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Ocean Water Tessellation Tutorial in UE5 | LOD Tessellation 

jourverse
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1 авг 2024

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Комментарии : 26   
@jourverse
@jourverse 6 месяцев назад
This tessellation doesn't have a fully functional use for the complete project. I'll continue to work on this system and fix the bugs in the next tutorial. Edit: Follow this tutorial for the updated feature: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-3uwp7dVe-rk.htmlsi=okjgn4Ve8QUA0beX
@TMaster447
@TMaster447 6 месяцев назад
I didn't know, This wasn't in the description, I bought this tutorial thinking I could move the Quadtree to any location in the level, Plus it doesn't work in runtime, I wasted my money
@jourverse
@jourverse 6 месяцев назад
​@@TMaster447 Do you have any other suggestions for the features you want in this plugin?
@jourverse
@jourverse 5 месяцев назад
​@@TMaster447 I have already updated the project and added your requested feature. I hope you like it. www.patreon.com/posts/project-file-in-97896411
@UNKNOWNUSER-fv6nk
@UNKNOWNUSER-fv6nk 3 месяца назад
For me it says at 42:39 that EWaterBodyType is WaterMeshComponent is not defined, but VS and UE5 are integrated, does anyone know how to fix this becuase I can*t build before it is resolved.
@Neki2K1
@Neki2K1 6 месяцев назад
helpful like ít
@jourverse
@jourverse 6 месяцев назад
Thank you.
@colini23
@colini23 6 месяцев назад
that tutorials are just amazing , thank you so much. It will be so cool if you could do something with lava , I will be really happy to give you my texture lava that I created in designer if you are interested
@jourverse
@jourverse 6 месяцев назад
Thank you very much. I don't have any plans to work with lava. Feel free to modify this tessellation and use it as you need. I'm working to improve this tessellation and fix some bugs. I'll provide updates in this comment section or in the next video.
@TMaster447
@TMaster447 6 месяцев назад
Will they soon solve the Quadtree location problem? It also does not work in Runtime, Many limitations that were not clarified in the description before purchasing
@jourverse
@jourverse 6 месяцев назад
It work in runtime, but not work in editor. I'm trying to continue to solve this.
@jourverse
@jourverse 5 месяцев назад
I have already updated the project and added your requested feature. You can download the early access; I will make the tutorial soon. I hope you like it. www.patreon.com/posts/project-file-in-97896411
@mjtomsky6387
@mjtomsky6387 5 месяцев назад
is there a way to show the water in editor? It kinda looks off if the water is invisible
@jourverse
@jourverse 5 месяцев назад
This tutorial show how to create the water in editor. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-3uwp7dVe-rk.htmlsi=v47eyFIU5AF5BH3y
@mjtomsky6387
@mjtomsky6387 5 месяцев назад
@@jourverse thank you, I love these tutorials. Keep up the great work 👏
@tommclean9208
@tommclean9208 3 месяца назад
I am getting the error: UHT001 Two headers with the same name is not allowed. 'C:\Users\tom.mclean\src\INEOS\INEOS\Plugins\CustomWater\Source\CustomWater\Public\WaterMeshComponent.h' conflicts with 'C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\Water\Source\Runtime\Public\WaterMeshComponent.h' Do you know how I can fix this? Should I just rename all my copied header files to CustomWaterX.h/cpp?
@jourverse
@jourverse 3 месяца назад
You need to disable unreal engine water plugin in your project. Because the headers have the same name.
@tommclean9208
@tommclean9208 3 месяца назад
@@jourverse Damn, tried to turn it off but the water plugin is used by another plugin (Cesium). Do you know any ways to get around this? Thanks for the help 🙏
@jourverse
@jourverse 3 месяца назад
@@tommclean9208 Change the name of c++ and header file.
@tommclean9208
@tommclean9208 3 месяца назад
@@jourverse Thanks managed to get it to work by renaming the header and source files to CustomWaterX... and then refactoring all the classes to be FCustomWaterX.../ECustomWaterX..../TCustomWaterX... and then also renaming the shader buffers to CustomWaterX...
@garrytalaroc
@garrytalaroc 6 месяцев назад
UE4 had water tessellation, why they remove it in ue5? :(
@jourverse
@jourverse 6 месяцев назад
They add nanite tessellation for UE5. But this nanite isn't the same as the UE4 tessellation. :( too.
@vsevolodkvachev7649
@vsevolodkvachev7649 6 месяцев назад
Nanite is so unrelated, it covers like 0 use cases of previous tessellation haha
@kiradark2322
@kiradark2322 6 месяцев назад
I have paid for the tutorial but only to inform other users, This Quadtree only works in the center location 0,0,0, If you move it higher in Z it will not work, if you use another location it will disappear, now the state is unstable but works as learning
@jourverse
@jourverse 5 месяцев назад
Hello. I added additional features, such as moving the quadtree mesh to any location, saving the mesh actor, updating and rendering the mesh in the editor, moving the mesh in the editor, selecting the mesh, applying a far mesh with the location, and adding a default material if none is assigned. I hope you like this project. www.patreon.com/posts/project-file-in-97896411
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