Another good tip to use is to use units that combo well an obvious example is say using grunts with artillary but you can go more in depth like using splash artillary like rocket trucks or howi to soften up possible areas where enemys may be before advancing also using a co ordinated assault instead of moving units up slowly can work very well!
Rushing vehicles is tw most punishable thing especially fi you meet a guy with missile tank,sniper team and BT. They will simply pick off all vehicles before they will reach the target
True, soviet afghan war teaches you not to charge up troops, its so easy for them to get encircled mobility killed and consumed by anything with a cannon.
Another cool tip (that won me a few games) is to force a stalemate on your front and defend while you send units to your ally to hopefully help them make a breakthrough (keep in mind this only really works well on 2v2) also depends on what map like open maps this tends to be a worse strat
Some maps is urban and you shall bring infra type more as you can do ambush by using light gunners and rpg or recoil less rifle to ambush tanks and troops when they approach your capture buildings as to kill their fire power and using low tix and deal with high tix
Honestly whatever you send first can die depending on the opponents strat. What I don’t like about this is it’s dissecting one persons strat and how much tix they spent rather than what to do in general. Plus PvP is never really consistent, you can have a really good Strat that works all the time but then someone else has a completely different strategy you can never predict and you lose.
Battle tank needs a lighter tank to support it. Get IFV, and get some ambush units since you have more unit slots. If you go into pvp without everything unlocked, you will obviously lose. I think there are 8 slots now. I recommend the following deck for you: Recon car, IFV, grunts, sniper, MBT, supply carrier, RPG, howitzer. You can get an early lead with the IFVs by carrying infantry. RPG unloads last, remember that. My go-to opening setup is 3 IFVs with infantry composition depending on the map
I dont recommend RPG as enemy who is good at the game of experience at it would easily counter them, i recommend motar team for constant pinning of enemy unit But you have to see how or what you lose to , and find a way to counter it
@@kardelen1048 the lower level transport units are much cheaper and therefore work better, getting a transport tank with autocannon and missile is an expensive and ineffective option.