I refuse to believe that Freddy Fazbears Pizza, a place where multiple tragedys and night watchmen deaths occurred, is now a technologically advanced mall.
How did this series go from "Simple point and click game where you check cameras for robots" to "Elaborate first-person game with incredibly convoluted lore that takes 50 gigabytes of storage"
@@Gaming2DMX I just think it's crazy how far this series has come, like I remember watching Matpat's first video on FNAF and thinking it would be a one and done thing
The best part is because of her eyes she could totally see him in there, but decided to let him live, then she heard him say that and was like “nah, I’m gonna kill this kid now.”
I think part of it is the scream too. horror game jump scares almost always have generic women screams. The screams in earlier fnaf games, especially fnaf 1, were more unsettling
Yeah that's the point Eventually in the narrative you're supposed to feel bad for them (especially Roxy) On the other hand, the really creepy animatronics are ones like Music Man and the bare endo-skeletons in the basement, they don't talk so they're leagues more creepy than the main gang
yeah one of the main scare factors in the first game is uncanny valley and the fact that the only sounds emitted from the animatronics are only vaguely human
The jumpscares might not be as scary as we initially hoped, but the sounds of heavy metallic stomping coming at you from behind with noticeably increasing speed brings out a primal fear in me that I didn't know I had.
The jumpscares don't feel scary, but the game overall is pretty interesting. I've heard from a lot of people that they get tired of the fnaf games where it's mostly just point and clicks. This one feels like a whole new concept.
Yeah, not really a fan of the overall atmosphere in this one, lol. It’s a lot more kiddy feeling, if that makes sense, and the animations feel way more cartoonish. That being said, I think the gameplay itself is pretty interesting and kind of stressful, but that could honestly be because I’m not super familiar with these ‘stealthy’ horror games where you have to actively hide and walk past threats. That shit’s always stressed me out
@@---ro1fc yeah, I think it's because they tried for a younger target audience for this one. I do prefer the old atmosphere but its cool they did something new. I really love the visuals and designs.
@@GladiusTR Yeah, here's the link ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-KjkG1kdHJQE.html (this is just a clip, there's a longer vid but this is the scream itself)
Common in survival horror. Use alien isolation as an example. Terrifying until the literal second the xeno grabs you, then it's all "god fucking dammit now I have to run this corridor again". As soon as the chase ends your mind moves on because it's a video game. The engagement is temporarily ended.
@@SmolAndAngyyy but the thing is when the xeno gets you it’s kinda scary because of the voice acting and animations. You hear Amanda scream in terror and the alien brutally rip through your flesh. As for the animations you the alien jump at you,stab you,slither from behind and kill you. And in this game it’s just a sound of a obnoxious girl screaming and stiff animations
I agree. When you compare the handful of actual-horror-game moments (the Endo section) with the more comedic moments sprinkled about (get out of my room) it feels pretty clear that this was never meant to be a straight horror game like Alien Isolation. Especially with the existence of Freddy, who ironically enough neuters the tension and scare factor for most of the game by design. Feels more like an adventure game with horror elements, or a lite Metroidvania.
I think the game was intended to be scary. It didn't turn out that way but everything I saw the devs do in the game point towards them wanting a horror game imo
@@mr.d9626 I like this take a lot, and it’s what really draws me to the game in spite of the bugs, because as much as I’ve been a long time fnaf fan, I’m more of an adventure type, and seeing fnaf get a new spin in a genre I’m more comfortable with is exciting. It really scratches an itch I have with fnaf about wanting to reach inside the world and look around for myself at wtf is going on, I just wish there was more reward for it lore wise, although fnaf has always been mysterious
@@mr.d9626 Man that summed up my Resident Evil Village experience. There's literally only a handful of scary moments in the game, when you're first starting out and practically defenseless and barely have any ammo, the castle's dungeon section since you still don't have shit tons of ammo and it's pitch black, the actual werewolves, and the damn fetus section. The moment you get a handle on your ammo management the game lost all tension and scare factor.
I mean, I think it's supposed to be scary for its core audience of kids, and probably is tbh. Complaining that this game isn't actually scary is like being an adult reading a Goosebumps book and being like "this is for pussies" lol
@@yourcordialvermillionchapw2398 he's grown with his original viewers, we're not young teens anymore wanting exaggerated screaming every minute ya know. We're all getting old and tired lol
@@afrochickenboy, You don't need to tell me lad, I know, I do at times tune in and see what's up with him... And ya know... There will be the undoubted time where Mark may retire or certain circumstances won't always be in favor of course, so we might as well relic his presence while we can.
@@yourcordialvermillionchapw2398 I kinda hope he retires, you know? In a like "good for him, you deserve it" way. I'm sure he absolutely loves his job and his fans, but it's undoubtedly exhausting and all encompassing. Hes earned a ride off into the sunset
I feel that the first game is the scariest. The setting and the terrifying designs and those damn jumpscares particularly Freddy’s when you lose all the power in the room is just terrifying.
the vr game is pretty great and has some really good concepts too like repairing the animatronics is horrifying and fnaf 1 in vr is just straight up a scarier version of fnaf 1
I think Sister Location was close. Every night was a different thing, and the absolute anxiety you feel while, for example, entering Circus Baby's Gallery and listening to all the vents opening as the power goes out. That made my heart drop.
It’s a shame that Scott won’t be working on the series anymore. I hope whoever his successor is manages to do well. Scott I feel had a lot of passion for this series and whoever his successor is I hope for the best for him/her/they.
This game is more "thrilling" than "scary" I'd say. The animatronics (although I guess they're proper androids now?) are too good-looking and move too naturally (except maybe Chica) for it to be unsettling in the way the OG fnaf was.
Shit you right. The only time you saw them moving in the og was during jumpscares and when Foxy ran. Both the stiffness and the infrequence of it were probably huge factors, I remember pretty much everyone shitting themselves in terror when they saw Foxy running down that corridor.
@@SpringyGirl69 nah like he's right. It's not Five Nights anymore...and with all the extra lore and definitely in Help Wanted or SL it wasn't even about Freddy.
@@senseiface7787 and that’s bad? Just cause it changed up its style doesn’t make it worse. You would probably get bored if it was the same point and click game over and over again.
@@SpringyGirl69 that's not what I'm saying. I'm talking about the actual core of the game. It started with a 4 robot band...Freddy being the most mysterious one. Then springtrap came and the afton family. Then baby and enard. Which then completely shoves the Freddy part of the title into a corner. Now Security Breach is here with technically one night. So I'm saying they might as well change the title to One Night at Vannys or something.
As a fan of fnaf since way back then, i’m happy they took this route honestly. Horror is not always about jumpscare but also about the fun and anxiety it gives. Also, i’m super in love with Freddy, the way he calls Gregory superstar is so sweet. He’s like a father figure to Gregory
@@steevieweevie91 Honestly the thrill of being chased, and the atmosphere of some of the darker parts of the Mega Pizzaplex are scarier than the jumpscares.
You know, while I personally find the jump scares not scary anymore, I will say that the game is pretty impressive. FNAF has come a long way. I'm actually very impressed with this shit, it took some creativity.
>purposefully confusing gameplay with the creative effort that goes behind designing an expanded universe, plot, new characters and all the mumbo jumbo of character design and writing >downplays it by comparing it to fnaf 1, 2, 3 and 4 >downplays gameplay by comparing it to alien isolation like you aren't allowed to expand to other game genres yeah, it's retard time
The main animatronics literally aren't even "scary" at this point, they're just cute but with sharp teeth and sometimes annoyingly scream in your face and make you have to redo a section. The sun/moon character is literally just goofy, legitimately put a smile on my face.
The game isn’t supposed to be scary per se, it’s just lore with some funky characters and weird Easter eggs. Luckily you don’t need a massive lore background to really understand what’s going on in the game, unless if you get to a secret ending of course.
I think it's worth to mention the context of their designs. This is a more modern setting than the other games, so they're bound to look more modern aswell. The animatronics are also supposed to be targeted towards kids within this universe
I think they meant to make them slowly scarier as you disassemble them and harm them through the night like how chica's beak gets removed and after that she has a broken face and instead of voicelines has metallic screeching or roxy who's eyes get taken out and after that has these black wires hanging from her broken fac
@@kiwi4058, Have no clue, but one thing is for certain... They are very terminally annoying and purely cancerous, most would agree. Potentially disgustingly hypocritical that sometimes the comment you type gets removed even though it wasn't entirely offensive... But the spammery scummery and "certain person is burning in HIFL" sure do not... oh but sure removing the expression of dislikes for videos in its entirity is something we DEFINITELY fucking needed. *DO SOMETHING that MEANS SOMETHING RU-vid;* cuz this even ain't it.
@@Nonexistent_creature he died in the first one iirc, 2's earlier in the timeline and 3 i dont remember if it was a tape or a new guy , but he was already dead
I love how he calls it "The Freddy Fazbear game". It's something I've never heard anyone say before and yet I really am not surprised that Charlie called it that.
Honestly, this isn't half bad for the series's first full-3D game. The file size is ridiculous (unless this is secretly some kind of Bethesda-level open world action-adventure epic) and the AI is still kinda rough, but it looks fucking GORGEOUS. Charlie nailed it with the DisneyQuest comparison.
Seeing how far FNAF has come, the lore, the characters, the gameplay. This game is really amazing, it’s really cool to see how far fnaf has come since 2015
It's really cool to see how Five Nights at Freddy's has come to eversince back in 2014. To checking cameras and doors by clicking on them to first person gameplay.
I like the way the character crawls around and hides, it feels realistic in the way that you feel like you have a lot of control and can duck and crawl behind anything like you’d probably do in a situation like this. I didn’t play any of the original games besides the first one like one time but I thought gameplay wise it was pretty boring, a cool idea and all but not a lot of replay value. This I could see being more fun since you could actually try a bunch of different scenarios and die in different ways.
The games not even labeled with the horror genre on most sites, I think this one is fully leaning into stealth/survival. I’ve always considered these games to be more children’s horror anyway. Like a slightly edgier goosebumps. Not a bad thing at all, I love that this genre is staying for the new generation.
@@SoapCkat I mean can you blame them? FNAF originally started as a horror game. So you'd expect the more recent games to follow that same genre in my opinion.
@@christianblackmon5609 the series has definitely shifted tonally over time though, even before this game. 5,6 and UCN have heavy comedy elements too, for better or worse. This game is just an adventure survival kind of game.
@@SoapCkat fnaf is literally branded as a horror game so yes of course we’re gonna be disappointed if it isn’t “scary” since that is what they were going for with the whole franchise to begin with.
@@scarlett-moriko1543 i think its unfair to crtique the horror aspect of the game when for the past few its been a lot more story driven. Once youtube got its claws on the franchise it became about uncovering the lore behind all of it and the horror aspect took a backseat. Granted, all the other games did have more fear factor than this one. Still the direction they took for this one isn't completely out of left field. Also don't take the fact that its more about story as me saying they did that well here. i have a few personal gripes with that but thats a different thing.
ngl i like this game so far, it's not rlly scary because most of the fans had already grown up to be like in our early 20s, but the big map, the lore we will eventually will find, and the puzzles that are fun, and usually interesting
honestly the game looks a lot more fun, at least in my opinion. i don't really mind the fact that they took away the super scary elements as you can only do the "being glued to a small place with jumpscares" that often. it's very different but i like the new approach
Yeah it's becoming a bit of a parody of itself and I think it was the perfect move. There's a genunely good sense of humour in these games and leaning into the silliness of it makes it really endearing imo
@@lonesome1689 I think if they just made the models a little bit more scary, but I guess they’re meant to be more, modern so it makes sense they’re not grimes or something
While not necessarily a "scary" game like the previous ones, this game looks absolutely gorgeous and the story has personallity to it. The gameplay plays like an actual survival game with elements to remind you that this is the same world of the games that you're used to. Of course there are flaws and glitches, like all games upon launch, but the gameplay is competent and the visuals are great. Hopefully the bugs will be worked out soon because that sun/moon character seems to have got it the worst.
@@Paul_Recall FNAF was annoyingly popular back in 2015-2016, so it kinda became cool to hate on every new iteration of the series. Not that all of the games were good mind you, but the ones that were enjoyed by fans still got large amounts of hate online. I think this game is just another example of this.
If she can dress up as a fucking rabbit and turn a bunch of highly sophisticated and giant animatronics on a homeless child I imagine it wouldn't be so hard to bludgeon a child with a flashlight until he falls asleep.
The only thing that feels remotely creepy or eerie in this game is sneaking past the animatronics without them spotting you. Or how they’re basically always on your ass once they do. Other than that, there really isn’t anything scary to this game, but I guess the whole first person exploration puzzle solving thing is pretty interesting for this franchise
Out of the main animatronics Glamrock Freddy is ironically the one that looks the creepiest With those glowing eyes, often while he's in pure darkness, and just how tall he is compared to Gregory, not to mention his running towards you can really startle you at times, especially since our brains have been taught for 7 years now that "animatronic reaching you= very bad". Tbh that makes me love him more, since "character that looks absolutely terrifying is actually a sweetheart" is prolly my all-time favourite trope.
i could feel the fear, shock, sadness, rage, relief, i could literally feel every fucking emotion with this mans beautiful, god-like reactions. thank you for this amazing gift.
I’m disappointed in people saying “the graphics aren’t that great” they need to realize this game wasn’t produced by a groundbreaking studio, this is an indie game after all
@@potato2.044 What do you want them to charge??? If anything they have to make money more than the huge game developers, they have less funding and less employees. Normally a triple a game is $60, stop complaining.
@@haya1x well outlast is an indie game and they dont charge 40 bucks they charged 30 when they released the first one and 15 dollars for the dlc and it wasnt buggy soooooo
I've noticed the daycare section is a little poorly done, both with code and with gameplay. Moon gets stuck a lot, and according to Charlie's encounter, can get you through walls. Not only that, but people end up struggling to find all the generators. A shame the game's flaws were revealed so early. I hope it gets fixed.
Yeah it’s rushed (even after 2.5 years lol) but my point is later on Chica is chasing me and I run through A door I need and the floor is just fucking gone. It doesn’t load in fast enough.
he doesnt go through the walls, he crawls through little holes in the walls that you cant get through but he can, hes not actually phasing through walls, in my gameplay moon never got stuck but he is a bit slow, but as you turn on the generators he gets faster and faster ect.
@@c8urtney Last FNAF game that Scott will work with. He gave up on making games after "that" incident and will work on other projects for now, at least in the foreseeable future.
These games are a fascinating case study in iterative game design, each time they iterate on these games one core feature is changed and dozens of mechanics and systems need to be changed or created, along with that comes the opportunity to redesign characters, lore, or UI components to fit the aesthetic of a funhouse horror late 80's early 90's chuck e cheese. Interesting to weight the changes against the pitfalls of balancing controls, AI scripts, and environmental ques. these aren't games I play but I think theres something timeless about childrens horror this game is the closest we have to an open world "scooby doo where are you/ resident evil crossover" that exists in a more creatively free reality.
Exactly man, we should look at games like these as creative technology at its epoch, not something to be destined as “not good enuf “ cuz there will never be good enuf for that Fan. Let’s appreciate art for art and just have fun and eat pizza
Glad to know that charlies fans are brilliant intellectuals that appreciate things deeper than surface level, i appreciate people like me who go into deep thought about game design and are impressed by the core elements of what makes a game, a game (code and such) rather than looking at it as just a game and how it compares to the others.
@@lost8861 kinda sad that this will be the end for the fnaf game, this franchise kinda was my childhood. It’s the harassment from Twitter and the doxxing that caused him to quit.
You know it's actually pretty cool having a horror game that's targeted more towards teens and kids. Not enough horror these days isn't just obscenely edgy or gory and having more fun "scary" stuff is really fun to see
I agree. I can’t really handle horror-just not my cup of tea-but this is a type of horror I can handle. It’s pretty mild overall, but it some nice scary moments every once in a while. Just enough to keep me on my seat, but not so much that I don’t want to play anymore.
Wait thats what they were going for? Oh okay oh well lol but ill still stand with my certain critisism My only liking is the dark shading or shadows there
@@derboe_thebeast6869 Not to mention the giant open areas, turning down the brightness alot REALLY helps, but mostly when you're away from the neon lights lol.
I know some people are saying this is the best Five Nights game, and that it's way better than the original games, but to me what made the original games unique was the horror was based on the fact that the animatronics were "unintentionally" creepy, similar to how Chuck-E Cheese animatronics are unintentionally creepy. The scare factor wasn't in the jump scares, it was in that childhood fear we have when we see something that's supposed to be cute, but due to oversight it actually being disturbing, like someone wearing a creepy Easter Bunny costume or whatever. But then some Deviant Art Rule 34 artists got their hands on FNAF and someone looked at the fanart and said "YEP that's what the animatronics need to look like! Give them sexy bodies and cover them in makeup". Now when these jump scares happen, it's kinda laughable cause the intention supposedly is to be scary. But what the game wants me to feel and what I'm seeing clash so heavily that it just makes me laugh. Maybe it's watered down on purpose to cater to a younger audience but idk. TL;DR this game isn't scary; original games were scarier
I agree with your take on the original games and I think the concept for this one is interesting. I like the route they are taking with the open-world aspect and the environmental designs. As for the character designs, I dont see a problem with their style choice. In the trailer, Chica was pretty scary-looking when she chases you in the tunnel area so I think the real problem is how polished the animatronics look/move. Adding more rust/dirt and twitchy movements would improve their eeriness. The higher viberance isnt inherently a bad choice but with how they made the jumpscares and how smooth the animatronics look/move, it waters down the intended effect (maybe it was done to target a younger audience like you said). But this game is not that bad, it still carries some eeriness and its very visually appealing although it has much room for overall improvement. They started off with a good concept and, all things considered, they did a pretty good job so Im looking forward to FNAFs potential.
@@burgerwarts Granted I've given this game more of a chance and I do think it's a good game. Maybe not the scariest in the series but I commend the amount of detail and content thrown in. There's too many games that go "open world" only to have nothing interesting to explore or do, but this game is very condensed in the amount of things to do and see, so I give the game kudos for that. And not to get too spoilery, though I don't think I'm spoiling anything, the game has it's moments with the scare factor. I think over time the game does get a bit scarier than it is at the beginning. For example you were saying how making the animatronics grittier/twitchier would make them more scary, turns out they do exactly that with some of the animatronics, making them degrade more over the course of the game and thus being a bit more terrifying. And then there's animatronics like the Music man that actually managed to get a jump out of me. So yeah I guess what I'm trying to say is the game definitely gets better the further you go.
I’m a big easily scared baby. I get scared and scream playing Zelda Majora’s Mask 💀 so for me this is horrifying. I don’t really think it’s less scary because it is, but because I got older and I’m now used to the concept of animatronics being used for horror. What I miss is that animatronics don’t move when you watch them. There is a certain level like that in this game. The enemies, like red light green light, move when you’re not looking. That part of the game is horrifying, I wish it was implemented more. Also, I do actually think the animatronics were intentionally scary in the original since it was that genre, and unintentionally scary in real life, but I could be wrong. I do like that he used animatronics in that way. ETA: also, I do think it is more targeted towards kids or a younger audience. It’s really adorable! And I found myself seeing the animatronics as cute (when they’re not running towards the player, lmao).
Fnaf should've stopped at fnaf sl. Fnaf 1-3 is a great game with a unique mechanic and comepelling lore, fnaf 4 and fnaf sl are a great standalones. Everything after that is a dumpster fire
ain't gonna lie the jumpscares aren't that scary It's the fact that you'll have to run and hide everytime there's an animatronic or else you'll go back to where you saved last time
Started to lose interest in other ytubers, cuz of charlie I realized how hard they try to oversaturate commentaries and reactions to the point it's rather annoying than entertaining
@@drAgOnNieR I definitely feel like a RU-vidr that grew out of doing this is Markiplier, most of his new videos seem more chill than most of his older video's when comparing them That's just what I think though I could be wrong
@@KillaSardinez5656 i agree tbh c: Mark's vid is pretty chill, and even if there are reactions it's genuinely funny or entertaining to see, just right amount of spice
There's no need to compare Charlie who doesn't get scared of literally any horror game to some people who actually do There are some who overreact though but why would you watch then if you weren't there for what they put out Just my 2 cents
Honestly seeing this, the game isn’t meant to be scary. It’s meant to be like some “We Happy Few” levels of “It’s just kinda unnerving sometimes, but that’s really it.”
Though this game doesn't seem that scary after a while of playing it and a little bit buggy, it does seem like fun. P.S. sorry for the bots in the reply section
I’ve been a fnaf fan for like five years at this point and honestly I don’t mind at all that the jump scares in this game sucked, they were never part of the appeal for me, it’s the environment and story and character design that I love about it and this game has nailed all three of those so far
ngl i think fnaf 1 nailed the scary atmosphere. especially with the little hidden messages like "it's me" and the hidden screens and all that. you knew there was something darker going on, but you couldn't quite piece together what. also phone guy's death was kind of unnerving. he didn't cry for help or scream, he just accepted he would die. nothing he could do about it.
People who look at a new Fnaf game, look at it for 5 minutes, and come away saying "the jumpscares" suck, then it's safe to say they weren't fans to begin with. Fnaf was never about the jumpscares. People have been saying they were cheap from the very first game. It's the environment that matters.
The reason i got out of fnaf is the lore and story because it just gets overly complicated and just stupid by all the lame theories. I just came to the point that i just wanted to know wtf was going on.
I find it ironic how people who have not paid attention to FNAF in awhile talk about how this is not FNAF while the people who have kept up with FNAF for awhile know the changes actually make sense.
This game looks absolutely terrible, especially the design, how did we go from uncanny valley robots to some shit a furry would've drawn as his oc characters.
@@badman843 yeah I’ve always wondered why they started going for the plastic look on every character. I’ve only played the second game and I remember there being a couple of plastic looking ones and they were alright but the original ones always looked scarier. It looks like this whole game was made so furries have some new characters to make porn of.
@@FewerNebula it’s a stealth horror game, not just a horror game, and while there are definitely tense moments I’m glad they didn’t just prioritize being gory and scary like other horror games and instead focussing on gameplay
I like the direction the developers took with this game, the “jumpscares” isn’t what’s scary here. Instead, it’s the anxiety of not knowing how far behind you the animatronics are, or the general atmosphere of certain areas, or just how well certain lines are delivered by the voice actors. The developers worked to build the atmosphere and tension in every chase scene and boss fight
@@TheDavi2001 If this were a normal FNAF game then it would apply cause those are barely above 10 gb even on the biggest ones but this is a much bigger game than the previous ones
Here's my thought, even if the game isn't as scary as it was in the past, people have to remember that the first few FNAF games were YEARS ago. We're older now, so of course the scares are gonna be less overwhelming. Some might argue that this game was poorly made, but still has forgotten that this game literally came out a few hours/day ago. There is guaranteed to be bugs, just like other games when they were first released. Another thing, I feel like the designs of the animatronics is another reason why the jumpscares are less scary since the designs are more flashy, kinda like the FNAF 2 designs. Let's be real though, would people actually want to continue to play FNAF if it was just the same type of gameplay over and over again? Just looking through cameras and pressing buttons. I know majority of people want to keep the nostalgia, but continuing on with the lore to better help people understand it through out each game is what Scott would have wanted, meaning the Pizzaria was gonna need an upgrade anyway. Also, stop deeming a game "bad" just because it changed its style or YOU thought it wasn't scary. Even if the jumpscares did nothing to you, you can't just go shit on other people that actually thought it was scary. It's called "Not letting anyone else have actual fucking fun with a game because YOU don't like it." (If you don't want to read that rant I had, then here's a Summary): *"Stop automatically thinking a game is bad once they start to change their style. Nobody would even want to continue playing it if it just had the same game mechanics. Just let people have fun, just because the game doesn't appeal to you or your "Favorite RU-vidr" doesn't mean you should go around and shit on other people's non-negative experience."*
i love how when fnaf first came out it changed how horror games were but this goes back to games like sweet home and such! walking around with little hints and puzzles, avoiding characters and having random little things happen. i bloody love this