Тёмный

Next Level Creature Sound Design 

GDC
Подписаться 522 тыс.
Просмотров 39 тыс.
50% 1

In this 2017 GDC session, Noiseworks' David Philipp and Byron Bullock provide a detailed approach for how to create creature sound design for games like Elder Scrolls Online, Alien Isolation and Total War: Warhammer.
Join the GDC mailing list: www.gdconf.com/...
Follow GDC on Twitter: / official_gdc
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Опубликовано:

 

7 сен 2024

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 31   
@can_sarac
@can_sarac 3 года назад
i spent couple weeks designing sounds for 8 creatures. after watching this, i feel like i should start from scratch lol
@baronvonbeandip
@baronvonbeandip 3 года назад
Damn, Boom Library? I use some of their sample packs on the regular. They the real OGs
@pxldj
@pxldj 3 года назад
I was there in 2017, this talk helped me a lot! Thanks for posting!
@enol.balado
@enol.balado Месяц назад
Very cool one. From emotional to technical, all the aspects covered!
@TachyBunker
@TachyBunker 3 года назад
GDC is my favorite TedX.
@TheZenytram
@TheZenytram 3 года назад
for sure
@glitterviolence8978
@glitterviolence8978 3 года назад
Nice. Love sound design in games. A joy to watch.
@thomashewitt8104
@thomashewitt8104 3 года назад
Awesome stuff! I’ve been messing around with sound design in Dreams lately and will definitely be taking some of these tips on board
@PitchDriftProductions
@PitchDriftProductions 6 месяцев назад
Great talk! having an increased frequency range really seems incredibly useful.
@PenguinMaths
@PenguinMaths 3 года назад
Love this video, I've never thought about how useful high frequency mics could be.
@digitalconsciousness
@digitalconsciousness 3 года назад
Doesn't take too long for you to realize this guy knows what he's talking about when it comes to sound design and microphones. This guy doesn't fuck around when it comes to quality.
@RewdanSprites
@RewdanSprites 2 года назад
Really amazing talk. Very helpful! It was also cool to hear about how total war warhammer sound were made - being a fan an all 😉.
@giro34920
@giro34920 3 года назад
That was an incredibly interesting GDC talk! Thank you a lot for sharing those tips!!!!
@brouwjon
@brouwjon 3 года назад
This guy is from Boom Library??!!!! Solid gold information here. Saved!
@pavelsabacky
@pavelsabacky Год назад
Awesome! Thank you for letting this into the world!
@bjrnespeseth8515
@bjrnespeseth8515 2 года назад
Big fan of the sound design in total war, this was epic
@DarkSideofSynth
@DarkSideofSynth 10 месяцев назад
Great stuff. Don't judge people when they make funny sounds - they must just be working, and will soon become monsters ;)
@rhamyzakhari5352
@rhamyzakhari5352 Год назад
Fantastic video. Great tips and insights
@baronvonbeandip
@baronvonbeandip 3 года назад
Coming back to this after a while, I would say that, while Zynaptiq Morph is pretty dope, I think Melda's MMorph is superior. I think the former works on band vocoding while the latter works on FFT spectral analysis. Similarly, a spectrum analyzer is super important. I found that Ableton's freq shift colors the sound alot whereas FL and Melda's Frequency Shifts don't.
@loot6
@loot6 2 года назад
25:19 "I have to disappoint you" Hey I guessed that sound number one was made of human sounds, you can clearly hear the animal quality in sound number two.
@cerebralm
@cerebralm 3 года назад
Awesome talk! less serious note: there really is no dignity in this stuff is there, hours of wet fart noises and growling to yourself with a microphone lol
@TomWrightSound
@TomWrightSound 3 года назад
Awesome talk
@dmitripopov8570
@dmitripopov8570 3 года назад
Bravo and thank you!
@megazoned3973
@megazoned3973 Год назад
nice talk.. but what was on the master bus ?
@chazzhill-hayr9201
@chazzhill-hayr9201 3 года назад
This is awesome!
@ignacionavarroazurmendi6945
@ignacionavarroazurmendi6945 2 года назад
Genial
@ignacionavarroazurmendi6945
@ignacionavarroazurmendi6945 2 года назад
47:58
@anikumkum
@anikumkum 2 года назад
"With us in the UK it's a very noisy environment." Well sir I think you need to make a trip to India....you're definitely bound to have a breakdown
@Kitsune_Dev
@Kitsune_Dev 3 года назад
Hmm
@MathiasBjrnskov
@MathiasBjrnskov 2 года назад
Great talk, terrible standup
@YodaOnABender
@YodaOnABender Год назад
He's here to tell you how to make sound effects, he's not a comedian mate
Далее
Successful Freelancing in Game Audio
32:08
Просмотров 20 тыс.
Why Democracy Is Mathematically Impossible
23:34
Просмотров 3,6 млн
The Secrets of Photorealism
24:38
Просмотров 843 тыс.
How Capcom Made Velkhana's Sounds And Iceborne's Music
11:38
What Makes Good AI?
15:42
Просмотров 3 млн
So You Wanna Make Games?? | Episode 8: Sound Design
14:32