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NPC Manager - New Loot Component and randomness! 

Coqui Games
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21 окт 2024

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Комментарии : 11   
@bryansmith3455
@bryansmith3455 4 года назад
Regarding the NPC HUD, I think the Paragon models actually have non-weighted bones on their skeletons that they attach health bars to. If your animations aren't making use of every single bone in the Mannequin rig (like some of the ik bones, for example) you could designate one of them for the HP bar attach to, and then set the bone position in your animations/station poses to where you want the hud to be. Hopefully that made sense, looking forward to this coming to the marketplace!
@Joshuahendrix
@Joshuahendrix 4 года назад
Man been a while. Still can't wait to use the system!
@israeleguiguren9766
@israeleguiguren9766 4 года назад
can you pleeeeeease add interactive animations with the main character? like if i go near a npc i can shake hands or give a hug, so i can sey hi with shaking hands, then start a conversation, like the example you use on the maganer tutorial, wen you link 2 animations to npc to talk each other. your job here is amazing, for me the only think that is mising is the npc interact animations with the main character. interact with a npc change everything, i can add animations to eat with them, read a book, practice with swords, but we need the blue print to make npc interact.
@CoquiGames
@CoquiGames 4 года назад
Its not there right now, but this is a great suggestion. I'll add it to the list for potential future updates :)
4 года назад
Keep the hud above them in the world z instead of the character z?
4 года назад
Of course checking for space.
@CoquiGames
@CoquiGames 4 года назад
@ I ended up adding a location per Station that you can use if you want. Gives more flexibility and its optional :)
4 года назад
@@CoquiGames I trust your work enough to have grabbed it already ;).
@CoquiGames
@CoquiGames 4 года назад
@ Thank you! :)
@hamzaloinhaert1308
@hamzaloinhaert1308 4 года назад
thanks pro 🤩🤩😎😎😉😉 😥😥😢 but i want to download free dog and animation rig or for jump run walk and Somersault
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