If Micalov does do more faction-based weapon packs, I hope he does one for the Railroad. Give them some unique armaments that make them a more noteworthy threat. Giving them "pulse" weapons alone would be a decent fit for them, which would also better justify the Brotherhood's concern towards them. They could also have a Syringer Rifle that is more usable in combat, a proper silent ranged weapon. And no, I do not accept simply giving them weapons that have silencers, most firearms with "silencers" are still very audible, even at a range. What matters more for having a silent firearm is muzzle velocity (specifically, subsonic).
I was going to suggest raider but railroad weapons sound even more interesting. Ideas I have so far 1: Recreate the Tikaar from Metro using plasma rifle animations 2: maybe create them some makeshift laser weapons like he did with the COA, but the lasers are either invisible or they shutdown machinery 3: Revolver DMR’s, long range shooting rifles that uses the pipe revolver animation 4: once again recreating a weapon from Metro, the “Ashot” pistol suing flare gun animations 5: for the big and loud situation maybe recreate an Lmg using the assault rifle animation (and alternative modded ones) to create the Stinger lmg.
I always look forward to Fo4 Mod Weekly to show me what is what in the mod scene right now. Primarily I love the honest reviews discussing pluses and minuses of any given mod. Happy new year DD, may '23 be a good one for you and those close to you.
I love that you showed a kar 98 mod for this week. I love that gun so much that it's instantly going into my load order. I hope someone makes a patch for level list integration soon as well. Would love to have a sniper war with kars in the streets of Boston. lol
Man! as a Minutemen player, I'm starting to get real jealous that the Institue is getting a entire arsenal of new laser guns while my faction is still strutting around with crumby, ineffective laser muskets that I don't use because even a pipe rifle is more efficient.
if the Laser Muskets were the minimum of laser rifle tech with something like the Zap gun and other cobbled together laser guns a step up, that would work for the Minutemen, however a clear level of "we made this out of junk lying around" , "we made this in a garage with decent tools" and "we used a factory's resources for manufacturing this" makes sense for the minutemen.
@@drivanradosivic1357 It would make sense if fusion cells didn't exist that power multiple shots and were in plentiful supply even if the crank did function as a power transfer, having it as a pump action like building pressure in a water gun would of been far ergonomical then lifting up your entire rifle with one hand and spinning a crank against your own grip.
@@SynthLizard8 ah yes, thanks for the reminder that Bethesda made Fallout 4 and 76 have less ammo types over all. the Laser Musket being crank to give energy since they seem to have a integrated generator would make them interesting, with full auto version. energy cells and plasma energy cells would be great for laser pistols and plasma pistols, I consider the Laser Rifle and Plasma rifle pistols if in power armor.
I just downloaded it with the plan to use Minuteman hats from We Are The Minuteman to denote faction till patches are added, either by the mod author or someone else.
Micalov is just out here doing work like "Oh, is it a day of the week inding in Y? Better release another weapon mod!" and I can respect that level of commitment.
Love me some ww2 weapons hopefully that kar98 has or gets see through scopes compatibility. And hope that luger Po8 gets some carbine attachments or a drum mag.
The kang tao smart smg is awesome in Cyberpunk but, it doesn't start showing up until your character reaches something like level 25 iirc. Definitely OP for early game in either Cyberpunk or FO4
I really love that gunner armor. Like most “modern” mods like that are like “modern-hyper future” but the one you covered is more like “modern-secret government gear from 10-MAYBE 20yrs ago”. And the fact it’s got good natural looking colors. I feel like it would have been easy to add some random “pink diamond rainbow” skin to it for COD vibes. I remember the convo of levels of “lore friendliness” on one of your podcast episodes when y’all got into it. Specifically the: “80s,90s, 00s; fallout 1,2 and new Vegas ‘anything wood furniture” s Style of “lore friendly” is what I mean. It’s probably my favorite way to run my LO. Does anyone know of you shoot that smg sideways with an option of one handing it? Lol feeling like a gangsta in the wasteland also would be a vibe 😂. Keep up the good work Mr.Dak it’s been cool watching the success of this channel.
@@nodaerT LOL my guy out here really exposing my age group without actually meaning too. Although what you just said is what I meant to say. thank you for the correction.
some brilliant looking mods apart from the last firearm which as you say is a bit over powered so early on in game, love the gunners outfits, it would be great if the enemy were more tactical in hunting you down,
What camera mod are you using? Your ADS is fantastic in TPS! Would love to know the mod and the configs being used. Thanks for all the amazing content as usual
Could anyone please share a link to the gunner armor mod on xbox? The one in the description is only for the level list integration. It will make taking bake quincy with my militarized minutemen all that more satisfying.
While I absolutely love seeing the G-58 Dian in F4, holding it COMPLETELY sideways looks so fucking weird. I get that seeing as the ADS is basically mandatory for any gun, it’s sorta necessary to have optics, but speaking realistically, imagine how uncomfortable it would be holding any submachine gun at a near perfect 90° angle. Forget the strange kick, just holding it idle, let alone while aiming down the sights. Still a good mod by my mark, but I think slapping optics on top would’ve been a more believable, and an easier choice to animate.
The smart SMG may not fit the Fallout aesthetic perfectly, but it's functionality as a one-off prototype sci-fi weapon certainly does. I can imagine it being a less expensive alternative development from V.A.T.S., or a competative design to V.A.T.S. "Don't aim your weapon, let the weapon aim for you!" Or some other marketing slogan that didn't see the light of day before the bombs dropped.
Does anyone know why that the, Gunners will still wear their normal outfits and gear? I’ve tried many things to fix this. I’m not really sure what is causing this. I’ve done a lot of searching and, people on PC were having the same problem as well. I’m on Xbox though unfortunately.
1:04 The plasma effect in the gun your using... looks static? Is that a thing with FO4? looks like there isnt any idle animation, just a frozen green lightning bolt..
What is it with peoples’ obsession with porting over Cyberpunk stuff? I thought the reanimatiom pack for the 10mm that uses the 3516’s animations was enough, but why the G-58 Dian? Why not the Militech Saratoga or Budget Arms Guillotine?
a seemingly extremely "niche" game design idea wrt to the jack of all trades gun problems. So extreme, i only heard it only once by hearsay: Instead of balancing by nerfing, buffing. Ex. if there happens to be a JOATs or OP set of items in game or one wishing to be in game. Buff every other item to be as "JOATS" or "OP" so nothing is "JOATS" or "OP", if you get what i am saying. Similar to canceling out waves, or as a less abstact analogy, turn King Kong vs Little Child to KK vs Godzilla. A two-in-one idea where it includes making it more fun, least imo.
Oh man, if they made that new semi auto sniper( cannot remember the name) that you get in that new gig in Cyberpunk would be fucking sick, bullpup semi auto sniper and that exact cyberpunk design blends nicely with its blocky Russian looks