I’m so hyped, I’m gonna be modding for this game the moment it comes out Personally I hope it’s paid, but I would be happy with a free to play game & pay once for like Hytale Studio to get all the official modding tools
@@TenebiCenturion yeah, but that also means they know that making a performant java server for a "large scale" (= high entity count) game is really challenging
I think it'd be really cool if they released the character customizer before the game. Just a small demo where you can design your character. It'd be a perfect way to stir up a ton of hype for the nearing release. Drop the final trailer for the game and a demo a few months before release? Plenty of people posting their creations, whether it a personal persona, or recreating a character from a game or movie. All circulating an trending on social medias, drawing extra attention to the game
I LOVE this idea! It's a good compromise for making us wait for the game. And not only that, but once the game finally releases, people would have made plenty of avatars to choose from. Wanna be a FNAF character? Bam! Wanna be a Nintendo character? Bam! I wish/hope they'd do this it's such a good idea!
I'd love for this to happen. Being able to take your sweet time Creating a Character in prep for Game Release is a awesome idea too few Games do. The last Game I played that gave us such awesomesauce was all the way in the hell back at Dragon Age: Origins. It was real fun seeing what kinda things I could do for a Character and it aided the wait for the last few days left till that game's Release back then. Hytale could totally consider doin the same, then just like Dragon Age: Origins, having those finished Created Characters being already ready to jump right into game and hit the ground running when the Full Release goes Live. :)
@@DxBlack Hating a dev team for developing their game they way they want and calling it justified is an autistic af take, they didin't take your money, you're owed nothing lol
@@yellow242 if you only knew how hard is to optimize a voxel game, let alone optimize it enough to make it multi platform you wouldn't be spitting out nonsense. It's easy to talk shit from a position of complete ignorance.
im glad they are making a better engine minecraft is really struggling because of their engine the game getting pushed back a few years seem to have been a blessing in disguise
@@SamuelKlug-q6h I admit that, waiting is quite annoying. but I think we'd rather wait for the developers to take their time to make their game as perfect as they can, than rather come out as a buggy mess right? besides, once they announce the release date trailer, the hype is going to be HUGE
IMO part of the reason why they slowed down with the updates is because they were mainly making the same stuff but in a new engine. They don't wanna retell us what they did so they slowed it down
It'd be extremely funny if Hytale, Silksong, and GTA VI all got a stealth release at the exact same time. No chance of that happening, but it'd be funny
@@cyberneticsquid Oh god, imagining which of these would get outshadowed like what happened to Horizon Zero Dawn when it released at the same time as Elden Ring is abit terrifying
So, if I understood correctly, I learned two things from this video. First, the team is trying to make things as easy as possible for both technical and non-technical people to mod the game, and second, I should expect more Hytale content in the near future... HYPE!!!
Hytale doubters are trembling, my friends. Our patience will more likely than not be rewarded with competent AI and custom character model presets. Rito be letting them COOK!
not sure whether c++ would be considered simpler than java. Sure, it doesn't have all the boilerplate java has, but the manual memory management among other things can be a cause for many bugs. it is gonna be a lot faster though
Yeah, there are pros and cons to both. You certainly can make it more efficient w/ C++, but i certainly don't envy them having to work with C++ Wouldn't say working with C++ is simpler per say
I think one of the main reasons they switched to C++ from Java is platform specific performance, where they can have more hands on than Java. Additioanlly Java does not work on consoles to my knowledge
For anyone unaware of his Twitter :’3 the video is not coming out today but tomorrow. Good thing is that it’s now 30 minutes long! 💕💕🥳 so the wait is worth it
Thank you so much for the update, I was nonstop checking his channel since this video dropped 😂. Could you maybe also make a post on the hytaleinfo subreddit to update the people there as I’m banned so I can’t
If they released the Character Customization early, like Dragons Dogma 2 with the pawn creator, I think that would be really cool! it would also finally let the community interact with the game.
As someone who is a modder (check my channel, there's Minecraft in Doom called Triple M), this is music to my ears. That means they're going out of their way to hammer down on making the best modding experience one can hope for. I. Am. HYPED.
seeing a blog post and a technical one at that come from the hypixel studious account as opposed to the hytale account TO ME feels like they're preparing to swap things over. So blogs, patches, bug fixes, server status, support, etc are going to be exclusive on the Hypixel Studios account. And then the hytale updates, announcements, and promotional stuff is reserved for the official Hytale account.
Factions? and a capitol? I can't wait. My guess is that the capital is that lobby for multiplayer or maybe that golem island for side quests in singleplayer that they teased in the trailer or blogpost can't remember which. So excited I did not see that ending coming at all!
I love the fact that Hytale was like dying but as soon the new updates comes up with their blogs it just brings us hope that Hytale will be that successful game it was meant to be. Hytale kinda shows how to keep the audience they have alive and simply making sure to let us know that they are still here and hadn't given up on the project.
So 5 years since the revel of hytale 5 year later we’re still here waiting for hytale yeah the game is going to be a masterpiece (I know this unrelated but idc )
It really seems like their making the right choice, It takes time to make a game, and build one from scratch this new engine sounds better, in every way compared to java, and C++ allows for endless creativity I'm glad the team is working so hard, on this game between Riot Games, and the Hytale team they all deserve a handshake for taking their time and building something that will last for years to come.
I really hope that the character creator isn’t a locked down marketplace thing I have made my own skin in Minecraft & I really hope that you’re able to make your own 3D models for hats, faces & such. If it’s like roblox where you have to buy things to get them, I will be really disappointed
@@sheepgrass500I remember this argument when halo infinite came out and every one of the millions of players looked exactly the same for weeks. Until they caved in to the $20 armor sets.
What do you think we'll get first? AGI or Hytale? Also, I think Resonite has already surpassed Hytale as far as what I'm looking for from a sandbox universe.
this is going at a snails pace. alot of devs left for vintage story cause they didn't even like where this game was headed, and they actually got the game out (quite a bit ago actually) so i think i'm gonna call it that either it'll be DOA or won't last very long because the niche is already filled.
I hope you can create your own pieces for the character customizer because knowing I'm the only one with that avatar is so fun. In Minecraft I used one of the new default characters as a base but I changed her hair around and I made her a jacket
Just wanted to come with a slight correction :) You said unity and unreal use ECS. While I can't speak on unreal engine, I would just like to say that unity does have ECS, but the main way of coding in unity still follows the regular old Object Oriented pattern. ECS for the win though!
a few errors, but understandable ones; it is not easier to develop multi-platform in C++, although it is easier to make code run everywhere, its hard to adapt it to do so, for example, there are completely different graphics APIs on Mac and on Windows, moreover, its strange that they didn't just use C# for everything, as it can have quite close performance to C++ when compiled Ahead of Time, although understandable, C# is... something. ECS is not a modern version of OOP, they are simply different programming models, one composition-oriented and the other intiherance-oriented, the rest of what you said seemed correct, the example of a database is a bit weird but i can understand where that is coming from, ECS queries are quite powerful after all. overall tho, great video! you explained things in a quite understandable manner, liked it a lot. really good to see the Hytale team giving us more technical info, its something i really look foward seeing more!
The texture work is beautiful. I think the models would fit in and looks much better with a little more models added. Take Half Life models and make them blocky. Have a neck. Knees and elbows. Slim their proportions. The body be a chest, abdomen and pelvis. The only way I could explain it is: Fan art when they make HD versions of models. They add one extra layer. But the sprite work is enough to try this out.
very exciting , ECS is huge for the development of mods , by having all the behaviors , events, systems be modular and communicating with other systems in parallel . in general it also tends to be more resilient to errors as can freely remove entire gameplay systems and the remaining modular systems still work without errors out because of some direct dependency . some cool videos on ECS in the context of roguelikes from the celebration conference . a good futureproofing for the long term !
Idc how long it takes. I want a solid game for once. Side note I really hope that there are different “classes” I’d love a stealth rouge type build for servers with friends. I’m talking rouge classic WOW vibes EDIT: I also hope that gamer tags can’t be seen from across the world like minecraft
They've confirmed that in the base game there wont necessarily be "classes" in the strict sense, but that you can basically create a class based on what tools you choose to use and the effects those tools can give you. (Fast hitting daggers, huge slow hammers, armor types, etc) However with modding, I'm absolutely certain that class based systems will be prevalent on servers.
Super cool from the Hytale team to bring in their most passionate fans to discuss the game. With all the fantastic work you do covering everything Hytale I cant think of a better person to go meet the devs.
Ok so we got 2 things. 1) summer blogpost will have gameplay footage of the new engine and more in detail updates. 2) this weekend we are getting interesting insider information from Kweebec Corner
"Entity A likes Entity B" ah yes, can't wait for a random NPC to have a crush on the player and you be able to partake in a relationship with NPCs, and maybe make a family, that'd be a nice addition tho, not even joking or being sarcastic
So what this implies is that there won't be any way to custom hand craft your own skin to be whatever you want like in Minecraft. I have to pick between pre-made assets? I can't import my own textures and potentially models to make my character look like one of my OCs?
We have known this since the trailer in 2018 however you will most likely be able to make your own items/pieces of clothing so technically you could make your own 'skin'
I am sad, that they've switched from a c# base to c++, im a c# dev and it would be much easier for me to learn modding, but i guess learning a new language is also something interesting... Also using the ECS instead OOP because of scalability and performance is a great choice for them!
Imo it's unlikely you'll need to learn c++, instead it'll be a custom scripting language or any other higher level language, like the case with roblox.
I struggle to be creative, so I am looking forward to the fresh perspective Hytale may bring. Hoping I can hack together a bunch of addons or mods that others make, and curate my own biome/experience, or even create small things for others to do so.
Bruh I didn’t even realise u said you visited hytale until you repeated it lol. Thx for the programming lesson as well btw - no seriously I learnt quite a bit about OOP which I have been quite curious about it since I am studying computer science rn
I can't wait for this game to come out, and I don't want to sound like a doomer, buuut an ECS system is slightly worrying. ECS is insanely fast, so why are so few game engines and so few developers using it? It's because it's insanely hard complicated to code around. The Overwatch engine is a great example and there are some GDC talks from the Overwatch team talking about this. They spent years just developing the underlying framework and only then could they start developing the game and the heroes. They started calling the design flow for heroes a "pit of success". You'd be thrown into a pit that had very tight limits and very complicated, but if you got your code working, it was BLAZING fast. There's a reason why the Overwatch engine is so fast and it's because of ECS. There are some minor details wrong in the video. OOP is still used today. Unreal Engine uses Entity-component (called Actor-component in UE), which is one step down from a full fledged Entity-Compoent-SYSTEM (ECS). The main technical difference is just how data is arranged into memory, where you are just trying to min-max what you can fit into L1/L2 cache on the CPU, hence why AMD's X3D chips are so much faster for gaming, games just highly depend on the size of L1 and L2 cache.
One of the biggest questions i have for this game is how water physics😢 will work. Im incredibly excited for tbis game. The possibilities for mods and player made worlds sends me to tears lol In particular. The possibilities for an Avatar The Last Airbender modded server. With that (which i am sure will happen) im really excited to see how all 4 elements will operate in this game. Will water flow infinity if a block breaks like a certain game lol. Does fire spread. Is there air lol. Or movement/knockback abilities Does terrain have different durability. When it comes to the 4 elements i am so eager to see what we can do eith them.
oh so you're saying the official hype buildup is starting. the riot official marketing team hype buildup thats supposed to lead up to launch? that hype buildup? ok
I don't envy having to work with C++, but it'll likely be a lot mote efficient. Also yeah, probably a lot easier to write for parallell prosessors. Java isn't hrest for that, see Minecraft. Flex also isn't neccecarily a strict upgrade comåared to a more traditional OOP approach, sometimes inheritance could be quite useful. But i definetely see how i could benefit most games.
@@ItsDarioA friend sent me a link to his tweet :’3 the video is not coming out today but tomorrow. Good thing is that it’s now 30 minutes long! 💕💕🥳 so the wait is worth it
I'm honestly never going to play this game at this point. Sure it will be out someday but I literally forget about it and am only reninded of it because of this channel.