It continues to be so bizarre and inexplicable to me that the wand customization system is so deep and interesting in a game where "tinker with wands everywhere" is not just the default mandatory perk you start with every run. I love this game, but man I will never understand that decision. Thank goodness for mods.
I've beeing passing on this "Crit on" modifiers so hard because I always though "that's so situational". This will really help me on future runs, thank you!
same. I feel like the devs saw a game and said "I want to absolutely destroy this game" and got frustrated every time the devs of other games patched or fixed them. thats why this game rewards you so much for "breaking" the game. its the intended way to play it. they WANT you to break it, they gave us a masochistic punching bag that moans everytime you exploit them. and I know this is a fact because when Noita players found an actual NON intended exploit they went and made it a feature by nerfing it a little bit.
I legitimately didn't know crit chances stacked or could be applied multiple times so completely ignored this sort of set up, very useful video. Considering how powerful the spark bolts were getting I imagine that setup with something like freezing gale + homing would be scary.
Agreed. I'm semi-ok at noita, gotten up to an 18 orb run, and I knew only a little bit about a lot of these little mechanics until I started watching this guy. there was a lot I misunderstood or simply didn't know that I still wouldn't otherwise if it weren't for his vids. A prime example was in this video. I knew about crit stacking, but didn't know that Mu would actually duplicate the full total modifier. I had thought that it would apply each modifier separately, so effectively only doubling the wand's damage, rather than massively multiplying it. Knowing that... I may have to try and pick us some of those in the Work...
I've completed a 33-orb run and the Sun quest - and yet I'm still learning basic mechanics from you xD Thanks for the information!
5 месяцев назад
Wow, thanks alot for the explanation, it doesnt really makes sense that crits would stack if you think about the crit mechanic of other games. It helped me alot
I had to test this as I had never ever heard about it, nor would I ever consider this to work... and I found out that crit stacking is even better than you describe in this video! The 5x multipliers are not additive (as you mentioned) but multiplicative. You say that a spark bolt will deal 30 damage with 2x always crit on oiled, but since the stacking is multiplicative it will actually deal 75 damage.
So basically if c = crit chance, then the average multiplier m for your damage is: 1) 1+4c if c 1 All "Crit on *" modifiers simply add 100% of crit chance (c is increased by 1). I have used the spell lab to test it. For example, using 2 "crit on oil" and 10 multi-casted spark bolts results in a 5*(2 + 0.5) = 12.5 multiplier just as expected. If an enemy has a crit resistance p, then (according to wiki) the new average multiplier m2 = m - p(m - 1), which is equal to: 1) 1 + 4c(1 - p) if c 1
@@CallMeMimi27 When crit chance is below 100%, you either deal 5x damage with chance c or deal 1x damage with chance (1-c). So the expected value is 5*c + 1*(1-c) = 1 + 4c times the damage. When crit chance is above 100%, the devs still want to reward you for increasing it, but since no rng can happen, crit rate is converted to a crit damage bonus. For example, if c = 1.2, all your attacks are crits but they deal 6x damage instead of 5x
OK, I figured it out. The reason OIL works this way is because it actually is a half-projectile, half-modifier that makes projectiles from the next shot apply "OILED" status.
To calculate the % chance of any projectile in a cluster landing a critical hit: for example, to calculate crit for 1:40 setup (4 bolts at once) a = sum of all crit chances (example: 0.05 + 0.05 + 0.05 + 0.05 = 0.20) n = number of projectiles (example: 4 ) c = chance of any projectile landing a hit = 1-(1-a)^n => c = 1-(1-0.2)^4 => 0.59 ~3/5 chance for a single shot to have one or more of four projectiles to land a crit to calculate average dmg per shot: d = damage of single shot v = d*(4*a + 1) dmg = n*v dps is dmg / reload time :)
First win after 1275 hours. The first thousand before watching any videos on Noita. Watched a few of your videos on wand building and within 275 hours I had one almost win... killed by lava going after the end boss... and this win. Thanks, very helpful.
Dunno if you ever got that, but small hint: invisibility + repelling cape = win. Got my first on 50th attempt with this. No need for strong wands to win the game, there are many other options.
Another great video. You've been creating these small and easy to understand videos surrounding smaller mechanics and they have greatly increased my ability to get a godlike run. Thanks so much!
I have 250 hours in Noita and both the crown and non-ruby amulet, but I had no idea it worked like that at all. I have no idea about most of the stuff you post about, eek
Okay, there's a mod called spell labs, and it's discontinued sadly, but it still works for learning some of these things, there's a few mechanics I've not been able to learn and that's mostly with divide by's and the damage reduction spells as well as spells to power. I was playing around with Spells to power and got a wand that just did absolutely nothing, and I ended up fixing it with ordering and then it started doing like 100M per second. like it'd just float over and just that was it, one where it ate itself too. Piercing, crit, spells to power, homing, and heavyshot, onto an oil and triple triplicate.
That's actually straightforward. In other words, all spells in a payload share and add to crit chance. if one spell procs a crit, all other spells proc crits. Edit: Would a blood stain add to the overall crit chance, or would it add to the crit chance of each spell?
I manage to discover the spell's status stacking with the spread since i notice when i cast more than 1 shotgun spell the spread would get massive. I didnt know it applies to other stats as well like crits. Nice to know.
Perfectly reasonable question! And no it doesn’t matter. The order that spells are in can be super important but which spell slots you put them in has no effect.
recently stumbled across ur channel and its pretty great content so far, i dont even play noita but i like ur videos, and its been making me interested in getting noita....
Mu is weird. Just got it for the first time and tried to use it with a Matter Eater to get around its limited uses. But the Matter Eater modifier didn't seem to be applied reliably at all, in spite of the wand being non-shuffle. SOMETIMES it worked. other times the spell just bonked into the wall as per unmodified usual.
That's how matter eater works by default, sometimes it just doesn't work. If the projectile with matter eater is too fast, it will hit the wall and won't eat any matter
Hey man I’m loving the videos so much! I just found you and you post by far the best helpful noita videos! Would you by chance do a video on all the Greek letter spells? I’m not sure how to properly utilise them, thanks none the less!
Mu manually re-enables it's own draw, and so breaks divides. As a result you can't ever get more than 20 of them, and it will mess with everything that comes after it in the wand. Much better to use an add trigger instead, if you can get one.
well damn, i only had about 50 hours in noita... think i only beat the game once, due to sheer luck. (Careful use of 2 ambrosia potions, and a magic lance machine-wand thanks to reduce recharge time modifiers) Your videos are makin me think.. i might go play some noita. and die. but that's to be expected
P.S: do you often do noita together sessions on stream? i've only just found you, so i haven't quite tuned in yet. Is there any way of knowing what kinds of runs you do in each stream, or do you just play the game however you feel like that stream?
2:45 "you'd have to be unlucky to no see a crit" there is a 4.9% chance of not critting. If one of them crits, does it mean, that all of them will crit?
No, the crit is decided for each projectile individually, so of you're shooting 7 spells you could get any combination of crit and non crit projectiles from a very unlikely 0/7 to a full 7/7 and everything in between
1:00 As a developer, i would say it is easier to make it affect all the projectiles. The more "reasonable" way actually requires more effort to develop. Imagine if there are many multicast spells+projectile modifiers+projectiles inside a wand, multiple multicast spells would make it a complicated structure, and you need to tell the game which modifiers affect which projectiles. It would be easier to make all modifiers inside a multicast affect all the projectiles.
dunno, while it might be easier to have mods apply to the multicast and then all the spells within it inherit its multipliers, doesn't seem all that much more difficult to only have the first child element inherit them.
@@crazyhans well, I think it is not very proper to only have the first child element inherit a modifier. Imagine if there are many multicasts inside a wand, it will become a multicast tree. I think a modifier should affect all the spells after it in the tree structure. The logic could be simple if you visualize it, but the way we edit our wand is linear, we add spells one after another, we will need to transform it into a tree structure first. And then we will try to tell the computer how to know the list of modifiers every projectile gets.
Hey there Dunk, at 3:25 you explain the difficulties with crit on burning. Is that because of the differences between trail of burning and trail of fire?
i think it's because you need the enemy to actually be on fire when it hits and it can take several tries before an enemy starts burning, also fire immune enemies will never catch alight.
For oil, water, and blood, there are specific material spells which you can use to guarantee your critical. With critical on burning, the enemy has to actively be ON fire, and there is no fire material spell.
how would i use an add trigger with this setup, im trying to use multiple mus and omegas but it either doesnt crit or it simply shoots the water instead of the actual projectile
@DunkOrSlam I'd like to have the link to the 33 orb run after this video? I'm currently looking at an older 33 orb run, but I'm interested in the one after this one.
5:20 when you said oil crit was 5x damage and then another add 5x damage, is that additive or multiplicative? (D x 5) + (D x 5) = D x 10 OR (D x 5 x 5) = D x 25?
but how is it additive? You said a crit does 5 times damage, and another crit on oil takes that damage and multiplies it with 5 again. also if it was only times 30 damage in the video before the Mu how would it be making 2000 damage? wouldnt it be 90 or maybe 123 at max because of the bloodlusts +33?@@DunkOrSlam
@Keksi_66 The crits are additive, so one is 5x damage, and another will add another 5x damage, making it 10x. The reason the crits with the bloodlust are able to do so much damage is because the bloodlust and the crits are applying to all 3 sparkbolts, and hitting at the same time. The bloodlust is +33 damage on a 3 damage projectile, 3 times. The crit on oils are a guaranteed crit for 15x damage on each sparkbolt, meaning (36×15)+(36×15)+(36×15)=1,620. Hope this cleared it up.
how does gold to power work when you hit the infinity amount? I had no way to tell when I broke it what was happening. Also curious if these stain modifiers also function the same with the explode on enemy variants...
It lets you cast it infinitely with no real "cost", but there's a maximum of 10909 added damage, still very powerful but I don't know entirely what you'd be using it for lmao
Does the crit effect all the projects in wand or just the next one(s) which are shot? For example if you added one more bolt, would it only crit the first grouped shots or all projects?
The modifiers are applied to all spells in a group. So when he uses the quadruple cast, the four spells after that are all in the same group, this means that the crit is applied to those four. Anything after that wouldn't get it
I know this is a bit late, but correct. Prior to all of that or anywhere within it will work. It just has to be in the same "cast state/block" or "draw". Having mods at the end can work, but that gets into another video/tutorial about "wrapping".
@@Sobo272 It's good to see someone noticing the age of a comment before replying to it. I might rewatch the video later to understand what you're saying. I haven't played Noita recently. (Still on my top 5 favorite games list though.)
Really nice video bc of you and mc queeb i did my first end boss run. Could you make a video where you can ecplain hat to do after the first boss ? Plus how ti prepare ? Would enjoy thst vause i do first boss but i dont have any clue how to get the greek letters
Is there any way to find it semi reliably in any place? Like, does it have a preference to spawn in a certain level or anything like that? Or is it just a luck thing? Ive been looking for either crit on anything or any of the transmute liquid spells, and all i found was acid, i have traveled through 5 parallel worlds at this point...