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Nerfing EVERY Smash Ultimate Character 

MockRockTalk
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Super Smash Bros. Ultimate tier lists are more up in the air than ever right now, aaaaaaaannnnd I don't care. Steve, Kazuya, Kirby, Ganondorf, all of you are getting nerfed today!
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#SmashUltimate #SuperSmashBros #Nintendo

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26 окт 2022

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Комментарии : 714   
@MockRockTalk
@MockRockTalk Год назад
Thanks to MANSCAPED for sponsoring today's video! Get 20% OFF + Free International Shipping + 2 Free Gifts with my promo code "MOCKROCKTALK" at mnscpd.com/MockRockTalk *|* Also thanks to you all for watching! Tried something a little different today, what did you think of the choices as well as the overall video concept? *Main channel:* ru-vid.com *Twitter:* twitter.com/MrMockRock *Patreon:* www.patreon.com/mockrock *Twitch:* www.twitch.tv/mockrocktwitch *Teespring:* teespring.com/stores/mockrock *TimeBolt affiliate link* (excellent software I use to speed up editing on my videos, use code "MOCKROCK" for a discount): mockrock--timebolt.thrivecart.com/order-page/
@Ivy64_
@Ivy64_ Год назад
honestly, great sponsor transition. very slick
@MockRockTalk
@MockRockTalk Год назад
@@Ivy64_ Haircut was incoming anyways, the timing honestly worked out perfectly lol
@Ulekius
@Ulekius Год назад
@@MockRockTalk a true entrepreneur if ever I've seen one
@vaderwalks
@vaderwalks Год назад
I'm not buying Manscaped on principle, but that sponsored bit was pretty slick.
@Dallas_57
@Dallas_57 Год назад
DUDE WHY GETTING YOUR INTRO THEME COST MONEY BROOOOOOOOOOOOOOOOOOOOOOOO
@maximeminassian6002
@maximeminassian6002 Год назад
For Ganondorf, I’d say get rid of the super armor of neutral B, because it would actually prevent the Ganons from arguing this move isn’t absolutely awful.
@MockRockTalk
@MockRockTalk Год назад
Not gonna lie, I don't hate this
@justincurrin9295
@justincurrin9295 Год назад
Also knowing what has armor on it can only be found out when you try to hit them during it and often get hit by it because there's no way to know until you try to challenge it.
@KRcanondaisa
@KRcanondaisa Год назад
Honestly the armour is really pointless, because he can still be grabbed and the move takes a whole 2 seconds to actually come out. Remove it lmao
@LloydTheZephyrian
@LloydTheZephyrian Год назад
@@KRcanondaisa A little more than a second, but still ultra reactable.
@nocturn333
@nocturn333 Год назад
@@KRcanondaisa To be fair that is if you're throwing it out in neutral. If your opponent is mashing out of disadvantage or really predictable with their recovery you MIGHT be able to get away with using it as a pseudo counter.
@Cadesworth
@Cadesworth Год назад
My favorite part of this video is Mockrock nerfing Luigi to try and stop the 0-death as if Luigi players aren't going to come up with a new one half an hour after the theoretical nerf
@grunkleg.3110
@grunkleg.3110 Год назад
Honestly, I think Luigi's problem move might be moreso Super Jump Punch than D-Air. Most of his combos finish with an Up B, and it's a great finisher because of how crazy strong it is. I guess you could fix that by decreasing base knockback but then having KBG go way up. And definately reduce knockback of aerial Up B
@Succer
@Succer Год назад
Every time someone makes a luigi zero to death comment it just applies way better to ice climbers.
@BlisteringBlue42
@BlisteringBlue42 Год назад
I think a good nerf was if slightly more knockback was added to his down throw.
@xolotltolox7626
@xolotltolox7626 Год назад
@@Succer ICs is just too incosistent to ever come up
@peter42466
@peter42466 Год назад
@@BlisteringBlue42 your destroying the character they aren’t ever coming back from that
@neidenMetalun
@neidenMetalun Год назад
_As long as there's 2 characters in a fighting game... Someone's going to want someone nerfed._
@XykonOverlord
@XykonOverlord Год назад
Super Smash Brother. It’s just Mario.
@aprinnyonbreak1290
@aprinnyonbreak1290 Год назад
@@XykonOverlord Nerf cape
@silverpotato4272
@silverpotato4272 11 месяцев назад
Nice reference
@julietheghost9607
@julietheghost9607 Год назад
Okay but I'm still holding my breath for a 3 hour comprehensive breakdown of every way you'd redesign each character's kits, that seems like a totally reasonable ask :)
@MockRockTalk
@MockRockTalk Год назад
More comprehensive rework videos are something that get requested a lot, I do have some ideas vaguely along those lines but no set schedule at this point
@pokerface7531
@pokerface7531 Год назад
@@MockRockTalk If you do that, in my opinion, Kirby just need 1 thing, replace all his specials with the character he copies, that's all Kirby needs, no stats buff or change frame data in his attacks, just that and Kirby would be a good character without being "broken" and also fun to use bc yes
@waffleman8053
@waffleman8053 Год назад
@@pokerface7531 That would be WAY to much work for the development team.
@pokerface7531
@pokerface7531 Год назад
@@waffleman8053 i know, i just think that's what Kirby needs to be fully represented, relying in copy abilities, i don't want the developers to suffer lol
@loganalleman
@loganalleman Год назад
That's the sort of video you'd need to do some communication with the character communities for. As much as I like MockRock's takes, a full rework for each character would take an absurd amount of character knowledge. That being said, I'd love to see it happen
@Odyssey_Central
@Odyssey_Central Год назад
Really happy that you took a characters whole design into account for this video! I know a lot of people who’d just nerf the annoying thing but I feel like this approach makes way more sense and was a lot more interesting.
@stun7884
@stun7884 Год назад
'DuDe JuSt MaKe KaZuYa HaVe A nOrMaL aMoUnT oF mOvEs, ThAt WaY I DoNt GeT 0 - dEaThEd' - the people you know
@gmwes
@gmwes Год назад
hello Odyssey Central
@Mnadekaibs
@Mnadekaibs Год назад
I feel like odyssey and mock rock could make a good video together
@imn_fauler6098
@imn_fauler6098 Год назад
New bowser city is a good track
@peter42466
@peter42466 Год назад
Watch a darker side run
@aneasteregg8171
@aneasteregg8171 Год назад
Luigi being a grappler actually makes a ton of sense in the context of the Luigi's Mansion games.
@soulcyclone360
@soulcyclone360 Год назад
Considering it's one of the few games where he has a kit that isn't just borrowed and tweaked from Mario, it makes so much more sense than just a standard grab.
@SSM24_
@SSM24_ Год назад
I do agree that being a grappler is kinda cool especially considering how abysmal his horizontal mobility is, but I also do feel like _something_ about his grab game could be nerfed because it feels like a bit much right now.
@soulcyclone360
@soulcyclone360 Год назад
@@SSM24_y'know, I think his grab having alot more end lag wouldn't be too unfair on him considering its already a tether grab
@gebis8515
@gebis8515 Год назад
I would say it makes sense, but I would personally like to see his design merging ideas from Luigi's Mansion and Mario & Luigi RPG (Gooigi supplementing Mario for bros attacks?) and I do not think an excellent standard grab would really fit that design. Luigi could absolutely have a cool grab-game with a vacuum command-grab though, and it might honestly make more sense than the plunger being the focus of his grab-game since the plunger is more of a secondary or even tertiary option in Luigi's Mansion 3.
@zernek9199
@zernek9199 Год назад
Barely into this video, but the nerf I'd personally give Samus' Charge Shot would be its priority. Compare Charge Shot to Ryu's Shakunetsu or Samus' Homing Missile. Shakunetsu and the missle lose to a surprising amount of moves (although timing that can be kinda hard), but then look at charge shot, which you can rarely ever beat out in the same way, and the reward for landing this move is higher than both of those moves most of the time. I think giving it much lower priority would still keep it a good move, as it could combo and kill like before, but it would no longer be the "dictate neutral for free" tool.
@lucastyson5230
@lucastyson5230 Год назад
I’d remove its combo ability, make it more of a kill move and not let it’s smaller shots combo
@skarmcl
@skarmcl Год назад
Priority doesn't exist beyond trascendency, clanking is only dependant on the damage attacks deal and Ryu's multihit Shakunetsu and Samus' Homing Missile naturally get destroyed easier than the 20% dealing Charge Shot. It's pretty much impossible to do without reworking how the clash system works in Smash
@Nexyr
@Nexyr Год назад
link nair would like to know your location
@zernek9199
@zernek9199 Год назад
@@skarmcl Well the point is, the weaker charge shot ALSO is much harder to beat out, so modifying how that move behaves and making it easier to beat out would be good. You wouldn't need to rework how the entire clash system works, I don't think.
@skarmcl
@skarmcl Год назад
@@zernek9199 depends on how weak, the no charge charge shot gets demolished by any sort of aerial but the one that's charged halfway (the one that deals ~20%) is significantly harder if not impossible to destroy. You could make it so charge shot deals less damage but reaccomodate its knockback properties to keep similar power, that way you have a 15% dealing projectile at max charge that's still very powerful in terms of knockback and can still combo thanks to the added hitlag and low bkb but can be destroyed easier... but there are so many charge shots that share similar properties that it'd need a reformulation of it. Charge Shot isn't even the best Charge Shot, Shadow Ball is, but Samus' kit and weight is better suited to use one than the one Mewtwo has. If I'd nerf something of Samus it'd actually be her bomb, I feel like the bomb is the true evil of Samus. Charge Shot is good and helps her dictate neutral but it's just that, a powerful projectile. The bomb make her neutral harder to deal as it lays a zone limiting projectile that covers her while she charges up and allows her to more easily counteract the opponent's aggresive initiatives, assists in her disadvantage by adding a tool that instantly allows her to correct her drift and stall a bit too, making it safer to recover and land which makes getting inside Samus' zone less impactful. And the advantage applications are just obscene, she already has Charge Shot as a safe way to cover several ledge options on reaction with zero risk and now she has a tool that limits how much you can wait and cuts the one option she's unable to react to, as well as giving her some pretty free edgeguards on certain characters. It's not her mosr overcentralizing tool but it's one complementary tool that lets her do things that shouldn't be allowed for her archetype (Plus it's annoying af) Make it laggier and have a smaller hitbox, not much else needs to be done
@LilMrPizza
@LilMrPizza Год назад
I like to think Sonic’s forward Smash is a reference to how the Warehog has super long stretchy arms in Unleashed.
@MockRockTalk
@MockRockTalk Год назад
Technically it's just a reference to the Wind-Up Punch from Sonic The Fighters, but I like your interpretation more lol
@Alibaba-id1cs
@Alibaba-id1cs Год назад
@@MockRockTalk the werehog sounds much better and the move itself should stay that way. Probably should reduce the knockback on spin so it won’t kill and the combo potential will be more harder to get which will force more Spincharge. Reducing Sonic kill power and range only wants more campy Sonic and in this game it’s much less required than S4
@cryguy0000
@cryguy0000 Год назад
It'd be neat if he turned into the werehog during the punch. He could also get a sword movie and get his Black Knight design when using the move
@wingedbluj1674
@wingedbluj1674 Год назад
It's a very loose interpretation and making him the Warehog for just that move is just poor design (honestly not much worse than how Sonic is designed already). Not to mention the actual lore of the warehog would be completely shattered.
@Brivalia
@Brivalia Год назад
@@wingedbluj1674 we have link with moves from 500 different incarnations of link and ganon as an old man who can’t move or deal with projectiles. I think giving sonic something that sonic has done in a sonic game would be fine.
@sarasaland4709
@sarasaland4709 Год назад
“Nerfing EVERY Ultimate character.” K. Rool, Mac, Ganon, Piranha Plant: Why are we here? Just to suffer?
@MockRockTalk
@MockRockTalk Год назад
Yes.
@MajoraWaffle
@MajoraWaffle Год назад
k rool hasn't been bottom tier in years tho
@MrGameguyC
@MrGameguyC Год назад
& Doc's just sitting there, forgotten again.
@ballisticboo7808
@ballisticboo7808 Год назад
Piranha plant ain't bad at all
@ivain1084
@ivain1084 Год назад
There's actually a rather good video by Jacob Geller who hints on Ganon being in Smash specifically to suffer (and get ecstatic payback).
@TheAAJYu
@TheAAJYu Год назад
For Simon and Richter, I’d change them so that only Simon can angle his aerial whip strikes and only Richter can change the trajectory on Axe and Cross. Simon being more proficient with the whip references how he could whip in different directions in Super Castlevania. Meanwhile, Richter having greater control of his specials can indirectly tie to the greater emphasis of sub weapons in Rondo of Blood courtesy of Richter’s signature Item Crash.
@YounesLayachi
@YounesLayachi Год назад
That would utterly destroy Richter but I'm not against it
@tekwizwa
@tekwizwa Год назад
@@YounesLayachi angling cross alone already makes richter have a bigger threat bubble than Simon, I think this would be a great change for the both of them
@agx8447
@agx8447 Год назад
Excuse me, you can angle axe?
@TheAAJYu
@TheAAJYu Год назад
If you tilt the control stick in or out right before you throw the axe, it will be thrown at different trajectories.
@KLIXORthe
@KLIXORthe 11 месяцев назад
That's such a harsh nerf for either of them given the scope of nerfs in this video lmao. Neither of them are even that good to begin with.
@lucg4005
@lucg4005 Год назад
I love the idea of wiff lag on kazuya. It’s pretty common in most fighting games where if you miss a move you get much more lag after, but connecting it with an opponent cuts down that lag so you can combo them. I feel like putting that specifically on electric wind god fist would give it a risk, while still having great reward.
@SSM24_
@SSM24_ Год назад
Is this actually a common mechanic in fighting games outside of being able to special cancel / sometimes normal cancel? I haven't played a ton of different fighting games but in the ones I have played this is mostly a consequence of being able to cancel the endlag of normals into another move if they connect.
@marlinmurrell620
@marlinmurrell620 Год назад
@@SSM24_ it's typically the case in most fighting games. You can whiff a move and be punished for it harshly. But it usually depends on the frame data if it's safe or not when just straight up whiffing and whiffing on block.
@SSM24_
@SSM24_ Год назад
@@marlinmurrell620 I think that's just called "blockstun" :p
@YounesLayachi
@YounesLayachi Год назад
I would add whiff staling to smash. To much swinging at ghosts in neutral in my opinion
@ExaltedUriel
@ExaltedUriel Год назад
@@YounesLayachi I agree (looking at you, Falcons) but I feel like there's a better solution than universal whiff staling. Even if it would be "technically" good for the health of the meta, on a base level I think it would make the game feel worse (and make Melee fans complain for taking away their precious APM... those useless, useless actions)
@camtheman7654
@camtheman7654 Год назад
The two birds with one stone got me, even thwomp was like "That was awful, I'm out of here"
@insomniacnerd5592
@insomniacnerd5592 Год назад
Honestly, I’d be interested in watching him go through what he’d do to update every character for a potential Smash 6 game. Think there’s a lot of potential there to have some fun content. Split the characters up so the video isn’t too long and you’d be good to go! Make it a new series. You’ve always got great ideas and insight, so it would be amazing to see.
@egon3705
@egon3705 Год назад
one squirtle buff i'd love going into smash 6: bring shell shifting back it was rad in brawl and i think they shouldn't've removed it
@aprinnyonbreak1290
@aprinnyonbreak1290 Год назад
Oh god, no. Most characters list their one good trick, Pikachu got literally one of its least significant tricks nerfed, and not even in a way that actually impacts it. Please release me from Smash 6
@adrientorres1014
@adrientorres1014 Год назад
I think Steve should just lose all of his ressources when he dies, just like in Minecraft
@FalcoVille
@FalcoVille Год назад
Honestly I really like that up air idea for a Falco nerf. I'm glad you didn't go the cop out route of "just nerf up tilt lol". If I had to choose something big to nerf, I'd probably remove forward air's landing hitbox. That move lets Falco get away with a lot more than he should sometimes.
@Kyara7
@Kyara7 Год назад
Falco's landing fair hitbox might actually be my single least favorite hitbox in the game
@YounesLayachi
@YounesLayachi Год назад
I would remove all the multihit aerial landing hitboxes
@eriknelson3238
@eriknelson3238 Год назад
Maybe it's an unfair criticism but I think landing hitboxes especially in online play are obnoxious. Punishing things online is already adding a tight timing window because of the extreme lag and allowing characters to cover their own landings is an added layer of frustration.
@ivain1084
@ivain1084 Год назад
As a Falco main, that was exactly my thought :) This landing hitbox honestly makes us lazy sometimes.
@s.a.k.i7768
@s.a.k.i7768 Год назад
Ikr,it's basically : "Oh shit,they didn't come into my Fair attack,I'm gonna get punishe ...SIKE! LANDING HITBOX SAVE THE DAY"
@TheAntiburglar
@TheAntiburglar Год назад
Oooooooooh interesting idea! I'll be interested to see a follow up if you do a buff version! :D
@MockRockTalk
@MockRockTalk Год назад
There likely will be, whether it's the next video I'm not sure yet but I'm aiming for weekly uploads throughout most of November/December
@Alibaba-id1cs
@Alibaba-id1cs Год назад
Imagine buffing every character to be busted. I’d be down for it lmao
@jmurray1110
@jmurray1110 Год назад
@@MockRockTalk got to get into the habit for the Christmas adverts eh
@aidenzorn8322
@aidenzorn8322 Год назад
@@MockRockTalk gotta respect that Q4 grindset
@kestrelynn
@kestrelynn Год назад
@@MockRockTalk another interpretation for this would be how to buff every character to be top tier. Not just buffing a si gle move significantly, but buffing enough stuff with enough synergy so the character is positively broken on the tier of Aegis or other top tiers
@kaoshbe2881
@kaoshbe2881 Год назад
I'm a Jigglypuff player and I DIDN'T KNOW SHE HAD INVINCIBILITY ON HER DASH ATTACK
@MockRockTalk
@MockRockTalk Год назад
It's not true invincibility, if you look at her in training mode she won't turn blue, but her head hitbox is significantly disjointed so it's functionally largely the same thing
@sevendollarsthirtyonecents
@sevendollarsthirtyonecents Год назад
For Diddy, make banana peel like wonderwing, cap it at like 4 or 5 per stock so the player has to make intentional use instead of popping it whenever they get a chance to.
@waffleman8053
@waffleman8053 Год назад
Or you could just give it a cooldown. Similar to Wario's bike.
@YounesLayachi
@YounesLayachi Год назад
Both number or cooldown are interesting ways
@aprinnyonbreak1290
@aprinnyonbreak1290 Год назад
As a tradeoff Dropping the banana now creates a skinless banana that diddy can eat, or risks losing to the enemy if they use it in midair or can't stay for it
@insomniacnerd5592
@insomniacnerd5592 Год назад
Feels like tripping moves should either be changed to not have trips, or have guaranteed trips at lower percents. Randomness isn’t fun to deal with, especially when it can dictate the entire flow of the match.
@MockRockTalk
@MockRockTalk Год назад
I fully agree with this and I do think it's a mechanic that should be removed entirely, but DK is definitely the poster child for it in my eyes
@YounesLayachi
@YounesLayachi Год назад
Items dropping is also random
@aprinnyonbreak1290
@aprinnyonbreak1290 Год назад
*Laughs in Judge and Menu*
@june9914
@june9914 Год назад
@@aprinnyonbreak1290 while judge is hilarious fishing a 9 usually isn’t on a gnw players plan tbf
@insomniacnerd5592
@insomniacnerd5592 Год назад
I can listen to MockRock discuss Smash whenever and wherever, no matter what mood I’m in or the subject they talk.
@KeleuHerdley
@KeleuHerdley Год назад
I don’t really agree with Richter f tilt being changed because “it’s a Simon move.” F tilt is used by literally EVERY Belmont that ever lived. So maybe up air would be a better candidate for additional startup, because Richter can’t whip up in his games, but Simon can is SCV4.
@stonebrick1562
@stonebrick1562 Год назад
I love the solution of giving the character with a terrible recovery, taking away half the recovery length lol
@aelechdeepestflame4347
@aelechdeepestflame4347 11 месяцев назад
“Let’s just delete Dr. Mario’s up-b!”
@KRcanondaisa
@KRcanondaisa Год назад
I'd love for Daisy to have more ground speed and less air speed, I think that would be an awesome change! You could also make her float last for way less time, but to compensate you could make her grounded moves faster and give her Peach's headbutt up-tilt from melee to make her more of a ground-based fighter. That's a bit off the topic of nerfing though LOL
@pvzmariosonica8fan
@pvzmariosonica8fan Год назад
Maybe reduce the height of her double jump too? She had a double jump in _Super Mario Run_ but it didn't go very high
@julienherard414
@julienherard414 Год назад
@@pvzmariosonica8fan Instead of that, I would want Daisy's physical attributes (running speed, jump height, air acceleration, and physical attacks) increased as trade off for losing float. Any flower attacks would give the opponent a flower head
@aprinnyonbreak1290
@aprinnyonbreak1290 Год назад
I flip the other way. Daisy floats half as long, but twice as fast. Bad for stalling, hyper aggro
@lasercraft32
@lasercraft32 Год назад
@@julienherard414 Having flower attacks put a flower on their head is a little _too_ overpowered, unless they were specifically nerfed a lot so the damage the opponent receives from the flower effect is about as substantial as Peach's regular up tilt damage.
@julienherard414
@julienherard414 Год назад
@@lasercraft32 her magic attacks would be weaker oversll, and the flower duration would be low. The more flower attacks tacked on in quick succession can increase the flower's duration, however.
@Yumutwo
@Yumutwo Год назад
Random is to reliant on rng to be a functional character. So I propose random can now only pick Ganon, Mac and doc. This would make them waaaaay less annoying to fight
@Point5_
@Point5_ Год назад
The thing with falcon up-smash is that it used to not work properly and they tried to fix it by making it bigger
@blueblazeflame
@blueblazeflame Год назад
That sponsor transition was… just brilliant. Seriously where did that bag come from 😂
@MockRockTalk
@MockRockTalk Год назад
That's my girlfriend standing on her tiptoes just out of frame haha, she absolutely nailed the timing on that
@CrazyHand7894
@CrazyHand7894 Год назад
@@MockRockTalk Kudos to your girlfriend, then!
@Moon-nk3co
@Moon-nk3co Год назад
I agree with your analysis for Ness, the Yo-yo hitbox shouldn’t have either lower power or just no hitbox at all. He has no trouble doing ledgetraps or edgegaurds, with his kit. Most people say PK Fire needs a cooldown, but I think the Yo-yo is what needs to go more. Especially at top-level.
@MockRockTalk
@MockRockTalk Год назад
I know PK Fire is a move a lot of people find kind of annoying, but at the very least you need to actually use it like a proper projectile haha, yoyo breaks the standard waaaaay more
@saccoli4919
@saccoli4919 Год назад
You can tell mocks been working on this video for a while lol. My boy looks like a crazy med student.
@uberculex
@uberculex Год назад
Banjo: I'm going to ruin his most important tool Steve: Let's barely touch minecart BALANCE!
@barbaricbacon9139
@barbaricbacon9139 Год назад
For Steve, while I agree that his minecart and diamond tools are BS, steve can’t take too much advantage of those without blocks. I think that making blocks only able to place on solid ground and other blocks (maybe platforms too) would help a lot to nerf steve while actually making him represent his games more faithfully
@astral_paladin6558
@astral_paladin6558 Год назад
"Hero has crits because rpg!" *Looks at Pokémon, Earthbound, Fire Emblem, Xenoblade, Final Fantasy, Persona and Kingdom Hearts reps*
@amateraceon5202
@amateraceon5202 Год назад
I think you made Steve actually work like Minecraft where you can only build blocks attached to other blocks, meaning you couldn’t build on thin air, he’d be a much worse and more balanced character, even if you changed literally nothing else about him
@asdfoifhvjbkaos
@asdfoifhvjbkaos Год назад
i think the move would be straight up useless then
@waffleman8053
@waffleman8053 Год назад
Your sacrificing the functionality of the character just for the sake of faithfulness.
@SirNarax
@SirNarax Год назад
He is not strong to the extent where he would need one of his more iconic moves gutted to the point of uselessness to be 'balanced'. He is certainly on the higher end but I don't even think the case is rock solid that he is the strongest in the game. Minecart is a far more sensible thing to have a glance at nerfing. It is not a particularly fair move and changing it would bring him down a peg but not utterly destroy their purpose. Steve is a setup character, he is allowed to have a tool that enables setups.
@neog8029
@neog8029 Год назад
It guts his absolutely degenerate combo game and cheesy block edguards while letting Steve still make a wall and mine in the corner. I for one would be all in on this change.
@kimotokirby1601
@kimotokirby1601 Год назад
nah bro, that would make them esencially useless on top of chaging too much his playstile. It would be better to just nerf everithing else a bit
@McBehrer
@McBehrer Год назад
1:40 ah, Manscaped sponsorship. sorry to hear that. Hope things get better for you soon.
@jeipi8737
@jeipi8737 Год назад
The only thing I heard about Link’s Nair was outside the hitboxes, was the absurd priority it has against other moves
@TatsuHaven
@TatsuHaven 10 месяцев назад
So fun fact about the Corrin f smash on shield clip you used since that was me: I actually told the Yoshi player how to avoid/deal with it midset LOL
@kwisowofer9872
@kwisowofer9872 Год назад
I kinda like this idea because there are definitely some characters defined by one move, and I think a lot of the time they prevent more interesting moves to replace them, like Charge shot being nothing like how it acts in Metroid, and if it was nerfed, then the possibility of replacing it with something more interesting like the ice beam isn’t as much of an impossibility… even if this video is just a “what if” thing.
@uberculex
@uberculex Год назад
Charge shot is a beautiful move once you leave the competitive mindset. When you are a newcomer, it instinctively shows you what this character is good at. Creating some bizarre negative edge charge shot will add unnecessary input ceiling for samus for "authenticity".
@Evello37
@Evello37 Год назад
Big agree on Ike. Dash attack is definitely the move to hit if you had to nerf him. Last local I killed a ROB with rage dash sttack at like 50%. That move is heinous.
@rapidtomato3955
@rapidtomato3955 Год назад
ganondorf: *nervous sweating*
@marcmcfatter3045
@marcmcfatter3045 Год назад
Cool video! I think everything was interesting and well-thought out, especially healthy nerfs to weaker characters. One thing about Duck Hunt! Each of the five gunmen that randomly pop out have a startup speed tied to them, so the startup is an RNG mechanic. I think this has a bit of intrigue since both players can use the different ones to their advantage.
@Son-Goku_Kakarot
@Son-Goku_Kakarot Год назад
Always appreciate these longer-form videos that turn into discussion and takes character design into account. Keep rocking man, love all your content
@astro_ap
@astro_ap Год назад
I absolutely love these videos. I’m not even very good at Smash but I still find these videos to be very informative and entertaining. I think it‘s your voice - it’s very relaxing. I don’t know why but I just love watching these videos. Not even as background noise. Like, MockRock videos are some of the only videos I will give my full, undivided attention to. Keep up the good work.
@yobin3711
@yobin3711 Год назад
The main thing I'd want to do to Steve would be to make him lose his materials when he dies. That's how it works in Minecraft. He shouldn't be able to spend a whole stock avoiding interaction for diamond only to come back to his next stock with immediate diamond tools if they're gonna be as strong as they are.
@lasercraft32
@lasercraft32 Год назад
A simple, easy, and fair nerf to Steve's minecart would just be to make it like Isabelle's fishing rod, and can't catch people if they shield it.
@zentendoxn8955
@zentendoxn8955 7 дней назад
33:15 I think if you were able to change Ness’ Up & Down Smashes together, but said that Sonic’s Side & Down Specials are too functionally different, you could do Mega Man’s Jab, F-Tilt, & N-Air together.
@nightwithoutk5679
@nightwithoutk5679 Год назад
I like the idea for steve having his base minecraft just not like this overpowered move like it should have like a lag. In my opinion steve with wooden tools should not do a 70% just from 1 interaction like 35% or 47% is what the combo should be with wooden tools and with higher tools yeah keep the base damage.
@nightwithoutk5679
@nightwithoutk5679 Год назад
Also random question who do you think is the best character in smash at the moment?
@MockRockTalk
@MockRockTalk Год назад
That's a pretty reasonable direction to take it as well! Within the standards of this video it's not really the ideal in my eyes because getting stone tools is very easy, and I can't make a suggestion that would completely rework all of the materials' power, but as a more general idea I think it's solid. As for the top character, it's honestly very hard to say. My answer is always "whoever has the best overall weighted matchup spread" and tbh I think that might _still_ be Pikachu, but it's really tough.
@nightwithoutk5679
@nightwithoutk5679 Год назад
I do agree that is who has the best matchup spread and pikachu just only has 2 losing matchups and steve i think has like 5 or 6 which is still good but not like pikachu. Steve is like GaW where he just invalids a lot of characters and has like amazing moves but because how he struggles with characters with really long range. like with the recent tournament with leo and acola it showed that steve really struggles with Byleth range.
@robofistsrevenge3288
@robofistsrevenge3288 Год назад
I do love these creative hypotheticals where you have to look at the character's entire kit. It really makes me want a video where you'd go through every character and replace one of their so-so moves with something more canonically accurate from their respective franchises. A _lot_ of characters have new/unexplored games that would add a lot of uniqueness to their tired old movesets. Mario, Samus, the Links, and Sonic are the obvious ones that come to mind, but I feel like everyone has some decent source material to pull from which would be fun to dig through if you look hard enough.
@dimitridionissiou1000
@dimitridionissiou1000 Год назад
I think for Zelda, since basically her only strength is ledgetrapping, you need to keep Phantom hitting below ledge. It puts the opponent hanging on ledge on a timer, and it fits well into her kit. What I think she needs changed is the Hitbox on Nayrus Love removed, so it’s just intangibility. It’s supposed to be a defensive option.
@gameboyn64
@gameboyn64 Год назад
Lol the point of this video is to make a sensible nerf if you had to nerf a character. Not gut an already mediocre move into oblivion.
@dougpouncey
@dougpouncey Год назад
My choice for Zelda would be to increase the amount of time it takes to manually send the phantom. I think the lower hitbox is fine, but what makes it strong is the fact that Zelda can send it at will and the opponent can’t react to it
@ZakStrife9
@ZakStrife9 Год назад
Fun fact about Fox in Beta Ultimate He indeed suffered freefall after Side-Special
@Chmmr
@Chmmr Год назад
coming from a steve main, a minecart nerf makes sense, but i personally would increase the startup on diamond moves by a couple frames each. By making there a slight tradeoff to crafting diamonds, it creates more interesting questions about what tools to craft (and i like the idea of it being an inverse upgrade compared to gold). It may also encourage the crafting of iron tools more, to get that power without the lag, which should reduce the amount of anvils/carts a steve uses. also, by making diamond a bit less useful, it makes mining a little less incentivized and promotes healthier play imo. and as a nice bonus, it makes insane moves like diamond fsmash and bair just a little bit less crazy
@matthewkukowski4638
@matthewkukowski4638 Год назад
In my experience as a Hero main, I rarely ever hit crit F-Smash because I never throw them out. The few times I crit is usually a double Down-Smash crit on a Kacrackle Slash frozen enemy or an Up-Smash crit on an enemy on a platform (and even then Up-Tilt with Oomph or Psych Up is usually safer). If I was going to nerf something about Hero that would impact higher levels of play, it would be not giving him the reduced mana restoration effect when he hits a shield, and just not restoring mana on shield. In casual play though, crits are totally busted
@Leet-iz2fz
@Leet-iz2fz Год назад
Rework ideas for the Echo Fighters that are still too similar to the base characters: - Dark Samus is a mass of corruptive energy that, aside from having claws, is probably extremely hazardous to even touch, much less get smacked in the face by. Maybe she could have greater emphasis on her normals, with certain moves inflicting the "poison" effect that only normally exists in Spirits, Assist Trophies, and as the reskinned "curse" for Joker's side B. - Daisy: In Super Mario Run, Daisy has no float and a midair jump to differentiate her from Peach. Give her a triple jump in Smash and retool her aerials to be usable while rising and falling. - Dark Pit: Dark Pit is much more aggressive and to-the-point than Pit, but his Silver Bow has stronger projectiles in exchange for weaker melee. I would remove his Orbitars' reflector property in exchange for having him shoot a few blasts from them on use. - Richter: As MockRock said, emphasize the moves that come from him and de-emphasize the moves that come from Simon. I would specifically try to make it so that he has a harder time keeping opponents at his ideal distance, but an easier time surviving when they get to theirs. Nerf his projectiles but give him a higher Uppercut, faster dash attack and down tilt, et cetera.
@YounesLayachi
@YounesLayachi Год назад
53:43 Steve's powered rails need both gold and redstone, he needs to mine redstone but it doesn't appear in the HUD icons/meter
@MetaDHedge28
@MetaDHedge28 Год назад
For Palutena I'd actually bring her airspeed down a bit. It could prevent her from chaining together Nairs constantly but doesn't take too much combo potential away for other moves
@trombonegamer14
@trombonegamer14 Год назад
A thought on diddy: Though I'd hate to nerf this sweet monkey at all, I think a better candidate would be his down air. That shit is so cheesy, and there's confirms into spiking at ledge at obscene percents.
@phosphene6086
@phosphene6086 Год назад
I would love a baseball bat smash animation tier list from you - you're the only person on youtube who could pull it off!
@just-linx8271
@just-linx8271 8 месяцев назад
10:58 this is late, but in SSF2, Ness's up and down smash activate instantly regardless of holding the button or charge if the yo-yo dips below ledge. You still get the 2-frame, but there's a window of opportunity for the opponent to get back up.
@shaan__real
@shaan__real Год назад
I had a post on reddit where i asked for what number based changes to make moves better on the cast. Was interesting, like how you can declone characters more like dark samus and samus
@YounesLayachi
@YounesLayachi Год назад
38:45 yeah, it's a recurring theme for sword zoners to have really good grabs or throws because they couldn't be balanced properly with other good tools
@ellie8272
@ellie8272 Год назад
Honestly every time you brought up a potential rework I got really excited. I'd love to see what ideas you have for certain characters to make them a little more fun
@Eggscramblercomms
@Eggscramblercomms Год назад
I appreciate the extra schmoves Mockrock puts into his ad intro this time around
@aidenzorn8322
@aidenzorn8322 Год назад
For Samus charge shot, I have a few ideas: Nerfs: 1) You could increase the startup lag on the charge and/or the shot to make it more reactable, thus making counterplay to the move possible from farther ranges (especially online). 2) You could make storing the charge laggier so that aerial approaches against poorly spaced charges are more effective, thus increasing the distance samus needs to put between her and her opponent in order to safely charge. This would also affect the risk-reward between storing and shooting, thus influencing Samus players to use stronger versions of charge shot less often. Reworks: 3) You could make it so that you could only store the charge when the shot is full charged, thus reducing samus's ability to get the fully charged shot and increasing faithfulness since only fully charging changes the attack's properties in metroid games. 3.1) If this goes too far, then you could reduce the power scaling for partially charged shots while keeping the power of the fully charged shot. This would also increase the combo potential of the move since it is weaker more often, thus allowing for follow ups at more charge amounts.
@YounesLayachi
@YounesLayachi Год назад
Agree with 3.1
@TimoDmon007
@TimoDmon007 8 месяцев назад
Very interesting concept for both ideas ! If I especially like the rework, however I still think that increasing the lag of charging animation (start) or stocking animation (end) is going to bring another problem to the table. As MockRock said, it will be preferable to not encourage Samus to camp, and the 2 nerfs you proposed don't match with this criterias because: 1) if the charge storing animation is longer, than there's less combo potential, AKA less close range fight, AKA more camping 2) if the startup lag is increased, as you say, the Samus would have to balance that with even more distance, and thus more camping Except for those points, I totally agree with your take, good analysis man :)
@givecamichips
@givecamichips Год назад
On Hero, I think it could work if crits had a 0.7x knockback multiplier added so they didn't kill so early, but maybe slightly earlier than regular smash attacks. In RPGs criticals do more damage but usually don't have any reactions like knockback, so I think it would be fine reference-wise and would still keep him as the funny random character. And I never like to remove Special Zoom.
@Twilight17Petkoton
@Twilight17Petkoton Год назад
Yeah Zoom save you from being ko on Hero so don't remove zoom ok.
@quantum6637
@quantum6637 Год назад
Keeping the same shirt pre and post haircut was awesome detail :)
@dextra_24703
@dextra_24703 Год назад
One thing I would like is if the rear egg doesn't explode on contact making a hot potato and cartoony situation of it being thrown around happen, for this also resetting its timer when thrown would be necessary.
@petery6432
@petery6432 Год назад
Now I want to see what you would buff about every single character
@weirdguy1495
@weirdguy1495 Год назад
Neutral Air: Mario, Link, Pichu, Wario, Villager, Mii Brawler, Mii Gunner, Palutena, Pac-Man Down Tilt: Donkey Kong Neutral Special: Samus, Kirby, Bowser, Lucina, Olimar, Little Mac, Shulk, Ken, Ridley, King K. Rool, Sora Up Special: Dark Samus, Mr. Game and Watch, Toon Link, Bowser Jr., Cloud, Incineroar Back Air: Yoshi, Pit Side Special: Fox, Marth, Roy, Snake, Lucas, ROB, Ryu, Inkling, Piranha Plant, Terry, Steve Dash Attack: Pikachu, Jigglypuff, Dark Pit, Ike, Simon Down Air: Luigi, Mega Man, Pyra Up Smash: Ness, Captain Falcon, Sheik, Charizard, Wolf, Hero Down Smash: Ness, Isabelle, Hero Movement Speed- Ground: Peach Movement Speed- Air: Daisy Down Special: Ice Climbers, Zelda, Mewtwo, Meta Knight, Zero Suit Samus, Dedede, Wii Fit Trainer, Rosalina, Duck Hunt, Bayonetta, Banjo-Kazooie, Sephiroth Grab Speed: Dr. Mario, Ganondorf, Robin Up Air: Falco, Ivysaur Forward Air: Young Link, Hero Forward Smash: Chrom, Diddy, Sonic, Lucario, Corrin, Min Min Forward Tilt: Squirtle, Richter Weight: Greninja Down Throw: Mii Swordfighter, Byleth Meter: Joker Dodge: Mythra Special Input: Kazuya
@danielhenderson6019
@danielhenderson6019 Год назад
You should make a video, "fixing all the echo fighters" or clones or whatever and going over every change you'd make to differentiate them
@thunderd7904
@thunderd7904 Год назад
0:56 did MockRock just morph into “Cloud” Little Z?
@loogi1831
@loogi1831 Год назад
i won't unsee this now lol
@FlameEcho
@FlameEcho Год назад
I think ironically the Pit changes might make them a bit more alike by taking away Dark Pit's arrow->dash attack combos. On the other hand I suppose the changes themselves would be fairly severe Pit loses key kill confirms, while Dark Pit has a significantly weakened core neutral tool and punish tool.
@thepredman9lol266
@thepredman9lol266 Год назад
I really liked the video! I love how in depth you go and how considered all of your points are. But I did just wanna say on another note that I like both your hair and your shirt. They look cool :)
@rodgeers7347
@rodgeers7347 Год назад
Buggest disagree from me was chrom. For me it's the true combo suicide kill. It kills at zero, it's able to be comboed into, and it doesn't even make it possible to tech a wall for some reason.
@laboa6860
@laboa6860 Год назад
For Steve, I was thinking to make it where the powered rail variant can't be used in the air. I'm more of a casual player, so I don't know how much this correlates to competitive, but when recovering, my first instinct is to use minecart, so this change could help incentivise elytra a bit more, at least with horizontal recovery.
@phoebe5114
@phoebe5114 Год назад
As a Ridley main, fun fact, the weak spot mechanic can actually be used for utility! It's very rare, but you can use it to survive an offstage kill move if the opponent can only throw out the one before recovering. Basically anything else is probably better, but it *can* be done and you can survive. It's a gimmick at best, but a neat one lol
@deester7914
@deester7914 Год назад
Personally I’d swap Pit and Dark Pit’s nerfs. I think making Pit the air-based fighter and Dark Pit the ground based one plays into the “Fallen Angel” thing Dark Pit has going on
@YounesLayachi
@YounesLayachi Год назад
46:30 it's dumb because of the spike blastzone. It has to go. Spikes are already the most effective way to take stocks (due to gravity)
@peregrinehawk8363
@peregrinehawk8363 Год назад
I think taking away Wolf flash combos wouldn't be a great nerf because even though they're cheesey and kill early, the only way he survives is if a link, duck hunt, or snake bomb blows him up after, his opponent directly saves him, or he lands on a Pac-Man trampoline.
@Youzan808
@Youzan808 Год назад
Wolf is cheesy af
@SonicTheCutehog
@SonicTheCutehog Год назад
Nerfing Ganondorf would be like destroying a hospital
@YounesLayachi
@YounesLayachi Год назад
Ganondorf mains would still thank you, cause afterwards they can flex on their opponents harder xD
@egon3705
@egon3705 Год назад
very excited to see how you buff dedede in this video's inevitable counterpart
@Ban-zx9se
@Ban-zx9se Год назад
I thought you looked actually really nice with the longer hair. It definitely fits your vibe better, but the one you have now is fine too ofc! ^^
@daringiconoclast6547
@daringiconoclast6547 Год назад
Sonics forward smash is actually a really good reference to his home series. It's his side smash equivalent in Sonic Fighters (an old funny looking Tekken style fighter).
@paulnewton2284
@paulnewton2284 4 месяца назад
I once saw a Ridley absorb Marth's Critical Hit with the Plasma Breath thing. I was totally baffled until I figured out what exactly happened.
@protomania3177
@protomania3177 Год назад
Personal Samus nerf would have been to lower the hitstun values of charge shot at its lower charges. Personally don’t think charge shot needs the combo utility when it already very effectively conditions shields just by being charged, and the utility you get off just charging it I think would be more than enough to keep Samus’ zoner design more focused while also being a substantial nerf to the way Samus plays neutral at basically all percents.
@openinginawe5518
@openinginawe5518 Год назад
*"EVERYONE IS GRENINJA"*
@inti8647
@inti8647 Год назад
While I think that Smash 4 tended to take things too far, I find it interesting how characters would find new gameplans and sometimes even come back to top tier relevancy after getting something they had gutted
@darienwhite6223
@darienwhite6223 Год назад
I think Pichu was honestly a "door in the face" that was used to make Pikachu's power level seem more reasonable and less in need of nerf, at least at first.
@yowymer
@yowymer Год назад
Genuinely an incredible ad because I spent the intro of the video going “Man I love how unkempt he’s getting over these videos” and then he just rips it all off for an ad. Touché good sir!
@kailor8764
@kailor8764 Год назад
An interesting change I wouldn’t mind to Diddy’s banana peel is give him back 2 bananas, but don’t allow him to pick them up (or at least don’t let them trip an opponent if he throws them). I know conceptually it doesn’t make sense, but it would allow more unique setups. You could also have it to where they trip opponents if they’re knocked into them into any way. Either through d-air spikes or more practically, f tilt and d tilt tech scenarios. I’m not a diddy main and I’m probably overlooking something, but it would be an interesting way to rework banana.
@YounesLayachi
@YounesLayachi Год назад
5:20 it can be made so all but the fully charged shot are weaker, while the fully charged is slower
@The0-2DemonKing
@The0-2DemonKing Год назад
Doing my mains here: For Falcon, I would 1 more frame to his turnaround animation. For Ganon, make all of his frame 7 buttons frame 9 For Richter, have ot so his angled aerials can't tether. Not his normal straight side airs, just his angled ones. For Sephiroth, make him lighter in One Winged Mode For Marth, decrease the shield damage on all of his moves For Kazuya, make his auto turn even less intuitive than it already is (it actually hurts more than it helps already) and make EWGF a frame 1 window. For Chrom, the opponent can now jump out after being hit with the soaring slash spike before they die. For Byleth, MKLeo doesn't main him anymore
@Luigiofthegods
@Luigiofthegods Год назад
43:00 F for the CPU Snake
@hodanisbased4980
@hodanisbased4980 Год назад
For Duck Hunt, I honestly like the frame 1 can as a combo breaker. It's way more committal than Snake's grenades, considering their light weight, and it puts the duo in a much worse spot than Snake, whose considerable bulk offsets the damage taken. If I had to nerf them, what I'd do instead is make them a tad lighter in order to make can a riskier option as a combo breaker. Then again I can totally see why you'd want your proposed nerf instead, since it is dumb for a strategic zoner to get out of combos for free like this. Another change I'd like that isn't a nerf but it'd be cool for the Gunmen to come out in a specific order like Oli's Pikmin so Duck Hunt and the enemy know who's going to come out next, and both sides can take advantage of it better. This takes away dumb stuff like the Gunmen not shooting the can when you need to because they have a shorter range then you were expecting, or losing a cool setup because you got a Gunman who fires at the wrong time. I love Gunman stuff but the RNG aspect makes it much more difficult and inconsistent than it needs to be.
@ThisAintGood.
@ThisAintGood. Год назад
Oh boy I got a ton, Make characters able to hit Min Min’s outstretched arms Make Little Mac and Peache’s counters linger shorter Make K. Rool’s crown give you less super armor, Make Mario’s Bair more unsafe Make Ness’ back throw weaker Make Lucas’s Down Smash smaller Make Pikachu’s dash attack weaker Make Luigi’s Cyclone give you less invincibility Make Incineroar’s side b have less range Make Wolf’s Bair weaker Make Sonic side and down b just not have invincibility I got way more but these are the main ones
@enddorb
@enddorb Год назад
Absolutely love that intro for the ad lol I gotta be the Rosalina girl again lol, or specifically the "MockRock thinks Gravitational Pull is way more powerful than it is" girl. Gravitational Pull is a 39 frame move, and its absorb box is active for 25 of those frames. It has no hitbox and Luma does nothing during it; its only purpose is to grab items and absorb projectiles (and some projectiles, such as Din's Fire, Gunman, PK Flash/freeze, and Fully Charged Failnaught are immune to GP and no other reflector). While this move has some use as a read vs item projectiles, largely it's mostly just a move that eliminates fully save edgeguards that projectiles allow for. My candidate would be to make back air have no auto cancelling; as is, you can use that autocancel to have Luma back air a foe and lock them in either shieldstun or hitstun long enough to grab confirm off of it.
@meganintenbro
@meganintenbro Год назад
I really enjoy Ridley's current design. I wish he was balanced to be better in the meta, but I think they really nailed the feeling of how playing like Ridley should mostly feel like. His Side B is one of the most fun moves to land in the whole game. Side B, Neutral B, Nair, Fsmash, Uair, Ftitlt, Utilt, Dtilt, Jab, honestly these are all legit perfect moves for his kit imo. I don't mind moves like Down B, Fair, Bair, or Usmash, but I do this most of his kit is pretty well chosen and implemented. The only changes I'd really make if I could would be: -Give his Up B 8 angles like fox. I can imagine its current design was because they didn't want to make him overpowered, but as is, he feels less like Ridley due to how detrimental this move can be -Change his Down air from the stomp to his tail pogostick
@Glory2Snowstar
@Glory2Snowstar Год назад
Agreed, the pogo tail not being there is baffling considering it’s one of Ridley’s few iconic attacks. I mean, all the new moves he got in Smash are perfect for him, Space Pirate Rush is even canon now- maybe it was just a matter of the pogo tail having a gimmicky bounce the devs didn’t like for a Down-Air? But yeah Ridley feels like peak Ridley in Smash, everything is so perfectly brutal and feral. They somehow even made his size work without looking weird, that’s dedication!
@grunkleg.3110
@grunkleg.3110 Год назад
Ridley I think is the result of the devs not wanting to make him too overpowered and them never dealing with someone with Ridley-like proportions. You know if he was DLC, they wouldn't have held him back that much
@nolanmoy1615
@nolanmoy1615 Год назад
Loved the idea of this video and the execution was great as well. Do you have any intentions of doing the opposite video? Will we see "Buffing EVERY Smash Ultimate character" in the future?
@grunkleg.3110
@grunkleg.3110 Год назад
Smash Bros as a whole just has a lot of weird moveset design decisions. DLC characters being juiced for no reason, older fighters having these obviously poorly aged movesets (Ganondorf, Samus, DK, Yoshi, Sonic, etc.), Steve just being able to play Minecraft, etc. I couldn't even tell you if they're the result of it being a party game, the result of not having a lot of time to change a bunch of characters, or just the result of some sort of stubborness. I'll have a lot to say once the buff video rolls around
@gameboyn64
@gameboyn64 Год назад
It does make sense. Dlc characters are juiced because money. Old characters have out dated movesets because it's easier to develop and if you do change a character, you run the risk of alienating players who like the original version of the character. Characters like steve are the way they are because he is both dlc and has a longer development time than most characters.
@stopmotionstupidity2440
@stopmotionstupidity2440 Год назад
Make snake grenade come out 5 frames later. As a snake main, I can't tell you how good of a combo escape those grenades are
@jmurray1110
@jmurray1110 Год назад
Since you keep going in about echo fighters having an in-depth video about what changes you would make could be good You did a basic overview in your clones video but it could be expanded
@pieceofbread5311
@pieceofbread5311 Год назад
Actually so excited to watch this. Love your vids mockrock!
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