportunity is a lack of upgrades for the Sacred Tear Flasks. Throughout the base game, the upgrades for these mostly keep up with the player as you level up your Vigor. They also do the thing you mentioned and have more materials than are required to hit the max number of flasks. But in the DLC, even though my Vigor and health continued to grow, my flasks never got any better. By the end of the DLC, I practically always had to use 2 flasks every time I got hit once... and that was even when I was using the new talisman that gives you 30% more healing per flask.
@infintypotato495
@infintypotato495 2 дня назад
The blessing system feels like you regress to then regain your power from the base game and I hated it, I'd rather not feel like I'm weak with an endgame build. As well as the fragments themselves made me stop caring about anything that wasn't them and I ended up beating the dlc and not wanting to go back since it all just felt like a waste of time and in every other souls game I always kill all bosses (main bosses in elden rings case). The biggest issue is there is zero replayability with this system as I'm not going to run around for multiple hours to collect shit in order to fight bosses in a fair state, anyone who compares it to Sekiro has never played it more than once if at all since you don't ride around for hours at a time to collect prayer beads, since the game is much smaller, the detours don't feel bad at all and you don't need to get all of them to feel like the game is sufficiently balanced. The final boss being... spoilers ...Radahn is so disappointing it's not funny, personally I think his second phase is stupid difficult not remotely fun but if it had been a new character I'd be way happier even if it was the same mechanically. It felt like they reused a boss from the base game and made the dlc not feel worth it at all. Game mechanics-wise his second phase just feels like spam in general which isn't fun, we've had bosses that had similar mechanics but the way it was done with Radahn felt like just pure spamming of light to blind me and piss me off. It took me 272 deaths to beat him solo with no cheese and I might never fight him again because it's not fun to go through his first phase to then die 10 seconds after his nuke from everything he (once again) spams. Also probably the most disappointing ending to a boss fight ever, every single boss in DS1, 3 and maon bosses in base game ER feel satisfying after besting them but Radahn started and ended with disappointment. Overall the DLC at its best which is just Messmer is a 10/10 but at its worst is 4 or 5, the dlc is a 6 or 7 depending on my mood. Every DLC fromsoft has released before this is better and I hope they never make something like this again. I will be using cheat engine to give myself fragments if I ever play it again and will be killing Messmer then leaving, the best thing about the DLC is the new weapons that I will also cheat engine into my inventory so I can actually use them before the end of the base game. My expectation that a fromsoft DLC will be better than the base game is now completely false and I will have lower expectations from here on out.
@rodrickstark8516
@rodrickstark8516 18 часов назад
@@infintypotato495 Exactly my thoughts. I have played every Dark Souls, Bloodborne and Sekiro, I am a FS and Miyazaki fan. I think some fans just cannot accept when a genius makes a mistake, the ending of this dlc was the mistake. I literally had no problem whatsoever with anything in the dlc other than the extremely empty open areas and the ending. Like, seriously? Not even a single line of dialogue for Miquella addressed to the Tarnished after we beat him? Nothing about us killing his sister? After he tried pretty much evrything to cure her???
@kurtgardner7152
@kurtgardner7152 2 дня назад
I enjoyed the first half of the video, I won't be watching the second half yet as I haven't finished the DLC and have been enjoying being fully blind so far, I look forward to coming back
@bofa722
@bofa722 2 дня назад
Dude delete your comment before some POS spoils it for you 🤦‍♂️
@GG-ou7it
@GG-ou7it День назад
Final boss is Torrent
@bofa722
@bofa722 День назад
@@GG-ou7it Patches*
@GG-ou7it
@GG-ou7it День назад
@@bofa722 my apologies it is technically patches and torrent fused together after patches tried to consume him to reach godhood very deep lore. “Aaaaa torrent you were at my side all along” patches does say in the beginning of the fight.
@bofa722
@bofa722 День назад
@@GG-ou7it yeahhh. Now onto the more pressing matter. Would the fusion be named Parrent or Torches?
@DANBAN119
@DANBAN119 2 дня назад
I'm honestly surprised you didn't complain that there weren't enough weapons in the new weapon categories. That's another big one I've seen thrown around, and one I agree with. There are only around 1-3 weapons for each new category, with perfumers getting like 5 for each status effect.
@bdaniels4627
@bdaniels4627 День назад
Not sure why they didn’t just actually do it like Sekiro and attach the fragments to boss fights including side and mini bosses. At least the reasons for clearing dungeons would’ve been universal.
@cloudbloom
@cloudbloom 2 дня назад
1:54 agreed, I love all the fromsoft dlc's but think the original Dragon's Dogma had one of the best dlc progression systems I've played
@Uriseph
@Uriseph 2 дня назад
Dark Arisen is probably the best dlc/expansion I’ve ever played next to Wrath of the Chosen.
@minespatch
@minespatch 2 дня назад
@@Uriseph Finished Bitterblack Isle a week ago. I love how the island has a ng+ feature in base game. You get to fight the same final boss but with a second phase. It's really rewarding in both exploration and lore. It's a shame that people question me "playing a old game" when more people should play Dark Arisen. I also recommend finishing both modes of Bitterblack Isle before finishing base game, the added context to the lore helps makes the ending of the base game way more meaningful.
@fernandofaria2872
@fernandofaria2872 2 дня назад
I have many other complaints: - No underground/sky map 😢 - New weapon types, but only 3-4 of each - Throwing fire pots at furnaces with armored legs is not fun - Ensis castle was very bland. - Performance issues - The way to kill winter lanterns is dumb - I don't want to play the whole base game again to get everything in the DLC, because you have to play it twice to get everything. Let me NG+ the DLC separetely. Why is that so hard FromSoft? - Finger ruins were lame - Still many many many lore questions left unanswered. - Things in the trailers that are not in the game (the dancer fight is now in the mausoleum, for example) - Extremely unerwhelming ending. I cant even climb the freaking stairs to the divine gate to enjoy the view 😩 - No interesting torrent upgrades - No new great runes - Reused lion dance fight in the ruins - Probably more that im not remembering 🤔 9/10, I still enjoyed the DLC a great deal, but Old Hunters is still king.
@Moody.Smiruai
@Moody.Smiruai 21 час назад
Old hunters was not that good. Ringed city and SOTE are much superior. Bloodborne didn't even have an invasion boss and reskinned one of the DLC bosses (Laurence) making one of the worst fromsoft bosses. Stop the glaze.
@fernandofaria2872
@fernandofaria2872 15 часов назад
@@Moody.Smiruai Lawrence has the best OST from any FromSoftware game EVER. Now, I _could_ count how many reskinned bosses Elden Ring has, to make a fair comparison, but there are so many... it would take hours 🥱
@MrSignman65
@MrSignman65 10 часов назад
@@Moody.Smiruai It has the best music FromSoft has ever made. Orphan, Maria, Ludwig, Laurence, even the LIVING FAILURES are impeccable. Hell even Living Failures, a pretty mediocre fight, has a moment of pure beautiful cosmic spectacle during the Phase 2 transition. Ludwig, Maria, and Orphan are some of the best bosses From has ever made. There's basically no empty space or reused fights. And, most importantly, it's satisfying narratively. It sets up and pays off important parts of the lore, Gehrman's apprentice, the first Church Hunter (who was massively foreshadowed in the base game), the founder of the Healing Church, Kos and her importance, and putting the tormented souls of the Hunters to rest. Calling Laurence (an optional lore focused boss) bad when Radahn, Consort of Particle Effects, exists as the required final boss and actively retcons and messes with the established story for fanservice is particularly hilarious. (The music is good though, at least!)
@lylepapps541
@lylepapps541 День назад
What’s interesting is the item description on the double axes you get from the death knight. It explicitly states that Godwyns body is a surrogate, not his real dead body. So there is more to uncover for sure
@joemama2499
@joemama2499 2 дня назад
Maybe the lore implication is Godwym was miquella’s preferred consort but his deathblight curse made that impossible so he settled for Radahn in maybe another sign of his wavering from his values to achieve his ultimate goal
@SlippySouls
@SlippySouls 2 дня назад
I agree with everything you said ! There should be ATLEAST ONE item description that is about radahn and miquellas connection in the base game
@ericjensen7580
@ericjensen7580 2 дня назад
One issue that is creeping up after replays is that there just aren't that many cool items to find in the open world. There are a lot of cookbooks for stuff that is just never going to be used. Finger consumables? Spirit consumables? 19 different greases. Hefty Pots are cool at least but we have like 8 variants or something. Some of these should have been fragments, arterea leaves, and rune arcs. There are hardly any rune arcs. I get that the elden ring was shattered after and we have like, some iris' that do the same thing but they're tied to quests and we get like 4 of them. Also, elden ring, can we please add an item filter when we're equipping items please.
@Mango-cp1im
@Mango-cp1im 2 дня назад
i thought this as well when playing. i hardly ever went to a hidden away ruin and got surprised to find a neat spell. I think the only memory i have of this was the shaman village and he rings of light spell near some deathbirds. and i also dont remember finding super unique weapons in the open world that werent very obviously in the open like the backhand blades and the great katana
@juanbarb57
@juanbarb57 2 дня назад
Exactly, this DLC needed way better rewards for exploration, more rune arcs, more larval tears and for the love of GOD more ancient dragon/somber smithing stones, You know, the only ones I CANT buy from the shop in the roundtable hold?
@KingDarkness100
@KingDarkness100 2 дня назад
I found many new Items in every area maybe you guys didnt explore carefully enough?
@robertl7334
@robertl7334 2 дня назад
You can sort items in the menu with 4 options, and you have the item box at graces. I normally carry 7-10 weapons max. Greases are great for pure strength and dex builds. The pots and all usable items carry over to your mimic so you can spam rot, poison, healing stones, and etc. Plus items are great for covering weaknesses in pvp. I agree we needed more items of higher rarity in the wild, but co-op helped me farm 100 rune arcs. I believe that was the design intent for the lack of rune arcs; getting others to work together.
@petercottantail7850
@petercottantail7850 2 дня назад
them splitting a cookbooks recipes from 4 to 1 in the dlc was a huge redflag they ran out of stuff to reward us with, and the worst part was that everytime i saw what the recipe was for i said to myself, great so people who hack unlimited items in are gunna abuse this against me when i only have a scares amount if i don't grind forever. they needed to shrink the map instead of make it monotonous at the very least and make the cook book item have more things in it, the key items list is way too long now 😅 and they could have copy and pasted so many enemy items or spells as ashes of war instead and no one would complain, id love albuneric cartwheel or skeleton spinning lunge as an ash of war
@BaldorfBreakdowns
@BaldorfBreakdowns День назад
I didn't think the final boss was stupid at all, I thought it was awesome. People need to learn to temper their expectations...
@jack7250
@jack7250 День назад
They should had the final fight with Ranni holding onto you like how Miquella is holding Radahn
@xaxaiuedufraine4897
@xaxaiuedufraine4897 2 дня назад
Another minor thing to note about Scadutree fragments is that your Scadutree blessing doesn't reset upon entering a new game cycle, meaning that if you got to +20 or close to it in New Game, there's essentially no progression on future visits to the Shadow Realm. Regarding the final boss: Not only is it a character we've already fought, it's also conceptually and mechanically similar to the Twin Princes, so there are multiple layers contributing to the feeling of it being reused content, at least to my perception.
@danfoster6757
@danfoster6757 2 дня назад
That's the same way with the golden seeds once you hit max level your done regardless of the NG+
@senjai77308
@senjai77308 2 дня назад
WHAT, plz tell me this is not the case. I was planning 0 fragments run on ng+. Now I'll have to make a new character ffs
@xaxaiuedufraine4897
@xaxaiuedufraine4897 2 дня назад
@@danfoster6757 That's true, but unlike golden seeds, it doesn't strike me that preserving Scadutree blessing was a necessary design choice.
@AngRyGohan
@AngRyGohan 2 дня назад
Thats... a bummer, since i was planning on going with a different build on ng+ but knowing how garbage ng+1 must be, i will roll over half the DLC bosses. Not that i would have wanted to reexplore everything for the fragments mind you.
@bry-guy4177
@bry-guy4177 2 дня назад
That’s a good thing. I do not want to have to reacquire scadutree fragments on NG. What you just said also applies to base Elden Ring. If you’re in New Game+ you’re already pretty set in your build and stats, so all you’re really doing is dumping points into stuff you don’t do. So really, your critique doesn’t make sense as New Game+ literally starts you as a fully decked out character in the base game.
@CrimsonPhoenixBen
@CrimsonPhoenixBen 22 часа назад
Why does Midra's Manse have three graces but also shortcuts looping back to each other? Why are there two nearly identical Finger Ruins on the map? There should have just been one. Why does the giant arch structure behind the Shadow Keep have nothing there to interact with but scadutree fragments? Why is half of the Specimen Storeroom inaccessible without going through the church district? This is the only legacy dungeon that does this. Why do they encourage exploration but approaching the Shadow Keep too soon automatically skips ahead nearly every NPC questline? Why do Furnace Golems take so fucking long to kill? Why are Cerulean Coast, Charo's Hidden Grave, The Hinterlands, Jagged Peak, and both Finger Ruins so empty? Why do so many of the DLC boss arenas have giant boxed in walls for the camera to get stuck on? On that note why do so many of these bosses push you around like your feet are on an air hockey table? This was never as much of an issue in the base game as it is in this DLC. Why would you even fight 90% of the enemies in the DLC if runes are drastically ineffective at making you stronger? You can run past almost anything. Why do some enemies and bosses have long combo attacks and can immediately cancel into another one without recovering their stamina? Why is the deflect tear a 5 minute flask buff and not a talisman or a great rune? Why is there a dev message in every smithing dungeon pointing out the blatantly obvious weak point of the golem enemies? Why is The Lamenter the only unique interesting boss to figure out in the DLC and every other boss is a standard combat encounter? Why are the Iris of Grace and Iris of Occultation quest items consumable at all? Why do so many bosses rush you at the fog gate immediately? Why do so many bosses have attacks that lunge forward and magnet their bodies to your location? Player positioning becomes meaningless. Why do I get the feeling this DLC was a lot more Tanimura than it was Miyazaki?
@hododod246
@hododod246 16 часов назад
Agree with most of it especially first point. I really dislike how Fromsoftware became wasteful with their bonefires and it is getting worse in each game. In old games you had 1 or 2 bone fires in level and entire level revolved around those. You kept opening shortcuts and it was extremely satisfying. Now most of the levels are linear lines with lots of pockets around for secret stuff. It feels like they don't give much thought while placing those.
@alephnole7009
@alephnole7009 День назад
Before I even watch this. From a lore perspective this dlc answered NOTHING. None of the questions I had going in where answered. All the bosses where just random people that came out of nowhere with zero reference in the base game. I don't even has an issue with the final boss being what it was, but it still came out of nowhere. Gameplay wise it's mostly good, but they weren't lying when they said they pushed the limits of what people and tolerate. Biggest complaint is that 90% of the open world despite being very pretty has no new enemies or even a good variety of old enemies. It's just shadow villagers and death birds in almost every new region/biome and nothing else outside legacy dungeons.
@Enraric
@Enraric День назад
I don't agree that the scadutree fragments should have been like the golden seeds. It irks me when a collectible stops having value before you've collected them all. It means any additional collectibles you find are worthless. In the base game, you can easily max your flask count by the end of Leyndell, making any seeds you find after that worthless. Your exploration is rewarded with nothing when you find a spare golden seed. "Dung ahead," as the community might say. The way the blessing curve works now, post 1.12.2, you hit a "soft cap" at blessing level 12. If you don't want to hunt down every fragment, you can rest easy once you reach blessing level 12. However, the fact that additional fragments still hold marginal value means finding additional fragments after hitting blessing level 12 is still rewarding. Finding a fragment remains rewarding right up until you've found them all. IMO that is much better design than having a bunch of spares that will be worthless to many players.
@Blindcontroller
@Blindcontroller 2 дня назад
They could’ve had scadu smithing stones instead of regular ones.
@nickb7704
@nickb7704 2 дня назад
Isnt that just the same effect with just an extra step of having to go to the roundtable lmao
@Jazod
@Jazod 2 дня назад
@@nickb7704 ye
@Blindcontroller
@Blindcontroller 2 дня назад
@@nickb7704 to me it’s a better placebo of loot than finding a smithing stone [1] x2 when you have bell bearings lol.
@bofa722
@bofa722 2 дня назад
Nah fuck that half the new ingredients are literally just name changes from their vanilla counterparts; we don't need any more lazy, artificial barriers to progression
@Blindcontroller
@Blindcontroller 2 дня назад
@@bofa722 it would be more rewarding than finding regular ones all the time especially if you have the miner’s bell bearings.
@Atmo-music
@Atmo-music День назад
1. Scadutree fragments should’ve been dropped by every boss IN ADDITION to having locations in the game world. Would give that feeling of reward after beating bosses, which is somewhat lessened because runes are less meaningful. Also would’ve added fragments at nearly every grace. The game feels artificially difficult for some people because the HP pools of the bosses are insanely high. 2. Godwyn would’ve made much more sense and would’ve been super surprising in a good way. 3. No new dialogue in the base game is super strange and gives off a feeling of lack of polish. Still a 9.5 out of 10 IMO
@jrisplayerone
@jrisplayerone День назад
Fighting Radahn really felt like he has a phase 1 in Caelid and a phase 2 & 3 in the DLC.
@Aerinndis
@Aerinndis 2 дня назад
On top of that, having Radahn AGAIN also wasted the reward space of the Remembrance token. We got -TWO- new variants of his sword and one new variant of his armour when instead it should've been completely Miquella themed. Instead we're still lacking armour sets themed fully around what characters like Marika, Miquella, St Trina and Godwyn would wear. That said, as someone who did the NPC quests, I did not walk away with any hint of foreshadowing that Radahn would be the final boss from them despite paying close attention. Instead I walked away with the impression that Freyja thought the end he met was how he would've wanted to go. The battle between us and his followers felt more like a satisfying final battle to be honest.
@InitialPowerD
@InitialPowerD 2 дня назад
My biggest complaint, because I haven't fought the final boss enough to have a strong opinion on it yet, IS the scadutree fragment system. They essentially took away your power and the only way to get it back was to roam around finding 50 random shards and not playing the game which in vanilla is to kill sh*t and get stronger by doing so. I much preferred how they handled dlc progression in the past, which was what you were doing the whole game up to that point. I hope they never bring back a system like this again and either go back to what worked before or think of something better because this wasn't it.
@EldenLord.
@EldenLord. 2 дня назад
But what about the fact that Godwyns soul is destroyed by the rune of death? Miquella couldnt possibly use his soul. Radahn actually does make the most sense here.
@colorpg152
@colorpg152 День назад
its not destroyed the whole point of the eclipse is to bring them back, if only radahn hadn't stopped it
@Dinoman972
@Dinoman972 День назад
@@colorpg152 Nowhere is it explicitly stated that the specific reason the eclipse ritual failed was because of Radahn. Which is especially unlikely given that you can kill him and it still doesn't progress in any way. The Cursemark of Death clearly states that Godwyn died "in soul alone", contrasting Ranni who lost her body but had her soul live on inside a doll.
@ShadowOfLaw
@ShadowOfLaw День назад
Why do we need Godwyns soul to fight him? Make Miquella into a mutated Godwyn body and we have great boss with great lore connections.
@colorpg152
@colorpg152 День назад
@@Dinoman972 death =/= soul destruction, every demigod died the only difference is that godwyns body isn't dead so he cant cant be revived with his own body since its still alive, hence using another body would make much more sense for him specially with his knights seeking for a surrogate body, but they ruined it for a cheap twist
@Dinoman972
@Dinoman972 День назад
@@colorpg152 Where are you getting all this from? If "dying in soul alone" just means it departs while the body is still alive, what exactly happened to Ranni that distinguishes her case from just dying regularly? What would it mean to die in body AND soul, as is implied would have happened to one of them if the Cursemark of Death hadn't been split between both? It just makes a lot more sense imo that "dying in soul" means just that: the soul itself dies, never to come back, just as Ranni's body did. And the Death Knight set explicitly claims that the knights are seeking the cadaver surrogates (which are likely the Godwyn faces in their arenas, going by the descs of their weapons) "for the coming age of the Duskborn", that being the name of Fia's ending. Their goals are much more closely aligned with hers, who wanted him to remain First of the Dead and sire a Mending Rune that embeds undeath into order, than with Miquella's pursuit of godhood or whatever other headcanon you have for the whole eclipse ritual. For that matter, is Fia's whole questline not enough narrative conclusion for Godwyn to begin with? Wouldn't having Miquella succesfully revive him completely overwrite that, especially since doing that is not required to access the DLC? I don't like Radahn 2 that much either, but Godwyn as the final boss would have been just as dumb if not more.
@sinsofthelastdawn8942
@sinsofthelastdawn8942 2 дня назад
I think Miquella chose Radahn as his consort because of the sheer power potential. Yes, he liked him because of his strength and kindness, which was evidenced when he fought Malenia. It was a stalemate, both surviving, but all the worse for it. Radahn waited for Malenia to ready herself for combat before taking both swords and proudly anouncing himself. But I think the main thing that drew Miquella's attention was the fact that Radahn, in his prime, was able to halt the movement of the stars, and thus halt the fates of the gods. This power, if used in Miquella's favor, would make him the most powerful god to exist if he can simply control the gods however he wants to with the mere desire to make it happen, using Radahn to do so. Using Mohg's body, which has accursed blood, means that Radahn, now inhabiting that body, is no longer associated with The Greater Will or grace itself in any way, shape, or form, thus allowing Miquella to fully control him. It should be obvious to people who have stuck around the souls series that powerful and/or kind people never have a happy ending. This is no different. Godwyn failed to have his soul restored, because the eclipse at Sol could not occur, and I believe this has something to do with the seperation of The Golden Order and the Carian Royal Family, which is symbolic of the divide of the sun and moon. If this is in fact the reason that Miquella could not revive Godwyn, then this also confirms the timeline of the second war between Marika and Rennala, implying that she had planned the war to occur after Radagon had Radahn, Ranni, and Rykard. It is already theorized that Marika may have been involved in the Night of the Black Knives, and if so, then also assuming that the symbolic divide between sun and moon meant that an eclipse was literally impossible, then the death of Godwyn could have been a message to someone. We also think that Miquella and Malenia were born and had close connections to Godwyn when he still lived, implying that Godwyn's death, following this logic, could have been the spark that lead to Miquella's later actions. If he knew that Marika was involved with his brother's death, then this would explain why for one, he planted the Haligtree as a safeplace for those unwanted by the Erdtree, viewing Marika in a harmful and naive light, at least at first, and secondly, why he would want to become a god. I believe that in all the stages of Godwyn's life, including his now soul-less state, Godwyn has continued to be a great inspiration and guide to Miquella and his ideals, and may have even been how Saint Trina came to be if Miquella manifested the idea of death being a sort of eternal slumber into a physical representaion of such an idea. Seeing that even in death, Godwyn's Death Blight has continued to be a powerful force in the world, may have shown him that even husks can still harbor immense power, which also ties into the Two Fingers and the Elden Beast similarly. It is even stated by Count Ymir that Miquella saw the world for what it truly is, and keep in mind that you meet Count Ymir after Miquella's spell has worn off as his Great Rune breaks before you even reach him, so Count Ymir's words are not by way of enchantment, but out of wisdom and knowledge of what kind of person Miquella is. Now, here's the real unhinged stuff. Godwyn's death, and life in undeath, is seen by almost everyone as a prison. That his fate is a torture unlike any other. Here, i feel it is important to state that Miquella may not have wanted to bring back Godwyn's soul to allow Godwyn a second chance, like Fia does, but instead to kill him. In the description of the Golden Epitaph, Miquella states that he wants Godwyn to die a true death, not to be reborn. This rules out any idea that Miquella wanted Godwyn as his consort, as he didn't even want Godwyn to truly come back to life. Here, with all of the symbolism of imprisonment, we also see Marika, literally imprisoned within the Erdtree as punishment for The Shattering. Godhood was the reason Marika is stuck helplessly in the Erdtree on behalf of The Greater Will. I understand that this could be entirely wrong, and I'm not saying I am 100% sure about this idea, in fact I'm pretty sure it's wrong, but here it is anyway, because this is what connected to me. Miquella could be trying to replace The Greater Will so that Marika is no longer imprisoned within the Erdtree, allowing him to also use Marika for his own gain since she would no longer be connected to The Greater Will, and using Radahn's power to halt the stars, he could control her fate as well as anyone else's. There is a reason Malenia's armor claims Miquella to be the most fearsome Empyrian of them all, and I believe this is why. For all we know, Malenia could have been under his spell too, which would explain why she is so overly obsessed with his return, and why the Battle of Aeonia seems like a dream to her, saying "I dreamt for so long... My flesh was dull gold, and my blood, rotted. Corpse after corpse left in my wake, as I awaited... his return." It is not that the rot drove her insane and she couldn't recall the fight, it was that Miquella was so strongly influencing her that her life was never her own to begin with. Indeed, it makes sense that he learned so well how to compel affection, since he was surrounded by people who guided him through love of their own, such as Godwyn, Marika, and Radagon. He had a sister who was the first to rely on him, and realizing the power of love through his own family, he was able to see everything both golden and rotten about the very thing humanity so endlessly obsesses over, and surely if the gods found interest in humankind, they were no less resistant to the very same seduction. It was the fact that he was ever loved to begin with that made him, ironically, the least capable of holding onto it, as he eventually throws away his heart, his love, his foresight, his will, and even his other self, all in the search for power above all else. At the point we find him, clutching to Radahn, he is no less a husk of himself than Godwyn is. Miquella did genuinely want to make the world a gentle place and though the end kind of justifies the means, it would be at the cost of the natural world, which is what followers of the Crucible have been fighting for. Even with this in mind, who is to say how much of this once pure desire is truly left if he has since thrown away everything that made him pure? What if he is under his own spell, the shell of the god he could have been being dragged along by dreams so haphazardly realized and put into practice? The moral of the story is: Be careful what you wish for. Saint Trina realized his mistake, that in becoming a god, he would imprison himself in the process, giving up everything he ever was for a goal far too desperate to ever really mean anything to begin with. Thus, she wants us to kill Miquella. So that he can die a true death, and return to his roots, embracing a slumber so eternal, so exquisite, that he need not wish for anything else. That he need not ruin himself any further. Finally, we have proof of our goal here in the DLC, what all of this truly achieves, and of course, it's our boy Ansbach who tells us. If he dies in the fight against Radahn, he wishes us to be a lord of men, not a lord of gods. This was the folly all along, that gods were ever placed at a higher importance than the things chosen to serve them in the first place. Marika serves an outer god. Miquella serves himself, in the process of becoming a god, with Radahn as the imprisoned lord to Miquella's rule. Ranni is similar, only that we become entitled to servicing her. Yet she still enacts the will of the cosmos, vying for cosmic knowledge and wisom above all else, no better than Marika or Miquella. We can become the lord of the Frenzied Flame, restarting the world and its natural evolution to begin again, however many years later, which as dark as the means are, perhaps knowing that all of our other options will further ruin the natural world anyway, perhaps this is the best choice. After all, it is a trope in the souls-series that the darkest option, seemingly the worst at first glance, turns out to actually be the best for the natural world. We first thought Marika to be the equivalent to Gwyn, but with all of this in mind, Miquella is actually a closer representation. Promising prosperity through placing all faith in his age, he ruins what the world could have been, what it was ever meant to be, cursing anything from the world before in an unending cycle of prosecution if they do not protect his image. This is what Leda represents, as she openly hunts down anyone who dares oppose Miquella's promised age of compassion. She is essentially Ciaran from DS1, her blade swaying in the winds of unwavering loyalty to an age she would never see spread the prosperity she, and everyone else who fought beside her was promised. (Sorry for any typos, I typed this out on mobile)
@warpstorm1988
@warpstorm1988 2 дня назад
I like the twist that it’s actually Radhan; throughout the whole game we learn about Miquella learning and experimenting via the bewitching branches, the minor erdtrees, the haligtree, the Golden Order itself, then in the DLC we learn of Miquella’s darker side in that he is a master manipulator who steered everything towards his goal. I believe Miquella was involved with the Night of the Black Knives to test out death in a single form (bearing in mind he grew up without death) and also to take out the favoured child and rival of the Golden Lineage who would probably have been in line to take over from Marika. As an extra bonus he also removes Ranni as a rival without souring the relationship. He takes advantage of the Shattering War to kill Radhan so he can bring him back all compelled, but that fails so back we go to Godwyn as a useful test subject, and then we include Malenia because now Miquella needs to deal with rot in earnest. The sword was made for Godwyn but the prayer might well have been for Radhan. It shows Miquella’s character as a spoiled brat who can’t take no for an answer, but also with the might and power of divinity behind him so his temper tantrum lasted millenia and got a lot of people killed.
@pattymikeb789
@pattymikeb789 2 дня назад
Lore wise for final boss, my thinking is that Miquella did want to revive Godwyn like we see in Golden Epitaph and Castle Sol, but ultimately could not. Makes sense he would choose Radahn but it comes out of nowhere in this DLC with no hint of Miquella and Radahn interaction in main game
@Areis1997
@Areis1997 2 дня назад
Talk to other npcs they all hint at it throughout your journey
@bpmfj5422
@bpmfj5422 2 дня назад
​@@Areis1997 he said "in main game". Talking with the NPCs that are new and appear on the DLC is not the main game.
@Molimo95
@Molimo95 2 дня назад
The writers just arbitrarily decided that Miquella couldn't revive Godwyn. Nobody would have betted an eye if in the DLC we find out that he found some new, different way that actually works.
@antobatta1551
@antobatta1551 2 дня назад
Miquella never wanted to revive Godwyn. Castle Sol has NOTHING to do with Godwyn. Let's not confuse things. Godwyn had its ending and the Eclipse was about Marika's unwanted children set to be sacrificed
@antobatta1551
@antobatta1551 2 дня назад
​​@@Molimo95You can't revive something destroyed. Godwyn's soul did not go to the Greatroots, it was destroyed. We already had these cringe retcons with Dark Souls 2 Lord Souls reincarnation and people complained because of it
@flabbajabba9527
@flabbajabba9527 2 дня назад
I get why people don't entirely like the scadutree fragment system, but I personally don't mind it. Most of them aren't hard to find and you find them naturally as you explore. Maybe they could use a bit of further tuning, but overall it's a decent system IMO. As for the final boss, I don't see that much wrong with it. Most people just dislike it because it's difficult, but I don't think that makes it inherently bad. Maybe some of his attacks/combos could use a bit of tweaking though.
@ZachStachelski13
@ZachStachelski13 День назад
Yea I would call the system a step in the right direction. But it doesn't fully capture the feeling of progression in the base game.
@gunturbayu6779
@gunturbayu6779 День назад
I mean , Godwyn soul is gone from the half of destined death if you read the lore.
@rainbowkrampus
@rainbowkrampus 2 дня назад
Having had some time to think about the Radahn reveal. I do agree that it wasn't foreshadowed well in the base game. But I also think that we screwed up royally by hyperfixating on Godwyn. And I do mean "we" as I am guilty of this too. In hindsight, the clues that none of this had anything to do with Godwyn in particular were glaring and obvious. I think we should have been viewing Godwyn as an experiment. A way for Miquella to test out resurrection techniques which ultimately failed. Golden Epitaph tells us exactly what it is. It is an epitaph. A prayer for one who is beyond reach. Miquella creating an epitaph and sealing it in a Hero's Grave just outside the capitol was telling us that Miquella had given up on Godwyn completely. That he was moving on to other pursuits. This is backed up by what we encounter in the DLC. And this is where I land on the whole, "Was Radahn controlled?" issue. I think all signs point to yes. Radahn made it impossible for Miquella to become a god and take Radahn as consort. That is in part why Malenia and, as we know now, Miquella went to Caelid. Miquella was basically there to threaten Radahn into becoming his consort and when Radahn continued to refuse, Miquella attacked with his army. Then it began to appear as though Miquella was losing, so he sent in Malenia and told her to nuke the place. If Radahn wasn't going to join him willingly, he had other means. This I think is the main villain arc for Miquella as well as the tragedy for Radahn. By all accounts Radahn was a decent dude. I suspect that he refused Miquella, at least in part, in order to help him. Miquella knows that becoming a god will only be bad for him, his other half tells us as much. Radahn almost certainly did too, but Miquella wants Radahn. He has a child-like fixation on him. To the point that his idealized Radahn isn't the older man who fought Malenia. No, the Radahn Miquella brings back is young. Probably the same age at which Miquella first asked him to be his consort. A youthful consort for an eternally youthful god. And when Radahn does come back, what do we see? His eyes are a brilliant gold. We're shown these occluded eyes throughout the DLC, it's kind of a major thematic element that is returned to multiple times. Seeing those glowing peepers on Radahn tells me that he isn't in control of himself. He's like every other puppet we've seen, silent and pliant to the will of his master.
@dankbuster2181
@dankbuster2181 2 дня назад
I personally loved the arena and entrance of radahn as the final boss, it feeling like an epic final bout at the heavenly skies and a warriors presence, but that all came out of nowhere, with little reason or setup as to why this deserves such a glorious presentation, the story finale climax doesnt make the player feel anything satiating of the tale they just journeyed
@ZachStachelski13
@ZachStachelski13 День назад
I think it's the Miquella stuff that I don't like. If Radahn just showed up like "I'm so badass I resurrected myself just to rematch you in my prime." I'd be like yooooo.
@gu3z185
@gu3z185 2 дня назад
I think the lack of feeling of progression is still a major problem for me. Leveling feels more or less useless once you have all the stats you need for the build you're using, which you'll probably already be done with by the time you enter the DLC. But at the same time, they just give you a shit ton of rune items and runes from bosses as well as items that are completely useless like smithing stone ones, which I can just buy for like 200 runes from the Roundtable. Like it seriously feels like a problem sometimes. "What's over here? Oh, a Ghost Glovewart [3]" like that never feels good.
@RelativelyBest
@RelativelyBest День назад
My biggest personal disappointment with the DLC is how few there are of the new weapon classes. I mean, this was a BIG selling point that was emphasized in the promotion. And yet, there are only three great katana, light greatswords and backhand blades. Beast claws, dueling shields and unarmed only have two. And there is one true throwing blade, the rest being part of other weapon types given some throwing ability. The only new class that offers a decent number of options are the Perfumer Bottles. What makes this weirder is that the DLC introduces _a lot_ of new weapons for the old classes - more than I would have expected compared to any Dark Souls DLC: There are five new colossal weapons, five fist weapons and technically five straight swords. Axes, curved swords and great spears get four each. I just sorta expected them to prioritize the new weapon types. It also annoyed me how weak most of the armors are, especially considering how high level you're expected to be going in. But then, the base game sorta had this problem as well. (It will never make sense to me that Godfrey's set is weaker than the Godrick Soldier armor.) As for Radahn, that did seem odd at first, but I don't mind terribly. There _is_ some foreshadowing, if you talk to Ansbach and Freyja, but I'm guessing they kept it light so as to not spoil the reveal too much. Maybe not the best call, but I think I see what they were going for. Now, it wouldn't surprise me _at all_ if FromSoft had originally planned to use Godwyn but changed it to Radahn because they thought it would be more of a crowd pleaser. But then again, that really kinda seems like the sort of thing Miquella would do as well. I figure he probably wanted Godwyn originally, but the Night of Black Knives screwed that up and Miquella's attempt to fix it failed, so he switched to Radahn - even calling him by the exact same "Lord Brother" moniker. Miquella really strikes me as the type of guy who will immediately change gears if a master plan fails and then act like Plan B is what he always going for. I don't think he really cared whether or not he went with Godwyn or Radahn, because he's a manipulative sociopath and people are just tools to him. He just needed a big powerful dude to be his consort. Godwyn would have been ideal, but Radahn would do just fine. So it sorta makes sense that it seems a bit random and out of nowhere, because it was basically Miquella improvising. At least, that's my headcanon for now.
@xarmy00000
@xarmy00000 День назад
You guys should really understand that Godwyn has his own ending in the base game already, there's no way to bring him back unless doing time traveling stuff. Also, all Miquella did is trying to make him die correctly, not a single word is about revive, he even made swords to kill those living deaths. You can see his gentle world doesn't really include the death prince.
@The300Player
@The300Player День назад
If Radahn was a secret optional boss like Malenia people would be extremely hyped but as a final boss it just feel so disappoiting that the final boss is a guy we already fought, yes this is him in his prime but it is still Radahn. I also really hate his second phase i think its really bad because you can't see anything most of the time since you're constantly getting flashbanged by the rays of light.
@ZachStachelski13
@ZachStachelski13 День назад
Also, nobody else has mentioned this. But Promised Consort Radahn isn't well animated. He slides around on his feet and looks stiff as a board. A real farcry from the original.
@davidanderson9967
@davidanderson9967 2 дня назад
My biggest issue is where is where are the oracle envoy when Miq is making his rise to godhood?
@cyclic_infinity
@cyclic_infinity 2 дня назад
That either has lore implications about the validity of his godhood, or that they just can't get in to the land of shadow. Alternatively, we were always reading too much into it and they were not very good enemies anyway so Fromsoft left them out.
@davidanderson9967
@davidanderson9967 2 дня назад
@cyclic_infinity I could care less if they're good, bad, easy or hard to deal with. Even just the sound of their trumpets. But the lore implications are interesting. False god perhaps.
@cyclic_infinity
@cyclic_infinity 2 дня назад
@@davidanderson9967 For how often the lore community likely overreads the text, I always like to put forth a purely practical option. Sometimes assets are just reused, sometimes enemies are just left out for other reasons. Unless Miyazaki gives us lore and story for it, it's always an important Occam's Razor option to keep in mind. Doesn't make it right, but it's important to remember.
@Dinoman972
@Dinoman972 День назад
@@cyclic_infinity They brought back lobsters and revenants and had like six more lesser dragons, I don't see why they would think people would be mad at the envoys of all things coming back.
@cyclic_infinity
@cyclic_infinity 21 час назад
@@Dinoman972 No one would be mad, maybe From themselves like them less than the other enemies they decided to reuse. Just a potential alternative explanation from a game design/Doylist perspective. I don't think that's the case yet, I do think it has implications for either Miquella or the Land of Shadow. But I have an English degree so I am versed in the problems of overreading the text and try to avoid that when I can.
@Tyler_621
@Tyler_621 День назад
I feel like using the body that was in the cocoon as a way of reviving Godwyn would have made for a more full circle final boss of the dlc.
@miamimartian7
@miamimartian7 День назад
The thing is Godwyn probably was Miquella first choice but seeing the way that he died Miquella couldn’t get him even if he wanted too so he set his eyes on Radahn who was also a good candidate for a lord just as Godwyn would’ve been
@Wr4ith
@Wr4ith 2 дня назад
He didn't tell us to downvote and unsubscribe :(
@SoulsOfWisdom
@SoulsOfWisdom 2 дня назад
A second currency would have solved the issue. Currency, just like runes that only work in the dlc.
@anotherrandomchannel5206
@anotherrandomchannel5206 2 дня назад
Yeah i was thinking the same
@RookePlays
@RookePlays 2 дня назад
But what are you going to upgrade or buy with that. a second currency is pointless if youre going to upgrade the same stats as in the base game.
@tn7403
@tn7403 2 дня назад
The normal currency to buy scardu blessings would also work, each purchase getting more expensive. The game just throws runes at you in sote and most of the time I just buy junk I don't need
@snifpowderoutanus
@snifpowderoutanus 2 дня назад
@@RookePlaysthey could just replace the scadu fragments. So you would “buy” scadu upgrades the same way you “buy” levels in the base game. Not a horrible idea but watching two currencies tick up when you kill someone seems cumbersome. I think just adding more fragments would have been better like he said in the vid.
@SoulsOfWisdom
@SoulsOfWisdom День назад
@@RookePlays Everything dlc exclusive. How do you think MMOs like FF14 does it. Each new expansion comes with a new currency.
@user-yh7wl7xb9u
@user-yh7wl7xb9u День назад
Very much a good sign that you only have 2 main criticisms for a 13 minute video. Shows how almost perfect the DLC is!
@narvplusextra
@narvplusextra День назад
So instead of giving us a fight with someone like Godwyn who we haven't seen at all and there's tons of mystery surrounding him. The Demigod who everyone loved and respected so much that he was the first target to be killed by the black knives. They gave us a rehash of a boss that we've already fought before? Color me not suprised after the Godefroy incident.
@matty6866
@matty6866 2 дня назад
The biggest plot twist of the DLC is the community learning to pronounce scadutree correctly
@I-ONLY-BUILD-MECHS-AND-DUSTERS
Japanese people don't understand English that well, and I don't trust them to use such a word period. It's just a thing you often see in Japanese media where they'll use super old and obscure words/kanji characters to seem cool, but in fact absolutely no one except a few historians knows what scadu is or how to pronounce it.
@Gungrave123
@Gungrave123 2 дня назад
Skibidi of the Gyattree
@Caes3r_
@Caes3r_ День назад
@@Gungrave123 bro got consumed by scarlet brainrot
@chrisnguyen126
@chrisnguyen126 2 дня назад
I didn't feel Radahn's presence throughout the entire DLC like I did with other bosses. To me, Messmer is still the best boss of the DLC. His presence could be felt across the shadow realm with how almost everything in the environment links back to Messmer. A bit of me felt Radahn was there to be a surprise factor. Even though there were hints from the NPC's lines, I didn't get an "Ah ha" moment when he showed up. Perhaps it would have been too obvious if Messmer was the last boss. But again, like you said, the presentation was what made the lord of cinders such a great boss and gave you that "ah ha" moment. Even Midra was well presented, and he's an optional boss. The atmosphere and build-up when you traverse the Abyssal Woods to the mansion set the right tone for Midra. I can't really think of a way to make the Radahn's fight better except maybe as you traverse Enir-Ilim you see the stars or if we witness the cutscene of Mohg's body being transmutated into Radahn. Something to make him feel more present.
@darealdovahkiin3652
@darealdovahkiin3652 2 дня назад
@@chrisnguyen126 Yeah honestly, his model felt really soulless. Despite not being rotted, no dialogue or anything. I think this may be entirely intentional a la Miquella’s crazy enchantment and that he only really seems to care about Radahn for his power, but I don’t know, I agree with Ansbach. Feels like a spit on Radahn’s character just like it is on Mohg’s
@petercottantail7850
@petercottantail7850 2 дня назад
​​@@darealdovahkiin3652only reason they made it radahn was so they could have a demon king looking final boss. 100% retconned because his body fit the bill for all the right notes of a final fight like this. and very weird miquella doesn't say anything as a salty final words for us winning, like we technically only killed radahn, he's on the back the whole time, but just phases out of existence simultaneously??
@Sigdowner
@Sigdowner 2 дня назад
I think the scadutree fragments are a little too well hidden for how integral they are to the DLC. They should be behind minibosses like Sekiro's beads, so they are both easier to find and get you some sense of accomplishment. Like the winged guy at torture castle or the lonely knight or even Messmer's invaders. That way you explore the different noticeable points of the map and get stronger but you don't need to check every fing corner. Like the first one, instead of it being in a church behind a black knight just have the black knight drop them.
@partyoat
@partyoat День назад
My main negative thought is that the navigation bordered on frustrating and tedious. I felt I was exploring a reasonable amount but didn’t find the very specific ways to the Cerulean Coast or the Scadu Base.
@ZachStachelski13
@ZachStachelski13 День назад
Yea they went too far with this. Getting one map fragment requires you to go in the complete opposite direction to find a cave that loops around the entire map.
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