This tessellation doesn't have a fully functional use for the complete project. I'll continue to work on this system and fix the bugs in the next tutorial. Edit: Follow this tutorial for the updated feature: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-3uwp7dVe-rk.htmlsi=okjgn4Ve8QUA0beX
I didn't know, This wasn't in the description, I bought this tutorial thinking I could move the Quadtree to any location in the level, Plus it doesn't work in runtime, I wasted my money
For me it says at 42:39 that EWaterBodyType is WaterMeshComponent is not defined, but VS and UE5 are integrated, does anyone know how to fix this becuase I can*t build before it is resolved.
that tutorials are just amazing , thank you so much. It will be so cool if you could do something with lava , I will be really happy to give you my texture lava that I created in designer if you are interested
Thank you very much. I don't have any plans to work with lava. Feel free to modify this tessellation and use it as you need. I'm working to improve this tessellation and fix some bugs. I'll provide updates in this comment section or in the next video.
Will they soon solve the Quadtree location problem? It also does not work in Runtime, Many limitations that were not clarified in the description before purchasing
I have already updated the project and added your requested feature. You can download the early access; I will make the tutorial soon. I hope you like it. www.patreon.com/posts/project-file-in-97896411
I am getting the error: UHT001 Two headers with the same name is not allowed. 'C:\Users\tom.mclean\src\INEOS\INEOS\Plugins\CustomWater\Source\CustomWater\Public\WaterMeshComponent.h' conflicts with 'C:\Program Files\Epic Games\UE_5.2\Engine\Plugins\Experimental\Water\Source\Runtime\Public\WaterMeshComponent.h' Do you know how I can fix this? Should I just rename all my copied header files to CustomWaterX.h/cpp?
@@jourverse Damn, tried to turn it off but the water plugin is used by another plugin (Cesium). Do you know any ways to get around this? Thanks for the help 🙏
@@jourverse Thanks managed to get it to work by renaming the header and source files to CustomWaterX... and then refactoring all the classes to be FCustomWaterX.../ECustomWaterX..../TCustomWaterX... and then also renaming the shader buffers to CustomWaterX...
I have paid for the tutorial but only to inform other users, This Quadtree only works in the center location 0,0,0, If you move it higher in Z it will not work, if you use another location it will disappear, now the state is unstable but works as learning
Hello. I added additional features, such as moving the quadtree mesh to any location, saving the mesh actor, updating and rendering the mesh in the editor, moving the mesh in the editor, selecting the mesh, applying a far mesh with the location, and adding a default material if none is assigned. I hope you like this project. www.patreon.com/posts/project-file-in-97896411