Hello Neyyah adventurers!
I am very excited to showcase some of Neyyah's optional feature: 'Faster Travel'. This has come up in conversations / posts / discussions a few times in Neyyah's development, and I thought I'd finally reveal some of the mechanic at work within the game and talk about it more.
Originally, I was going to focus on keeping it 'realistic' - in the sense that it would operate at a certain distance from every node you were at within the game. However, more so recently, I thought it would be cool to push it a bit further outside of the box, evolving it further than the zip mode found in the latter Myst and Riven games.
From a high angle / distance shot as featured in this dev log, you can easily click on any given point of the world around you and get there instantly. Scenes like this aren't just beautiful immersive eye candy anymore. With Faster Travel enabled, they become maps with transportation hotspots - a similar design seen in more traditional point n click adventure puzzle games such as The Longest Journey and Broken Sword, and more so recently games such as The Excavation of Hob's Barrow and the upcoming game Foolish Mortals (links below!).
I also show the behind the scenes workings of the Faster Travel option within Visionaire Studio 5 game engine, and you'll see the attention to detail given to every hotspot and how they have been implemented.
While traditionally and by default Neyyah should be experienced with careful observation, and taking your time to explore the vast complex world you are in, this feature will speed things up a little, if back tracking becomes an issue ... and there will be a lot of backtracking in Neyyah. Neyyah is a non-linear game experience, and the vastness opens up a list of possibilities, so Faster Travel takes care of time saving - if you wish to use it!
One piece of advice I mention within the video in relation to using the Faster Travel mechanic is making sure to stay aware of when the Faster Travel cursors (there are three - forward, forward left and forward right) appear on screen, to avoid any accidental leaps of Neyyah traversal!
Hope you enjoyed this video. Be sure to like, subscribe and comment and I will endeavour to jump back into some of the music features within the game on the next dev log with a focus on the Music Lover option!
- Aaron Gwynaire / Defy Reality Entertainment
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The Excavation of Hob's Barrow available on Steam: store.steampow...
Foolish Mortals (planned release - Q4 2023) demo available on Steam: store.steampow...
Music featured: 'The Signal Tower' - composed / recorded by Aaron Gwynaire. Check out full version in an in-game reveal here: • Neyyah / 'The Signal T...
Feel free to wishlist Neyyah on Steam: store.steampow....
Please like and subscribe to the channel if you found this video insightful and would like to watch further devlogs I create, showcasing the developments of Neyyah as it progresses and evolves.
If you'd like to support Neyyah's full time game development, and be part of a more exclusive behind the scenes experience, feel free to join up on Patreon: www.patreon.com/defyrealityentertainment. From $1 a month, patrons will have their names in the credits of the game as Patreon supporters, plus, as mentioned, access to richer exclusive game dev content!
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17 сен 2024