I feel like that's the one part of the video that's outright incorrect Resetting the day/sublevel has been in every part of the series, id argue it's a pretty core part of the games as a whole
yeah, but in the privious games, you had to completely start the day over, which i say was a fair trade. Kinda like majora's mask, you run out of time, to start all the way over, but a but more tame. with this, it's just as bad as using save states in an emulator...
@shonw2318 In pikmin 2 you could reset at every subfloor, plus, it's not like you have to use rewind, it's just an option there for people that need/want it.
Resetting the entire day is not the same thing as being able to rewind in 1-3 minute intervals. Yes you can reset every sublevel in Pikmin 2, but Pikmin 2 is actually pretty hard in some of the caves. This game so far is already WAY easier than 2, AND they have a rewind feature that costs nothing to use
I feel like that the thing I disagree the most about this video Pikmin isn't about sitting with your mistakes and trying to make the best of it in Pikmin 2 specifically you can reset back to the start of the sublevel and reset it instantly, and in 1 you can reset to the start of the day anytime
@micahfurlow2624 Actually, you have an even better point than I did! Resetting has always been a part if the series, you just don't have to use it if you don't want to, so why complain now?
@@konch7567especially coupled with the fact that all games (except base 3) have multiple save states, the statement that "irreversible mistakes are the essence of the series" seems more and more incorrect the more you look at the series
@@micahfurlow2624 agreed with all of your points. But most importantly, it's just an OPTIONAL feature. Noone is forced to use it if they make a mistake, like huh? If you want that challenge, by all means, just do not go into the menue and reset. Other "features" like being restricted to 3 Pikmin types is literally hard set and not just a setting you can ignore if you want.
Co-op not being like Pikmin 3 Deluxe is so baffling to me. It would have been so awesome to be able to control a member of the Rescue Squad, or even Player 2 being able to make their own captain! Huge missed opportunity.
@@emilyrasputin skill issue isn’t a disability. Anyway, regardless of how we define things, I need you guys to realize that not once have I said that a rewind functionality shouldn’t be in the game period. I’ve been very clear about this in many other comment threads: the only issue is with it being presented as a core gameplay mechanic, not as an easy mode assist. Nowhere have I said that I don’t think people shouldn’t be able to use the feature.
@@MarioLuigi0404 Thank you for knowing what your taking about. All the normies want everything baby easy and spoon fed to them. It would be a great feature on easy mode. But what’s the point in playing a game with no challenge? Let’s just make you basically invincible in all video games so people with no hands can play it with their feet. Oh wow so brave and bold 😒
my only REAL complaint is the multiplayer. like you already have the dog set up as playable, just let the dog be player 2 goddangit. the 3 pikmin type limit is gonna be hard to get used to but i definitely approve of it since it keeps you from bringing all types of pikmin and being ready for anything, instead now you have to think carefully about your plans and decide which pikmin types would help most. definitely a good change especially with how the areas are now set up
In defence of the 3 Pikmin limit, it seems like they took the time to make sure the the 3 pik limit doesn't the game more tedious, instead of strategic and challenging Being able to move your base, being able to change the pik loadout every time you exit a cave, and being able to use oatchi as a second captain all helps with this problem immensely
With so many types on the game, having a type limit is inevitable as imaging having to juggle 8-9 types at once. Veterans like myself can easily pull it off, but new players aren’t likely to do so
@@matthewroyer1561 you do realize the solution to both of those bosses was to use a single Pikmin type, right? For the Titan Dweevil, you bring all Yellows as you can whistle them when they get hurt by anything and are immune to electricity, which insta-kills other types. For the Plasm Wraith, you bring all Rocks because they're immune to impalement and can whistled to save them from anything else. For the new final boss you probably just use Oatchi lol
I actually think rewind was pretty balanced, it is basically just the dungeon resetting from 2 in game, and when your are outside there is only so much you can rewind before you have to redo too much
Rewind is not nearly as bad as other people put it. I still don’t get why they would rather start over an entire day due to one mistake over just heading back to the last save point. I’ve only used rewind when I had a TON of pikmin killed, so the feature really helps in those situations. I wanna get back in the fight and use my knee knowledge to overcome the boss, rather than collecting thirteen things and killing all the enemies in the way again.
I will never forget that jerma clip of his pikmin getting crushed one by one by a comically target seeking boulder in complete silence with only him cackling in the background
Sorry Pikmin Fans, gonna have to call you out on the rewind time feature. I know for a fact most of you reset caves when a single pikmin dies in Pikmin 2. This is a quality of life feature that helps with those frustrations, it's not baby mode. In fact I think it's useful for speedrunning newcomers. You can use this so you don't have to waste a day to perfect a run, meaning you can come up with strategies and fix miscalculations to figure out a best optimal path for the subsequent playthroughs without rewinding.
You don’t HAVE to use the rewind feature. It’s just there for people who want to use it. People are acting like it killed their dog or something, it’s an optional thing. Case and point, these replies
Just having it be an option is too much of a temptation. If somebody gets too frustrated over something, they WILL cave in and use the rewind anyways. Though if the game doesn't get much more difficult later on, then this game is going to be baby mode even without the rewind.
@@m.m.2897 if somebody places a very unhealthy burger in front of you, and you're hungry, you're probably going to eat the burger as opposed to waiting another 10+ minutes for something healthier. People will tell themselves they won't use it, but if the game actually gets hard and they lose 50 pikmin, the temptation is gonna be too strong and they will probably rewind anyways
@@Jordan-wc6nh Did you seriously just say that and miss their entire point? It doesn't matter that Pikmin isn't Doom. It DOES matter that you, the player, are responsible for the actions you choose to take, which is what the quote is saying.
I feel like the ability to move where your base is cancels out the problem of having three types of pikmin on the field at once, as it gives the player a small and reasonable distance to travel if they need a different pikmin type.
Rewind is really just a convenience feature. Every other game could easily be save-scummed if you made a big mistake, this is the exact same idea except built in.
The rewind feature is a kinder alternative to the restart day feature or simply restarting your game. It is to make the game more appealing to a wider audience for larger success. Personally, I may use it as a means to test a day and how to optimize treasure gathering
I think rewind is a pretty smart feature, since it allows the base game to be tougher for veteran fans who want a challenge, while also being accesibpe for people who are new to pikmin, or even games in general If the game's too easy, you can just choose not to use rewind. Besides, they could very easily make people not want to use it by just putting a counter for how many times youve used it on the final results screen, or even better, give you a reward for not abusing it.
For the first part pikmin 4 will probably be way easier than even pikmin 3 because most modern games have to be set on baby difficulty all the time and is it just me who thinks giving someone the option to fix every mistake they will ever make kinda ruins the entire point if a game and for the second part I have a few idea’s on how to punish people for using the time rewind first and the nicest one maybe if you use the time machine too much in one ingame day a message pops up saying “you used the Time Machine too much and it broke” and you can’t use it for like 5 ingame days if you use it like 10 times in one day The second and much meaner one you reset to the beginning of the day or if your in a cave you reset multiple sublevels back if you use it like 20 (or around there) and the 3rd one you reset or triple the amount of time you set if you use it like 10 times in one day
@@Bulbmin1 I guess that could work, but I feel like theres not much point, since people who are good at the game wont use it at all, and people who arent just get inconvenianced by it. Keep in mind unlike the Gamecube and Wii U, the switch actually sold well, and because of that, Pikmin 4 is probably gonna reach a lot more people, some of which might not be great at games as a whole I just dont see much of a point in limiting it at all, since you can just choose not to use it, just like how you arent forced to buy any items, or upgrades for you or oatchi
no OG pikmin fan will have trouble with this game the demo was literally just the first 2 hours of the game and i pretty much beat it all while half asleep it is such a brain dead game now its actually kinda disappointing
@@thegooseshow2691 What I mean was It has the potential to be tougher, and of course its not hard, its the first area of the game. They COULD just make the game insanley easy, but I think they have more to offer, just wait for the game to come out
@@Kneevirus Sure, but if you get locked into a difficulty setting (or at least make it impossible to up the difficulty) it removes the temptation entirely.
They should have an ironman mode like most games do where they remove anything that allows you to save scum (rewind time in this case). Usually, ironman gives you something so maybe just a silver/gold suit skin or something.
@@kaiserwave5977 the Plasm Wraith took Olimar so I bum rushed him. I happened to forget that he can change into different elements and he formed into a puddle of fire. I was way closer to him than I should have been and the 4 bomb rocks I had detonated all at once. It was a blood bath, kinda glorious though.
His name was Sir Ivan. The last of the army. He was promoted to Major general and was honored for his bravery even though his team was killed trying to save a strange alien man.
One thing that I do not enjoy so far is the fact that *everything* *deflowers* *pikmin.* Every time a bulborb or a blowhog shakes of the swarm of Pikmin 1/3 of them are turned back into leaves, another 1/3 are turned into buds, meaning you constantly need nectar. I’d be fine with it if it was a small chance to have Pikmin knocked down a stage, cause that would make fights get more tense as your squad looses power over time, but this just makes every enemy you come across into a hassle.
@@thatpizzalesbian6984exactly! Like god forbid people want to casually play the game, too many gamers treat gaming like a lifestyle and not the hobby it is, its supposed to be fun not a gatekeeping showdown of who can suffer the most and “git gud” as if redoing a part multiple times isn’t getting good at that section
It's not so simple for everyone. Even tho I don't like the feature, not using it when it'd be convenient makes me feel like I'm being dumb, like I'm making the game unnecessarily harder. So then I have two choices, either use it and have myself feel bad over the fact that I'm literally cheating, or not use it and have myself feel bad over the fact that I'm making the game harder than it was intended to be. So I think having a hard mode where you can only rewind to the start of the day (And to the start of the sublevel) would be great But eh, whatever, I'm just exaggerating it much. It's just a little thing that won't change my opinion on the game and is great for new people
@@thatpizzalesbian6984 The thing is, I'd like to play the base game with no artificial challenges at least once, so at least a hard mode with no rewind would be nice
@@thatpizzalesbian6984 Yeah I gotta agree I'm overthinking such a small thing that literally won't change my opinion on the game lol (I exaggerate stuff many tines). I'd just like it to be fun for everyone, new and old players. (Tho they can just... not use the feature, yeah I exaggerated this so badly LMAO) Oh, and btw, please take this as constructive criticism, but people don't really like trolls either.
My big issue is the forced auto lock, I tried turning it off but I couldn’t find it in the settings, I don’t have an issue with the rewind mode cause I’m just not gonna use it.
scenario: Doctor tells you not to eat pizzas. You love pizza. It's your favorite. Somebody makes a pizza and places it right in front of you. Yes, you can refuse. Eating it is optional. but if you've had a rough day, most people are probably going to eat that pizza. The *temptation* is too strong.
massive, catastrophic blunders and just Pikmin misbehaving is one of the best things about the first two games… I’d at least hope for difficulty settings, where “rewind” is only available in the easiest mode.
the amount of people saying that you can just not use the rewind time is actually insane to me like yeah im not gonna use it and i sure hope no one else is going to because its so powerful you'll just reset everything until it goes right rather than actually getting better at the game also about it being the same as reset day or reset sublevel: its just not thats like saying restarting a level from a checkpoint is as bad as literally using savestates
idk why they didnt just keep the restart day from like literally every other pikmin game this game doesn't seem like it will be so hard that anyone would need complete control of time itself, just reset day and learn from your mistakes
@@Bulbmin1 it’s good to find a shred of sanity in all this drivel. This change undermines core aspects of the Pikmin gameplay loop and will undoubted compromise the experience for new players without them even realizing it.
@@MarioLuigi0404dude your taking this too serious, “some sanity in this drivel” you mean someone saying the same thing as you and not having a differing opinion? My god go outside, you take games way to seriously, I hope you get burnt out and stop gaming so you can live a normal life because this is just sad kid.
The 'only three types' thing doesn't work for me because there are so many types. It makes it so that there will be types that you'll never end up using because you can just use the three strongest/recommended ones
I am convinced that the limit of 3 pikmin in the field is an early game limitation, just like how the max # of pikmin on the field is limited at first and also the fact that you have to buy the ability to rush, it seems very progression based. Hopefully new rewind system is locked to an easy mode
The real issue is that the game forces you to lock on to literally anything, and doesnt let you throw more than the lowest amount needed to carry an item
For the last point it sorta does but is very clunky. You either charge, then charge again. Or throw with lock or auto lock. Then unlock and move cursor and throw ahead. It’s very much there but it’s not a smooth once step process. You can feel how segmented it is.
@@coreblaster6809 if not hating quality of life improvements that are nothing but a good thing is cringe then I don’t want to be based (I use twitter anyway being based was never an option)
Eh, FE could still afford to balance around it better. Engage on Hard? It's a completely unnecessary addition and functionally just brings back Phoenix mode. Now on Maddening, it feels more like "oh, the devs actually intended for me to use this because sometimes the bigger stat sticks smash your balls with a hammer". It's ALMOST satisfying balance. Almost. I'd really love to go back to FE12's scale of having an option between Hard and Maddening/Lunatic be the standard used for balance.
@@1stCallipostle Maybe. But as I said. You are never forced to use it. And a good chunk of people used to reset when something went wrong before the feature was added anyway. I just see nothing wrong with making that process faster. Now if you are forced to use mechanics like this then I'd understand balancing around it. It's akin to the perma exp share in modern pokemon. I don't mind it being forced as long as the games are balanced around it by increasing the level curve.
Now I do think Pikmin 4 is a little too pushy on the rewind mechanic "oh. You lost 1 Pikmin to sunset. Would you like to rewind to go save it?" And I'm like. 'It's just 1 Red. It'll be fine"
The ultra spicy mode should at least be on par with the first two games in terms of difficulty. Oh and have the rewind go further back the higher the difficulty to where ultra spicy's rewind is basically a reset unless you are near the end of the day.
@@lordisgeol4552 I mean 1 and 2 aren't exactly hard games, so it's not asking too much for the highest difficulty to be at least as hard as those two. I'd prefer it take the Pikmin 1 approach to difficulty with unforgiving hazards, but you could easily see them coming if you paid attention. Pikmin 2 felt like the game and the player were cheating with brokenly OP purple pikmin and spray while the game wasn't afraid to throw cheap enemy and trap placement in the later caves.
The reset day option from pikmin 3 is the best way to go. I haven't played much of the demo and I hope that that is available as well. That way, any mass loss can be recovered, without going the cheap way out
i get your gripe the rewind feature , but considering the amount of items and overall size of the maps compared to other games, as well as the emphasis on Dandori, i think it makes sense to elevate any possible tedious grind to get more pikmin after you fuck up
The funniest thing is the dog that you explore with works like a second player in fact, once the game fully releases, I bet you could beat the entire game without even using the captain once and beat the game
Actually Oatchi and the captain have different abilities, for example he doesn't have a disjointed charge and is very vulnerable to enemies that use hazards to protect themselves (like poisonous enemies). Oatchi also can't climb and is too big to fit into certain areas. Meanwhile the player character doesn't do much damage and can't jump or carry objects.
Im a little annoyed at the limit but ill live and im still gonna play and beat the game multiple times probably though i hope there is a upgrade i played the demo and not having a charge at first messed with my head though getting the upgrade gave me hope for a upgrade of multiple types
One feature from Pikmin 3 that I was glad disappeared in the new game is having to worry about scavenging for food on a daily basis. Gives more freedom to explore.
I think the rewind feature is nice as long as it has some form of limit. That would make it, so players still have to deal with their consequences if they do too many stupid actions but still allowing new players to not get trapped in the "unfun" loop when they lose interest in the game because something they didn't know just wiped-out 40+ pikmin.
Thing about the rewinding time, is that it’s completely optional. I like its presence despite the fact that I only ever use it if I get complete decimated. I think it serves as a great way to get people playing who aren’t as good at it.
The rewinding time thing is pretty fair since it only saves after you do something and if that something is exiting a cave, you _cannot_ rewind any further back than when you exited. Also, you can't go back to a previous day anymore.
At least 3H tried to balance the game around it by having "Divine Pulse taxes" a.k.a bullshit ambushes. I mean it didn't FEEL good, but it's an interesting dynamic on paper.
I hope that there's difficulty settings in the full game, one such feature of hard mode would be to nerf or remove the rewind feature. (ALSO MAN-AT-LEGS LES GOOOO. I WAS HOPING FOR THAT! IM GONNA HATE MYSELF FOR WANTING IT BUT WHO CARES?!)
There's a big difference between a soft reset and a one minute rewind. You lost all of your progress, for the day or the sublevel, when you soft reset. Getting to just backtrack a mistake without needing to weigh whether or not its worth it is too strong. And to the "don't use it if you don't want to" crowd, it would be damn hard to jgnore this feature in a casual playthrough where some bad luck just happened to land on your head. If there's a "hardcore" mode for a save file that just completely disables rewind, then I could excuse this altogether. As is, it's clear that the difficulty has been toned down so much that it could be a problem for enjoyment.
In my opinion you either make the wildlife and obstacles unforgiving like some are in pikmin 2 WITH the rewind time ability, OR you make obstacles and creatures forgiving like in pikmin 3 WITHOUT the rewind ability (you can still reset the day but it is still resetting the entire day). No reason why they should be allowing us to have our cake and eat it too
I mean the three Pikmin at a time really gets you thinking about what you wave to do and the fact that you can just move you’re base to switch you Pikmin kind of balances it out
Imo the 3 pik limit, plus the flarlic system, both feel like Nintendo didn’t learn from criticism over pikmin 3 deluxe. Reducing pikmin limit doesn’t make the game harder, it makes it slower, and I imagine the pikmin type limit will have a similar problem
Honestly the first time I had a large pikmin wipe I left the cave feeling disheartened and demotivated, the second time I tried it it was only then I was informed of the rewind feature and it saved me so much grief.
The rewind is not cheap. The game isn't about "facing your mistakes," it's about putzing around a cute world with cute creatures. If you don't like the rewind feature, don't use it.
Yeah, well, when I was a kid I'd reset the game when I saw so many of my Pikmin die. Still, we can't compare a full day reset, or in the case of caves, at the start of the caves, to a stupid one minute reset. As a veteran, I hope that Pikmin's hard mode makes me cry with frustration and I can access it from the beginning.
I'm a long time Pikmin fan and honestly I can't think of a single change that's not for the better in this game, this is because the game will be built around these changes
The rewind feature is in the start menu, it's super unobtrusive and I honestly never even considered using it in the demo. It makes the game a bit more forgiving if you want it to be, nothing wrong with completely optional difficulty tweaks.
Way I see it, it's a more streamlined version of "restart day" that we had in 3. Or, you know, whacking the reset button. Just means you aren't wasting time getting back to where you were. And, hey, there's always the option to just not use it.
They'll likely have some sort of difficulty mode like they did with Pikmin 3 and the ultra spicy mode for the deluxe. I know it isn't that hard truly, but everyone has to remember that the main demographic of Nintendo is children and teens, not hardcore "doing this for a living" adults
After playing Pikmin 4… gotta say I can definitely see why they included this 😅 (the game is actually difficult at times and definitely will not shy away from pushing the absolute fuck out of you for messing up… just got a couple bosses in mind thinking of that one)
I ensured to take many precautions for my Pikmin’s safety in every level in Pikmin 1 and 2. Losing Pikmin really leaves you with the most negative of feelings.
I only used rewind one time in the demo, and it was after accidentaly hitting right on the d pad and wasting a super spicy spray after I cleared out all enemies around
I suppose the rewind feature is just a more useful hotkey equivalent of the old reset of shame. Sure, you don't have to redo all your progress within the day or sublevel, but now you don't have to sit through the intro and file select all over again. A little torn on the idea, but I can see the quality of life it brings.
Bro we all used the reset feature back then in case of mass loss💀 And the rewind feature isn't something you are obligated to use, you can just... not use it lmao- I honestly think this is a clever option that will save plenty of time, instead of reseting the whole day :)
I hope there will be more difficulty options. I don't mind the singular difficulty, but I liked how every difficulty made the days shorter in 3 deluxe, and how ultra spicy maxed out at 60. I understand I can make it more difficult by just not collecting those onion upgrade thingies, but this is Pikmin, kinda the whole point to collect everything you see. Just make the days shorter and have enemies have more health or Pikmin and Oatchi do less damage. And maybe remove a couple of those onion upgrade thingies every difficulty, so normal would go up to 100, hard up to 80, and ultra spicy up to 60, just an idea.
My best experience regarding Pikmin was through the Wii U with the 3rd episode. Man, it was just awesome. Nunchuck+ Wiimote in hands, Big screen TV + Gamepad on the table for the tactile map, localizing items and fruits, tagging my wandering Pikmins, watching the logbook, monitoring your daily journey (at the speed wanted) rewinding your party to see when you committed mistakes, all those things through the touch screen. And even Gamepad in hands taking pics of your brave tiny minions. The best way to enjoy a Pikmin game.
Easiest thing to do: Deal with it Considering whether you are upset about a game for being too hard and skilled players tell you to “deal with it” Or upset because a game is too easy, with players focused on entertainment value and gameplay tell you to “deal with it” You just have to do that, deal with it, it isn’t like a friendship where if you voice your opinion, things will probably change into how you want it, there’s many factors when it comes to media and games.
I wish there could be chosen difficulties for pikmin 4, being east, normal, hard and ultra hard. The changes would just be ‘enemies have more health,’ but things such as not having the rewind ability in hard/ultra hard, enemies having slightly more regeneration in harder modes, some enemies being a bit faster, speed and attack wise, less scrap material in harder modes, more in easier…
The rewind function I only really used in caves. But it was just 2 real instances. One being half my army getting smashed by groovy long legs right after a cutscene showing off the confusion. The lock on system has its moments where it won't exactly lock onto what I want in a cluster of objects, but besides that I enjoyed the game. I actually beat it last night now I have to do 100%
Rewind is necessary for the younger audience they're trying to market it to also the 3 pikmin types goes back brings a level of simplicity that's needed for them as well, as well as returning us back to the pikmin 1 days of only having the 3 types
Rewind made sense to me once I saw you can change your squad composition upon leaving a cave. If there's a hazard you didn't know about on the other side, you could softlock yourself without it. Or even just leaving the same way you came and forgetting there was water. I did that.
I feel like the rewind feature is more for the little ones who would get sad at their pikmin dying, I don’t think it’s a super big deal overall, just won’t use it myself
There are so many weak willed people down in the comments it’s actually insane- I get the dark souls argument but nintendo games at the end of the day are gonna have more accessibility features and options and ya just gotta cope and seethe. Sheesh.
The rewind feature actually saved me from a potential softlock because I popped out of a cave near water but didn’t have enough Ice Pikmin to freeze the water, so I had to go back to when I first popped out and reorganize my squad. Had I not done that, I would’ve been completely doomed.
Not really, you could have reset the day/sublevel instead, like you'd do in the previous games Tho that's technically part of the rewind feature now, but it's not the part people are complaining about
So, I get that I don’t *have* to use the rewind feature, but the temptation to do so is so strong. I don’t know which is harder, taking heavy pikmin losses or resisting the urge to rewind time.