I love levels like this. Not confusing at all. Not overly decorated. It's in an old Geometry Dash style. But most importantly, the amount of brain that went into this.
Lespainsaucho is one of my favorite creators that makes these "layout, clever mechanics" levels. I love how polished they make everything look, and how clever all the effects are. These sorts of levels show that you don't need to be a master decorator to be a wizard in the editor.
This level has some things featured levels dont: This doesn't *use oversaturated light.* It isn't overdecorated. It goes with a 2.2/1.2 style. It's pretty original. *that part with the planet's is too good doe.*
Notice how there's only 3 on the screen at a time, meaning he most likely used move triggers on each coin, moving them to the next spot when they are no longer on the screen.
@@justanubalt4689 only 3 coins are ever on the screen at the same time, and by the time the next hole in the ground appears, the far left coin that just went offscreen is teleported to the one on the far right of the screen, the one about to be in screen, creating the illusion of more coins than possible