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Elden Ring does this better than anyone else 

Polygon
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How much storytelling can you do with a few yards of cloth? If you're FromSoftware, a whole freaking lot! In Elden Ring and FromSoftware's ever-growing catalog of solemn sword adventures, there's an astounding amount of attention paid to cloth. The shape, the texture, the movement. But why? Polygon's resident man of the cloth Patrick is here to break it all down.
0:00 Elden Ring's secret weapon
1:12 Make, material, and movement
2:20 How cloth makes monsters
3:46 How material tells stories
9:41 How cloth moves
14:16 Getting ready for Shadow of the Erdtree
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10 июл 2024

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Комментарии : 395   
@lukasspielmann108
@lukasspielmann108 20 дней назад
I, for one, appreciate that you tapped into the long-standing FromSoft tradition of randomly including 'person with a big fucking piece of cloth wrapped around their head' in Simone's bedsheet drip section.
@FlyingDutchyZA
@FlyingDutchyZA 20 дней назад
I was WAITING for it and so happy it happened
@user-ep7lo1nw6p
@user-ep7lo1nw6p 19 дней назад
Xanthus gang for life
@TheGallantDrake
@TheGallantDrake 6 дней назад
XANTHOUS GAAAAAAAAANG
@swag_tortoise
@swag_tortoise 5 дней назад
plip plop
@the-red-thing
@the-red-thing 5 дней назад
splish splash
@RelativelySaneStudio
@RelativelySaneStudio 20 дней назад
"Mohg is, in fact, a messy boy who loves drama" - best description of him I've ever heard
@MrAcuriteOf1337
@MrAcuriteOf1337 15 дней назад
He beat the allegations
@IfImYouAndYourMeWhat
@IfImYouAndYourMeWhat 14 дней назад
you should watch Quelaag
@Garl_Vinland
@Garl_Vinland 10 дней назад
He still a messy boy tho
@jossaccountofmadnessandmem1844
@jossaccountofmadnessandmem1844 9 дней назад
@@MrAcuriteOf1337 He like us, He like us, he like us.
@felipeguedescampos851
@felipeguedescampos851 5 дней назад
​@@Garl_Vinlandalso he still loves drama
@emmythemac
@emmythemac 20 дней назад
Can't believe Pat made it through the video without saying "fashion souls"
@VilasNil
@VilasNil 7 дней назад
I think this video was more oriented towards the Elden Bling though
@are3287
@are3287 5 дней назад
@@VilasNil It's all fashion souls
@Rumkeez
@Rumkeez 18 дней назад
after the grafted scion screams it immediately pulls the cloth back over it's child's head as if to hide it's face. meaning it probably does feel shame about it's form and considers itself hideous. it's a 1 second animation and you're feeling sad in the middle of going "wtf wtf wtf".
@spiraljumper74
@spiraljumper74 5 дней назад
Bonfire VPN doing the good work of showing us what the enemies actually look like when they’re not trying to kill us.
@killapantz
@killapantz 20 дней назад
Before playing Bloodborne I distinctly remember watching my roommate run around in the crowfeather armor set and being mesmerized by the layers of cloth and feathers waving over each other as he ran. I'm not saying it's the whole reason I decided to play Bloodborne... but it's one of them
@pixelbro99
@pixelbro99 18 дней назад
There is a good reason there is an in-game emote called Shake Off Cape in that game. 👌
@elementual
@elementual 10 дней назад
@@pixelbro99i got into the habit of doing that emote every single time I stepped off of an elevator, asserting that I owned this room. Lol
@Quirderph
@Quirderph 8 дней назад
I like to read this as your roommate being a crowfeather cosplayer and actually running around the apartment dressed like that.
@TiddyTwyster
@TiddyTwyster 6 дней назад
Anything that gets someone to pick up and try one of these games is a good reason in my book
@gothxm
@gothxm 3 дня назад
we are as one in this lmao
@km72327
@km72327 20 дней назад
This is why elden ring fashion is so important. If everyone is going to have an awesome costume you can't go around fighting people without one. You have to choose your own vibe too. You have to win.
@_ikako_
@_ikako_ 5 дней назад
and it's even better because armor isn't as important in these games as it is in most games. you're gonna die in 4 or 5 hits anyway so who cares if that's 3 or 4 instead, if you look cool as hell doing it? plus light rolling is better than tanking in my personal opinion. Yes i have watched the ginomachino defense only video, but most players aren't running around with 5 difference defense spells, 4 weapons and only defense talismans, most players are mid rolling with some damage and some defense talismans, with very few temporary buffs.
@mediumvillain
@mediumvillain 4 дня назад
At the end of the day I'm still going with the weight:poise ratio over style lmao.
@FoxySpartan117
@FoxySpartan117 2 дня назад
My secret amazing outfit will die with me.
@tracyblanchard7663
@tracyblanchard7663 21 час назад
Why choose? The black-feathered chestpieces are some of the best single equipment pieces in the game on the lightweight end, and a good amount of others have special effects like aggro-draw, spell bonuses, or silent steps
@mastermarkus5307
@mastermarkus5307 20 дней назад
I can't believe that I never thought about how in the PS3 era, it was still rare to see people sleeping under sheets because of issues with cloth physics, but now we have the cloth coming off of Godrick to reveal his arms with the cloth on screen pretty much the whole time.
@lordanonimmo7699
@lordanonimmo7699 12 дней назад
That Godrick scene isnt much physics as its a pre computed and hand animated baked into a texture for the game to read,more complex cloth animation is done this way,for cutscenes and flags for example.
@spicysalad3013
@spicysalad3013 7 дней назад
@@lordanonimmo7699 yeah but real time cloth physics are still a lot more possible than they were ten or fifteen years ago.
@mastermarkus5307
@mastermarkus5307 6 дней назад
@@lordanonimmo7699 I figured it was animated rather than procedural, but I still feel like seeing that kind of cloth movement entirely on-screen was rare (at least outside of FMV cutscenes), I think not necessarily because it was impossible, but because it was difficult to make look convincing and not have something like clipping or jagged geometry be fairly obvious.
@MattMurphyMusicTeacher
@MattMurphyMusicTeacher 20 дней назад
Welp, I didn't wake up today thinking I'd hear the term "Cartilaginous Wobble", but here we are.
@sterlingpratt4901
@sterlingpratt4901 20 дней назад
Mine was "flesh spider."
@syphonunfiltered
@syphonunfiltered 4 дня назад
My only problem with that is that skin doesn't contain or isn't made of cartilage
@Lairdesangfroid
@Lairdesangfroid 20 дней назад
imagine Fromsoft cloth textures applied to Toad. Nintendo would retweet that.
@polygon
@polygon 20 дней назад
we wish
@jootersblaccat
@jootersblaccat 6 дней назад
toad doesnt really have any hanging cloth
@LooterPenguin
@LooterPenguin 6 дней назад
I want to see that mushroom head/hat WOBBLE, damn it
@miraqen7801
@miraqen7801 5 дней назад
And then launch an orbital strike to a child emulating Luigi's Mansion on their mom's laptop.
@sumdude5172
@sumdude5172 20 дней назад
As an environment artist, you really nailed Fromsoft getting away with stuff because of their intention. Repeating textures (look at the ruined building im Limgrave) identical distant trees in many vistas shots. But we let it slide because if look at the big picture and see how it all merge together, the jank doesnt seem as bad
@Neuvost
@Neuvost 9 дней назад
This is how I feel about the reused assets. When I saw that the riposte animation hadn't changed since Dark Souls (2011), I raised an eyebrow. But, like, how else were they gonna make SO MUCH game? I don't think Elden Ring will age well: once people are spoiled by less jank in the future, it'll be harder to look past Elden Ring's jank. But it's *such* a boundary pushing game *now!*
@luketfer
@luketfer 5 дней назад
@@Neuvost Strangely there ARE different backstab animations but the only time they change is with the size of the enemy, against someone smaller like the Imps or the vulgar Militia your first hit is a blow to the skull knocking them to the ground and the second hit is a brutal followup strike whilst they're laying prone. It's also interesting that Demon's Souls and Dark souls both had 'alternate crit animations' because both games had rings which enhanced backstabs/ripostes (and alternate animation for the backstab in Dark Souls 1 is literally just the Demon's Souls backstab animation) and the backstab we see on the smaller enemies in Elden Ring is the alternate backstab animation from Demon's Souls if you had the ring equipped and used a large weapon IIRC.
@genericusername546
@genericusername546 20 дней назад
I roll a This Thing as my class in every FromSoft game and my starting gift is always something like "Filthy Lozenge"
@mikerice868
@mikerice868 17 дней назад
I can't be the only one who thought Slave Knight Gael would get a mention. His cape in the second phase might not be physics based, but it is a pretty sick idea that a character's cape could be used as a weapon too
@conspiracypanda1200
@conspiracypanda1200 11 дней назад
That cape is so integral to his design. Gael's second and soft third phase really emphasises the cape and the screaming faces (lumps vaguely face shaped) on it as it spits out red energy and whips around leaving crazy trails. The mass of it really shows his transformation from DLC 1 as a strange but recognisable guide for you into a hunched, giant, man with severe weight on his shoulders, consumed and driven to madness by his one final, violent duty at the end of the world itself.
@Kannonify
@Kannonify День назад
yes, the whole time i was waiting for my mans Gael to get an honorable mention, but not a peep. poor dude.
@AC_Church
@AC_Church 16 дней назад
1:03 Pat, this is a pitch perfect FromSoft guy laugh, i can't stop rewatching it
@AWeirdLizard
@AWeirdLizard 20 дней назад
Man, Pat's analyses are always so on point, and often quite poetic. Love his videos.
@DanteYewToob
@DanteYewToob 11 дней назад
The note about the Godskin is absolutely right… when I first saw one I wasn’t sure what the design/cloth was as I was dodging and running but the way it moved, sorta bounced and.. yes.. flopped.. made it clear that it was flesh. Not leather, or hide… but like.. wet, fleshy skin. Then I started wondering, is it somehow preserved with magic to not rot, or do they just wear flesh and replace it as it rots? It raised all sorts of nasty questions which I love! I’m glad this video exists to shine a light on something most people ignore! I myself never considered it very much beyond “Oh damn.. my cape looks cool as hell! Fashion Souls babyyy! I got that fresh wizard fit..” haha until the Godskin fight made me really consider how they made the cloth sim show the subtle differences between leather and skin… a processed and normal form of clothing vs a horrifying monster wearing the raw skin ripped from some poor victim unceremoniously. I started paying attention and everything moved differently! I started noticing how little bits of chainmail, feathers, tassels and other small details were all accurate… each type of cloth and material was different, the sheer maiden cloth moves like silk but the armor cloak moves like a thick heavy blanket or almost a rug. FromSoft truly created a masterpiece with Elden Ring… they put a ton of effort and care into every single aspect and detail of the game. They understood when and where they could take small shortcuts, and which aspects needed the most attention. Elden Ring should be used as an example for other game companies to learn how to make a massive game properly.
@notednuance
@notednuance 7 дней назад
I was thinking it maybe has to do with being god skin... like it can't really die.
@pixeltaku
@pixeltaku 20 дней назад
WAIT I GOT A POLYGON TIK TOK AD IN FRONT OF THIS POLYGON VIDEO???
@someplant5971
@someplant5971 20 дней назад
Same
@day2139
@day2139 20 дней назад
same
@potatosaladinfinity
@potatosaladinfinity 19 дней назад
same
@StressedYeti
@StressedYeti 19 дней назад
I was a bit confused at first
@sterlingpratt4901
@sterlingpratt4901 19 дней назад
That loooooooooong fingie
@faust1567
@faust1567 20 дней назад
what if the monsters didnt have clothes
@iamjustkiwi
@iamjustkiwi 20 дней назад
Yeah, what if that? 🥵
@user-el5zm3ky6g
@user-el5zm3ky6g 20 дней назад
Haha JK... Unless...?
@polygon
@polygon 20 дней назад
nude
@bunk-o2495
@bunk-o2495 20 дней назад
the fire giant solves this by wearing his beard for clothes
@malcolm_mal2055
@malcolm_mal2055 20 дней назад
What if it was called elden freaky
@caseysailor9301
@caseysailor9301 20 дней назад
This level of insight is what we're subbed for. And Simone absolutely SLAYED that sheet. Honestly I see this video starting something in both the video game and fashion industries..
@ambermiller3751
@ambermiller3751 20 дней назад
love a video that makes me learn and makes me laugh. congrats on the bedsheet's polygon debut i hope it goes far
@azndemonlord54
@azndemonlord54 20 дней назад
Was not expecting cloth as the answer. Am super glad.
@Dimitar_Tsanev
@Dimitar_Tsanev 10 дней назад
What you're describing is part of the overall physicality and tactility that I find exclusively in Fromsoft games. The way that when your weapon connects with an enemy it actually feels like a hit instead of the weapon going through the enemy as if they were made of smoke. The weight of jumps is accentuated by the way the different items of clothing and the weapons you're carrying. It's so satisfying on some basic, physical level, to simply nove throufh Elden Ring's world and engage in combat.
@mastermarkus5307
@mastermarkus5307 20 дней назад
Miquella is Mohg's HALF-brother, not step-brother, making it more legitimately incestuous.
@Primalintent
@Primalintent 20 дней назад
And Miquella is cursed with eternal youth. Mohg is a edgy otaku chuunibiyou who stole his genderfluid half-brother who is a 2000 year old child god and said "I'm gonna be his consort so I might as well dress as a royal bishop"
@phoenixgods1
@phoenixgods1 19 дней назад
Very catholic maneuver, dress up as a priest when being sus with children​@Primalintent
@bretthake7713
@bretthake7713 11 дней назад
​@@Primalintent hey I'm curious whats the source on miquella bring 2000 years old? Not trolling i have just never heard this and want to know more... Like this means malenia is also because they are twins
@grxmoire8531
@grxmoire8531 10 дней назад
nah nah dlc lore redeemed mohg
@Notius
@Notius 8 дней назад
@@bretthake7713 All of the demi-gods are implied to be incredibly old as they all became effectively immortal after Marika sealed the Rune of Death. The game doesn't really give us an concrete timelines but it's heavily implied The Lands Between has been sitting stagnant for a long time, and as punishment for Marika shattering the Elden Ring, the Two Fingers (the Outer Will) is repeatedly sending Tarnished to The Lands Between to kill the demi-gods, collect their runes, and reforge the Elden Ring. One thing that points to how long everything has sat stagnant is the sheer number of Tarnished we find and are referenced in the lore, as NPCs like the Tarnished Eater invader are stated to have killed "countless Tarnished".
@aoifealthoff4765
@aoifealthoff4765 20 дней назад
Hey, it's the lady who made the bread boy in bioshock! Good to see her again!
@saulitix
@saulitix 20 дней назад
Mogh is a theater kid
@Michael_Lindell
@Michael_Lindell 20 дней назад
Feat. Simone De Clothfort?
@andyface
@andyface 10 дней назад
And about FromClothwear
@bigouphe
@bigouphe 17 дней назад
9:50 "Patrick, what do your gamer eyes see?"
@galmannmedbart
@galmannmedbart 9 дней назад
I remember making a PvP build in Ds3 that was all centered around cloth, just used the most flowiest clothiest cloth I could find and a Murakumo or some other spinny weapon. (dont rememeber which one now) It made it super easy to trick people by basically doing a lot of rolls and piruettes, seemed to really mess with people :)
@seanobi22
@seanobi22 16 дней назад
Progressing through all the panels of the Vince McMahon meme throughout Simone's bedsheet fits
@TheJakeJackson
@TheJakeJackson 20 дней назад
Gottdammit Pat, Ten/0 has been sold out of that Mokujin sweater in my size since they launched it and there you are looking all good in it.
@Kyonikov
@Kyonikov 16 дней назад
I want to give props to whomever updated the thumbnail and title to seem less like a spoiler. Thanks for your hard work polygon team!
@danielmonks604
@danielmonks604 16 дней назад
I was purposefully avoiding this video because I assumed it had Shadow of the Erdtree Spoilers
@Phartonium
@Phartonium 16 дней назад
I can see those Delicious in Dungeon and Daydream Hour books nonchalantly perched on your bookcase, good taste 👀
@jdlazin
@jdlazin 20 дней назад
You're so good at taking things I might not notice about games I might not be interested in and presenting them in a way that draws me in completely.
@rionsanura
@rionsanura 20 дней назад
ohhhh this RULES. i frickn love cloth. it's so important. so few culture-building creative pursuits take as much care as would be *interesting*... this is a GREAT essay subject. i assume it is also a great essay i'm only two minutes in but pat has never disappointed before and this is off to a fantastic start
@brockmckelvey7327
@brockmckelvey7327 19 дней назад
I think this is the place I can compare Elden Ring's Malenia to Sailor Moon' Usagi in that each gets their most powerful once they ascend to an angelic (but without clothes) form
@sterlingpratt4901
@sterlingpratt4901 20 дней назад
Tag yourself, I'm @1:37 This Thing
@rooislangwtf
@rooislangwtf 7 дней назад
FromSoft: puts insane detail into cloth physics Also FromSoft: you're weapon is going to clip through your shield while the shield is on your back and you're going to like it
@TheBoneGnome
@TheBoneGnome 16 дней назад
I got a polygon ad before this started and jokingly pressed the skip ad button, and was terribly surprised to see that I accidentally skipped an actual ad
@yellowplaidqueen
@yellowplaidqueen 17 дней назад
Another banger! Now that you’ve pointed it out, it so obvious how important costuming is to the vibe of a fromsoft game, but I’ve never really seen it because it’s not something I see a lot of people who love games taking interest in. I for sure appreciate videos on fromsoft’s subversive mechanics, but this video is definitely going to have a bigger and more unique impact on how I look at games.
@StoryMode180
@StoryMode180 20 дней назад
I love these focused videos that just go hella in depth with one specific facet of a game.
@Secondhelix
@Secondhelix 20 дней назад
I always read maliketh in the other direction -- the removal of his robe symbolizing him giving up his humanity to become bestial
@ZephyrusAsmodeus
@ZephyrusAsmodeus 8 дней назад
Dude, theres literal hours of color theory I've seen and could go on and on about. Like just Maliketh alone, like you mentioned, how his coarse robes burn away to reveal his armor. His armor being a deep black, trimmed in gold, black like death, gold like order, with the gold containing the black, he is destined death as contained and vassaled to Queen Marika. That's not even touching the connections that the game color symbolism has to alchemy. Just a mere example of which being how gold is an element of suspension, of maintaining and preservation. Honestly it is an absolute rabbit hole to get loat in and the best part is that once you start seeing it, your mind races and sees more and more connections as you go. It explains so much, makes you wonder so much, and adds an entire other layer to the already incomprehensible amount of layers of detail that From puts into these games.
@nathanielpoppycock9827
@nathanielpoppycock9827 20 дней назад
Now apply this analysis to the monstrous sweaters of the one true grafted beast: THE GAME OGRE!
@jorschachblatant1934
@jorschachblatant1934 20 дней назад
Cloth is in the centre piece of FS's object story telling, but not that much so that you would notice it... It's almost too perfect.
@atinycrow
@atinycrow 18 дней назад
This is 100% why Fashion Souls is a thing. Sure I've cared about how my player character has looked in other games, but in Bloodborne and Elden Ring (and other FS games) the cloth and costume are on a whole 'nother level.
@zeriah
@zeriah 15 дней назад
"She Likes Cloth. That's a good band name." -- Teen Girl Squad episode 12
@AC-hj9tv
@AC-hj9tv 3 дня назад
Arrowed!!
@ROY0BOY0
@ROY0BOY0 6 дней назад
Mogh's Theatrical outfit (with the context of DLC) alludes to how he is forced by Miquella's powers to do much of his ill-deeds in a display of love for him. Very theatrical indeed.
@mister_brownie6416
@mister_brownie6416 13 дней назад
miyazaki really made cloth secondary motion a boss fight mechanic with Slave Knight Gael
@tinseltina
@tinseltina 18 дней назад
i enjoy these videos that talk about elements of game making and world building through means other than just gameplay and story. i like getting to learn about all the different ways dev teams have to work to create a rich experience.
@varsoonhks3211
@varsoonhks3211 18 дней назад
Dark Souls 2 added cloth physics but everyone loves to dump on that one instead of giving it its due flowers.
@piotr78
@piotr78 4 дня назад
DS2 is mentioned in this very video..
@shrekkek9396
@shrekkek9396 2 дня назад
DS2 is being dumped mostly in ironical way. Even if you do consider it the worst, being the worst Frosoft game is like being the 10th richest person.
@umbra4540
@umbra4540 4 дня назад
missed the opportunity to have the hollow knight cloth "hua huAAAAA" yell introduce the idea of cloth
@izylldus
@izylldus 5 дней назад
This is why I NEVER alter an armor. Fromsoft's capes are genuinely the best animated ones.
@Wintersheim
@Wintersheim 9 дней назад
When playing my first FS game, one of biggest great impressions I had was the way the skirt or cloak bellows upward when riding down the lift in Bloodborne. I thought that was a really cool detail. Thank you for explaining all these so well. I have even more appreciation for the game now.
@P1EX
@P1EX 19 дней назад
Nice “Yes Madam” poster. Need to do a rewatch
@basic_chain
@basic_chain 19 дней назад
It's no wonder every dark souls related discord server ALWAYS has a fashion channel ❤❤❤
@GalacticVillainess
@GalacticVillainess 7 дней назад
I truly appreciate the amount of effort they put into the cloth physics. I grabbed my Nox Maiden set ASAP and I love it. Flowey clothes while dancing around in combat is my jam.
@AlkisGD
@AlkisGD 15 дней назад
"This Thing" is the most Fromsoft of all characters Simone showcased!
@krystalmeth941
@krystalmeth941 2 дня назад
i have not thought of it this way. i understand the characters more their feel their stories... youve just open my soul, Thank You
@michaell8269
@michaell8269 10 дней назад
There’s a reason I always pick armor pieces that have a cape or shawl. Using the new Milady with Winged Stance makes me feel like a matador 😁
@Ytilee
@Ytilee 16 дней назад
Incredible video all around. Thank you for bringing attention to this great detail.
@contra8019
@contra8019 20 дней назад
Pat, the hair looks REALLY good
@s.hiessl149
@s.hiessl149 20 дней назад
“ahahahaha, oh!” - pat gill 2024
@BlackReaper0
@BlackReaper0 4 дня назад
"You put a bedsheet on a flesh spider and you made me sad." Truly encapsulates fromsoftware.
@_ikako_
@_ikako_ 5 дней назад
oh THAT'S why the dryleaf and Nox Nightmaiden sets are my favourite in the game! i love making flowy character with weapons like duel curved swords, light greatswords and dryleaf arts and those clothes excentuate that even further.
@jipjip3000
@jipjip3000 День назад
Sad that this video was made before you got the chance to look at Dane's Dryleaf set that almost completely obscures the player with a poncho and robe that excentuates movements through the secondary animation of the cloth, I've never seen anything like it.
@themoonsevilsister1561
@themoonsevilsister1561 День назад
I wish fashion in real life had a bunch of hanging cloth and capes like this
@polthedestroyer
@polthedestroyer 11 дней назад
You people are great and I hope your life is filled with joy. You deserve it. I was cackling AND learning.
@JonDundas10
@JonDundas10 20 дней назад
Patrick your videos are always so polished and well written! Cheers!
@omniframe8612
@omniframe8612 6 дней назад
0:04 absolutely
@talentlessMRhinkley
@talentlessMRhinkley 11 дней назад
For the cloth design at least, they used Marvelous Designer - in which you actually construct garments with pattern pieces as you would in the real world.
@knavenformed9436
@knavenformed9436 5 дней назад
Personally I'm in the utilitarian "no cape, cloaks or dangly bits" But the Omenkiller cloak in Elden Ring won me over, it looks like it's warm and insulating, it keeps form and doesn't get in the way. Is cool.
@PBOZAI
@PBOZAI День назад
The best part about early souls games was in fact: watching your clothes flip out as you tumbled through boxes.
@funx24X7
@funx24X7 12 дней назад
Meanwhile Let Me Solo Her went the opposite route with an iconic lack of clothing. In a world of elaborately designed armor sometimes the one to fear most is he who uses none at all.
@sodajuicesoda
@sodajuicesoda 6 дней назад
2 of my favorite things: textiles and pat gill talking about fromsoft games
@norasyikinali6283
@norasyikinali6283 День назад
From's art direction and their commitment to maintain the integrity of the concept arts in the game proper is truly one of the best in the industry. We wouldn't get most of the uniqueness of the cloths and materials in game if they didn't pursue perfection on this aspect in each of their games.
@Yilue
@Yilue 5 дней назад
This partly explains why I loved just running in around in the older assassins creed games when I was younger lol. I would always stare at hte cloth physics but never really questioned it until now. Whenever they brought back outfits from older games into the new games (mainly ezio and altair) the clothe physics where very reduced and some parts didnt even have physics anymore. That was literally a reason I didnt use them xD
@bebejebe
@bebejebe 20 дней назад
My ultimate gaming dream is for clipping to be banished from character clothing and equipment.
@piotr78
@piotr78 4 дня назад
We share a dream
@thatginger6839
@thatginger6839 День назад
Absolutely. I remember playing Ghost of Tsushima for the first time, being in awe of how beautiful it looks, and then being shattered by how much clipping there is, even in cutscenes 😭
@kydra2178
@kydra2178 4 дня назад
Never thought a video on cloth physics would have me so intrigued.
@DanteYewToob
@DanteYewToob 11 дней назад
Eeeyyyugh.. that “ahaha oh!” Was way too damn accurate! Lmao Reminded me of all times if crept up to a figure wondering if he’s going to try to kill me, sell me something, or just spit depressing lore. Who do they always giggle and cackle like weirdos?!
@BenjaminIMeszaros
@BenjaminIMeszaros 9 дней назад
Literally never thought of this, but it’s SO true. Nice callout!
@hoodiegal
@hoodiegal 6 дней назад
Really interesting analysis of an often overlooked element of these games. Nice!
@Connor_Baldczus
@Connor_Baldczus День назад
One game series that also had an amazing focus on cloth and did it so well was the Batman Arkham Series in my opinion. Batmans cape is not as wavy maybe but I mean they had a guy sit 2 years on it just to perfect the heavy cloth physics on Batmans cape. For me, they are definetly up there too.
@wisecatstudioz
@wisecatstudioz 4 дня назад
I really appreciate this video bc so many people just remember that one time they fucked around in blender and found the cloth physics preset and they just assume that's what games do, you just click a button and everything works perfectly. Now, can you use these presets for every piece of cloth? Yes. Will it look good? Probably not. Some engines don't even have this option, others the preset is bad, not to mention that the presets are typically poorly optimized and definitely do not work as a one size fits all for every game AND the cloth preset is more for interacting with other physical objects and without some effort does not usually just magically work for movement and everything else you see cloth do in games.
@Nova-jw6ju
@Nova-jw6ju 2 дня назад
9:42 "I'M MOVING DIFFERENT"
@martinargota
@martinargota 20 дней назад
Very cool subject! 🙌Wasn't expecting it.
@CrzyLion
@CrzyLion 6 дней назад
interesting to note but dark souls was also the first game ever to make it so armor didnt just give you physical resistance but it gave you the capacity to "poise" through attacks, not getting staggered and instead finishing your hit the emphasis on the aesthetic of armors goes hand in hand with how the gameplay will change depending on your armor/the enemies armor.
@cptspoofy
@cptspoofy 8 дней назад
Jonny Greenwood’s son sure knows his textiles
@_ikako_
@_ikako_ 5 дней назад
moths be like: "CURSE YOU LINEN!! I WILL RIDDLE WITH HOLES YOUR ROTTEN CLOTHES!!"
@Essalon
@Essalon 18 дней назад
1:03 ah hahahaha- oh~
@6ucket
@6ucket 3 дня назад
Imagine the fidelity of Cyberpunk2077's light/water, from soft's cloth physics, and call of duty's arm hairs 🤯
@Demonskunk
@Demonskunk 5 дней назад
This is only tangentially related, but Lords of the Fallen (The original, not the remake) has some of the best cloth physics and feel that I’ve ever seen in a game. My jaw fucking dropped when I was standing on a windy bridge watching the cloth of my wizard robe fold and roll over itself naturally.
@atorbin
@atorbin 17 дней назад
Amazing work, well done sir
@170skeith
@170skeith 10 дней назад
Fromsoft love environmental story telling and improve with every game and clothing is part of the environment i never paid attention to just how much they constantly improve the clothing because im usually looking for coat of arms and stuff like that not the clothing in general
@tuttosansbazuko
@tuttosansbazuko День назад
fashion souls and now elden bling are some of the best aspects of the communities formed around fromsoft games
@lemonade3532
@lemonade3532 20 дней назад
This is so interesting, more people should talk about this.
@bobsinclair8990
@bobsinclair8990 13 дней назад
Polygon of all places. Probably should keep this dude. Nice.
@theDeanDanger
@theDeanDanger 13 дней назад
I got the same exact Team Liquid/Honda EV ad, followed by Tiktok Polygon ad, four times while watching this video
@joshuamacfarlane7781
@joshuamacfarlane7781 8 дней назад
Interesting fact: the dancing lion is only two normal people, not three people being human centipeded.
@DreamyAileen
@DreamyAileen 4 дня назад
It's funny how you can separate all discussion relating to Mohg into two distinct eras, "before DLC" and "after DLC"
@PineappleLiar
@PineappleLiar 4 дня назад
Now we need a game where From Software can combine both their incredible cloth animations with their incredible mech animations, re-revolutionizing the gaming industry.
@chev5451
@chev5451 20 дней назад
new patrick :D
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