I am not affiliated with the games or its composer in any way and I highly encourage you to buy yourself! Video footage taken from : • Let's Play Octopath Tr...
I chose Throne and then I was wondering why the quietest one will go speak instead of someone like Hikari who is fond of Oboro, I didn't like this honestly it made the other characters feels empty in that moment. But actually the characters interaction are way better than in 1.
@@rashid_monochromerain930 my protagonist was Hikari, so I thought it was just how the game wanted it to be since he was the most familiar with Oboro lol. it's super cool that it's different based on who you chose to start your journey with!
My main was Hikari, and watching him draw his sword against Kazan, or Oboro hit so hard. Like, he's been betrayed, but for a reason that's far more galactic than his own story. So good
My main unit was Ochette, when I used her during Castti's last chapter, She said her that Trousseau was sad during Travel Chatting, the rest and Oboro/Kazan were not the exception either. Even I felt sad when Ori was really part of it because She lived tragic moments. I really loved that Ochette's purity, she's probably the most emphatic character; She never felt hatred or rejection for nothing, Ori is the entire proof that they weren't entirely bad, even Oboro/Kazan, but he didn't hold back and we all know what it happened later. I think Arcanette was the true villain with D'arqest, the rest are only tools for their goal.
Was this area intended to have more content that ultimately ended up being scrapped or cut? the song is TOO good and long for it to be used in just a miniscule zone pre-final boss 😭
fr the area is huge on the map, and with the way this kicked in after the first scene upon arriving I fully anticipated a complete final dungeon to go through.
@@RhapsodyHC I never got such vibes. It all felt a design choice on purpose to open up the mystery all at once, instead of dragging it out. Most of the villains even are normal people in this, not any strong heroes with godly powers, except the 2 who are connected to Throne and Themenos (but arent last bosses or the brains of the whole thing).
the game is perfect in so many ways, but if there’s one tiny design that confused me is the lack of final dungeon. I expect a 7 stories castle to accompany this Trails-like final dungeon theme only for me to listen to it for……30 second of staircase.
They could’ve done SO MUCH with this area before Vide. Like, give it that Gate of Finis treatment with a dungeon included for the buildup. This game was so much fun, and raised the bar on it’s story, graphics, music.
Gate of Finis was poorly made imo, the walk to it was kinda cool but the bossrush and final boss was the worst thing id ever experienced in the game. In this game yeah there maybe could have been a longer walk/with maybe a small dungeon but over all it was much better intergration
@@benr44292 raised the bar, and at this point cotc has pushed it straight thru the ceiling. Their writing (and nishiki's composing) keeps getting better with each new project they add to the franchise. I'm not sure I've ever seen similarly linear improvements from game to game in a franchise in either aspect, let alone both
GOD no. Finis was a clusterfuck, and a terrible way to end an otherwise good game. A boss rush where you can't save or leave and need to do in one sitting AND a final boss that requires that you develop all the travelers extensively to stand a chance? It was a pain in the ass. It's fine if Vidania was a proper dungeon, but NOTHING like Finis.
To be fair, Partitio and Agnea didn't kill any of their bosses. The only bosses killed by the travelers' hands would be: - Ochette: Dark Entity, Darkling of the Sorrowful Moon - Castti: Doron/Veron, Trousseau - Throne*: Pirro, Mother, Father, Claude - Osvald**: Warden Davids, Grieving Golem - Temenos: Felvarg, Deputy Cubaryi(?), Kaldena of Night - Hikari: General Ritsu, Enshrouded King * Bergomi was killed by Father. ** If Harvey did die, it was by his own doing.
Much as I enjoyed Octopath 1's ridiculous finale, I think 2's finale was far better written and fleshed out. It really brings all the travelers together in a believable, meaningful way (especially with phase 2 of the final battle haha), but it also worked really well thanks to all the weird little things happening in each traveler's path that just...didn't quite make sense. From there, you had the cross-over chapters with each pair investigating some weird goings-on that gave a tiny bit more insight, but still withheld enough to keep the player guessing. ...and then this finale comes along and drops _everything_ on you all at once lmao.
I totally missed this song my first time through the game. 2nd time through, I got to this part and was on my phone and after 10 seconds I was just watching the screen listening to this amazing song. Now it's a top 5 on the OST. They needed to put this song in a longer place. It deserves way more screen time.
This sounds like the epic theme for a grand final dungeon before the end of the game but then it turned out to be nothing more than a single staircase to the top. Really wish there was more stuff in Vidania, if only for an excuse to hear this song longer.
I felt stupid seeing these reveals because for me the most suspicious part of Mindt was there being a few awkward cuts to her (and her character not really doing anything of note at all), and how I couldn't really interact with Mindt or Ori (or Kazan, but I don't think he was ever in the overworld). Looking back the Oboro journal being Kazan's makes sense, but I had found that so early on that I totally forgot about it until Kazan's awkward name reveal.
For the grand finale of the game, this was surely a waste of potential. The build-up leading to Vide was so disappointingly anticlimactic. No final dungeon? No grand herald to give us a warm-up? We just march right straight into the boss fight after running around playing Scooby-Doo solving mundane puzzles, just like that? And all the characters that led to Vide's resurrection behind the scenes were barely memorable, considering how little we see what their entire deal was before they were thrown off the radar, and into the void of obscurity... Overall, concept of the game was great (until you run out of things to do 😒), but the way the story was organized, and set up, god freaking awful...
@@paulgrotebeverborg1119 We've only seen Ori in like, what...? 2 character routes? And Kazan even less. And even then, they killed themselves off without ANY proper on-screen development. You call that, "memorable"? 🙄
@@Evil_Beauty You completely ignore the fact that Ori is the most prominent side character in Partitio's route, and Kazan is extremely prominent in Hikari's. By your logic literally no characters aside from the main cast are memorable because 99% of them only show up in a single character route
@@paulgrotebeverborg1119 Yes. I ignore both of them because of just that. Them being prominent in literally only ONE respective character route. And barely heard from ever again after that. Also, Ori hardly did anything but followed Partiti around under orders of "Kazan". I Hell, I could argue that Mindt was a prominent character in Temenos' route, and even a big main contributor to the overall story because of everything being orchestrated by her, but does mean she was a memorable character by the end of it all? No. But I love how you need to bring in your bad analogy of the main cast being more memorable, considering the fact that they are memorable because they had proper CHARACTER DEVELOPMENT, whereas the others you mentioned, don't.