That would be great, I feel as if water, specifically deep water, hasn't really been explored a lot in Pikmin, even with regions being mostly water it doesn't get into the nitty gritty with the water always feeling empty
Me too, I remember that being an amazing moment. Unfortunately, the game kinda rushes to an end afterwards, but they really do feel good to use in that game!
The theory of early blues is complemented by the following thing that some have pointed out in other videos: Flower pellets are cycling from red to blue, implying that they are the second onion you unlock
@@VantageEmblem I just hope that if ice pikmin do overlap, they are upgraded blue pikmin (from those bits of ice we see sometimes), making blues even more important as you need them to make ice!!
Oh other thing going for Blues is that while Ice Pikmin can freeze water, it seems like it takes quite a good bunch of them to do so which severely limits ur Pikmin squad numbers for carrying and fighting if half of them are stuck freezing a pond onto of any other limitations they may pose for freezing water
Blue pikmin most likely need at least *one* new special thing to make them better, since even if everything you say will be true, at the end game, blue pikmin will only be useful for getting things completely submerged in water, so some sort of new ability, or more underwater/deep water based terrain will most likely be needed to make the usefulness of blues actually felt Some points to completment this, itd be very much preferable that they get a new abillity as that would make the blue pikmin less "keys" (useful because its nesesary) and more "tools" (useful as they can be helpful outside of the occassions they are nesesary, or related obstacle/hazard). for example, red pikmin are more "tools" as outside of the required fire, they deal 1.5x damage, which is helpful in pretty much every combat situation to be honest though, i just want blue pikmin to have more of a use then just "see water, get blues" and have actual merrit to bring them places they arent required
@@VantageEmblem Specially because if we shape the game for blues, we are falling into the "small key" argument again (based on that the small key in zelda games is the best because it's always required to progress). Necessary doesnt mean its good. Giving a small extra would do more.
It could be cool how if blue pikmin instead of being charged, they can fire off little water bullets directly towards far away enemies. I mean it's pretty simple, but it gives you a reason to use them compared to yellows and pinks, keeping your army safe while dealing damage so when you do get into physical contact, they're already weakened a bit, so you can charge stronger pikmin to finish them off.
They need a combat ability they can use at all times like everyone else, otherwise, no matter how many water levels they add to the game, they’ll just continue being weak when water is not involved
Do they NEEED it to be good, though? I feel like having them as a “stock type” works really well for them, especially in the context of Pikmin 1. In later games they’ve just become more and more samey given the wide variety of more complex types that have come along. I think there’s strength in that simplicity. That said, I think if they’re going to be upgraded in any way, it should be something passive, such as a stat boost like you suggested.
Blue Pikmin should have stronger grip strength than other Pikmin (for example, when an enemy tries to shake off the Pikmin, the Blues are more likely to stay on compared to other types). The reason I want them to do this is because in Super Smash Bros, Olimar's Pikmin each have different strengths and weaknesses (reds are stronger but have weaker throws, yellows have 1.5x more range, purples hit really hard but have less range, and whites are weaker in every aspect but have stronger pummels when latched onto opponents). But since water plays no direct constant role in Smash Bros, Blue Pikmin were given increased grab/throw strength to make up for it. It would be a neat callback and turn what used to be a creative liberty into a solid reference.
@@VantageEmblem Maybe higher speed in water might be a good boost, maybe even being able to carry stuff at a faster rate through water compared to a similar land path
@@lasercraft32this is a pretty cool idea, it allows blues to be useful for enemies that shake off pikmin a lot, I can imagine this ability being pretty good against the shaggy long legs.
Honestly, something I noticed, specially in Pikmin 3, is how some areas you could only access with Blues sometimes had some hazards that you could only have with other Pikmin, and they had candypop buds as well. Honestly puzzles with Candypop buds could work really well I also recall their abilities to save Pikmin from drowning, so if something like that could be applied with Ice Pikmin it would be a giant benefit in having both on you at once
This candypop bud system was used as far back as Pikmin 1 where switching between yellows and blues was the intended strategy for a ship part in the distant spring! It is totally something that could be employed again
I love knowing that in the demo that you get ice as the second pikmin you see, and otachi becomes viabke before the blue onion. On top of that, you need a leveled up oatchi and ice pikmin to get the blue onion in the demo
when you pull out blues, you aren’t thinking “Oh yeah this will be a great asset to my team because blues have an amazing power that makes me *want* to use them!” You are thinking, “Ugh, there is something fully underwater so I have to waste pikmin slots because I *NEED* to get that thing.” Pikmin have wants, and needs, but blues only have needs.
I typically get pretty excited that there’s something to use blues for. I think it’s okay if they’re needed to grab something, it’s just not necessarily done effective. Pikmin 1 tends to do it much better imo than 3, and 2 still does it well. They’re just a little underutilized in 3, imo.
I think blue pikmin might get something new in Pikmin 4 even if it's something minor like maybe blues are now slippery and can't be grabbed by enemies (and when I say "grabbed" I mean like swooping snitchbugs or the peckish aristocrab type grabbing) there also will likely be more water spewing enemies and larger underwater segments
We also don't know if ice pikmin are going to have an onion or only be available from flowers. If you have a limited number of them from only being able to make them in caves you aren't going to be able to freeze every body of water on the map so the water shortcuts for blues still may be useful. We also don't know the limits on how big a body of water they can freeze and how the presence of enemies or other objects may affect that.
You’re absolutely right - their numbers might actually matter, and their combat effectiveness might also be lessened if you really need to not risk them for other uses
Something that I think could really help blues get the spotlight for a change is if there were entire areas or even caves like the submerged castle from 2 that are entirely water-based so that they have more of a use. One idea I've had for a while is that a swimming mechanic could be introduced, and it would work the same way as it does in Hey! Pikmin. I think that'd be a great addition to a future game
I personally think blue pikmin will be fine in Pikmin 4 for the reasons you described and because I think they are unlocked early. I also believe that either wing pikmin or a not revealed pikmin type will be the last pikmin type you unlock, so blues will still be useful for a while. This would be amplified if your theory of onions and Pikmin types being separate is correct, since you would have a large supply of blues but a limited supply of other types.
Oh yeah, definitely! If you could easily make a bunch of blues but ice pikmin are limited in supply, this would change a lot about what you wanted to use and where, in much the same way reds and purples have a dynamic in Pikmin 2. Just, maybe, this one can hopefully be less one sided than that dynamic was, heh.
Also they can go under water to fight and fetch items. Our dog and other Pikmin don’t seem to have that ability since blue Pikmin are the only ones with gills to be able to swim and go fully emerged into water idk why people say they’re useless when they can do this when others can’t
@@Slushii24 It's due to level design, there is nothing to compound those strengths usually OR they are forced upon you- Normally ways you can use other Pikmin to avoid using them entirely. They are essentially just a proverbial key to open a door, then they have no use after that. Winged Pikmin taking some part of that AND dealing better with a lot of water enemies hurt them a lot. So it comes down to design making them useful without making them feel forced like the whole submerged cave area, truthfully bringing back them helping other Pikmin types in water would do them a lot of help.
Personally I like how there are so many ways to traverse water. It really opens up the level design and adds more variety to gameplay by letting you use multiple types. It also means that there will be way more water in this game, which helps since another issue with Blues is that they're only useful within very small specific areas. Even then I still think Blue Pikmin NEED an additional ability. Pretty much every other Pikmin type serves a function in combat. Sure, you may argue the Blues can survive water-based attacks and attack aquatic enemies. The problem is, is that water-based attacks pose very little threat and aquatic enemies are just boring to fight since you're stuck just using the same weak Pikmin. Compare it to land-based combat where you have way more variety. One idea I had that would improve Blue Pikmin is to simply make them harder to be shaken off (for example the enemy probably has to do the shaking animation twice in order to shake them off). They're still not exactly a fighting powerhouse, but it's still a useful ability to have both solo and in conjunction with other Pikmin.
Yeah, I got an idea where the can go “Attack-a” and this charge can build up speed to deal 2.5 damage applied as an uppercut to get height. Maybe have yellows learn this 2!
I think there’s a beautiful simplicity to blues, however. I like the shake off idea because it’s not anything extra for the player to have to manage, it’s passive. If they’re going to get a buff like that, it needs to be passive. Imo, blues are fine as is provided the level design plays to their strengths. Using blues should represent a challenge where you can only bring the most basic of Pikmin with you, greatly upping the difficulty
I don't think this addresses the issue that other youtubers have stated, that blue pikmin have always been a pikmin you need, but dont want. You want red pikmin because of their attack power, or wings because of their carrying versatility, but you'd never want blues in a non water situation. Also "blues will be good until you get wings" is a terrible argument for blues not needing a buff. I definitely think they need some new ability to be something you'd want to have in many different situations instead of just one. Making a water dungeon of sorts wouldn't solve the issue, it would essentially just limit you to one pikmin type with no special abilities.
The thing is, I don’t see that as an issue. Blue Pikmin being required is still fine - you don’t need to take every Pikmin with you in every scenario. In fact, I think having certain Pikmin better suited to different scenarios only increases the strategy aspect of the game, as you have to plan out who you are bringing with at the start of the day rather than just getting 20 of each type more or less
I know this video is a month old, but I wanted to touch on some points brought up in this video for posterity sake if nothing else. 1: You can get blues in the first area, giving you access to all 3 base types really early. 2: Oatchi CAN transport things through water, but only AFTER he learns to swim, AND you train him to be able to do such. If anything, I argue this allows oatchi to complement the blues, as there may be treasures that are quite heavy underwater, and having oatchi be able to help the blues get it out would be a huge help. 3: You can carry things across frozen water, HOWEVER. The bigger the body of water, the more ice pikmin it takes to freeze it. Meaning if a body of water is big enough, it wouldn’t be practical to freeze it before trying to transport whatever it is you need to transport unless there are other hazards on the other side of the water that blues couldn’t handle.
Based on doing some experimenting in the pikmin 4 demo, I can say that Ice Pikmin are able to FLOAT in the water, though there needs to be a LOT of ice pikmin to freeze water.
remember those spider web things in twilight river?? put on of those above water and winged pikmin cant get through, and you wont be able to throw them at it if you're submerged but you will be able to throw your blues
At the same time, this relies on the charge functionality being restricted/removed OR the spider being on the side of the web opposite to where the winged Pikmin are accessible
Also found otachi INITIALLY cannot swim. And some items like materials are deep in water that Pinks can't swim down to get them. So Blue's still have their use. Hope Nintendo finds ways to allow you to use other types (you can ONLY have three types with you at a time minus in caves!) To solve puzzles, but it takes longer, which is bad outside caves cause your still on a timelimit (Yellows dig faster, so they'll get buried items at a faster rate) All I have to say is, remove the Pinks ability to easily get things in water (sans big things) and Waters get a buff, also since Yellows got Whites digging ability, Blue's need a unique too
After completing the demo you are able to look at some gamplay screenshots. One of them shows you and blue Pikmin under water but way deeper then in the other games (making great use of the new camera). So I don't think that they will be usless again, not through mechanics but new level design.
Depends - this is the kind of thing I think might be best saved for after another trailer and possibly after Pikmin 4 itself, taking into account any changes made in Pikmin 4, since hindsight is 20:20
It's the Y axis that's up and down. The little fish from 3 are a water-borne enemy that attack flying pikmin specifically. They just barely ever do it.
I was in game developer brain when I said z-axis - for the game I’m working on, the y axis is left and right and we have a x axis that’s up and down (it’s this way because we added verticality after horizontal movement because it’s a 2D game)
I feel blues wouldnt be in this position if they gave them some sort of buff from being inside the water. Kinda like how yellows worked in 1 with bomb rocks. After submerging them maybe they could have 1.2× to carrying speed or damage on land for a limited time? Or maybe they could spit water like others have suggested? Anything that changes water from "just a hazzard" to something blues could actively benefit from aside from just being able to swim.
I think the issue with Blue Pikmin have been, that they're a necessity and not a choice. In Pikmin 4 they are even MORE pushed to Submerged treasure? Gotta have Blue Pikmin. No underwater item? Literally no reason to have Blue Pikmin. Adding more submerged treasure or adding in further "Blue Pikmin Required" scenarios doesn't solve the problem that Blue Pikmin don't have any characteristics so you'd WANT to use them outside of their required section.
For example; Yellow Pikmin are immune to electricity and can be thrown higher. There are sections where it's required to use Yellow however there are enemies and bosses where they aren't a requirement and could be done with literally any other Pikmin, but Yellow Pikmin's throw height can be used as an added advantage. So that's Yellow and Red have always been slightly stronger and thus even when not needed for fire, were still useful. That's NOT Blue Pikmin.. so yeah they aren't "useless" when a game designer makes them "required".. but they are useless outside of the very one specific purpose they have no matter how many instances of that you put into the game. Which wouldn't really be an issue if ALL Pikmin were super niche or at least the original three all were on the same playing field.
Another thing that makes blue more useful over ice is you have to leave behind a lot of ice pikmin to keep the water frozen, reducing the amount of pikmin you have available on the other side of the water
but then you can't bring any other pikmin type beside winged, iced and blue. using iced pikmin can allow you to use more pikmin type otherwise you can just use oatchi to bring all of the pikmin on the otherside of water.
An archer fish like enemy that sits in the water and sprays water to knock winged pikmin out of the air and then eat them when they land in the water would also work great as another enemy design to make bringing winged pikmin across deep water you haven't cleared a risk
Is ABSOLUTELY love this. A very skilled player might be able to take it out with winged Pikmin if it pops out a little over the surface, but the window would be small and blues would absolutely almost always be the right counter heh
I would assume Treasures submerged in water cannot be obtained if the water is frozen, same with things like water exclusive areas and so on. There might even be Puzzles where you gotta use both Blues and Ice.
Otchi also is the strength of 10 pikmin, an ability the Purples have, and in 3 is its ONLY ability. Purples are on the box of Pikmin 4, yet I have worries about the utility of them.
While this is true, oatchi has the strength of ten, but there is only one Oatchi. There can be up to 100 purples, each which carry ten. So, sure, one oatchi is worth 10, but the purples together are worth far more
That’s fair - personally, I LOVE the submerged castle, and though I would like to see caves inspired by it, I think just copy-pasting it would be somewhat of a disservice to it
I hope blues get more ability variety. The other pikmin have reasons to always have them with you: reds have a damage bonus, rocks have an even bigger damage bonus (but with a downside so you still use reds), yellow has more range, white can see stuff that's buried, and purples and pinks are just really good overall. There's no functional reason to keep blues with you unless you know they're required. I don't know what but we're talking Nintendo, so they could probably figure it out.
At the same time, I feel like the fact that they DON'T have any abilities like this makes them more interesting. You are disadvantaged when moving through water, since you lose that 1.5x or greater attack power boost. Going through water becomes a challenge, and enemies in water are by default harder than on land. It's what makes emperor bulblaxes a lot scarier in Pikmin 2 near water than on land, where they can be absolutely deleted by purples. The submerged castle restricts purples and bans reds, making even the most basic enemies much scarier. There's merit to having the Blue Pikmin be a little "worse" statistically, but there's not merit to keeping them in the game if there's absolutely no need for them within the game's progression.
10:05 Actually flying Pikmin can escape from being drowned just by whistling and they can fly right out of the water. So in scenarios where carrying Pikmin across water, Otchie may not need to carry water and flying pikmi as they have the best chance to survive fights in water and could do defend the squad while traversing water.
honestly I think they could divide the 8 pikmin types into two group. group 1 is red,yellow,blue and ice (day time) and group 2 could be rock and winged (white and purple) for night time
I have fond memories of when I first unlocked blues in Pikmin 1, and always were my favourite type in that game. Also, I think my favourite areas from 1 are The Forest Navel and The Distant Spring, go figure. So I hope they really not butcher them like in 3, but I remain optimistic. On a different topic, I think we should be excited for June, as it seems that the marketing campaign for Pikmin 4 is on the way.
Winged pikmin being on the box art doesn’t necessarily mean they will appear in the story, whites and purples were on the extended box art of pikmin 3 despite being locked to the side modes
True, they were on the extended box art, though these guys are on the ACTUAL box art, like, directly on the cover. This could change, however, if there's a new version of the box art that releases, and rocks already didn't make it onto that limited cover either. I think there's definitely an argument to be made that they don't make it. That said, we do know the rock pikmin at least will be in the game in some capacity thanks to Nintendo Power
It is seen, that ice pikmin are thrown onto the water to freeze it, so logic dictates that the ice melts, when you remove them. So either yyou risk your ice pikmin drowning, or you save them with blue pikmin.
But do we know that blue pikmin have the ability to save other pikmin like in Pikmin 1 & 2? It was removed in 3. Or do we know that the ice pikmin sink? What if they float like icebergs? Perhaps you have to pluck ice pikmin and get to the surface (maybe by throwing them or getting to oatchi) before the ice melts? I'm just not sure
after going into water or being hit with a water hazard, blue pikmin should get a little drop of dew on their leaf, this would give them the ability to do critical strikes that deal significantly more damage than regular attacks, you can tell when one is performed when a rainbow sparkle appears while attacking. After doing a critical strike however, the dew will be removed and will have to be reapplied, unless in water where critical strikes can be done at any time due to the constant application of water. Alternatively, this dew can be used like a prism, and can refract light, perhaps making for some interesting puzzles where you have to direct light into sensors… or into the eyes of some poor bulborb. Having the dew does make blue pikmin more susceptible to ice attacks though, freezing almost instantly.
I really hope we get another underwater cave in which it's only possible to bring blue Pikmin. That would definitetly increase their usefulness as well
I haven’t watched the video yet but I’m going to say why I don’t like blue pikmin: you never want to use them, there is nothing that makes them better only things that make the other types worse, you never say, oh I think best plan of action to collect this treasure is using blue pikmin, unless you have to use them
I think that's what makes the Blue Pikmin stand out: they are weaker, but still decidedly necessary. It's always a challenge to have to use Blue Pikmin, and even the most basic enemies in the water are more dangerous, since you lose the 1.5% attack power of reds, and the even stronger attack boosts of other types, plus you can't bring types immune to hazards that some aquatic enemies may use (crushing from wollywogs, for example). I think a lot of what makes the blues unfun is not their lack of abilities, which can create an interesting challenge, but the way in which they tend to be required, which is decidedly an issue with level design. Even Pikmin 1, when they are most central to the game, has them as completely sidestepable in the Forest of Hope by skilled players. Pikmin 4 presents an opportunity for Blue Pikmin to have a space where they have something above all other pikmin - underwater access. Because there are other types that can go in water, it gives a reason to choose blues: they can compete with these other types in their own domain by being the most skilled at dealing with underwater threats.
I know it has it when attacking enemies, but does it have it when they’re in the water? I don’t think I saw it, but if you could provide a trailer timestamp with it, I would appreciate that. The two mechanics, atm, seem to be very separate used of the ice Pikmin
theres not one from the water freezing, but there is a "5" at the cursor. Perhaps that number could mean something with how it freezes, maybe how long it freezes or something like that, or its just a number of ice pikmin in the ice idk
Blues should be a "medic" Pikmin. In the first game they rescue drowning Pikmin: they can buff that ability by giving them the ability to extinguish Pikmin who are on fire, wash poisoned Pikmin, or short out electrocuted Pikmin and revive them like a defibrillator.
Another thing to note is that you need to leave the Ice Pikmin behind to freeze the water. That could be a sorta ‘poison’ mechanic where you need to sacrifice Pikmin. And well… I never sacrificed white Pikmin because keeping my Pikmin alive was always my top priority, it may wind up being a kinda useless ability. Who knows!
@@VantageEmblem Yeah. I really doubt it kills them, but I would imagine it would be difficult to try and come back to rescue them if you’re short on time
You were wrong, very wrong. Oatchi can get stronger to carry more and dive underwater or attack water enemies, and ice pikmin can completely freeze water for a very long time and anything can be moved over and the ice just makes the water normal ground so really you only need blue pikmin if Oatchi is occupied.
Maybe the ice would be tied to the day timer and run the risk of defrosting before Pikmin are able to cross safely potential submerging a treasure you wanted to get across the water
Ooooh! I didn’t even think about it putting players on the clock, especially if you need to pluck and rescue the ice Pikmin at the end. It could be a hugely challenging feature if that’s how it works
I think the biggest hurdle is that neither the dog nor ice Pikmin can fight very well in the water. Traversal is all fine and well, but that won't help you if you need to clear out a bunch of enemies or a boss.
I am sure that there will be shallow water and deeper water that the dog can’t go through. There is also probably a limit to how many pikmin can ride on the dog
Or make every dungeon a submerged castle lol thank you for this video, I was really worried blues were going to be useless completely but this made me rethink that, blues have always been my favorite
In all seriousness, I think blues are going to be just fine. Oh, also, to badly quote the incredibles, if everyone is a submerged castle, no one will be-
I'm just saying, White and Purple Pikmin are on the Pikmin 3 boxart too, and they only appear in mission mode. I don't think Wings, Purples, Whites, and Rocks are going to be in the Campain.
And that's fair! That said, the White and Purple Pikmin got cut from the actual physical box of 3 and were just on the extended art. In 4, this is currently only true of Rock Pikmin. I think purples and whites have a higher chance to return than rock and winged because of this, but I just don't know.
I like how people are like: im sad that blue pikmin doesn’t really have any uses i hope he becomes better in the next game. Instead of: BRO BLUE PIKMIN SHOULD NEVER EXIST HE SUCKS. I like to see people showing respect for the poor little creature
I know it probably won’t happen but it would be cool if blue pikmin could spit water at enemies when they attack since they’re the only pikmin type with a mouth
I'm late to this video, and to the comments, but I had a unique thought for ice pikmin. What if they are just frozen blue pikmin and there exists things involving warming and cooling pikmin that only affects blues. You go trough a cold thing and all the blues in your squad turn to ice. Maybe this is the reason why we see red yellow blue, or red yellow ice, and never red yellow blue ice, because the blues are the ice.
Though Oatchi CAN completely replace blues because he can learn an ability that gives him the strength of 100 Pikmin, and also after learning to swim, gain an ability that lets him dive underwater to carry things just like blues.
i have played the demo 3 times and if you do not get the sparkle things you can explore as far as you want .I have found out that you can get red, yellow, ice , and even blue pikmin ,but you need 30-40 ice pikmin, Ochi with the strength of 20, and after that slowly move the ice pikmin to the climbing wall ,the call them back and climb the wall, next undig the blue onion and take it to the side edge ,last freeze the pond/puddle and the send Ochi to take it back to the onion. Now you have blue pikmin in the demo.
I never thought blue Pikmin were useless because of the other ways to cross water as they can go inside and there could be items that our dog and other Pikmin can’t get.
Make them so when they get wet, they deal more damage and are faster for a couple of seconds, like 12 seconds so you can go to a puddle and make them carry things super fast or kill enemies fast
ice picmin having immunity to not only their own thing named ice means cold resistance, and there is a variant of the fire breathing enemy with the ice ice resistance, so yeah, that's actually something, yeah, yeah, yeah, that's new Hazard introducing with ice picmin
Well after the demo, all I can say is ice pikmin freezing water is neat, but that will also require alot of them to freeze the water, and thats a massive group if pikmin that are them just unusable for you until you take them up again. There may be some niche times when using ice is for the best, but I know that ability won't make blues obsolete.
Yeah and what if when they go to freeze water they have to stay still in that spot and if they get interrupted during it like they get blown away or called back by the captain they get frozen in the water in ice cubes just floating there and you need the dog or Blue Pikmin to get them out
So my idea to make blues better and I know that they aren't the best as you wouldn't really ever use them unless you HAVE TO which is sad. So my idea is that with blue Pikmin in the water it starts up to fill up a water gauge of some sort and this would play into a bigger idea of mine which would be having the OG trio have support abilities for others. Reds can breather fire after being charged up with it, Yellows could boost speed, and blues could heal the captain as maybe that would be important in some way like needing to have a certain percentage of health to be able to keep track of these abilities or else you can't keep track and thus can't use it. Not only that but I think that once blues are in water their damage is doubled and once they're out of the water the deal more and more damage to enemy's as more blue Pikmin pile on signifying that they are drowning the creature or something but it drains the water gauge. Or maybe only blues should have this type of support mechanic and the yellows and reds get something else? I don't know but that's just my idea!
The problem I have with an idea like this is, regardless of how cool it is (and it is a really cool idea), the Pikmin devs have constantly battled with making the pikmin too complex, ever since the development of the very first game. If you wanted to go about making the blues stronger, it needs to be something passive. That said, I actually think that blues are pretty well balanced right now. Though they are "weaker" than other types in terms of other bonuses, it actually plays to make them more interesting, since any enemy underwater is, thus, automatically tougher than they are on land
@@VantageEmblem The number 1 problem you see which is why I and many others think they need a buff and I agree as they are my favorite Pikmin, is because there is no reason you woukd put them on your team unless you either 1: Plan to go into a water section or 2: just have them incase you run into water. Those are the only good reasons and they don't have good enought just general use.
I’m not sure though - Even if Oatchi doesn’t have any limits to how many Pikmin he can carry, his treasure carrying weight is capped at 10, meaning blues are going to be needed to pull across and under bodies of water. Plus, Oatchi doesn’t seem to be able to go underwater, just kinda paddling at the surface. We don’t know yet how it will be for sure, but I think there certainly will be an equilibrium of some sort that leaves all of the relevant river-crossers useful. After all, lily pads weren’t the problem in Pikmin 3
Love your videos man. I would love to hear your ideas for other types of pikmin, most notably purples and pinks because they were both over powered in pikmin 2 and 3 respectively. Anyways thanks for making the best pikmin content out there!
im hoping that because of all the stuff they will make blues more powerful and be able to carry 2x their weight like a purple pikmin but slightly worse
Maybe Oatchi will just be used for traveling shallow waters, but can't fight while swimming so so you need to dodge basically every enemy. The blue pikmin do hunt underwater creatures as always and can also entirely submerge in deeper bodies of water where Oatchi obviously can't dive
There’s evidence for this thus far - looks like Oatchi skipped past but agroed a Wollywog when moving in the trailer. Perhaps this gives an active use to blue Pikmin on oatchi’s back, being able to act as defensive ammunition when passing through water
It would be cool to see an underwater fish like ennemy that just pop it's mouth out of water to spit on nearby pink pickmin or on the pickmine that's on Otashi's back, easily beatable by blue pickmin but can be more than an annoyance to other types like the archerfish.
I'd absolutely love that. Enemies like that make it so you want to bring blue pikmin, not just that you have to. You totally could skip by him, but bringing blues would be a great way to safeguard your entire force
blues could be better if ice pikmin had a downside like if a pikmins drowning and ice pikmin are used on the water its drowing in the pikmin might die or blues can get trapped underwater
@@UnhingedStickFigure Absolutely - we haven't seen either of them since the wii (and really since the gamecube since the wii games were just rereleases)