Nomad got tractor beam in 3.21.1, attached up on the cargo bay, accessed from cockpit. Great review (other components are on the roofof the living area, btw).
@@Farrister Any chance of an update? To me that is the selling point. Leaving the ability to haul a Roc aside, when cargo elevators are in and the tractor beam has been completely worked through; once the bed is down the pilot can move it all aboard from the comfort of the cockpit fuel up and be on the way to the next stop with 2 -3 times the cargo of some of the other starters with the better capacity.
@@sguyouttanowhere8319 maybe when those things happen, for now it's a minor convenience rather than a major feature in game. There are so many ships now I'm trying to update and maintain semi-current reviews for, and I do all of this in my spare time, so just doing what I can :)
I'm so glad I got a nomad starter during invictus this year. It's a fantastic drugrunner, vehicle transport, bunker runner and a decent pve fighter. And it's so cozy!
Not to mention the new Tractor Beam... I will try 3 Suckerpunch Cannons + towing/Boarding NPC Ships, now where I have the functional Tractor Beam for stopping offline Space Ships. 😅
It's my favorite ship! It's one of the few with character and is something I would have in real life: something with utility, reasonably priced, sufficient and fun. Roc mining is the absolute best place for the Nomad in my opinion. Love my little donkey! 😄
I made the Nomad my starter when it came out. With the recent tractor beam addition, its never been doing better. I absolutely love this goofy little ship.
a few things from a seasoned nomad enjoyer ( i ccu`ed from my titan when the nomad was released). I agree that the price is a little steep but thats the reason why it often gets overlooked. I would spend the aeuc on an atlas qt drive tho, it significantly cuts down on traveltimes while also being the most efficient small qt drive, i recommend any s1 pilot get that qt drive. I got my nomad to kickstart my in game progression after a wipe, the cargo capacity and the ability to haul a roc will get me enough auec to buy a dedicated industry-type ship to increase my eranings. You overlooked one crucial feature of the nomad in 3.21, it gets a small tractorbeam mounted over the cargobay. this is a significant advantage for loading cargo, you dont even have to leave your ship to pick up reclaimed salvage from a friend who is hullscraping.
@@Farrister thats a little bit of unfortunate timing then, especially when you put 3.21 in the title, as the tractor beams where one of the headline techs that they brought in with this patch
Afaik, with the addition of the Fury the Nomad also became the smallest and cheapest snub fighter carrier. I think that's worth mentioning since it introduces another playstyle / possibility no other starter can offer.
Finally. A streamer who does the Nomad some justice. Just a few notes. The components are in the roof of the ship. That rear section is presumably the engineering access of some kind. Also, as soon as you enter the doors, there are weapon racks, one on the left, another on the right under the red lights JUST as you enter the door. There is also another plant currently bugged. That white capsule on the shelf to the rear was a BEAUTIFUL blue Bonsai looking alien tree. I miss it dearly. Lastly, as mentioned by others, the Tractor beam REALLY puts the Nomad far above other ships above and below its price point. This ship is very much well-rounded and has an arguably better entry for more gameplay loops than any other ship sub 100$. The value of that tractor beam cannot be understated, allowing self-loading of cargo without the necessity of moving seats or needing a co-pilot (a feature no other ship at this time has.) While the game package price is to be considered as a starter, I would argue that the overall breadth of introduction to Star Citizen as a whole is a value that no other ship can offer at this level. While you mentioned that you wouldn't change much about the ship loadout, it's important to also note that the ship has much greater potential when fully kitted out as knowledge of gameplay mechanics improve, another valuable asset to new citizen. Overall, thank you for reviewing the Nomad, it receives a lot of undue hate for its hover gear and its uncommon looks. But the only ships with better value IMO are the Reliant series, simply due to their "mini-modularity."
I have quite a different impression of the nomad, which I fell in love with as soon as I got my hands on it. Its versatility makes it useful far beyond starter range, and it definitely punches above its class in pretty much every category. No other starter ship has 24SCU of cargo space or can carry a small vehicle. If one is especially into Roc mining, this is a great way to grind up from the get-go if you have both vehicles. I find the Roc easier to drive into the bed of the Nomad than the back of a cutty. It's zippy, handles amazingly well and swapping out the S2 guns for fixed S3 gives it a lot more firepower too. 3 S1 shield generators also makes it much more tanky and forgiving. You may not win many dogfights against tougher opponents, but you stand a good chance of getting away from one. It's a unique ship and a great offering for the price. Oh - and you forgot to mention it now has a vehicle mounted tractor beam. (at least I think you forgot, or I missed your mention of it). It is the only starter ship (I think) to have one.
My most recommended starter ship if you only want to buy one especially if it's on sale, recently it was in the low $70s. That ability to rent a ROC is such a game changer. You could very easily save for bigger, better ships with that as your starting point. It's also got a tractor beam on the back that should be quite handy.
@PlayerSlotAvailable Yeah, probably not the best thing as your only ship. It's super cool though. But where it really shines is in one shotting extreme risk bounty targets. Your first problem is that it's not a good dog fighter, so it will be a long and profitless journey as you build reputation. Your second problem is that we don't know if it will be viable at soloing those extreme bounties at release. You might have to team up with others to be viable. Your third issue is that the insurance claim timer is pretty slow if it's your only option. Assuming you can melt the Eclipse for $300 you might want to get a few ships with that money that will give you more options.
I can"t unsee the Asp from elite dangerous. This was my first ship i ever bought with real money years ago. Ahhh the memories. Another great vidi my friend.
This is the first ship i bought the instant i saw it. I absolutely love my Nomad. She is the ship i use when i wanna just go do something. Really good for looting, scavenging, and pulling stuff off salvaged ships
It also great for bunkers mission a mule on back so gun are on land and drive In specaly ground bunkers bounty also tractorbeam turret now works on the back
@Farrister lol that be msr is my favourite it like the nomad there not best at anything, but it's good for everything. I believe spending money on the ship better of to getmultiroll ship
I recently upgraded from the Nomad to the C1 Spirit but I really enjoyed my time with the Nomad. A unique cozy ship that was versatile and easy to use. Was a great first ship.
Yeah, the Nomad's versatility really sells it.. but when you step up to a C1, it takes that versatility to a whole new level. And you can get the A1 if you're a lover of dropping bombs more than interior space. Both perform very well, even compared to heavy fighters.
If you’re a ROC miner I would recommend the Nomad. Flies better and has a smaller landing footprint than larger ships like Cutty’s. Quicker and easier to load ROC on and off (especially with Tractor beam. It’s a good ship and will last you longer than most other starters gameplay loop wise. But everyone has their preferences. (Penguin pilot for life)
The nomad is one of my fav ships in the game. It's unique and extremely useful in almost any situation. I much prefer it over the cutty black. One of the best starter ships in the game
My Nomad is my go to daily driver, With the tractor beam in play now, it just makes things easier. The number of bodies you can stack back there after working bunkers...it'd make the Godfather blush!
Even when you move onto other ships, the Nomad will remain useful. It's reclaim time is super low, can carry any vehicle short of an urza. Nice as a quick transport for JT too...all those drug boxes stay in the back during flight :)
I really love the Nomad, it's the best all rounder of all the starter ships. As you said, you can do everything with it. If you're ROC mining, you can land virtually anywhere thanks to the hover landing gear. The gun racks on either side of the entry door are perfectly placed for when we can no longer have weapons equipped in the pilot seat. I've picked up an upgrade to the C1, but I'm on the fence about using it.
The Nomad was my starter ship following IAE 2021. I really love the design and aesthetics that communicate a DIY self sufficiency and jack of all trades attitude. Since then I've upgraded it to a Cutlass Black, but I will always have a soft spot for the Nomad.
The Nomad is the best ship for ROC mining because It's easy to maneuver, has great visibility, and it is super easy to land in hard uneven areas. These advantages make it even better than the Cuttie for ROC mining. This means you will still have a use for the Nomad even after you outgrown it in your fleet. I'm a concierge with more ships than what I can actually take advantage of, and I still proudly own a Nomad. This ship gets my vote for most underrated ship currently in the game.
I love the Nomad. So happy that it's an option for a starter pack. I hope Consolidated Outlands make more ships with a similar design/feel. Thank you for the excellent review on one of my favorite ships, Farrister!
I joined the verse at the IAE this ship got released and it's my go-to for travel in the verse to this very day due to it being so versatile in such a small package. I did get other ships over time for specific game loops, like the Cutlass Black for basically "multicrew Nomad activities", the Prospector for more profitable mining, Vulture for salvage, Buccaneer for bounties and so on, but the Nomad is a ship I always come back to whenever I don't need a more dedicated ship.
Straight off the bat, Consolidated Outland is my favorite manufacturer, so I'm going to be bias. lol. I think the Nomad is the best STARTER ship in the game (so far). Is it AMAZING at any one task? Not particularly. It's a classic "Jack of All Trades", it does most things, relatively well, but no one game loop amazingly well. As you've said, it's a great ship for people who want to test the different game loops and work out what things they like doing, because the Nomad can do pretty everything (with vehicle support). If I remember correctly the Nomad also is another example of alien/human hybrid tech. Silas Koerner (the CEO of the company) likes experimenting with different tech, when he's designing the ships. We DEFINITELY need more CO ships/vehicles. Alien tech or human tech. The more the better. Cheers for the review, Farrister, another solid video. Peace.
Nomad was the first ship added when I started SC, so I have a bit of a soft spot for it but I hadn't touched it for a while. Picked it up again now that it has a tractor beam and man, I really love it still. Flies great, has all the amneties inside (lack of buttons is a bit dated), and that tractor/trailer interaction is so damn good. Great review as always.
I've got the nomad on my alt account and I gotta say it's an incredible ship to get going. I throw the ROC in the back and live on a planet for a week at a time. It's such a good change of pace and an awesome way to enjoy the verse o7
This video makes me happy 😁 By lore or store page, it's supposed to have a special armor, so that is yet to come. And it's heavy for it's size, so it seems that the weight of the armor is already taken into account? Speculations! But what it is, is a little plucky jack of all trades that punches above it's paygrade. It has charisma and soul and character. And It's illogical to buy one, I agree. You want one, you don't need one. But what the hell were they thinking with the toilet? There is so much dead room in the back, why not but in a shower and a sink? Where do I rinse my toothbrush? The toilet? But the nomad gives off a vibe, that you can rework the cabins etc, like a Camper. It's still my favorite and it sees a lot of use with my. It's my little donkey!
This was the first starter ship I bought when I decided to join after playing the free flight during invictus 2023. Still my main ship atm even though I acquired a prospector just recently. Then again it makes for a good cargo runner atm for transporting my refined ores to sell. Plus it looking like the ASP explorer from Elite Dangerous doesn't hurt.
I agree that it is a comfortable and useful ship, especially as an entry level cargo and vehicle transporter. But I couldn't justify recommending it to new players, unless they really feel at home in the ship. With the jump point stations, the are quantum drive distances of up to 120 Mkm in Stanton now. If you are the kind of player that wants to be able to respond to rescue or transport beacons all over the system, you need a bigger quantum fuel drive to equip the Spectre (faster for distances below 38 Mkm) or the VK-00. The maximum range of the Nomad is 78 Mkm with the relatively slow Expedition drive. The Cutter can do 90 Mkm with the fastest drive, the Syulen 134 Mkm. Great video as always, love the visuals and the calm tone.
i used to not get the nomad design at all... but now that we have a full alien starter in the syulen... i really appreciate nomad's design and utility so so much more
This is my starter of choice, I love the versatility even though its one of the most expensive of the starter packages. It trades the cargo you can get in the Hull A for the vehicle and Roc miner starter of the lot. I could upgrade to something like the newer Crusader C1 but would rather have an aim to purchase in game once it is released to buy in game.
Ahhh the Nomad. As has been said in the comments it is a little gem that is overlooked by many. As you say it can do a little of everything and is definitely a great introduction to several game play loops. I skimmed the comments but didn't see anyone mention that it also has two gun racks. They're located just before the entry/exit door, one on each bulkhead.
I completely agree. Even if you wanted the nomad, I would probably try to catch the cutter package while it’s on sale (as it has been many times) and just buy the nomad game. But for people who just want the next ship, it would probably be better to skip to the cutlass.
My name is Cacklejax, and I am a Nomad lover. I began using Nomad shortly after it hit the streets and find myself gravitating back to it even after I've been through a detox period and have sworn i was done with it. It is cozy, comfortable, and one of my favorites. My regret and forlorn lament is that i cannot, at current, upgrade its components so that it can become viable among the next teir All-Arounders and grow with me enough to continue using it as my needs grow just a tiny bit. This does not however, prevent me from always returning to using it when I get that unmistakable twinge in my gut for something cozy, comfortable, fun, and familiar. Excellent review.
You missed out one of the most important functions of the Nomad, which is Rescue Beacons. Create a custom channel to communicate with your pick up, if partying up isnt wanted, and have them sit tight at the back while you ferry them to their destination, without leaving your seat or risking any last minute hijacking due to boredom or just streamer views and lols.
Nomad is a very unique and well designed homage to the Elite Dangerous Asp. I don’t personally like them but I do appreciate the creative effort that went into it. I’d love it if CIG decided on a homage to the Cobra MKIII, my all time favorite ship in Elite Dangerous.
The Nomad might become more popular as more of the features like engineering are implemented. Having a bigger ship solo will be a lot harder to manage compared to a dedicated solo ship like the Nomad
Did you not mention the tractor beam? It is quite a selling point. Making the Nomad the smallest ship that has one, I think. (I'm not counting the Origin 315p, since it can't load itself.)
I CCU'd to Nomad last year from an Origin 135c and only just CCU'd the Nomad to a C1. Speaking from personal experience with this ship, you can't go wrong with the Nomad. It can do almost anything you need it to and then some. I highly recommend upgrading all components except QD to class A military. Nomad only has 770 units of quantum fuel so a class C military QD will be best so you don't have to stop to refuel while traveling across the system. Upgrade the guns to S3 Panthers and switch missiles out for Rattler 2's and you will have yourself a pretty formidable ship. The Nomad can carry small ground vehicles like the PTV, STV, ROC, Cyclone and Mule as well, so you can mine and explore to your hearts content. The Nomad also has a bed for those extended missions as well as a kitchenette, bathroom and closet so you can pretty much "live" in it and land at cities only to sell or resupply. All in all, a very good ship and one that will continue to be useful for the foreseeable future.
The nomad is a wonderful ship and the interior design feels more premium and elegant to me than that of most origin ships. Also love the external cargo bay that doesn't allow for ship access. Makes me feel a tad less paranoid cos even if someone sneaks in there they can't get in the ship. There's only 2 things I'd change in the nomad: the hud color cos that almost red sucks for qt navigation and the poor fuel capacity which cig will hopefully bump up a bit to bring it more in line with the more recent starters like the cutter and syulen which have massive fuel capacities.
The Nomad is a solid starter ship. Perhaps a little hydrogen hungry and it could use a door straight to the cargo ramp but a good ship nevertheless. But like you said, there are perhaps better ships to start with. The trusty old Aurora is half the price for roughly the same functionality minus the ROC carrying capacity. The Cutter is roughly the same and the Penguin if you're thinking of more combat. Hull A for those who know they're going to haul a lot and for a little more money you'd get a Cutlass Black that is a bigger jump in capability than Aurora to Nomad. If you're looking for a starter ship I'd say you can't go wrong with the Aurora. It gets you in game for the least amount of money and you can upgrade it later if you feel like it, at which point you probably know which direction you want to go and can pick a specialized ship. Or just buy stuff with the in-game money you've earned.
I love my Nomad. Great bunker runner with oodles of storage. Post wipe, I bust out my Nomad, rent a Roc and go mining. Lots of great paints too (Sandstone is my fav). I wish CIG would offer a bigger hauler with 100ish scu and a shower.
The Nomad is a great starter. It's a bit of a tough sell with its fairly high price point, but the flexibility it offers in terms of overall performance, amenities, cargo capacity, vehicle carrying ability is just excellent, and it's only gotten better with its tractor beam finally coming online. Especially since it's arguably the best tractor beam other than the Taurus for self-loading. The versatility at its size makes it one of a few starter ships that I think is really worth keeping around. It's great for a bit of ROC mining which is always a nice thing to do just to change things up.
This is the only ship I enjoy ROC mining in. The ground visibly and handling make pivoting on a dime easy whenever you pass over mineables. It’s one of my favorite ships to use with the Tobii too.
I think there's a lot to like about the Nomad, especially when you consider its potential for exploration, and FPS bunker, box, salvage, and medical operations, on top of hauling a Roc and having fair firepower. In particular, its weapons are mounted closely enough together that you could probably get away with using fixed s3's instead of gimbaled s2's for a significant firepower boost, and the potential to carry something small and speedy like an STV or utilitarian like a mule. There's also plenty of room inside for extra gear, and a tractor beam attachment means you can move mission boxes to the interior if you don't feel like relying on the pickup bed. When you think about the Nomad being not just the ship you used to accomplish things but the storage unit for the gear you'll use to accomplish things, it stands out a bit more. What ultimately turned me off of the Nomad, though, was the HUD. Specifically, there are two vertical bars of near-white orange glare at the edges of it which, in dark conditions, are both bright enough and central enough to the view out of the cockpit that they can pretty significantly hinder your ability to pick up details when flying in darkness. There was so much else about the Nomad that I liked that I struggled with this for a couple of months, but it made night flights and night landings annoying enough that threw in the towel. This very minor update to the hud system would probably make me use it again. Hopefully that day eventually comes.
I really like the Nomad and the design language of Consolidated Outland. I'd love to have a medium ship in the same style as the Nomad, with 1 to 3 crew.
I am seriously considering this ship to be my dedicated ROC carrier. I will test it out tomorrow to see if the tractor beam lets me load and unload the ROC without having to back it in, which is super annoying. Do you know how hydrogen efficient it is?
when the game eventually becomes more playable, I am curious if community will adopt a more considerate stance in letting other players live so long as they give up their cargo, or if they'll just play it like a survival game and just kill without mercy
Strictly as a *starter*, I think the vehicle transport capability (particularly that little miner) is the feature that gives the Nomad value. I can see it being popular though; I suspect the Avenger and Nomad will make up the bulk of game package recommendations under $100 and these two ships will most likely be over-represented in the wider game compared to everything under $100 except maybe Auroras (and I think these will be the first ships people step up from Auroras into). For someone that has a few ships or more, I don't think it has much value. As part of a single-ship or two-ship game start, I think it'll pull its weight as well as anyone could expect a starter ship to.
@@Farrister true, but it can't seem to fit the roc. I think that's the benchmark for solo vehicle utility. Likewise for the Avenger. It's kind of a bummer too but maybe that's the distinguishing feature justifying $20+ USD for the Nomad?
I had the Titan as my first ship and while it’s a fantastic all rounder I found myself doing more currier missions and I just liked the option of doing mining and some light hauling at first. Plus SPACE PICKUP TRUCK!
I do not find the price particularly too high, but I can imagine an alternate history where this was the same price as the Titan and was everyone's favourite advanced starter. The nomad flies so well. It is easy to handle and zippy, easy to park while still having so much utility. I honestly think it is a good alternative to the Cutlass, unless you have friends all the time. It is just so much more pleasant to fly while only having marginally less cargo. I feel like the Nomad is despised by a lot of the community. I have always loved the Nomad. It is a competent multirole and the true entry point for ground vehicles. The Syulen is a better combat focused multirole advanced starter (still not a pvper), but only marginally. The Nomad is surprisingly competent in PvE and more comfy to fly than the Cutlass while still being generally useful. It is a very good alternative to the cutlass even if it was the same price in my opinion, especially for solo pilots.
I really don't despise it at all, it's a fantastic ship, very versatile. Just I'm not sure that the price increase versus the Aurora/Cutter/Avenger would be worth it for some new players
I love the idea of this ship, and if i had one as a citizen in universe, i would bolt a giant engine into the external cargo space and turn it into some kind of twisted speed demon.
I checked the stats. CIG doubled the hydrogen fuel capacity compared to the initial release - which was much needed. At first, you'd be out of fuel before you could complete a 3 box delivery mission. A great ship.
I see this one doesn't come with a tractor beam turret but the one I bought at Christmas sale and it has pulled my roc out of some deep ravines so super handy. The Nomad is my daily driver and I love it
Hi, i got nothing to complain about except music that is a bit annoyingly changing volume when you talk. I rather prefer the older smoother/more equal music level :) Great review as always. :)
@@Farrister well it does feel premium but the volume down or volume up is maybe either too high or too low. That result in very « loud » music when no voice, and « no music » when there is voice. Or maybe ratio between music peak db and your voice is too close or something else. Tho it was a nice add, some tweaks will make it perfect ;)
@@Farrister btw regarding nomad, my only drawback, that keep holding me again and again is that when you have a windy weather it glide away due to not beeing « anchored ». Arrow could be flipped too but it is grounded still. ;)
Just a small thing: I would highly suggest swapping out the coolers. The Reason being that the stock Nomad likes to overheat if you keep the quantum drive on for an extended ammount of time aka. flying down to an Outpost from Orbit. That causes the ship to shut of completly and in Atmo cause it and its occupants to fall to a very unpleasant death.
@@Farrister Until this Patch I havent either but now it does. Tested on both PTU and live. I suspect that it might be caused by the newly added tractorbeam drawing power even when off, causing the Powerplant to overheat. The ship shuts off completly so it has to be the powerplant.
The Nomad seems nice, only thing i got against it is the hover landinggear and no ramp for easy access. Edit: Also, the "save your money on components for your upgrade ship" is kinda a argument against a ship, a starter should also be usefull across the game even if it might not be the best. For example, the C8R and Cutter are still very good ships for bunker missions.
I love the Nomad, while it's a Jack of all trades it's certainly not a slouch in any of it's fields. It's a shame this wasn't when the tractor beam was implemented because with this, the Nomad is also one of the safer ships to run solo. You don't even really need to leave the ship nearly as much with the ability to tractor up items. The Cutter really is the cheap alternative in nearly every respect. With so few components, not nearly as much cargo space, and combat performance that makes even VLRT missions tough, I do feel it's actually a harder sell for a new player. It can introduce the player into a bit of everything, but it'll also leave you feeling lacking. I actually have both with the Cutter specifically as the throw-away-runner that I don't bother upgrading, and the Nomad getting a full suite of upgrades. The Cutter almost requires a replacement, and won't be as good to make money with, but the Nomad can really give you a lot of mileage in the lower end of any gameplay loop.
@@Farrister I did. It is very pretty, in the right conditions you can get some amazing screenshots, see space tomato's video shoot it for my current favorite shots. I love the design, but I don't like the ship. It's big, yet still manages to feel cramped inside. It flies really well, but I don't like landing it, especially in a hanger you fly in the side rather than down through the top, though I'm sure I'd get used to it if I bought one.
Apart from my fondness for the ship, and in hindsight the adeptness of the design team in building a charmingly janky, half-assed attempt at Xi'an utility, the thing that keeps me coming back to the Nomad is that it's got a larger cargo bay than anything else that fits on an XS landing pad. The Nomad has 24 SCU of cargo space and lands on a Liberator. The only other ship that can remotely claim that is the SRV, but the SRV still needs a place to stash that cargo. What makes the Nomad compelling is its service to the sandbox. You could put a fabricated turret and a generator in that cargo bay, if you wanted to. You could put basic basebuilding supplies. The Nomad is ideal for deploying boarding parties, or mines, or drones, just about anything by hand or by tractor beam. Its design doesn't just invite utility, it invites innovation and jury-rigging.
One thing is missing for it to be completely versatile - mining or salvage ability. Cargo hauling was not part of gaming loop, since those boxes weren't in the implementation yet or I couldn't find any.
The Nomad is in a weird place of being understated-fancy and downright gaudy for me, what with things like the nice engineered stone table being right next to bright orange struts. It's quite weird.
Hard disagree on the final verdict. After owning the Avenger Titan, Syulin, 315i, 135c, and cutter, the Nomad is worth every penny if as a starter ship, especially if you don't have alot of time to play. The Cutter has VERY little cargo space, the guns are useless, it's incredibly slow, can't hold a vehicle. The Nomad is by far the best starting ship in the game if you want to try a little of everything AND NOT SUCK at everything. Plus if you end up enjoying mining, you can purchase a Roc in game for very little and start making decent money suuuper early on. It's also MUCH faster, has great missiles for its size, just as nimble, and can actually carry enough cargo to make it at least more than just practicing driving around. Plus the tractor beam is in a great spot and... it has one, which most starter ships lack. It's basically a 315 but better in nearly every way except speed.
I agree with all of the great things you mention, the killer for me is the price. For a stretch more you could get something much better, or for a stretch less you could get something that lets you experience the game in a similar way. eg the ROC fits on the Cutter
@cyvan1750 in another video mentioned that there were two weapon racks near the entrance to the ladder. I have been considering this as an upgrade to my Mustang, and the extra racks do seem like a nice feature & both of the demo videos I watched seem to have overlooked them. They must be tucked away quite nicely.
The only thing i luv about this ships is that innovative Gravlev Landing Plates and its aesthetics and angle architecture. While the Xi'an is undoubtedly have mastered Gravlev technology and are sophisticated enough that i doesn't need protruding and over exposed Gravlev systems like the Humans and Tevarin side, they still needed Landing Gears/Legs to land their ships which so completely unnecessarily for a race that uses Gravlev as a standard in their Empire. Having Landing Gears will just only over-complicate maintaining ships with that many complex moving part, using Gravlev u don't need moving parts that would definitely add to more weight of the ship but also ease of maintenance as the only problem is maintaining the Gravlev system which in the Xi'an case are integrated into the ship hull without exposing that vital system unlike the Human and Tevarin Gravlev. I hope that Cargo Access would become a Cargo Bay Door in the near future because what's the point of that so called "Cargo Access' when u can't access that so called " CARGO ACCESS".
Not to nitpick but there are gun racks in the "airlock" section as well as the suit locker. Nomad is definitely trying to support the fps players as well as all the other game loops. In general I agree with you, might be the best starter -- but it's spendy for a starter and you will move on eventually.
CIG should look at this and think yes the starter ships that content creators pick should be the starter not the crappy ones they think are. I went for the mustang which I upgraded to the Titan dam quick when I found out I couldn't do the "starter" mission "box delivery" OK now you can ish as the mustang as a cargo bay under and hard to get to LOL the Nomad may have been the top choice for starter if it was £20 cheaper.
I like the look of the nomad. Interior is very nice. Only negative I have is the open rear. That alone stops me from buying it (in game or pledged). I just dont like it. If they ever make another variation with an enclosed rear, I'd be all over it.